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{{RequiresTotH}}
{{RequiresTotH}}
{{Template:DungeonGuide}}
{{StrategyGuide}}
{{V|1.2.2}}
{{UserContentVersion|1.3}}


'''DISCLAIMER: THIS GUIDE NO LONGER WORKS, IT'S BEING UPDATED AT THE MOMENT PLEASE BE PATIENT'''
Due to justified nerfs to [[Poison]] and {{Icon|Despair|type=curse}} in Patch 1.3, the requirements and length of the fight has gone up.
It's much harder than first impression gave, it's doable with 120 skill/combat stats, will look for a better way tomorrow (12:00 GMT june 12th)
 
 
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].
 
 
=Rewards=
{{PetIcon|Harold}} - This pet has a ludicrous amount of bonuses for every aspect of the game.


=Dungeon Mechanics=
=Dungeon Mechanics=
Similar to {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Impending Darkness Event}}, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning [[Affliction]]. Due to this it is generally easier to determine the circumstances in which the player can survive without manually eating. The third phase has a mechanic that instantly kills the player (by dealing about a million damage) if they fall below 90% {{Skill|Hitpoints|HP}}.
Similar to {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Impending Darkness Event}}, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning [[Affliction]]. Due to this it is generally easier to determine the circumstances in which the player can survive without manually eating. The third phase has a mechanic that instantly kills the player (by dealing about a million damage) if they fall below 90% {{Skill|Hitpoints|HP}}.


=Intimidation=
'''Intimidation''' <br>
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, {{MonsterIcon|The Herald}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|The Herald}}, the player's '''base''' damage reduction is reduced by 44%, before any modifiers from the combat triangle.
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, {{MonsterIcon|The Herald}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|The Herald}}, the player's '''base''' damage reduction is reduced by 44%, before any modifiers from the combat triangle.


=Deja-Vu=
'''Deja-Vu''' <br>
This ability is found on all three phases of the boss, and is reminiscent of the passive immunities of {{MonsterIcon|Bane}} and {{MonsterIcon|Ahrenia}}. When the boss uses this ability, he becomes immune to all damage from combat styles different than his own for a few turns. This ability is designed to encourage the player to swap equipment sets actively to be able to deal damage, however, the boss generally does too much damage to not take advantage of the [[Combat Triangle]] increase to Damage Reduction, and this mechanic can be ignored if you can deal enough damage in between Deja-Vu effects.
This ability is found on all three phases of the boss, and is reminiscent of the passive immunities of {{MonsterIcon|Bane}} and {{MonsterIcon|Ahrenia}}. When the boss uses this ability, he becomes immune to all damage from combat styles different than his own for a few turns. This ability is designed to encourage the player to swap equipment sets actively to be able to deal damage, however, the boss generally does too much damage to not take advantage of the [[Combat Triangle]] increase to Damage Reduction, and this mechanic can be ignored if you can deal enough damage in between Deja-Vu effects.


=Immunities=
'''Immunities''' <br>
Each phase of{{MonsterIcon|The Herald}} is immune to [[Stun|stuns]] and [[Freeze|freeze effects]] as has a 50% chance to avoid [[Burn]], [[Bleed]], [[Slow]] and [[Frostburn]].
Each phase of{{MonsterIcon|The Herald}} is immune to [[Stun|stuns]] and [[Freeze|freeze effects]] as has a 50% chance to avoid [[Burn]], [[Bleed]], [[Slow]] and [[Frostburn]].


Each boss also heals 4% of its max {{Skill|Hitpoints|HP}} every 2 turns.
Each boss also heals 4% of its max {{Skill|Hitpoints|HP}} every 2 turns.


=Growing Madness=
'''Growing Madness''' <br>
Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit.
Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit. <br>
'''Hardcore Warning''': This will increase "Normal Damage" by up to 50%. This information is located at the bottom of the screen.
 


=Standard Guides=
=Standard Guides=
==Rewards==
{{PetIcon|Harold}} - This pet has a ludicrous amount of bonuses for every aspect of the game.


==Stats and Buffs==
==Low Level Method==
===Minimum Recommended Levels===
 
{| class="wikitable"
Manual Eating will be required to defeat {{ZoneIcon|Throne of the Herald}} with this Method.
|-
There are 2 options on how to Manual Eat:
! Suggestion
* Simply holding down the Eat button the entire Fight.
! Benefit
* Reactionary Manual Eating, this is quite tricky as {{MonsterIcon|The Herald}} attacks quite fast.
|-
 
| {{SkillReq|Hitpoints|120}}
===Requirements===
| Less need for DR
This is a list of all Skill Requirements.
|-
 
| {{SkillReq|Agility|120}}
* {{SkillReq|Crafting|90}}
| Pillar of Combat and Elite Pillar of Conflict
* {{SkillReq|Mining|100}}
|-
* {{SkillReq|Fletching|103}}
| {{SkillReq|Summoning|115}}
* {{SkillReq|Smithing|104}}
| {{ItemIcon|Spectre}}
* {{SkillReq|Attack|105}}
|-
* {{SkillReq|Ranged|110}}
| {{SkillReq|Prayer|120}}
* {{SkillReq|Strength|110}}
| {{PrayerIcon|Battleborn}}
* {{SkillReq|Defence|112}}
|-
* {{SkillReq|Hitpoints|115}}
| {{ItemIcon|Leviathan Shield}}
* {{SkillReq|Magic|115}}
| Large amount of damage reduction paired with decent Reflect Damage
* {{SkillReq|Runecrafting|115}}
|-
* {{SkillReq|Summoning|115}} with {{ItemIcon|Spectre}} Mark Level 2
| {{ItemIcon|Agile Wings Rapier}}
* {{SkillReq|Woodcutting|115}} & {{SkillReq|Slayer|118}} '''OR''' {{SkillReq|Woodcutting|108}} & {{SkillReq|Slayer|120}}
| Extremely powerful {{Skill|Melee}} weapon
* {{SkillReq|Prayer|118}}
|-
* {{SkillReq|Agility|120}}
| {{ItemIcon|Slicing Maelstrom Wand}}
* {{SkillReq|Astrology|120}}
| Extremely powerful {{Skill|Magic}} weapon
* {{SkillReq|Herblore|120}}
|-
 
|}
Will require the following [[Pets]]:
* {{PetIcon|Leonardo}} or {{PetIcon|Erran}}
* {{PetIcon|Finn}} or {{PetIcon|Kiko}}
* {{PetIcon|Bouncing Bob}}
* {{PetIcon|Otto}}
* {{PetIcon|Ren}}
* {{PetIcon|Pablo}}
* {{PetIcon|Bone}}
* {{PetIcon|Cindar}}
* {{PetIcon|Maxwell}}
* {{PetIcon|Harry}}
* {{PetIcon|Azuzu}}
* {{PetIcon|Webbie}}
 
