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{{V|1.0}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{UserContentVersion|1.3.1}}


The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.
The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.


===Why clear Volcanic Cave?===
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].


On each clear, you get the {{ItemIcon|Fire Cape}} that gives 2% DR.
=Why Clear Volcanic Cave?=


{{ZoneIcon|Volcanic Cave}} is the place where you gear up in preparation for the {{ZoneIcon|Air God Dungeon}}. According to the [https://github.com/vbion/melvor-monte-carlo/blob/main/drop-probability-calculator.py simulation], it takes 820 clears to get the full {{ItemIcon|(G) Ancient Helmet|ancient}} set with 75% probability and 1350 clears to get it with 95% probability.
* Clear 1 time:
** To unlock {{ZoneIcon|Air God Dungeon}} and {{ZoneIcon|Infernal Stronghold}}
** To get the {{ItemIcon|Fire Cape}} which grants 2% DR
** To get the {{ItemIcon|Elite Chest}}
* Clear 50 times:
** For a [[Township Task]] that gives {{ItemIcon|Dragon Bones|qtr=500}}, {{SC}} and {{GP}}
** To start obtaining {{ItemIcon|Ancient Helmet|Ancient Armour}} in preparation for the {{ZoneIcon|Air God Dungeon}}
* Clear 100 times:
** To unlock Ancient Magicks which gives you powerful spells such as {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.
** To farm 100 {{ItemIcon|Fire Cape}} for a [[Township Task]] that gives 4  [[Infernal Claw]].
* Clear 100+ times:
** To farm for the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set.
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details.


It is also a place to farm {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}. Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] to see if it's the best option for you.
{{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is not required for {{ZoneIcon|Air God Dungeon}} if you're willing to Manual Eat that dungeon 2-5 times. <br>
It is hotly debated what the correct course of action would be in many circumstances. This guide will not recommend either way and will merely present the options to the Player. <br>
* {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is required for a 100% safe idle setup for {{ZoneIcon|Air God Dungeon}}, but will take an estimated 35+ hours to obtain.
* When using a Manual Eat for a couple of clears {{ItemIcon|(G) Rune Helmet|Rune Armour}} or {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} will suffice.  


After you clear it 100 times, you will unlock Ancient Magicks - {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}} - check with the [[Combat Simulator]] which of the three is the best for a situation. Ancient Magicks is not affected by damage amplification in any way except the [[Combat Triangle]]. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear {{ZoneIcon|Volcanic Cave}} 8 times per hour, Ancient Magicks could do it 22 times.


According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} set it will likely take:
* 640 clears with a 50% chance
* 817 clears with a 75% chance
* 1377 clears with a 95% chance


===Gear to idle===
=When to Clear Volcanic Cave?=


{{ZoneIcon|Volcanic Cave}} contains only {{Icon|Melee}} monsters. Therefore, clearing it with pre-Volcanic {{Skill|Ranged}} setups is unfeasible due to the [[Combat Triangle]] penalties.
There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.


It is assumed that you have {{UpgradeIcon|Auto Eat - Tier III}}.
In general, you will want at least {{SkillReq|Hitpoints|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient Armor}} and you should be able to complete {{ZoneIcon|Dragons Den}} relatively easily before attempting this dungeon. Ideally, you will want sufficient {{UpgradeIcon|Auto Eat}} to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way.


== Ancient Magicks ==
After you clear the Volcanic Cave 100 times you gain access to [[Ancient Magicks]] which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.


====Melee====
The spells you receive are:
* {{Icon|Slicing Winds|type=spell|Winds}} is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
* {{Icon|Ignite|type=spell}} is a more powerful spell and has a good chance of killing monsters in one-shot.
* {{Icon|Icicle Volley|type=spell}} is a good all rounder, and can be used in all other cases.


{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR.  
Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magicks]] it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.


Below is the melee loadout that requires {{Icon|Hitpoints|qty=810|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this loadout because it hangs 2 HP away from the max hit of Malcs.


{| class="wikitable"
=Standard Guide=
|-
! Item
! DR
|-
| {{ItemIcon|(G) Dragon Helmet}}
| 6%
|-
| {{ItemIcon|(G) Dragon Platebody}}
| 6%
|-
| {{ItemIcon|(G) Dragon Platelegs}}
| 6%
|-
| {{ItemIcon|(G) Dragon Boots}}
| 6%
|-
| {{ItemIcon|Paladin Gloves}}
| 4%
|-
| {{ItemIcon|Knight's Cape}}
| 1%
|-
| {{ItemIcon|Elite Amulet of Defence}}
| 2%
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1%
|-
| Any {{Icon|Melee}}
| 0%
|-
| {{ItemIcon|(G) Dragon Shield}}
| 6%
|-
! Total
| 38%
|}


The following Setups were calculated without any [[Pets]], {{Skill|Astrology}} or [[Potions]]. <br>
These Guides will only assume the required {{Skill|Hitpoints}} and {{Skill|Agility}} based on not having any of those, if you do have [[Pets]] like {{PetIcon|Leonardo}} or {{PetIcon|Finn}}, you may be able to get away with slightly less.


