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{{RequiresAoD}}
{{RequiresAoD}}
{{V|1.2.2}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{Otheruses|the suggested way to complete Cult Grounds|the dungeon itself|Cult Grounds}}
{{UserContentVersion|1.3}}
 
If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].
 
=Standard Guide=
 
==Basic Guide==


This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br>
This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br>
Line 36: Line 42:
Collect enough barrier dust to obtain 2,000 {{ItemIcon|Imbued Dragonite Bar}}. Upgrade your armour piece and move back to the Cult Grounds dungeon until enough materials have been obtained for the next upgrade. Repeat this cycle until the full Aeris armour has been obtained. Finally, also upgrade a pair of {{ItemIcon|(U) Ancient D-hide Vambraces}} as they are slightly better than the previously used Barrier Draining Gloves (Not required if you have the Shade Summon set).
Collect enough barrier dust to obtain 2,000 {{ItemIcon|Imbued Dragonite Bar}}. Upgrade your armour piece and move back to the Cult Grounds dungeon until enough materials have been obtained for the next upgrade. Repeat this cycle until the full Aeris armour has been obtained. Finally, also upgrade a pair of {{ItemIcon|(U) Ancient D-hide Vambraces}} as they are slightly better than the previously used Barrier Draining Gloves (Not required if you have the Shade Summon set).


===Equipment===
Recommended starting gear is similar to that of the previous dungeon.  
Recommended starting gear is similar to that of the previous dungeon.  


{{Equipment/Recommended
You can mix and match the gear.
|style = Ranged
 
|helm1 = Hood of Shade Summon
* Prayers: {{Icon|Battleborn|type=prayer}} and {{Icon|Battleheart|type=prayer}}
|helm2 = Aeris God Helmet
* Potion: {{ItemIcon|Damage Reduction Potion IV}} (Required if you're at or below {{SkillReq|Hitpoints|111}} and don't have the Shade Summon Set), {{ItemIcon|Ranged Assistance Potion IV}}, {{ItemIcon|Penetration Potion IV}}.
|body1 = Aeris God Platebody
* Point of Interest: {{POIIcon|Bandit Hideout}}
|legs1 = Aeris God Platelegs
 
|gloves1 = Gloves of Greater Shade Summon
{| class="wikitable"
|gloves2 = Barrier Draining Gloves
!Slot
|boots1 = Sand Treaders
!Option 1
|boots2 = Aeris God Boots
!Option 2
|neck1 = Amulet of Curse Totem Summon
!Option 3
|neck2 = Lesser Summoning Amulet
|-
|ring1 = Ring of Phantom Summon
| [[File:Slot head.png|36px|frameless]]
|ring2 = Summoner's Blessed Ring
| {{ItemIcon|Hood of Shade Summon}}
|ring3 = Deadeye Ring
| colspan="2"; style=text-align:center; | {{ItemIcon|Aeris God Helmet}}
|cape1 = Maximum Skillcape
|-
|cape2 = Ranged Skillcape
| [[File:Slot chest.png|36px|frameless]]
|cape3 = Cape of Ranged Preservation
| colspan="3"; style=text-align:center; | {{ItemIcon|Aeris God Platebody}}
|weapon1 = Feather Storm Crossbow
|-
|weapon2 = Shockwave
| [[File:Slot legs.png|36px|frameless]]
|weapon3 = Pure Crystal Crossbow
| colspan="3"; style=text-align:center; | {{ItemIcon|Aeris God Platelegs}}
|ammo1 = Jadestone Bolts
|-
|ammo2 = Emerald Bolts
| [[File:Slot feet.png|36px|frameless]]
|shield1 = Shield of Ranged Power
| {{ItemIcon|Sand Treaders}}
|shield2 = Scaled Shield
| colspan="2"; style=text-align:center; | {{ItemIcon|Aeris God Boots}}
|consumable1 = Ranged Hinder Scroll
|-
|passive1 = Barrier Draining Gloves
| [[File:Slot hands.png|36px|frameless]]
|passive2 = Old Summoning Amulet
| {{ItemIcon|Gloves of Greater Shade Summon}}
|familiar11 = !{{Synergy|Spider|Spectre}}
| colspan="2"; style=text-align:center; | {{ItemIcon|Barrier Draining Gloves}}
|familiar12 = !{{Synergy|Tortoise|Dragon}}
|-
|familiar13 = !{{Synergy|Occultist|Minotaur}}
| [[File:Slot back.png|36px|frameless]]
| colspan="3"; style=text-align:center; | {{ItemIcon|Ancient Infernal Cape}}
|-
| [[File:Slot neck.png|36px|frameless]]
| {{ItemIcon|Amulet of Curse Totem Summon}}
| colspan="2"; style=text-align:center; | {{ItemIcon|Adaptive Summoning Amulet}}
|-
| [[File:Slot ring.png|36px|frameless]]
| {{ItemIcon|Ring of Phantom Summon}}
| colspan="2"; style=text-align:center; | {{ItemIcon|Summoner's Blessed Ring}}
|-
| [[File:Slot gem.png|36px|frameless]]
| colspan="3"; style=text-align:center; | {{ItemIcon|Siphoning Barrier Gem}}
|-
| [[File:Slot weapon.png|36px|frameless]]
| {{ItemIcon|Feather Storm Crossbow}}
| {{ItemIcon|Shockwave}}
| {{ItemIcon|Pure Crystal Crossbow}}
|-
| [[File:Slot shield.png|36px|frameless]]
| {{ItemIcon|Shield of Ranged Power}}
| colspan="2"; style=text-align:center; | {{ItemIcon|Scaled Shield}}
|-
| [[File:Slot passive.png|36px|frameless]]
| {{ItemIcon|Barrier Draining Gloves}}
| colspan="2"; style=text-align:center; | {{ItemIcon|Old Summoning Amulet}}
|-
| [[File:Slot ammo.png|36px|frameless]]
| {{ItemIcon|Zephyte Bolts}}
| {{ItemIcon|Jadestone Bolts}}
| {{ItemIcon|Emerald Bolts}}
|-
| [[File:Slot consumable.png|36px|frameless]]
| colspan="3"; style=text-align:center; | {{ItemIcon|Ranged Hinder Scroll}}
|-
| [[File:Slot summon.png|36px|frameless]]
| {{Synergy|Spider|Spectre}}
| {{Synergy|Tortoise|Dragon}}
| {{Synergy|Occultist|Minotaur}}
|-
|}
 