 
=== Agility for all 3 phases===
 
{{AgilityCourseTable
|Cargo Net
|Balance Beam
|Pipe Climb
|Gap Jump
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Ice Jump
|Ocean Rafting
|Pipe Maze
|Boulder Balance
|Rope Trap
|Freezing Climb
|Waterfall Crossing
|Pillar of Combat
|Elite Pillar of Conflict
|showtotals = false
|showcosts = false
|showrequirements = true
}}
 
===Phase 1===
 
This Phase should take around 4-5 minutes.
 
 
* Food: {{ItemIcon|Magma Fish}}
* Spell: {{SpellIcon|Tsunami}}
* Curse: {{SpellIcon|Despair}}
* Aurora: {{SpellIcon|Surge II}}
* Prayers: {{PrayerIcon|Battleborn}} & {{PrayerIcon|Holy Aegis}}
* Potion: {{ItemIcon|Deadly Toxins Potion}}
{{Equipment/Recommended
|helm1 = Mask of Despair
|body1 = Infernal Mythical Wizard Robes
|legs1 = Infernal Mythical Wizard Bottoms
|boots1 = Frostspark Boots
|gloves1 = Gloves of Greater Shade Summon
|cape1 = Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|weapon1 = Archaic Wand
|shield1 = Leviathan Shield
|passive1 = Gauntlets of Rage
|consumable1 = Fervor Scroll
|familiar11 = Occultist
|familiar21 = Spectre
|enhC1 = Undead Enhancement (Superior)
|enhT1 = Dragon Enhancement (Superior)
|enhS1 = Gods Enhancement (Superior)
}}
 
 
=== Phase 2 ===


===Astrology===
This Phase should take around 4-5 minutes.
As many combat bonuses from {{Skill|Astrology}} constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:
* +5 Hidden Levels for {{Skill|Melee}}{{Skill|Ranged}}{{Skill|Magic}}
**{{Icon|Iridan|type=constellation}}, {{Icon|Terra|type=constellation}}, {{Icon|Syllia|type=constellation}}, and {{Icon|Arachi|type=constellation}}. The +5 hidden {{Skill|Defence}} levels in Tellus are redundant.
* 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from {{Icon|Ashtar|type=constellation}}


===Agility===
* Food: {{ItemIcon|Magma Fish}}
{| class="wikitable"
* Prayers: {{PrayerIcon|Battleborn}} & {{PrayerIcon|Holy Aegis}}
!colspan="1"| #
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
!colspan="1"| Obstacle
{{Equipment/Recommended
!colspan="4"| Reason
|helm1 = Lightning Aura Helmet
|-
|body1 = Bundled Protection Body
!colspan="1"| 1
|legs1 = Perfect Sight Legs
| X
|boots1 = Frostspark Boots
|-
|gloves1 = Gloves of Greater Shade Summon
!colspan="1"| 2
|cape1 = Infernal Cape
| X
|neck1 = Fury of the Elemental Zodiacs
|-
|ring1 = Ring of Barrage
!colspan="1"| 3
|weapon1 = Corundum Javelin
| {{Skill|Agility|Pipe Climb}}
|shield1 = Leviathan Shield
| No particular reason beyond being the only obstacle that grants any combat benefits.
|passive1 = Gauntlets of Rage
|-
|consumable1 = Ranged Hinder Scroll
!colspan="1"| 4
|familiar11 = Occultist
| {{Skill|Agility|Coal Stones}}
|familiar21 = Spectre
| No negative modifiers, technically saves some food.
|enhC1 = Undead Enhancement (Superior)
|-
|enhT1 = Dragon Enhancement (Superior)
!colspan="1"| 5
|enhS1 = Gods Enhancement (Superior)
| {{Skill|Agility|Cliff Balance}}
}}
| +20 HP.
|-
!colspan="1"| 6
| {{Skill|Agility|Lake Swim}}
| +5% Damage, +1% DR. {{Skill|Agility|Rocky Waters}} can be used instead.
|-
!colspan="1"| 7
| {{Skill|Agility|Boulder Trap}}
| No negative combat modifiers.
|-
!colspan="1"| 8
| {{Skill|Agility|Raft Building}}
| More damage, damage reduction, and hitpoints.
|-
!colspan="1"| 9
| {{Skill|Agility|Water Jump}}
| More damage. The 20 HP from{{Skill|Agility|Ice Jump}} is not needed.
|-
!colspan="1"| 10
| {{Skill|Agility|Ocean Rafting}}
| Free damage!
|-
!colspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
| Lots of beneficial combat bonuses.
|-
!colspan="1"| 11
| {{TotH}} {{Skill|Agility|Pipe Maze}}
| More damage.
|-
!colspan="1"| 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
| Lower attack interval and more damage for the low price of lower accuracy.
|-
!colspan="1"| 13
| {{TotH}} {{Skill|Agility|Rope Trap}}
| More damage.
|-
!colspan="1"| 14
| {{TotH}} {{Skill|Agility|Freezing Climb}}
| More evasion, accuracy and damage.
|-
!colspan="1"| 15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| Is the equivalent of a permanent {{ItemIcon|Diamond Luck Potion IV}}, which frees up the potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
|-
!colspan="1"| EP
| {{TotH}} {{Skill|Agility|Elite Pillar of Conflict}}
| Lots of beneficial combat bonuses.
|-
|}