====Pre-Volcanic Magic====


The other possible option is {{Skill|Magic}}. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower than the {{ItemIcon|Sunset Rapier|Rapier's}}.
==Melee==


To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=800|type=skill}} and {{Icon|Weakening III|type=curse}} active.
The following table shows a {{ItemIcon|(G) Rune Helmet|Rune Armour}} setup.
Both sets have roughly the same 13 clears per hour.


{| class="wikitable"
* {{ItemIcon|(G) Rune Helmet|Rune Armour}} will require:
|-
** {{SkillReq|Hitpoints|77}}
! Item
** {{SkillReq|Agility|70}}.
! DR
* {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} you will require:
|-
** {{SkillReq|Hitpoints|74}}
| {{ItemIcon|Fire Expert Wizard Hat}}
** {{SkillReq|Agility|50}}
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Robes}}
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Bottoms}}
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Boots}}
| 5%
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
|-
| {{ItemIcon|Skull Cape}}
| 3%
|-
| {{ItemIcon|Elite Amulet of Defence}}
| 2%
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1%
|-
| Any {{Skill|Magic}}
| 0%
|-
| {{ItemIcon|Miolite Shield}}
| 2%
|-
! Total
| 34%
|}


===Gear===


====100-Volcanoes Magic====
A {{ItemIcon|Sandstorm Ring}} can be equipped for around 3.5-4 more clears per hour. This will require 1 more level in {{Skill|Hitpoints}}.


After clearing the {{ZoneIcon|Volcanic Cave}} 100 times, you will unlock [[Ancient Magicks]].
* Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}}


It's theoretically possible to farm the Volcanic Cave with the 20k-accuracy {{Icon|Slicing Winds|type=spell}} on the following build if you have {{Skill|Hitpoints|qty=920|HP}}, {{SkillReq|Magic|93}}, '''and''' a {{Icon|Stone Skin|type=prayer}} prayer active. Check if you fulfill the accuracy quota with [[Combat Simulator]]. The 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.
{{Equipment/Recommended
|style = Melee
|showDR=true
|helm1 = (G) Rune Helmet
|body1 = (G) Rune Platebody
|legs1 = (G) Rune Platelegs
|boots1 = (G) Rune Boots
|gloves1 = Paladin Gloves
|cape1 = Knight's Cape
|neck1 = Elite Amulet of Defence
|ring1 = Silver Diamond Ring
|weapon1 = Sunset Rapier
|shield1 = (G) Rune Shield
|familiar11 = !{{Synergy|Occultist|Minotaur}}
}}


{| class="wikitable"
===Agility===
|-
! Item
! DR
|-
| {{ItemIcon|Ancient Wizard Hat}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Robes}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Bottoms}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Boots}}
| 5%
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
|-
| {{ItemIcon|Skull Cape}}
| 3%
|-
| {{ItemIcon|Elite Amulet of Magic}}
| 2%
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1%
|-
| {{ItemIcon|Magic Wand (Powerful)}}
| 0%
|-
| {{ItemIcon|Miolite Shield}}
| 2%
|-
| {{Icon|Stone Skin|type=prayer}} or {{ItemIcon|Damage Reduction Potion II|DR potion II}}
| 3%+
|-
! Total
| 37%
|}


The [[Combat Simulator]] stats per hour are the following:
{{AgilityCourseTable
{| class="wikitable"
|Cargo Net
|-
|Rope Jump
| Prayer points
|Pipe Climb
| 7182
|Coal Stones
|-
|Cliff Balance
| {{ItemIcon|Whale (Perfect)|Whales}}
|Rocky Waters
| 394.2
|Boulder Trap
|-
|Raft Building
| Runes
|showtotals = false
| 17050
|showcosts = false
|-
|showrequirements = false
| Dungeon clears
}}
| 38.79
|}


===Weapon choice===
==Pre 100 Clear Volcanic Magic==
The information in the table below was produced by using the [[Combat Simulator]] and the respective builds above.