 
===Agility===
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.
{{AgilityCourseTable
|Cargo Net
|Monkey Bars
|Pipe Climb
|Cave Climb
|Cliff Climb
|Lake Swim
|Boulder Trap
|Spike Jump
|Lava Jump
|Dragon Fight
|Frozen Maze
|Boulder Balance
|Balance Trap
|Freezing Climb
|Waterfall Crossing
|Pillar of Combat
|Elite Pillar of Expertise
|showtotals = false
|showcosts = false
|showrequirements = false
}}
}}


Prayers: {{Icon|Battleborn|type=prayer}} and {{Icon|Battleheart|type=prayer}}


Potion: {{ItemIcon|Damage Reduction Potion IV}} (Required if you're at or below {{SkillReq|Hitpoints|111}} and don't have the Shade Summon Set), {{ItemIcon|Ranged Assistance Potion IV}}, {{ItemIcon|Penetration Potion IV}}.


Point of Interest: {{POIIcon|Dark Waters}}
==Dust Farming==
 
The following gear is starter gear to farm cult imps for barrier. If you do not have Big ol Ron, simulate how many barrier dust you are receiving with your alternative, and potentially use ranged on cult members instead. It is recommended to upgrade the melee armour used, with a preference over upgrading Terran. This is because the extra [[Damage Reduction]] is required for the {{ZoneIcon|Underwater Ruins}}. The equipment below will result in roughly 2,400 barrier dust an hour. More or less can be obtained depending on the actual gear and other bonusses used. The amount of barrier dust an hour rises to around 5,200 with Terran fully upgraded to (B). '''Depending on your choice in the next section, you do not need to fully upgrade Terran'''.




Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.
===Equipment===
Again, Terran is used in this recommended gear over Ragnar with the assumption that this will be (partially) upgraded into (B). Start by upgrading the Terran Boots, Platelegs and Chestplate.
 