===Consumables===
*[[Food]]
**Food which heals a large amount of {{Skill|Hitpoints|HP}} such as {{ItemIcon|Whale|Whales}} or better is recommended throughout. However, since the {{MonsterIcon|The Herald|final phase}} has an attack which ''will'' one-shot the player if they are below 90% health, a food which can heal to full health in 1 click is highly recommended. {{ItemIcon|Mystic Shark}} or similar.
*[[Equipment#Consumables|Consumable Slot]]
**The only item which benefits DPS that fits into this slot is the {{ItemIcon|Whetstone}}. However, they only affect {{Icon|Melee}}. {{ItemIcon|Blood Vial}} or {{ItemIcon|Portable Rations}} can be used outside of your melee set, but have very little effect.


===== Prayer =====
=== Phase 3 ===
For Melee, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Valor}} or the highest level combat style prayers you have available.


For Ranged, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Avidity}} or the highest level combat style prayers you have available.
This Phase should take around 3-4 minutes.


For Magic, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Divination}} or the highest level combat style prayers you have available.
* Food: {{ItemIcon|Magma Fish}}
* Spell: {{SpellIcon|Incinerate}}
* Aurora: {{SpellIcon|Surge II}}
* Prayers: {{PrayerIcon|Battleborn}} & {{PrayerIcon|Battleheart}}
* Potion: {{ItemIcon|Deadly Toxins Potion}}
* Point of Interest: {{POIIcon|Dark Waters}}
{{Equipment/Recommended
|helm1 = Blazing Helmet
|body1 = Bundled Protection Body
|legs1 = Perfect Sight Legs
|boots1 = Frostspark Boots
|gloves1 = Gloves of Greater Shade Summon
|cape1 = Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|weapon1 = Archaic Wand
|shield1 = Shield of Magic Power
|ammo1 = Onyx Bolts
|passive1 = Gauntlets of Rage
|consumable1 = Fervor Scroll
|familiar11 = Dragon
|familiar21 = Yak
|enhC1 = Gods Enhancement (Superior)
|enhT1 = Magic Enhancement (Superior)
|enhS1 = Undead Enhancement (Superior)
}}


===Potions===
==(near) Superior Max Method==
For all combat styles, use {{ItemIcon|Damage Reduction Potion IV}}.


===Summoning===
===Requirements===
For all combat styles, use {{ItemIcon|Spectre}} and {{ItemIcon|Occultist}}. This synergy adds a ridiculous amount to the player's chance to hit, even with otherwise maxed stats, and helps a lot in actually landing hits.


==Phase 1==
Here, you will fight {{MonsterIcon|The Herald Phase 1}}. This phase uses {{Skill|Melee}}, so to make best use of the [[Combat Triangle]], {{Skill|Magic}} will be the best bet.
Here, you will fight {{MonsterIcon|The Herald Phase 1}}. This phase uses {{Skill|Melee}}, so to make best use of the [[Combat Triangle]], {{Skill|Magic}} will be the best bet.


* {{SpellIcon|Slicing Maelstrom}} and {{SpellIcon|Surge II}}
This will require the following Skill Levels:
* {{SpellIcon|Despair}}
* {{SkillReq|Herblore|90}} or {{SkillReq|Herblore|120}} - Will need atleast {{SkillReq|Herblore|90}} for {{ItemIcon|Damage Reduction Potion IV}}, {{AgilityIcon|Waterfall Crossing}} is not required but cuts clear time in half.
* {{ItemIcon|Damage Reduction Potion IV}}
* {{SkillReq|Astrology|99}}
* {{SkillReq|Prayer|118}}
* {{SkillReq|Slayer|118}}
* {{SkillReq|Agility|120}}
* {{SkillReq|Defence|120}}
* {{SkillReq|Hitpoints|120}}
* {{SkillReq|Magic|120}}
* {{SkillReq|Strength|120}}
 
It will require a bunch of [[Pets]] too, if almost no [[Pets]] are obtained it is still possible to [[Idle]] this boss if {{PetIcon|Leonardo}}, {{PetIcon|Erran}} and {{PetIcon|Finn}} are owned.
To shorten the fight time the clear time goes down from roughly 2 hours to 15 minutes if the following [[Pets]] are owned: {{PetIcon|Bouncing Bob}}, {{PetIcon|Peri}}, {{PetIcon|Otto}}, {{PetIcon|Ren}}, {{PetIcon|Cindar}}, {{PetIcon|Maxwell}},{{PetIcon|Azuzu}}, {{PetIcon|Harry}} and {{PetIcon|Webbie}}.
 
===Agility for all 3 phases===
 
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Water Jump
|Ocean Rafting
|Frozen Maze
|Boulder Balance
|Rope Trap
|Freezing Climb
|Waterfall Crossing
|Pillar of Combat
|Elite Pillar of Expertise
|showtotals = false
|showcosts = false
|showrequirements = false
}}
 
===Phase 1===


This build has 1,200 {{Skill|Hitpoints}} and 78% Damage Reduction. It also relies on {{ItemIcon|Leviathan Shield}} being fully stacked (for a total of 85% DR) - this is guaranteed to happen well before the player is in any danger due to the length of time it takes for Affliction to fully stack.


