Unholy Forest/Guide: Difference between revisions

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{{RequiresAoD}}
{{RequiresAoD}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{V|1.2.2}}
{{UserContentVersion|1.3}}
 
 
==Basic Guide==
==Basic Guide==


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{{AgilityCourseTable
{{AgilityCourseTable
|Cargo Net
|Cargo Net
|Monkey Bars
|Rope Jump
|Pipe Climb
|Pipe Climb
|Cave Climb
|Cave Climb
Line 72: Line 74:
|Ice Jump
|Ice Jump
|Dragon Fight
|Dragon Fight
|Forest Maze
|Water Maze
|Boulder Balance
|Boulder Balance
|Balance Trap
|Balance Trap
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|Waterfall Crossing
|Waterfall Crossing
|Pillar of Combat
|Pillar of Combat
|Elite Pillar of Conflict
|Elite Pillar of Expertise
|showtotals = false
|showtotals = false
|gpCostReduction = 0
|scCostReduction = 0
|showcosts = false
|showcosts = false
|showrequirements = false
|showrequirements = false
|itemCostReduction = 0
}}
}}




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{{AgilityCourseTable
{{AgilityCourseTable
|Cargo Net
|Cargo Net
|Monkey Bars
|Rope Jump
|Pipe Climb
|Pipe Climb
|Cave Climb
|Cave Climb
Line 125: Line 125:
|Spike Jump
|Spike Jump
|Ice Jump
|Ice Jump
|Ocean Rafting
|Dragon Fight
|Frozen Maze
|Water Maze
|Boulder Balance
|Boulder Balance
|Balance Trap
|Balance Trap
Line 137: Line 137:
|showrequirements = false
|showrequirements = false
}}
}}


=Ancient Relics Guide=
=Ancient Relics Guide=
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(It shows orange Health Numbers in the [[Combat Simulator]] however 100k trials showed no death chance)
(It shows orange Health Numbers in the [[Combat Simulator]] however 100k trials showed no death chance)


===Gear===


Use of any 2 {{Skill|Summoning}} Familiars is possible ranging from {{ItemIcon|Golbin Thief}} to {{ItemIcon|Yak}} or higher. <br>
Use of any 2 {{Skill|Summoning}} Familiars is possible ranging from {{ItemIcon|Golbin Thief}} to {{ItemIcon|Yak}} or higher. <br>
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}}
}}


===[[Combat Simulator]] Export===
[https://pastebin.com/drZsuMuf Combat Simulator Export]


==Ranged==
==Ranged==
Line 195: Line 191:
(It shows orange Health Numbers in the [[Combat Simulator]] however 100k trials showed no death chance)
(It shows orange Health Numbers in the [[Combat Simulator]] however 100k trials showed no death chance)


===Gear===


Use of any 2 {{Skill|Summoning}} Familiars is possible ranging from {{ItemIcon|Golbin Thief}} to {{ItemIcon|Yak}} or higher. <br>
Use of any 2 {{Skill|Summoning}} Familiars is possible ranging from {{ItemIcon|Golbin Thief}} to {{ItemIcon|Yak}} or higher. <br>
Line 219: Line 214:
}}
}}


===[[Combat Simulator]] Export===
[https://pastebin.com/JuEY1tNt Combat Simulator Export]


==Magic==
==Magic==


This setup will require the {{Skill|Runecrafting}} Skill Cap Level 85 to be unlocked. It will not work with a lower tier [[Wizard#Equipment|Wizard Equipment]] than Expert.
This setup will require the {{Skill|Runecrafting}} Skill Cap Level 55 to be unlocked. Sadly it results in a 0.3% death chance (or estimated 0.01 deaths per hour). '''BE WARNED'''
(It shows orange Health Numbers in the [[Combat Simulator]] however 100k trials showed no death chance)




The provided setup will take roughly 18 minutes to clear the dungeon. <br>
The provided setup will take roughly 20 minutes to clear the dungeon. <br>
And will use roughly {{ItemIcon|Lobster|qty=295}}. <br>
And will use roughly {{ItemIcon|Lobster|qty=295}}. <br>


===Gear===


Use of any 2 {{Skill|Summoning}} Familiars is possible ranging from {{ItemIcon|Golbin Thief}} to {{ItemIcon|Yak}} or higher. <br>
Use of any 2 {{Skill|Summoning}} Familiars is possible ranging from {{ItemIcon|Golbin Thief}} to {{ItemIcon|Yak}} or higher. <br>
Line 240: Line 229:


* Spell: {{Icon|Wind Surge|type=spell}}
* Spell: {{Icon|Wind Surge|type=spell}}
* Curse: {{Icon|Weakening II|type=curse}}
* Curse: {{Icon|Weakening III|type=curse}}
* Aurora: {{Icon|Fury II|type=aurora}} ('''Optional''')
* Aurora: {{Icon|Fury II|type=aurora}} ('''Optional''')
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}}


{{Equipment/Recommended
{{Equipment/Recommended
|style = Magic
|helm1 = Air Adept Wizard Hat
|helm1 = Air Expert Wizard Hat
|body1 = Air Adept Wizard Robes
|body1 = Air Expert Wizard Robes
|legs1 = Air Adept Wizard Bottoms
|legs1 = Air Expert Wizard Bottoms
|boots1 = Air Adept Wizard Boots
|boots1 = Air Expert Wizard Boots
|gloves1 = Paladin Gloves
|gloves1 = Paladin Gloves
|cape1 = Skull Cape
|cape1 = Skull Cape
Line 259: Line 247:
|familiar11 = !{{Synergy|Occultist|Witch}}
|familiar11 = !{{Synergy|Occultist|Witch}}
}}
}}
===[[Combat Simulator]] Export===
[https://pastebin.com/AknDt3Kz Combat Simulator Export]





Latest revision as of 20:43, 26 June 2024


Basic Guide

This is a Barrier dungeon introduced with the AoD.pngAtlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when TotH.svgThrone of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.

Requirements

This dungeon can be completed with ease, by using the same equipment as the previous dungeon. For instance, Ancient Armour will be more than enough to clear this dungeon. Just make sure you have enough damage reduction (combined with hitpoints) to survive the dungeon. Melee is recommended to benefit from the combat triangle.

There are no Barrier related items in this dungeon. However this dungeon does drop Ring of Malice (m) which is Best in Slot for non-Barrier content that takes less than 5 hits to die.
This dungeon also drops Doubling Gem which is well worth getting.

Gear


Agility

Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.


Endgame Setup

Equipment


Agility


Ancient Relics Guide

The major gimmick with Barrier content is using Summoning familiars. Given the nature of Ancient Relics and the random unlocking of skills, it can be quite challenging to do these Barrier Dungeons.
The Barrier Guides will assume a "reasonable" level of Summoning but will also provide the lowest Summoning familiars that will achieve the job.

Contrary to what the guides for Standard Mode will suggest, the Ancient Relics guide is aimed at first clears for the dungeons.
It is advised to do the major Barrier grinding either around Impending Darkness Event if you want Eradicating Gloves (m) while also going for Engulfing Vortex Longbow, otherwise it's advised to wait until you have the Necromancer set from Necromancers Palace.


There is some information that can be useful in the Standard Sections of the Guides, however any suggestions of Gear or Items you should obtain from the Dungeons can be ignored unless stated otherwise in the Ancient Relics sections of the Guides.

On top of no Pets, Astrology or Potions this guide will also assume no Relics.

This Dungeon can be done completely Idle. Manual Eating will not be needed.

Melee

The provided setup will take roughly 18 minutes to clear the dungeon.
And will use roughly 205 Lobster.
(It shows orange Health Numbers in the Combat Simulator however 100k trials showed no death chance)


Use of any 2 Summoning Familiars is possible ranging from Golbin Thief to Yak or higher.
Clear times will vary from between 20 to 30 minutes.


Ranged

The provided setup will take roughly 17.5 minutes to clear the dungeon.
And will use roughly 190 Lobster.

Red D-Hide Equipment will be required, lower tiers will result in a death chance.
(It shows orange Health Numbers in the Combat Simulator however 100k trials showed no death chance)


Use of any 2 Summoning Familiars is possible ranging from Golbin Thief to Yak or higher.
Clear times will vary from between 15 to 35 minutes.


Magic

This setup will require the Runecrafting Skill Cap Level 55 to be unlocked. Sadly it results in a 0.3% death chance (or estimated 0.01 deaths per hour). BE WARNED


The provided setup will take roughly 20 minutes to clear the dungeon.
And will use roughly 295 Lobster.


Use of any 2 Summoning Familiars is possible ranging from Golbin Thief to Yak or higher.
Clear times will vary from between 14 to 30 minutes.