* Prayers: {{Icon|Battleborn|type=prayer}} and {{Icon|Battleheart|type=prayer}}
* Potion: {{ItemIcon|Penetration Potion IV}}, {{ItemIcon|Critical Strike Potion IV}}, {{ItemIcon|Melee Accuracy Potion IV}}.
* Point of Interest: {{POIIcon|Dark Waters}}
 
 
{| class="wikitable"
!Slot
!Option 1
!Option 2
!Option 3
|-
| [[File:Slot head.png|36px|frameless]]
| {{ItemIcon|Hood of Shade Summon}}
| colspan="2"; style=text-align:center; | {{ItemIcon|Terran God Helmet}}
|-
| [[File:Slot chest.png|36px|frameless]]
| colspan="3"; style=text-align:center; | {{ItemIcon|Terran God Platebody}}
|-
| [[File:Slot legs.png|36px|frameless]]
| colspan="3"; style=text-align:center; | {{ItemIcon|Terran God Platelegs}}
|-
| [[File:Slot feet.png|36px|frameless]]
| {{ItemIcon|Sand Treaders}}
| colspan="2"; style=text-align:center; | {{ItemIcon|Terran God Boots}}
|-
| [[File:Slot hands.png|36px|frameless]]
| {{ItemIcon|Gloves of Greater Shade Summon}}
| colspan="2"; style=text-align:center; | {{ItemIcon|Barrier Draining Gloves}}
|-
| [[File:Slot back.png|36px|frameless]]
| {{ItemIcon|Maximum Skillcape}}
| {{ItemIcon|Ancient Infernal Cape}}
| {{ItemIcon|Infernal Cape}}
|-
| [[File:Slot neck.png|36px|frameless]]
| {{ItemIcon|Amulet of Curse Totem Summon}}
| colspan="2"; style=text-align:center; | {{ItemIcon|Lesser Summoning Amulet}}
|-
| [[File:Slot ring.png|36px|frameless]]
| {{ItemIcon|Ring of Phantom Summon}}
| {{ItemIcon|Summoner's Blessed Ring}}
| {{ItemIcon|Ring of Barrier Touch}}
|-
| [[File:Slot weapon.png|36px|frameless]]
| colspan="3"; style=text-align:center; | {{ItemIcon|Big ol Ron}}
|-
| [[File:Slot gem.png|36px|frameless]]
| colspan="3"; style=text-align:center; | {{ItemIcon|Siphoning Barrier Gem}}
|-
| [[File:Slot passive.png|36px|frameless]]
| {{ItemIcon|Barrier Draining Gloves}}
| colspan="2"; style=text-align:center; | {{ItemIcon|Old Summoning Amulet}}
|-
| [[File:Slot consumable.png|36px|frameless]]
| colspan="3"; style=text-align:center; | {{ItemIcon|Melee Hinder Scroll}}
|-
| [[File:Slot summon.png|36px|frameless]]
| {{Synergy|Spider|Spectre}}
| {{Synergy|Tortoise|Dragon}}
| {{Synergy|Occultist|Minotaur}}
|-
|}
 
It is advised that the player stays at Cult Grounds until the {{ItemIcon|Summoner's Blessed Ring}} is obtained. This is also a good time to go back to {{MonsterIcon|Magic Mirror}} with the gear recommended [[#Trickery Temple|here]] since the {{ItemIcon|Trickery Mirror}} is required for the next section. With fully upgraded Aeris (B) and the other barrier damage items, it shouldn't be a problem at all taking these down much faster than before.
 
Lastly, if the player has finished {{ZoneIcon|Into the Mist}} at least once, and thus has obtained the [[Combat Passive Slot|passive slot]], it's a good idea to go for another item. The enemies from now on will have a lot more barrier to take down. The {{ItemIcon|Barrier Burn Shield}} from the [[#Trickery Temple|Trickery Temple]] can be used in the passive slot for a lot of extra barrier damage.
 
==Endgame Setup==
===Equipment===
These 2 gear setups are equal when it comes to chests per hour.
You can substitute the {{ItemIcon|Weakness Exploiter Cape}} with {{ItemIcon|Ancient Infernal Cape}} for a very minor (0.3) chest per hour loss.
 