Switching the ring and passive slot for the more damage oriented options will likely kill the boss slightly faster, but this should not be necessary, and they will enable a very low chance that the player can die if they are hit with a Normal Attack when the boss is at full stacks of Growing Madness and the player is at full stacks of Affliction. If going this route, make sure to Manually Eat before a normal attack connects if its damage is higher than your auto-eat threshhold
* Spell: {{SpellIcon|Slicing Maelstrom}}
* Aurora: {{SpellIcon|Surge II}}
* Curse: {{SpellIcon|Despair}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}}


The {{ItemIcon|Palladium Runestone Ring}} MUST be equipped in the passive slot and NOT the ring slot, as it has a "hidden" -1% Damage Reduction stat that only applies in the ring slot.
The following Enhancements:
* {{ItemIcon|Undead Enhancement (Superior)}}
* {{ItemIcon|Magic Enhancement (Superior)}}
* {{ItemIcon|Gods Enhancement (Superior)}}


{| class="wikitable"
{{Equipment/Recommended
|-
|helm1 = Vorloran Devastator Helmet
! Slot
|body1 = Vorloran Devastator Platebody
!colspan="6"|Better to Worse
|legs1 = Vorloran Devastator Platelegs
|-
|boots1 = Vorloran Devastator Boots
! Head
|gloves1 = Vorloran Devastator Gauntlets
|colspan="2"| {{ItemIcon|Vorloran Devastator Helmet}}
|cape1 = Skull Cape
|colspan="2"| {{ItemIcon|Mask of Despair}}
|neck1 = Fury of the Elemental Zodiacs
|-
|ring1 = Ring of Power
! Body
|weapon1 = Slicing Maelstrom Wand
|colspan="2"| {{ItemIcon|Vorloran Devastator Platebody}}
|shield1 = Leviathan Shield
|colspan="2"| {{ItemIcon|Freezing Touch Body}}
|passive1 = Shield of Magic Power
|-
|consumable1 = Magic Hinder Scroll
! Leggings
|familiar11 = !{{Synergy|Occultist|Spectre}}
|colspan="2"| {{ItemIcon|Vorloran Devastator Platelegs}}
}}
|colspan="2"| {{ItemIcon|Lightning Mythical Wizard Bottoms|Lightning Mythical Bottoms}}
|-
! Boots
|colspan="2"| {{ItemIcon|Vorloran Devastator Boots}}
|colspan="2"| {{ItemIcon|Frostspark Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Vorloran Devastator Gauntlets}}
|colspan="2"| {{ItemIcon|(U) Carrion Vambraces}}
|-
! Cape
|colspan="2"| {{ItemIcon|Skull Cape}}
|colspan="2"| {{ItemIcon|Weakness Exploiter Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Allure Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Wasteful Ring}}
|colspan="2"| {{ItemIcon|Ring of Power}}
|-
! Passive
|colspan="2"| {{ItemIcon|Palladium Runestone Ring}}
|colspan="2"| {{ItemIcon|Gauntlets of Rage}}
|-
! Weapon
|colspan="3"| {{ItemIcon|Slicing Maelstrom Wand}}
|colspan="3"| {{ItemIcon|Archaic Wand}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Leviathan Shield}}
|colspan="2"| {{ItemIcon|(P) Divine Shield}}
|-
|}


==Phase 2==
===Phase 2===
Here, you will fight {{MonsterIcon|The Herald Phase 2}}. This phase uses {{Skill|Ranged}} so using {{Icon|Melee}} will be the best bet due to the [[Combat Triangle]] bonuses against Ranged.
Here, you will fight {{MonsterIcon|The Herald Phase 2}}. This phase uses {{Skill|Ranged}} so using {{Icon|Melee}} will be the best bet due to the [[Combat Triangle]] bonuses against Ranged.


* {{SpellIcon|Despair}} - Curse, must have {{ItemIcon|Voodoo Trinket}} equipped to activate.
The Phase can be fully Idled, it should take roughly 30 minutes ( 10 minutes if {{Skill|Astrology}} has been reached.).
* {{ItemIcon|Damage Reduction Potion IV}}
* {{ItemIcon|Whetstone}}


With the {{ItemIcon|Voodoo Trinket}} equipped, the player is able to use curses without a {{Skill|Magic}} weapon. This is essential, as using the {{SpellIcon|Despair}} curse is the primary way to deal damage to the boss. This boss becomes '''SIGNIFICANTLY MORE DIFFICULT''' if this trinket and curse are not used.
The {{ItemIcon|Palladium Onyx Ring}} should be equipped in the Passive Slot, this way you don't get the negative -1% DR when it's equipped in the Ring Slot.


This build has 1,200 {{Skill|Hitpoints}} and 75% Damage Reduction. It also relies on {{ItemIcon|Leviathan Shield}} being fully stacked (for a total of 81% DR) - this is guaranteed to happen well before the player is in any danger due to the length of time it takes for Affliction to fully stack.
This will require the following Skill Levels on top of the Phase 1 requirements:
* {{SkillReq|Attack|120}}
* {{SkillReq|Strength|120}}


Using the suggested equipment, this phase is relatively low risk as the Herald's maximum hit will often be below the player's {{UpgradeIcon|Auto Eat}} threshold. However, manually eating is advised if the Herald performs a normal attack while the player is affected by [[Sleep]], as this can be lethal. For any special attacks, rely on [[Auto Eat]] instead.


While the Herald can apply Affliction in this phase, the stacks take a very long time to accumulate, therefore this is not usually a concern. The easiest recommendation would be to start the fight with {{ItemIcon|Ring of Power}} equipped and then either switch to {{ItemIcon|Wasteful Ring}} once the player hits 8 stacks of Affliction or simply manually eat after this stage.
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}}


