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{{Template:DungeonGuide}}
{{StrategyGuide}}
{{V|1.2.2}}
{{UserContentVersion|1.3.1}}


=Miolite Caves (Level 45)=
= Standard =  


This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode.
== Ranged ==
 
Ranged is recommended for this dungeon due to the [[Combat Triangle]] Bonus.
 
The {{Synergy|Occultist|Centaur}} Synergy almost doubles the clears per hour from 12 to roughly 21.
 
This setup will need 410 {{Skill|Hitpoints|Hitpoints}} and 15% [[Damage Reduction]].
 
{{ItemIcon|Yew Shortbow}} can be used as an alternative for slightly lower clears per hour.
 
 
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Safeguard}}
{{Equipment/Recommended
|style = Ranged
|showDR=true
|helm1 = Ice Helmet
|body1 = (U) Green D-hide Body
|legs1 = (U) Green D-hide Chaps
|boots1 = Ice Boots
|gloves1 = (U) Green D-hide Vambraces
|cape1 = Obsidian Cape
|neck1 = Elite Amulet of Ranged
|ring1 = Silver Diamond Ring
|weapon1 = Ice Shortbow
|ammo1 = Rune Arrows
}}
 
 
== Magic ==
 
Adding the 2 highest summons you can will increase your overall clears per hour. Expected clears per hour without summons is roughly 10 per hour.
 
This setup will need 410 {{Skill|Hitpoints|Hitpoints}} and 19% [[Damage Reduction]].
 
* Spell: {{SpellIcon|Water Blast}}
* Aurora: {{SpellIcon|Surge II}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Will}}
{{Equipment/Recommended
|showDR=true
|helm1 = Water Adept Wizard Hat
|body1 = Water Adept Wizard Robes
|legs1 = Water Adept Wizard Bottoms
|boots1 = Water Adept Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Obsidian Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = Book of Eli
}}
 
 
== Melee ==
 
Melee is discouraged for this dungeon due to the [[Combat Triangle]] disadvantage.
 
The {{Synergy|Occultist|Minotaur}} Synergy will more than double the clears per hour from 4.5 to roughly 10.5.
 
This setup will need 420 {{Skill|Hitpoints|Hitpoints}} and 32% [[Damage Reduction]].
 
* Prayers: {{PrayerIcon|Ultimate Strength}} & {{PrayerIcon|Improved Reflexes}}
{{Equipment/Recommended
|showDR=true
|helm1 = (G) Rune Helmet
|body1 = (G) Rune Platebody
|legs1 = (G) Rune Platelegs
|boots1 = (G) Rune Boots
|gloves1 = Paladin Gloves
|cape1 = Obsidian Cape
|neck1 = Elite Amulet of Defence
|ring1 = Silver Diamond Ring
|weapon1 = Rune Scimitar
|shield1 = (G) Rune Shield
}}
 
 
= Ancient Relics =
==Miolite Caves (Level 45)==


The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''45''', and the guide will assume all non-combat skills are of a similar level.
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''45''', and the guide will assume all non-combat skills are of a similar level.
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==Equipment==
===Equipment===


===Magic===
====Magic====


{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
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* {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Air Acolyte Wizard Robes|notext=true}}{{ItemIcon|Air Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Air Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Air Battlestaff}} are all made in {{Skill|Runecrafting}}.
* {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Air Acolyte Wizard Robes|notext=true}}{{ItemIcon|Air Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Air Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Air Battlestaff}} are all made in {{Skill|Runecrafting}}.
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.


{{Equipment/Recommended
{{Equipment/Recommended
|style = Magic
|style = Magic
|helm1 = Earth Expert Wizard Hat
|showDR=true
|helm1 = Earth Adept Wizard Hat
|body1 = Earth Adept Wizard Robes
|body1 = Earth Adept Wizard Robes
|legs1 = Earth Adept Wizard Bottoms
|legs1 = Earth Adept Wizard Bottoms
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|neck1=Silver Sapphire Necklace
|neck1=Silver Sapphire Necklace
|ring1=Gold Sapphire Ring
|ring1=Gold Sapphire Ring
|cape1=Knight's Cape
|familiar11 = Golbin Thief
|familiar11 = Golbin Thief
|familiar21 = Occultist
|familiar21 = Occultist
}}
}}


 
====Melee====
===Melee===


This fight with take longer with [[Melee]] than [[Magic]] as you're fighting against the [[Combat Triangle]] for half the fight.
This fight with take longer with [[Melee]] than [[Magic]] as you're fighting against the [[Combat Triangle]] for half the fight.


* {{ItemIcon|(G) Adamant Helmet|(G) Adamant Armor}} is created with the items obtained from {{MonsterIcon|Adamant Knight}} and {{ItemIcon|Silver Bar|Silver}} and {{ItemIcon|Gold Bar|Gold}} found with either {{MonsterIcon|Statue|Statues}} or {{Skill|Smithing}}.
* {{ItemIcon|(G) Adamant Helmet|(G) Adamant Armor}} is created with the items obtained from {{MonsterIcon|Adamant Knight}} and {{ItemIcon|Silver Bar|Silver}} and {{ItemIcon|Gold Bar|Gold}} found with either {{MonsterIcon|Statue|Statues}} or {{Skill|Smithing}}.
** ''{{MonsterIcon|Adamant Knight}}, unlilke its predecessor the {{MonsterIcon|Mithril Knight}}, is not as difficult, and is MUCH more generous with handing out the required equipment.''
** ''{{MonsterIcon|Adamant Knight}}, unlike its predecessor the {{MonsterIcon|Mithril Knight}}, is not as difficult, and is MUCH more generous with handing out the required equipment.''
** {{ItemIcon|Adamant Scimitar}} can also be acquired from {{Skill|Township}}.
** {{ItemIcon|Adamant Scimitar}} can also be acquired from {{Skill|Township}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.