* Potion: {{ItemIcon|Ranged Strength Potion IV}}
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
 
 
{| class="wikitable"
!Slot
!Set 1
!Set 2
|-
| [[File:Slot head.png|36px|frameless]]
| {{ItemIcon|Hood of Shade Summon}}
| {{ItemIcon|Aeris God Helmet (B)}}
|-
| [[File:Slot chest.png|36px|frameless]]
| colspan="2"; style=text-align:center; | {{ItemIcon|Aeris God Platebody (B)}}
|-
| [[File:Slot legs.png|36px|frameless]]
| colspan="2"; style=text-align:center; | {{ItemIcon|Aeris God Platelegs (B)}}
|-
| [[File:Slot feet.png|36px|frameless]]
| colspan="2"; style=text-align:center; | {{ItemIcon|Aeris God Boots (B)}}
|-
| [[File:Slot hands.png|36px|frameless]]
| {{ItemIcon|Gloves of Greater Shade Summon}}
| {{ItemIcon|(B) Ancient D-hide Vambraces}}
|-
| [[File:Slot back.png|36px|frameless]]
| colspan="2"; style=text-align:center; | {{ItemIcon|Weakness Exploiter Cape}}
|-
| [[File:Slot neck.png|36px|frameless]]
| {{ItemIcon|Amulet of Curse Totem Summon}}
| {{ItemIcon|Adaptive Summoning Amulet}}
|-
| [[File:Slot ring.png|36px|frameless]]
| {{ItemIcon|Ring of Phantom Summon}}
| {{ItemIcon|Summoner's Blessed Ring}}
|-
| [[File:Slot weapon.png|36px|frameless]]
| colspan="2"; style=text-align:center; | {{ItemIcon|Feather Storm Crossbow}}
|-
| [[File:Slot gem.png|36px|frameless]]
| colspan="2"; style=text-align:center; | {{ItemIcon|Devouring Barrier Gem}}
|-
| [[File:Slot shield.png|36px|frameless]]
| colspan="2"; style=text-align:center; | {{ItemIcon|Summoner's Defender}}
|-
| [[File:Slot passive.png|36px|frameless]]
| colspan="2"; style=text-align:center; | {{ItemIcon|Knight's Summoning Defender}}
|-
| [[File:Slot ammo.png|36px|frameless]]
| colspan="2"; style=text-align:center; | {{ItemIcon|Decay Bolts}}
|-
| [[File:Slot consumable.png|36px|frameless]]
| colspan="2"; style=text-align:center; | {{ItemIcon|Monster Hunter Scroll}}
|-
| [[File:Slot summon.png|36px|frameless]]
| colspan="2"; style=text-align:center; | {{Synergy|Spider|Spectre}}
|-
|}
 
===Agility===
{{AgilityCourseTable
{{AgilityCourseTable
|Cargo Net
|Cargo Net
Line 90: Line 298:
|Ice Jump
|Ice Jump
|Dragon Fight
|Dragon Fight
|Forest Maze
|Frozen Maze
|Boulder Balance
|Boulder Balance
|Balance Trap
|Balance Trap
Line 96: Line 304:
|Waterfall Crossing
|Waterfall Crossing
|Pillar of Combat
|Pillar of Combat
|Elite Pillar of Conflict
|Elite Pillar of Expertise
|showtotals = false
|showtotals = false
|gpCostReduction = 0
|scCostReduction = 0
|showcosts = false
|showcosts = false
|showrequirements = false
|showrequirements = false
|itemCostReduction = 0
}}
}}


The following gear is starter gear to farm cult imps for barrier. If you do not have Big ol Ron, simulate how many barrier dust you are receiving with your alternative, and potentially use ranged on cult members instead. It is recommended to upgrade the melee armour used, with a preference over upgrading Terran. This is because the extra [[Damage Reduction]] is required for the {{ZoneIcon|Underwater Ruins}}. The equipment below will result in roughly 2,400 barrier dust an hour. More or less can be obtained depending on the actual gear and other bonusses used. The amount of barrier dust an hour rises to around 5,200 with Terran fully upgraded to (B). '''Depending on your choice in the next section, you do not need to fully upgrade Terran'''.
=Ancient Relics Guide=
 
On top of no [[Pets]], {{Skill|Astrology}} or [[Potions]] this guide will also assume no [[Relics]]. <br>
 
It is assumed the [[Golem_Territory/Guide#Ancient_Relics_Guide|Golem Territory Guide]] Ancient Relics section has been read.
 
==Pre God Dungeon Guides==
 
This Dungeon can not be done completely [[Idle]] at this point. Manual Eating will be required.
 
 
The provided setup will take roughly 33 minutes to clear the dungeon. <br>
And will use roughly {{ItemIcon|Lobster|qty=2450}}. <br>
 
Due to the [[Barrier]] Mechanic and the general low Combat stats available at this point, rather high levels of {{Skill|Summoning}} will be required. <br>
It is advised to use {{ItemIcon|Tortoise}} when doing this Dungeon out of the suggested order. <br>
The gems for this Familiar can be obtained from {{Skill|Archaeology}} in the {{POIIcon|Ancient Market}} Dig Site. <br>
Roughly 850 Tablets will be used per clear.
 