{| class="wikitable"
The following Enhancements:
|-
* {{ItemIcon|Undead Enhancement (Superior)}}
! Slot
* {{ItemIcon|Dragon Enhancement (Superior)}}
!colspan="6"|Better to Worse
* {{ItemIcon|Gods Enhancement (Superior)}}
|-
! Head
|colspan="2"| {{ItemIcon|Vorloran Protector Helmet}}
|colspan="2"| {{ItemIcon|Mask of Madness}}
|-
! Body
|colspan="2"| {{ItemIcon|Vorloran Protector Platebody}}
|colspan="2"| {{ItemIcon|Ward of Flame Platebody}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Vorloran Protector Platelegs}}
|colspan="2"| {{ItemIcon|Burning Protection Platelegs}}
|-
! Boots
|colspan="2"| {{ItemIcon|Vorloran Protector Boots}}
|colspan="2"| {{ItemIcon|Frostspark Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Vorloran Protector Gauntlets}}
|colspan="2"| {{ItemIcon|(U) Carrion Vambraces}}
|-
! Cape
|colspan="2"| {{ItemIcon|Infernal Cape}}
|colspan="2"| {{ItemIcon|Weakness Exploiter Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|FrostSpark Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Power}}
|colspan="2"| {{ItemIcon|Wasteful Ring}}
|-
! Passive
|colspan="6"| {{ItemIcon|Voodoo Trinket}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Agile Wings Rapier}}
|colspan="2"| {{ItemIcon|FrostSpark 1H Sword}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Leviathan Shield}}
|colspan="2"| {{ItemIcon|(P) Divine Shield}}
|-
|}


==Phase 3==
{{Equipment/Recommended
|helm1 = Vorloran Protector Helmet
|body1 = Vorloran Protector Platebody
|legs1 = Vorloran Protector Platelegs
|boots1 = Vorloran Protector Boots
|gloves1 = Vorloran Protector Gauntlets
|cape1 = Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|weapon1 = Agile Wings Rapier
|shield1 = Leviathan Shield
|passive1 = Palladium Onyx Ring
|consumable1 = Whetstone
|familiar11 = !{{Synergy|Occultist|Spectre}}
}}
 
===Phase 3===
Here, you will fight {{MonsterIcon|The Herald}}. This phase uses {{Skill|Magic}}, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that does not have its damage reduced when manually eating, {{Skill|Magic}}!
Here, you will fight {{MonsterIcon|The Herald}}. This phase uses {{Skill|Magic}}, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that does not have its damage reduced when manually eating, {{Skill|Magic}}!


* {{SpellIcon|Slicing Maelstrom}} and {{SpellIcon|Surge II}}
* {{SpellIcon|Despair}}
* {{ItemIcon|Damage Reduction Potion IV}}
* {{PrayerIcon|Holy Aegis}} can be swapped instead of {{PrayerIcon|Divination}} for more safety


This fight is different from the others. {{MonsterIcon|The Herald}} has a special unavoidable attack '''Sealed Fate''' which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full {{Skill|Hitpoints|HP}} when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to '''Reign over Time'''.
This fight is different from the others. {{MonsterIcon|The Herald}} has a special unavoidable attack '''Sealed Fate''' which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full {{Skill|Hitpoints|HP}} when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to '''Reign over Time'''.
When Manual Eating this boss there are 2 choices of how to do this.
* You can apply Reaction Manual Eating, Eating only when needed, after {{MonsterIcon|The Herald}} hits you, you hit {{MonsterIcon|The Herald}} then you Eat before {{MonsterIcon|The Herald}} hits again. This gets nearly impossible to do effectively at highh stacks of "Reign over TIme"
* Just hold the eat button the entire fight.


{{MonsterIcon|The Herald}} does not apply stacks of [[Affliction]], which does make things easier.
{{MonsterIcon|The Herald}} does not apply stacks of [[Affliction]], which does make things easier.


{| class="wikitable"
The Phase should last roughly 30 minutes, 5 minutes if {{Icon|Ashtar|type=constellation}} is fully maxed.
|-
! Slot
!colspan="6"|Better to Worse
|-
! Head
|colspan="2"| {{ItemIcon|Vorloran Devastator Helmet}}
|colspan="2"| {{ItemIcon|Mask of Despair}}
|-
! Body
|colspan="2"| {{ItemIcon|Vorloran Devastator Platebody}}
|colspan="2"| {{ItemIcon|Freezing Touch Body}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Vorloran Devastator Platelegs}}
|colspan="2"| {{ItemIcon|Poison Mythical Wizard Bottoms|Poison Mythical Bottoms}}
|-
! Boots
|colspan="2"| {{ItemIcon|Vorloran Devastator Boots}}
|colspan="2"| {{ItemIcon|Frostspark Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Vorloran Devastator Gauntlets}}
|colspan="2"| {{ItemIcon|(U) Carrion Vambraces}}
|-
! Cape
|colspan="2"| {{ItemIcon|Infernal Cape}}
|colspan="2"| {{ItemIcon|Weakness Exploiter Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Allure Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Blood Ring}}
|colspan="2"| {{ItemIcon|Ring of Power}}
|-
! Passive
|colspan="2"| {{ItemIcon|Shield of Magic Power}}
|colspan="2"| {{ItemIcon|Gauntlets of Rage}}
|-
! Weapon
|colspan="3"| {{ItemIcon|Slicing Maelstrom Wand}}
|colspan="3"| {{ItemIcon|Archaic Wand}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Leviathan Shield}}
|colspan="2"| {{ItemIcon|(P) Divine Shield}}
|-
|}


To fight this boss with {{Skill|Ranged}} in a more-idle setup, use the following equipment. Once again, the {{ItemIcon|Voodoo Trinket}} is worn in order to use Curses without a {{Skill|Magic}} weapon. This is essential, as using the {{SpellIcon|Despair}} curse is the primary way to deal damage to the boss. This boss becomes '''SIGNIFICANTLY MORE DIFFICULT''' if this trinket and curse are not used.
The {{Synergy|Yak|Dragon}} will prevent [[Burn]] from doing any damage, saving you a lot of Manual Eating or risk of Death.


This build has 1,200 {{Skill|Hitpoints}} and 73% Damage Reduction. It also relies on {{ItemIcon|Leviathan Shield}} being fully stacked (for a total of 80% DR). The goal here is to be completely safe against all attacks other than '''Sealed Fate''', this will require at least 4 stacks of the {{ItemIcon|Leviathan Shield}} effect. The only strategy required here is to manually eat no matter what whenever the boss uses '''Sealed Fate'''.


