Frozen Cove/Guide: Difference between revisions

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=Standard=
=Standard=
This guide assumes {{UpgradeIcon|Auto Eat - Tier III}} has been unlocked.


==Magic==
==Magic==
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==Ranged==
==Ranged==


This setup will need 410 {{Skill|Hitpoints|Hitpoints}} and 7% [[Damage Reduction]]. And can expect roughly 7.5 clears per hour.
This setup will need 400 {{Skill|Hitpoints|Hitpoints}} and 7% [[Damage Reduction]]. And can expect roughly 7 clears per hour.


* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Sharp Eye}}
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Sharp Eye}}

Latest revision as of 21:31, 31 October 2024

Standard

This guide assumes
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Auto Eat - Tier III
has been unlocked.

Magic

Magic is recommended for this dungeon due to the Combat Triangle Bonus.

This setup will need 350
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Hitpoints
and 16% Damage Reduction. And can expect roughly 18 clears per hour.


  • Spell:
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    Wind Blast
  • Prayers:
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    Mystic Lore
    &
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    Mystic Will

Ranged

This setup will need 400
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Hitpoints
and 7% Damage Reduction. And can expect roughly 7 clears per hour.
  • Prayers:
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    Hawk Eye
    &
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    Sharp Eye

Melee

This setup will need 340
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Hitpoints
and 21% Damage Reduction. And can expect roughly 5 clears per hour.


Ancient Relics

Frozen Cove (Level 25)

The Ancient Relics game mode restricts the players maximum Levels for
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Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 25, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.

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    Golbin Thief
    , and
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    Wolf
    , and the appropriate one of
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    Minotaur
    ,
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    Centaur
    , or
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    Witch
    made in
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    Summoning
    are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.


Magic

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Magic
is suggested for this dungeon due to Combat Triangle advantage.


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    Fire Bolt
    or
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    Earth Bolt
  • Prayers:
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    Mystic Will
    &
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    Mystic Lore
    (Optional)
    • alternatively, the highest level combination of matching
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      Spell
      (
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      ) and Wizard Robes available to you
  • Acolyte Wizard Robes and Staff of Fire are all made in
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    Runecrafting
    .
  • Gold Sapphire Ring and Silver Sapphire Necklace are made in
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    Crafting
    at level 20.
    • Amulet of Defence is an alternative to provide at least some bonus (+7 melee defence) if you do not have the crafting level. It is not trivial to obtain as it's a 1.14% drop rate from Wet Monster which can kill you if you do not have enough food/health/auto eat level.
  • Knight's_Cape gives 1% DR and a small defence bonus from
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    Cartography
    (required level 20) after surveying Castle of Kings at (21, 16).


Melee