* {{ItemIcon|Ancient Crossbow}} clears this dungeon roughly 13 minutes faster.
* {{Synergy|Tortoise|Dragon}} clears this dungeon roughly 5-13 minutes faster, depending on weapon.
 
 
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Eagle Eye}}


Again, Terran is used in this recommended gear over Ragnar with the assumption that this will be (partially) upgraded into (B). Start by upgrading the Terran Boots, Platelegs and Chestplate.
{{Equipment/Recommended
{{Equipment/Recommended
|style = Melee
|style = Ranged
|helm1 = Hood of Shade Summon
|helm1 = (G) Adamant Helmet
|helm2 = Terran God Helmet
|body1 = (U) Black D-hide Body
|body1 = Terran God Platebody
|legs1 = (U) Black D-hide Chaps
|legs1 = Terran God Platelegs
|boots1 = (G) Adamant Boots
|gloves1 = Gloves of Greater Shade Summon
|gloves1 = (U) Black D-hide Vambraces
|gloves2 = Barrier Draining Gloves
|cape1 = Fire Cape
|boots1 = Terran God Boots
|neck1 = Elite Amulet of Ranged
|neck1 = Amulet of Curse Totem Summon
|ring1 = Silver Diamond Ring
|neck2 = Lesser Summoning Amulet
|gem1 = Accuracy Gem
|ring1 = Ring of Phantom Summon
|weapon1 = Dragon Crossbow
|ring2 = Summoner's Blessed Ring
|shield1 = (G) Adamant Shield
|ring3 = Ring of Barrier Touch
|ammo1 = Emerald Bolts
|cape1 = Maximum Skillcape
|familiar11 = !{{Synergy|Centaur|Tortoise}}
|cape2 = Ancient Infernal Cape
|cape3 = Infernal Cape
|weapon1 = Big ol Ron
|consumable1 = Melee Hinder Scroll
|passive1 = Barrier Draining Gloves
|passive2 = Old Summoning Amulet
|familiar11 = !{{Synergy|Spider|Spectre|Dragon}}
|familiar12 = !{{Synergy|Tortoise|Dragon}}
}}
}}




Prayers: {{Icon|Battleborn|type=prayer}} and {{Icon|Battleheart|type=prayer}}
==Post God Dungeon Guide==


Potion: {{ItemIcon|Penetration Potion IV}}, {{ItemIcon|Critical Strike Potion IV}}, {{ItemIcon|Melee Accuracy Potion IV}}.
This Dungeon can be done completely [[Idle]] at this stage. Manual Eating will not be needed.  


Point of Interest: {{POIIcon|Dark Waters}}
===Gear===
* With {{ItemIcon|Dragon Crossbow}}
** With {{Synergy|Unicorn|Dragon}} the clear time is roughly 30 minutes. And will use roughly {{ItemIcon|Lobster|qty=1235}}.
** With {{Synergy|Tortoise|Dragon}} the clear time is roughly 11 minutes. And will use roughly {{ItemIcon|Lobster|qty=300}}.
* With {{ItemIcon|Ancient Crossbow}}
** With {{Synergy|Unicorn|Dragon}} the clear time is roughly 21.5 minutes. And will use roughly {{ItemIcon|Lobster|qty=700}}.
** With {{Synergy|Tortoise|Dragon}} the clear time is roughly 9.5 minutes. And will use roughly {{ItemIcon|Lobster|qty=250}}.
 
 
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Eagle Eye}}
 
{{Equipment/Recommended
|style = Ranged
|helm1 = Aeris God Helmet
|body1 = Aeris God Platebody
|legs1 = Aeris God Platelegs
|boots1 = Aeris God Boots
|gloves1 = Aeris God Gloves
|cape1 = Fire Cape
|neck1 = Elite Amulet of Ranged
|ring1 = Silver Diamond Ring
|gem1 = Accuracy Gem
|weapon1 = Dragon Crossbow
|shield1 = Scaled Shield
|ammo1 = Emerald Bolts
|familiar11 = !{{Synergy|Unicorn|Dragon}}
}}