{| class="wikitable"
* Spell: {{SpellIcon|Slicing Maelstrom}}
|-
* Aurora: {{SpellIcon|Surge II}}
! Slot
* Curse: {{SpellIcon|Despair}}
!colspan="6"|Better to Worse
* Potion: {{ItemIcon|Deadly Toxins Potion}}
|-
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}}
! Head
 
|colspan="2"| {{ItemIcon|Vorloran Watcher Helmet}}
The following Enhancements:
|colspan="2"| {{ItemIcon|Mask of Torment}}
* {{ItemIcon|Undead Enhancement (Superior)}}
|-
* {{ItemIcon|Magic Enhancement (Superior)}}
! Body
* {{ItemIcon|Gods Enhancement (Superior)}}
|colspan="2"| {{ItemIcon|Vorloran Watcher Platebody}}
 
|colspan="2"| {{ItemIcon|Ward of Flame Platebody}}
{{Equipment/Recommended
|-
|helm1 = Vorloran Devastator Helmet
! Leggings
|body1 = Vorloran Devastator Platebody
|colspan="2"| {{ItemIcon|Vorloran Watcher Platelegs}}
|legs1 = Vorloran Devastator Platelegs
|colspan="2"| {{ItemIcon|Perfect Sight Legs}}
|boots1 = Vorloran Devastator Boots
|-
|gloves1 = Vorloran Devastator Gauntlets
! Boots
|cape1 = Skull Cape
|colspan="2"| {{ItemIcon|Vorloran Watcher Boots}}
|neck1 = Fury of the Elemental Zodiacs
|colspan="2"| {{ItemIcon|Frostspark Boots}}
|ring1 = Ring of Power
|-
|weapon1 = Slicing Maelstrom Wand
! Hands
|shield1 = Leviathan Shield
|colspan="2"| {{ItemIcon|Vorloran Watcher Gauntlets}}
|passive1 = Shield of Magic Power
|colspan="2"| {{ItemIcon|(U) Carrion Vambraces}}
|consumable1 = Magic Hinder Scroll
|-
|familiar11 = !{{Synergy|Yak|Dragon}}
! Cape
}}
|colspan="2"| {{ItemIcon|Weakness Exploiter Cape}}
|colspan="2"| {{ItemIcon|Infernal Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Allure Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Power}}
|colspan="2"| {{ItemIcon|Wasteful Ring}}
|-
! Passive
|colspan="6"| {{ItemIcon|Voodoo Trinket}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Feather Storm Crossbow}}
|colspan="2"| {{ItemIcon|Divine Crossbow}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Leviathan Shield}}
|colspan="2"| {{ItemIcon|(P) Divine Shield}}
|-
|}


==Cheese / Low level method==
=Ancient Relics=


===How to kill===
Due to the nature of [[Ancient Relics]], this mode is a lot more powerful than it's standard counterpart.


Hold the eat button during the entire fight for all 3 phases (Use the highest food you have available with around 1000-2000 stock). This makes it very cheesy and kinda bypasses any challenge this fight offers.
The Standard Method [[#Standard_Guides|here]] works just fine for this mode, however it can be done with much less gear and Levels in [[Ancient Relics|Ancient Relics Mode]].
The entire 3 phase fight should take around 5-6 minutes with this method and is 100% safe as long as you don't let go of the eat button.


Make sure you have the {{Icon|Despair|type=curse}} curse active for all 3 phases. <br>
This method will require the following [[Relics]] numbers to be obtained:
You will need to clear {{ZoneIcon|Cursed Forest}} 100 times.


===Requirements===
* {{Skill|Attack}} - 1,2,3,4,5 - Master Relic
* {{Skill|Strength}} - 1,2,3,4,5 - Master Relic
* {{Skill|Hitpoints}} - 1,2,3,4,5 - Master Relic
* {{Skill|Agility}} - 3
* {{Skill|Magic}} - 5 (Relics 1,2,4 speed up the kill time quite a bit but aren't required)
* {{Skill|Astrology}} - 1,2,3,4,5 - Master Relic


These are all the level requirements for this method. Any skill that is not listed is not required, higher levels than listed are also not required but won't hurt.
Much like the previous Cheese Method, there are 2 ways of Eating, Reaction Manual Eating - Eating whenever Damage is taken, or just holding "Enter" on the Eat button (only possible on PC). You need to double click the word "Food" in-game, then press tab, this will allow you to hold "Enter" for the entire fight. Do notice that the popup for Harold at the final Kill of Phase 3 will not Show up this way.


This will require the following Skill Levels:
* {{SkillReq|Herblore|90}} or {{SkillReq|Cartography|90}} for {{ItemIcon|Damage Reduction Potion IV}}
* {{SkillReq|Agility|99}}
* {{SkillReq|Astrology|99}}
* {{SkillReq|Defence|112}}
* {{SkillReq|Attack|112}}
* {{SkillReq|Attack|112}}
* {{SkillReq|Defence|85}}
* {{SkillReq|Hitpoints|100}}
* {{SkillReq|Ranged|112}}
* {{SkillReq|Ranged|112}}
* {{SkillReq|Runecrafting|114}}
* {{SkillReq|Hitpoints|115}}
* {{SkillReq|Magic|115}}
* {{SkillReq|Magic|115}}
* {{SkillReq|Prayer|110}}
* {{SkillReq|Summoning|90}}
* {{SkillReq|Prayer|118}}
* {{SkillReq|Slayer|118}}
* {{SkillReq|Slayer|118}}
* {{SkillReq|Agility|80}}
* {{SkillReq|Summoning|90}}
* {{SkillReq|Mining|100}}
* {{SkillReq|Runecrafting|108}}
** Alternatively {{SkillReq|Thieving|104}} to obtain {{ItemIcon|Soul Rune}} and {{ItemIcon|Despair Rune}} - Replaces {{Skill|Mining|notext=true}} and {{Skill|Runecrafting|notext=true}} requirement
* {{SkillReq|Cartography|35}} Would be advised for {{POIIcon|The Shimmering Oasis}}.
* {{SkillReq|Cartography|90}} To visit (31,17) {{POIIcon|The Sand-Covered Treasure}} for {{ItemIcon|Damage Reduction Potion IV|qty=1000}} which you can turn in for {{ItemIcon|Damage Reduction Potion IV|qty=5000}} with {{Skill|Township}} [[Tasks#Hard|Hard Task]] 15.
** Alternatively {{SkillReq|Herblore|90}} To craft {{ItemIcon|Damage Reduction Potion IV}} - Replaces {{Skill|Cartography|notext=true}} requirement.
* {{ItemIcon|Yak}} Mark Level 4
* {{ItemIcon|Dragon}} Mark Level 4