{{Equipment/Recommended
{{Equipment/Recommended
|style=Melee
|style=Melee
|showDR=false
|showDR=true
|helm1=(G) Adamant Helmet
|helm1=(G) Adamant Helmet
|body1=(G) Adamant Platebody
|body1=(G) Adamant Platebody
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|neck1=Silver Ruby Necklace
|neck1=Silver Ruby Necklace
|ring1=Silver Topaz Ring
|ring1=Silver Topaz Ring
|cape1=Knight's Cape
|familiar11 = Golbin Thief
|familiar11 = Golbin Thief
|familiar21 = Occultist
|familiar21 = Occultist
}}
}}


 
====Ranged====
===Ranged===


* Green D-Hide can be obtained from {{ItemIcon|Spider Chest}} dropped from {{ZoneIcon|Spider Forest}} and will take quite some time to obtain.  
* Green D-Hide can be obtained from {{ItemIcon|Spider Chest}} dropped from {{ZoneIcon|Spider Forest}} and will take quite some time to obtain.  
* {{ItemIcon|Yew Longbow}} can be obtained from {{MonsterIcon|Holy Archer}}
* {{ItemIcon|Yew Longbow}} can be obtained from {{MonsterIcon|Holy Archer}}
** {{ItemIcon|Mithril Arrows}} or {{ItemIcon|Adamant Arrows}} from [[Slayer Resupplies]], {{Icon|Marauder|type=thieving}} or {{MonsterIcon|Bandit}}
** {{ItemIcon|Mithril Arrows}} or {{ItemIcon|Adamant Arrows}} from [[Slayer Resupplies]], {{Icon|Marauder|type=thieving}} or {{MonsterIcon|Bandit}}
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.


{{Equipment/Recommended
{{Equipment/Recommended
|style = Ranged
|style = Ranged
|showDR=true
|helm1 = Hard Leather Cowl
|helm1 = Hard Leather Cowl
|body1 = (U) Green D-hide Body
|body1 = (U) Green D-hide Body
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|boots1 = Hard Leather Boots
|boots1 = Hard Leather Boots
|gloves1 = (U) Green D-hide Vambraces
|gloves1 = (U) Green D-hide Vambraces
|cape1=Knight's Cape
|weapon1 = Yew Longbow
|weapon1 = Yew Longbow
|shield1 = Yew Longbow
|shield1 = Yew Longbow

Latest revision as of 21:12, 31 October 2024

Standard

Ranged

Ranged is recommended for this dungeon due to the Combat Triangle Bonus.

The
Error creating thumbnail: File missing
Occultist
SynergyIcon.png
Error creating thumbnail: File missing
Centaur
Synergy almost doubles the clears per hour from 12 to roughly 21. This setup will need 410
Error creating thumbnail: File missing
Hitpoints
and 15% Damage Reduction.

Yew Shortbow can be used as an alternative for slightly lower clears per hour.


  • Prayers:
    Error creating thumbnail: File missing
    Hawk Eye
    &
    Error creating thumbnail: File missing
    Safeguard


Magic

Adding the 2 highest summons you can will increase your overall clears per hour. Expected clears per hour without summons is roughly 10 per hour.

This setup will need 410
Error creating thumbnail: File missing
Hitpoints
and 19% Damage Reduction.
  • Spell:
    Error creating thumbnail: File missing
    Water Blast
  • Aurora:
    Error creating thumbnail: File missing
    Surge II
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Lore
    &
    Error creating thumbnail: File missing
    Mystic Will


Melee

Melee is discouraged for this dungeon due to the Combat Triangle disadvantage.

The
Error creating thumbnail: File missing
Occultist
SynergyIcon.png
Error creating thumbnail: File missing
Minotaur
Synergy will more than double the clears per hour from 4.5 to roughly 10.5. This setup will need 420
Error creating thumbnail: File missing
Hitpoints
and 32% Damage Reduction.


Ancient Relics

Miolite Caves (Level 45)

The Ancient Relics game mode restricts the players maximum Levels for
Error creating thumbnail: File missing
Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 45, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.


Equipment

Magic

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Magic
is suggested for this dungeon due to Combat Triangle advantage.
  • Error creating thumbnail: File missing
    Earth Blast
    or
    Error creating thumbnail: File missing
    Wind Wave
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Will
    &
    Error creating thumbnail: File missing
    Mystic Lore
    (Optional)
    • alternatively, the highest level combination of matching
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      Spell
      (
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      ) and Wizard Robes available to you
  • Acolyte Wizard Robes and Air Battlestaff are all made in
    Error creating thumbnail: File missing
    Runecrafting
    .
  • Gold Sapphire Ring and Silver Sapphire Necklace are made in
    Error creating thumbnail: File missing
    Crafting
  • Knight's_Cape gives 1% DR and a small defence bonus from
    Error creating thumbnail: File missing
    Cartography
    (required level 20) after surveying Castle of Kings at (21, 16).

Melee

This fight with take longer with Melee than Magic as you're fighting against the Combat Triangle for half the fight.

Ranged