It is advised that the player stays at Cult Grounds until the {{ItemIcon|Summoner's Blessed Ring}} is obtained. This is also a good time to go back to {{MonsterIcon|Magic Mirror}} with the gear recommended [[#Trickery Temple|here]] since the {{ItemIcon|Trickery Mirror}} is required for the next section. With fully upgraded Aeris (B) and the other barrier damage items, it shouldn't be a problem at all taking these down much faster than before.
===Agility===


Lastly, if the player has finished {{ZoneIcon|Into the Mist}} at least once, and thus has obtained the [[Combat Passive Slot|passive slot]], it's a good idea to go for another item. The enemies from now on will have a lot more barrier to take down. The {{ItemIcon|Barrier Burn Shield}} from the [[#Trickery Temple|Trickery Temple]] can be used in the passive slot for a lot of extra barrier damage.
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Gap Jump
|Cliff Balance
|Lake Swim
|showtotals = false
|showcosts = false
|showrequirements = false
}}




[[Category:Dungeons]]
<br> <br>
[[Category:Guides]]
<br/>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
<br/>
{{Menu}}
{{Menu}}

Latest revision as of 20:48, 26 June 2024

If you wish to tweak the Combat Simulator Exports yourself, they can be found here.

Standard Guide

Basic Guide

This is a Barrier dungeon introduced with the AoD.pngAtlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when TotH.svgThrone of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.

Requirements

Continue using your Aeris God armour setup for this dungeon. These monsters do not have the mechanic where they base their max hit off of the player's max hit, a crossbow with bolts can be used. As soon as enough Barrier Exalted Shard and Siphoning Barrier Gem have been obtained to upgrade the first item, it is advised to go collect barrier dust. All of the individual armour pieces have the same passive effect, so the order in which they are upgraded doesn't matter. Start with the armour piece that costs the fewest Barrier Shards and Siphoning Gems (You can skip the helm for now if you've got the Shade Summoning set).

Item Upgrade Cost
4 Barrier Exalted Shard
2 Siphoning Barrier Gem
10 Barrier Exalted Shard
5 Siphoning Barrier Gem
6 Barrier Exalted Shard
3 Siphoning Barrier Gem
5 Barrier Exalted Shard
5 Siphoning Barrier Gem

Once enough upgrade materials have been obtained, depending on the gear the player has, kill either Cult Imp or Cult Member. The benefit from killing Cult Members for barrier dust, is that only the Aeris set needs to be upgraded for maximum effect. However, the Cult Imp can potentially drop more barrier dust in a given hour. Especially if the player is using Big ol Ron. Terran God armour is also required in the next sections of the guide.

Collect enough barrier dust to obtain 2,000 Imbued Dragonite Bar. Upgrade your armour piece and move back to the Cult Grounds dungeon until enough materials have been obtained for the next upgrade. Repeat this cycle until the full Aeris armour has been obtained. Finally, also upgrade a pair of (U) Ancient D-hide Vambraces as they are slightly better than the previously used Barrier Draining Gloves (Not required if you have the Shade Summon set).

Equipment

Recommended starting gear is similar to that of the previous dungeon.

You can mix and match the gear.

Slot Option 1 Option 2 Option 3
Slot head.png Hood of Shade Summon Aeris God Helmet
Slot chest.png Aeris God Platebody
Slot legs.png Aeris God Platelegs
Slot feet.png Sand Treaders Aeris God Boots
Slot hands.png Gloves of Greater Shade Summon Barrier Draining Gloves
Slot back.png Ancient Infernal Cape
Slot neck.png Amulet of Curse Totem Summon Adaptive Summoning Amulet
Slot ring.png Ring of Phantom Summon Summoner's Blessed Ring
Slot gem.png Siphoning Barrier Gem
Slot weapon.png Feather Storm Crossbow Shockwave Pure Crystal Crossbow
Slot shield.png Shield of Ranged Power Scaled Shield
Slot passive.png Barrier Draining Gloves Old Summoning Amulet
Slot ammo.png Zephyte Bolts Jadestone Bolts Emerald Bolts
Slot consumable.png Ranged Hinder Scroll
Slot summon.png Spider SynergyIcon.png Spectre Tortoise SynergyIcon.png Dragon Occultist SynergyIcon.png Minotaur


Agility

Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.