===Phase 1 Setup:===


====Gear====
== Agility for all 3 Phases ==


* Prayer: {{Icon|Stone Skin|type=prayer}} and {{Icon|Holy Aegis|type=prayer}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|The Shimmering Oasis}}
'''Disclaimer:''' Gem slot is not required but recommended.
{{Equipment/Recommended
|style = Melee
|helm1 = Lightning Aura Helmet
|body1 = Bundled Protection Body
|legs1 = Perfect Sight Legs
|boots1 = Frost Walker Boots
|gloves1 = Terran God Gloves
|cape1 = !{{ItemIcon|Bleed Burner Cape}} or {{ItemIcon|Infernal Cape}}
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Guardian Ring
|gem1 = Max Hitpoints Gem
|weapon1 = Royal Toxins Spear
|passive1 = Voodoo Trinket
|consumable1 =
|familiar11 = !{{Synergy|Yak|Dragon}}
}}
====Agility====
{{AgilityCourseTable
{{AgilityCourseTable
|Cargo Net
|Cargo Net
|Monkey Bars
|Rope Jump
|Pipe Climb
|Pipe Climb
|Coal Stones
|Coal Stones
|Cliff Balance
|Cliff Balance
|Rocky Waters
|Lake Swim
|Boulder Trap
|Boulder Trap
|Raft Building
|Raft Building
|Ice Jump
|Water Jump
|Ocean Rafting
|Pipe Maze
|Pillar of Combat
|showtotals = false
|showtotals = false
|gpCostReduction = 0
|scCostReduction = 0
|showcosts = false
|showcosts = false
|showrequirements = false
|showrequirements = false
|itemCostReduction = 0
}}
}}


===Phase 2 changes===


Swap Prayers to: {{Icon|Protect from Ranged|type=prayer}} and {{Icon|Holy Aegis|type=prayer}} or {{Icon|Battleborn|type=prayer}} if available.
== Phase 1 & 2 ==


Rest of the setup is identical to Phase 1
There is no need to swap equipment between Phase 1 and Phase 2.


===Phase 3 changes:===


* Equip any [[Wand]], which one doesn't matter at all
* Food: {{ItemIcon|Static Jellyfish}}
** The spell chosen has 0 impact on phase 3, {{Icon|Wind Strike|type=spell}} works just as well as {{Icon|Slicing Maelstrom|type=spell}}.
* Curse: {{SpellIcon|Despair}}
* Put on {{ItemIcon|Earth Layered Shield}} or any (P) {{TotH}}TotH Shield
* Prayers: {{PrayerIcon|Battleborn}} & {{PrayerIcon|Battleheart}}
* Swap Prayers back to {{Icon|Stone Skin|type=prayer}} and {{Icon|Holy Aegis|type=prayer}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Dark Waters}}
{{Equipment/Recommended
|helm1 = Blazing Helmet
|body1 = Bundled Protection Body
|legs1 = Perfect Sight Legs
|boots1 = Frostspark Boots
|gloves1 = Terran God Gloves
|cape1 = Ancient Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|gem1 = Dungeon Gem
|weapon1 = Royal Toxins Spear
|passive1 = Voodoo Trinket
|consumable1 = Fervor Scroll
|familiar11 = Dragon
|familiar21 = Minotaur
|enhC1 = Gods Enhancement (Superior)
|enhT1 = Dragon Enhancement (Superior)
|enhS1 = Undead Enhancement (Superior)
}}


== Phase 3 ==


Rest of the setup is identical to Phase 1 & 2
* Food: {{ItemIcon|Static Jellyfish}}
 
* Spell: {{SpellIcon|Poison Pods}}
=Ancient Relics Comments=
* Curse: {{SpellIcon|Despair}}
 
* Prayers: {{PrayerIcon|Holy Aegis}} & {{PrayerIcon|Battleborn}}
Seeing as [[Ancient Relics]] is capped at 118, the first Method listed in this guide won't work. <br>
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
The Low [[#Cheese_/_Low_level_method | Level/Cheese method]] works just fine for [[Ancient Relics]].
* Point of Interest: {{POIIcon|The Shimmering Oasis}}
{{Equipment/Recommended
|helm1 = Mask of Despair
|body1 = Poison Mythical Wizard Robes
|legs1 = Poison Mythical Wizard Bottoms
|boots1 = Poison Mythical Wizard Boots
|gloves1 = Glacia God Gloves
|cape1 = Ancient Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|gem1 = Poisonous Gem
|weapon1 = Archaic Wand
|shield1 = Malevolent Ward Shield
|passive1 = Shield of Magic Power
|consumable1 = Smithing Lesser Relic
|familiar11 = Yak
|familiar21 = Dragon
|enhC1 = Gods Enhancement (Superior)
|enhT1 = Dragon Enhancement (Superior)
|enhS1 = Undead Enhancement (Superior)
}}


<br> <br>
<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Latest revision as of 15:13, 7 October 2024

Due to justified nerfs to Poison and Despair in Patch 1.3, the requirements and length of the fight has gone up.



Rewards

Harold - This pet has a ludicrous amount of bonuses for every aspect of the game.

Dungeon Mechanics

Similar to

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Into the Mist

and

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Impending Darkness Event

, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning Affliction. Due to this it is generally easier to determine the circumstances in which the player can survive without manually eating. The third phase has a mechanic that instantly kills the player (by dealing about a million damage) if they fall below 90%

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HP

.

