Depths of Decay/Guide: Difference between revisions

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* All values were gathered without any [[Skill Points]], {{AbyssalSkill|Agility}}, {{AbyssalSkill|Astrology}} or [[Pets]].
* All values were gathered without any [[Skill Points]], {{AbyssalSkill|Agility}}, {{AbyssalSkill|Astrology}} or [[Pets]].


== First Clear with TotH/AoD ==
== With TotH/AoD (Ranged) ==


This can be fully idled with the provided Stats & Gear. The provided Stats and Gear result in roughly 4.3 clears per hour. <br>
This can be fully idled with the provided Stats & Gear. The provided Stats and Gear result in roughly 4.3 clears per hour. <br>
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== Subsequent Clears (Magic) ==  
== First/Subsequent Clears (Magic) ==  


===Skill Requirements===
===Skill Requirements===
This assumes Skill Levels from the First Clear section in this guide are already obtained. These are the extra Level requirements.
This assumes Skill Levels from the [[Depths_of_Decay/Guide#Skill_Requirements|Ranged Section]] section in this guide are already obtained. These are the extra Level requirements.


* {{AbyssalSkillReq|Mining|15}} / {{AbyssalSkillReq|Mining|22}} if you wish to upgrade {{ItemIcon|Toxicity Consumable I}}
* {{AbyssalSkillReq|Mining|15}} / {{AbyssalSkillReq|Mining|22}} if you wish to upgrade {{ItemIcon|Toxicity Consumable I}}
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* Food: {{ItemIcon|Toxic Crab (Perfect)}}
* Food: {{ItemIcon|Toxic Crab (Perfect)}}
* Spell: {{SpellIcon|Gloom Eruption}}
* Spell: {{SpellIcon|Brume Eruption}} / {{SpellIcon|Gloom Eruption}} for the upgraded Set
* Curse: {{SpellIcon|Despair}}
* Curse: {{SpellIcon|Despair}}
* Aurora: {{SpellIcon|Surge II}}
* Aurora: {{SpellIcon|Surge II}}
* Prayers: {{PrayerIcon|Ravage}} & {{PrayerIcon|Devastation}}
* Prayers: {{PrayerIcon|Ravage}} & {{PrayerIcon|Instability}} (Swap {{PrayerIcon|Instability}} to {{PrayerIcon|Devastation}} at {{AbyssalSkillReq|Prayer|31}})
* Potion: {{ItemIcon|Magic Damage Potion IV}}
* Potion: {{ItemIcon|Critical Strike Potion IV}}
* Point of Interest: {{POIIcon|The Academia Arcanum}}
* Point of Interest: {{POIIcon|The Academia Arcanum}}
{{Equipment/Recommended
{{Equipment/Recommended
|helm1 = Abyssal Slayer Wizard Hat (Ruiner)
|header1 = First Clear Set
|body1 = Abyssal Slayer Wizard Robes (Ruiner)
|header2 = Subsequent Clear Swaps
|legs1 = Gloom Mystic Wizard Legs (U)
|helm1 = Abyssal Slayer Wizard Hat (Fearful)
|boots1 = Gloom Mystic Wizard Boots (U)
|helm2 = Abyssal Slayer Wizard Hat (Ruiner)
|gloves1 = Soul Harvester Gloves
|body1 = Abyssal Slayer Wizard Robes (Fearful)
|body2 = Abyssal Slayer Wizard Robes (Ruiner)
|legs1 = Brume Master Wizard Legs (U)
|legs2 = Gloom Mystic Wizard Legs (U)
|boots1 = Brume Mystic Wizard Boots (U)
|boots2 = Gloom Mystic Wizard Boots (U)
|gloves1 = Woeful Gloves
|gloves2 = Soul Harvester Gloves
|cape1 = Smog Fiend Cape
|cape1 = Smog Fiend Cape
|neck1 = Azurian Voidheart Amulet II
|neck1 = Azurian Voidheart Amulet II
|ring1 = Petrifying Ring
|ring1 = Petrifying Ring
|gem1 = Agile Gem
|gem1 = Agile Gem
|weapon1 = Shadow Wand
|weapon1 = Brume Wand
|weapon2 = Shadow Wand
|shield1 = Abyssal Shield
|shield1 = Abyssal Shield
|passive1 = Toxic Protection Mask
|passive1 = Toxic Protection Mask
|consumable1 = Toxicity Consumable I
|consumable1 = Toxicity Consumable II
|familiar11 = Abyssal Witch
|familiar11 = Abyssal Witch
|familiar21 = Abyssal Occultist
|familiar21 = Abyssal Occultist
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|enhS1 = Gods Enhancement (Superior)
|enhS1 = Gods Enhancement (Superior)
}}
}}


===Agility===
===Agility===
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{{AgilityCourseTable
{{AgilityCourseTable
|Rope Climb
|Rope Climb
|River Crossing
|Rope Jump
|Pipe Climb
|Pipe Climb
|Gap Jump
|Gap Jump

Revision as of 20:14, 19 October 2024

This is the second Dungeon Alternative for the

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Into the Abyss Expansion.
Clearing this Dungeon 10 times will unlock the

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Resilience to Decay

upgrade in the Shop. The trick to this dungeon revolves around

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Toxic Protection Mask

to help negate the

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Toxin

debuff.

With TotH/AoD (Ranged)

This can be fully idled with the provided Stats & Gear. The provided Stats and Gear result in roughly 4.3 clears per hour.

Upgrading to

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Gloomite Throwing Knife

after the first clear will up the clears per hour to 4.8.

Skill Requirements

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    Level 118
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    Level 120
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    Level 120
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    Level 105
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    Level 35
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    Level 25
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    Level 11
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    Level 15
    /
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    Level 22
    if you wish to upgrade
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    Toxicity Consumable I
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    Level 13
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    Level 22
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    Level 22
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    Level 22
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    Level 20
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    Level 23
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    Level 20
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    Level 20
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    Level 20

Gear

Agility


First/Subsequent Clears (Magic)

Skill Requirements

This assumes Skill Levels from the Ranged Section section in this guide are already obtained. These are the extra Level requirements.

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    Level 15
    /
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    Level 22
    if you wish to upgrade
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    Toxicity Consumable I
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    Level 27
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    Level 29
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    Level 30
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    Level 31


Gear


Agility