Dust Farming

The following gear is starter gear to farm cult imps for barrier. If you do not have Big ol Ron, simulate how many barrier dust you are receiving with your alternative, and potentially use ranged on cult members instead. It is recommended to upgrade the melee armour used, with a preference over upgrading Terran. This is because the extra Damage Reduction is required for the Underwater Ruins. The equipment below will result in roughly 2,400 barrier dust an hour. More or less can be obtained depending on the actual gear and other bonusses used. The amount of barrier dust an hour rises to around 5,200 with Terran fully upgraded to (B). Depending on your choice in the next section, you do not need to fully upgrade Terran.


Equipment

Again, Terran is used in this recommended gear over Ragnar with the assumption that this will be (partially) upgraded into (B). Start by upgrading the Terran Boots, Platelegs and Chestplate.


Slot Option 1 Option 2 Option 3
Slot head.png Hood of Shade Summon Terran God Helmet
Slot chest.png Terran God Platebody
Slot legs.png Terran God Platelegs
Slot feet.png Sand Treaders Terran God Boots
Slot hands.png Gloves of Greater Shade Summon Barrier Draining Gloves
Slot back.png Maximum Skillcape Ancient Infernal Cape Infernal Cape
Slot neck.png Amulet of Curse Totem Summon Lesser Summoning Amulet
Slot ring.png Ring of Phantom Summon Summoner's Blessed Ring Ring of Barrier Touch
Slot weapon.png Big ol Ron
Slot gem.png Siphoning Barrier Gem
Slot passive.png Barrier Draining Gloves Old Summoning Amulet
Slot consumable.png Melee Hinder Scroll
Slot summon.png Spider SynergyIcon.png Spectre Tortoise SynergyIcon.png Dragon Occultist SynergyIcon.png Minotaur

It is advised that the player stays at Cult Grounds until the Summoner's Blessed Ring is obtained. This is also a good time to go back to Magic Mirror with the gear recommended here since the Trickery Mirror is required for the next section. With fully upgraded Aeris (B) and the other barrier damage items, it shouldn't be a problem at all taking these down much faster than before.

Lastly, if the player has finished Into the Mist at least once, and thus has obtained the passive slot, it's a good idea to go for another item. The enemies from now on will have a lot more barrier to take down. The Barrier Burn Shield from the Trickery Temple can be used in the passive slot for a lot of extra barrier damage.

Endgame Setup

Equipment

These 2 gear setups are equal when it comes to chests per hour. You can substitute the Weakness Exploiter Cape with Ancient Infernal Cape for a very minor (0.3) chest per hour loss.


Slot Set 1 Set 2
Slot head.png Hood of Shade Summon Aeris God Helmet (B)
Slot chest.png Aeris God Platebody (B)
Slot legs.png Aeris God Platelegs (B)
Slot feet.png Aeris God Boots (B)
Slot hands.png Gloves of Greater Shade Summon (B) Ancient D-hide Vambraces
Slot back.png Weakness Exploiter Cape
Slot neck.png Amulet of Curse Totem Summon Adaptive Summoning Amulet
Slot ring.png Ring of Phantom Summon Summoner's Blessed Ring
Slot weapon.png Feather Storm Crossbow
Slot gem.png Devouring Barrier Gem
Slot shield.png Summoner's Defender
Slot passive.png Knight's Summoning Defender
Slot ammo.png Decay Bolts
Slot consumable.png Monster Hunter Scroll
Slot summon.png Spider SynergyIcon.png Spectre

Agility

Ancient Relics Guide

On top of no Pets, Astrology or Potions this guide will also assume no Relics.

It is assumed the Golem Territory Guide Ancient Relics section has been read.

Pre God Dungeon Guides

This Dungeon can not be done completely Idle at this point. Manual Eating will be required.


The provided setup will take roughly 33 minutes to clear the dungeon.
And will use roughly 2,450 Lobster.

Due to the Barrier Mechanic and the general low Combat stats available at this point, rather high levels of Summoning will be required.
It is advised to use Tortoise when doing this Dungeon out of the suggested order.
The gems for this Familiar can be obtained from Archaeology in the Ancient Market Dig Site.
Roughly 850 Tablets will be used per clear.

  • Ancient Crossbow clears this dungeon roughly 13 minutes faster.
  • Tortoise SynergyIcon.png Dragon clears this dungeon roughly 5-13 minutes faster, depending on weapon.



Post God Dungeon Guide

This Dungeon can be done completely Idle at this stage. Manual Eating will not be needed.

Gear



Agility