The Final Depth/Guide: Difference between revisions

From Melvor Idle
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{{AgilityCourseTable
{{AgilityCourseTable
|Cargo Net
|Cargo Net
|Rope Jump
|Balance Beam
|Pipe Climb
|Pipe Climb
|Mud Dive
|Cave Climb
|Cliff Balance
|Cliff Balance
|Lake Swim
|Lake Swim
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|Waterfall Crossing
|Waterfall Crossing
|Pillar of Combat
|Pillar of Combat
|Elite Pillar of Expertise
|Elite Pillar of Conflict
|showtotals = false
|showtotals = false
|showcosts = false
|showcosts = false
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|showrequirements = false
|showrequirements = false
}}
}}




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== Phase 3 ==
== Phase 3 ==


Pure idling results in a ~15% death chance. Manual Eating should be safe even tho Combat Sim still shows a death chance with it.
Pure idling results in a ~2% death chance. Manual Eating should be safe even tho Combat Sim still shows a death chance with it.


{{PrayerIcon|Annihilation}} can be swapped for {{PrayerIcon|Elusion}} to negate any chance of losing items. This however increases the death chance to 25%.
{{PrayerIcon|Evisceration}} can be swapped for {{PrayerIcon|Elusion}} to negate any chance of losing items. This however increases the death chance to 15%.


* Food: {{ItemIcon|Eldraberry Pie (Perfect)}}
* Food: {{ItemIcon|Void Ray (Perfect)}}
* Prayers: {{PrayerIcon|Evisceration}} & {{PrayerIcon|Annihilation}}
* Prayers: {{PrayerIcon|Evisceration}} & {{PrayerIcon|Unrelenting}}
* Potion: {{ItemIcon|Shadeveil Potion IV}}
* Potion: {{ItemIcon|Shadeveil Potion IV}}
* Point of Interest: {{POIIcon|Dark Waters}}
* Point of Interest: {{POIIcon|Dark Waters}}
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|body1 = Voidium Entity Platebody
|body1 = Voidium Entity Platebody
|legs1 = Voidium Entity Platelegs
|legs1 = Voidium Entity Platelegs
|boots1 = Echo Walker Boots
|boots1 = Voidium Entity Boots
|gloves1 = Voidburst Gloves
|gloves1 = Voidburst Gloves
|cape1 = Echo Drifter Cape
|cape1 = Echo Drifter Cape
|neck1 = EXalted Ornament of Destruction, Illusion, Umbra & Sorcery
|neck1 = EXalted Ornament of Destruction, Illusion, Umbra & Sorcery
|ring1 = Obzurian Melee Breaker Ring
|ring1 = Obzurian Melee Breaker Ring
|ring2 = Voidborne Shield
|gem1 = Lurker Gem
|gem1 = Lurker Gem
|weapon1 = Void Vortex Whip
|weapon1 = Void Vortex Whip
|shield1 = Voidborne Shield
|shield1 = Pure Crystal Defender
|passive1 = Obzurian Rampant Power Amulet
|passive1 = Azurian Shadowpearl Amulet II
|consumable1 = Fear Consumable III
|consumable1 = Fear Consumable III
|familiar11 = Abyssal Minotaur
|familiar11 = Eldritch Eyeball
|familiar21 = Eldritch Eyeball
|familiar21 = Abyssal Minotaur
|enhC1 = Undead Enhancement (Superior)
|enhC1 = Gods Enhancement (Superior)
|enhT1 = Gods Enhancement (Superior)
|enhT1 = Fear Enhancement (Superior)
|enhS1 = Overlords Enhancement (Superior)
|enhS1 = Overlords Enhancement (Superior)
}}
}}

Revision as of 15:41, 5 October 2024

This is the eighth and final Dungeon Alternative for the
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Into the Abyss Expansion.
Clearing this Dungeon will unlock reward you with
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Zon
.


Standard Guide

Skill Requirements:

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    Level 120
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    Level 120
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    Level 60
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    Level 60
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    Level 60
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    Level 60
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    Level 60
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    Level 60
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    Level 60
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    Level 51
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    Level 48
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    Level 40
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    Level 56

Agility

This Agility setup is for all 3 phases


Phase 1

There is a roughly 0.02% death chance idling this phase.

Phase 2

There is a roughly 8% death chance when pure idling. Manual eating drops this to 0%.

Phase 3

Pure idling results in a ~2% death chance. Manual Eating should be safe even tho Combat Sim still shows a death chance with it.

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Evisceration
can be swapped for
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Elusion
to negate any chance of losing items. This however increases the death chance to 15%.