Intimidation
Just like every other monster in the TotH.svg, The Herald has a passive effect that reduces the player's Damage Reduction. When in combat with The Herald, the player's base damage reduction is reduced by 44%, before any modifiers from the combat triangle.

Deja-Vu
This ability is found on all three phases of the boss, and is reminiscent of the passive immunities of Bane and Ahrenia. When the boss uses this ability, he becomes immune to all damage from combat styles different than his own for a few turns. This ability is designed to encourage the player to swap equipment sets actively to be able to deal damage, however, the boss generally does too much damage to not take advantage of the Combat Triangle increase to Damage Reduction, and this mechanic can be ignored if you can deal enough damage in between Deja-Vu effects.

Immunities
Each phase of The Herald is immune to stuns and freeze effects as has a 50% chance to avoid Burn, Bleed, Slow and Frostburn.

Each boss also heals 4% of its max

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HP

every 2 turns.

Growing Madness
Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit.
Hardcore Warning: This will increase "Normal Damage" by up to 50%. This information is located at the bottom of the screen.


Standard Guides

Low Level Method

Manual Eating will be required to defeat

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Throne of the Herald

with this Method.

There are 2 options on how to Manual Eat:

  • Simply holding down the Eat button the entire Fight.
  • Reactionary Manual Eating, this is quite tricky as The Herald attacks quite fast.

Requirements

This is a list of all Skill Requirements.

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    Level 90
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    Level 100
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    Level 103
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    Level 104
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    Level 105
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    Level 110
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    Level 110
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    Level 112
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    Level 115
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    Level 115
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    Level 115
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    Level 115
    with Spectre Mark Level 2
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    Level 115
    &
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    Level 118
    OR
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    Level 108
    &
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    Level 120
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    Level 118
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    Level 120
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    Level 120
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    Level 120

Will require the following Pets:


Agility for all 3 phases

Phase 1

This Phase should take around 4-5 minutes.



Phase 2

This Phase should take around 4-5 minutes.


Phase 3

This Phase should take around 3-4 minutes.

(near) Superior Max Method

Requirements

Here, you will fight The Herald Phase 1. This phase uses

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Melee

, so to make best use of the Combat Triangle,

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Magic

will be the best bet.

This will require the following Skill Levels:

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    Level 90
    or
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    Level 120
    - Will need atleast
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    Level 90
    for Damage Reduction Potion IV,
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    Waterfall Crossing
    is not required but cuts clear time in half.
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    Level 99
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    Level 118
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    Level 118
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    Level 120
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    Level 120
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    Level 120
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    Level 120
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    Level 120

It will require a bunch of Pets too, if almost no Pets are obtained it is still possible to Idle this boss if

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Leonardo

,

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Erran

and Finn, the Cat are owned. To shorten the fight time the clear time goes down from roughly 2 hours to 15 minutes if the following Pets are owned:

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Bouncing Bob

,

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Peri

,

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Otto

,

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Ren

,

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Cindar

,

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Maxwell

, Azuzu, Harry and Webbie.

Agility for all 3 phases

Phase 1

The following Enhancements:

Phase 2

Here, you will fight The Herald Phase 2. This phase uses

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Ranged

so using

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Melee

will be the best bet due to the Combat Triangle bonuses against Ranged. The Phase can be fully Idled, it should take roughly 30 minutes ( 10 minutes if

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Astrology

has been reached.).

The Palladium Onyx Ring should be equipped in the Passive Slot, this way you don't get the negative -1% DR when it's equipped in the Ring Slot.

This will require the following Skill Levels on top of the Phase 1 requirements:

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    Level 120
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    Level 120


The following Enhancements:

Phase 3

Here, you will fight The Herald. This phase uses

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Magic

, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that does not have its damage reduced when manually eating,

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Magic

!


This fight is different from the others. The Herald has a special unavoidable attack Sealed Fate which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full

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HP

when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to Reign over Time.

When Manual Eating this boss there are 2 choices of how to do this.

  • You can apply Reaction Manual Eating, Eating only when needed, after The Herald hits you, you hit The Herald then you Eat before The Herald hits again. This gets nearly impossible to do effectively at highh stacks of "Reign over TIme"
  • Just hold the eat button the entire fight.

The Herald does not apply stacks of Affliction, which does make things easier.

The Phase should last roughly 30 minutes, 5 minutes if

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Ashtar

is fully maxed. The

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Yak
SynergyIcon.png
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Dragon

will prevent Burn from doing any damage, saving you a lot of Manual Eating or risk of Death.


The following Enhancements:

Ancient Relics

Due to the nature of Ancient Relics, this mode is a lot more powerful than it's standard counterpart.

The Standard Method here works just fine for this mode, however it can be done with much less gear and Levels in Ancient Relics Mode.

This method will require the following Relics numbers to be obtained:

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    Attack
    - 1,2,3,4,5 - Master Relic
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    Strength
    - 1,2,3,4,5 - Master Relic
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    Hitpoints
    - 1,2,3,4,5 - Master Relic
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    Agility
    - 3
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    Magic
    - 5 (Relics 1,2,4 speed up the kill time quite a bit but aren't required)
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    Astrology
    - 1,2,3,4,5 - Master Relic

Much like the previous Cheese Method, there are 2 ways of Eating, Reaction Manual Eating - Eating whenever Damage is taken, or just holding "Enter" on the Eat button (only possible on PC). You need to double click the word "Food" in-game, then press tab, this will allow you to hold "Enter" for the entire fight. Do notice that the popup for Harold at the final Kill of Phase 3 will not Show up this way.

This will require the following Skill Levels:

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    Level 90
    or
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    Level 90
    for Damage Reduction Potion IV
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    Level 99
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    Level 99
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    Level 112
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    Level 112
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    Level 112
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    Level 114
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    Level 115
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    Level 115
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    Level 90
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    Level 118
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    Level 118


Agility for all 3 Phases


Phase 1 & 2

There is no need to swap equipment between Phase 1 and Phase 2.


Phase 3