{{SpoilerBox|text=
{{Skill|Magic}} is slightly higher than [[Melee]] at this point at roughly 15 clears per hour. Yet they are lower if [[Melee]] uses {{ItemIcon|Sandstorm Ring}}.
The clears per hour are counted for a [[Hardcore]] character with level 70 in everything except level 81 {{Skill|Hitpoints|HP}}.<br>
The requirements are however lower.
The {{Icon|Weakening III|type=curse}} is active with the pre-Volcano Magic.<br>
You will only need either {{SkillReq|Hitpoints|72}} and {{SkillReq|Agility|50}} or {{SkillReq|Hitpoints|78}} and no {{Skill|Agility}}.
The {{Icon|Stone Skin|type=prayer}} is active with the 100-Volcano Magic.
Either Skill combination will still require you to use {{Icon|Weakening III|type=curse}}.


The adjusted clear time is calculated with the notation and assumptions from the [[Dragons Den/Guide]], but {{ItemIcon|Whale (Perfect)|Whales}} are used as food instead of {{ItemIcon|Crab|Crabs}}.
===Gear===


The Rune-related part of Pre-Volcanic Magic is approximated as <math>T_m + T_r = N * (9.75 + 1.72) / 16 * 1.3 + N * (9.75 + 1.72) * 2 / 16 = 37.851 * N / 16</math> where <math>N</math> is the number of {{ItemIcon|Ancient Rune|Ancient}} runes spent.
* Spell: {{Icon|Fire Surge|type=spell}}
* Curse: {{Icon|Weakening III|type=curse}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}}


The Rune-related part of 100-Volcanoes Magic is approximated as <math>T_m + T_r + T_p = N_a * (2 + 1.3) / 16 + N_p * 2 * 3 / 16 = 3.3 * N_a / 16 + 6 * N_p / 16</math> where <math>N_a</math> is the overall number of runes spent and <math>N_p</math> is the number of prayer points spent.
|title=Details|color=default}}


{| class="wikitable"
{{Equipment/Recommended
|-
|style = Magic
! Item
|showDR=true
! Raw clears per hour
|helm1 = Fire Expert Wizard Hat
! Time to get (95% confidence)
|body1 = Fire Expert Wizard Robes
! Adjusted clear time (s)
|legs1 = Fire Expert Wizard Bottoms
|-
|boots1 = Fire Expert Wizard Boots
| {{ItemIcon|Dragon Sword}}
|gloves1 = Paladin Gloves
| 6.56
|cape1 = Skull Cape
| instant
|neck1 = Elite Amulet of Magic
| 2525
|ring1 = Silver Diamond Ring
|-
|weapon1 = Magic Wand (Powerful)
| {{ItemIcon|Ancient Sword}}
|shield1 = (G) Rune Shield
| 7.04
}}
| medium
|
|-
| {{ItemIcon|Dragon Claw}}
| 7.07
| medium
|
|-
| {{ItemIcon|Sunset Rapier}}
| 8.505
| medium
| 1892
|-
| {{ItemIcon|Ancient Claw}}
| 9.23
| long
| 1717
|-
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| 9.28
| fast
| 2042
|-
| {{ItemIcon|Magic Wand (Powerful)|100-Volcanoes}}
| 38.79
| medium
| 440
|}


The {{ItemIcon|Magic Wand (Powerful)|pre-Volcano}} clear time is slower than the {{ItemIcon|Sunset Rapier|Rapier's}} when requiring much more input in preparation.


It is suggested to start using the 100-Volcanoes build as soon as you can.
===Agility===


{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|showtotals = false
|showcosts = false
|showrequirements = false
}}


===Gear options===


=====Gloves=====
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.


{| class="wikitable"
|-
! Item
! DR
! Requirements
|-
| {{ItemIcon|Paladin Gloves}}
| 4%
| none
|-
| {{ItemIcon|(U) Red D-hide Vambraces}}
| 4%
| {{SkillReq|Ranged|60}}
|-
| {{ItemIcon|(U) Black D-hide Vambraces}}
| 5%
| {{SkillReq|Ranged|70}}
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
| {{SkillReq|Ranged|80}}
|}


The {{ItemIcon|(U) Ancient D-hide Vambraces|Ancient}} vambraces drop from the {{ZoneIcon|Dragons Den}}. You will very likely need them to idle the {{ZoneIcon|Air God Dungeon}}, so might as well get them now.<br>
The {{ItemIcon|(U) Red D-hide Vambraces|Red}} and {{ItemIcon|(U) Black D-hide Vambraces|Black}} vambraces can be either crafted with {{Skill|Crafting}} or dropped from the {{ZoneIcon|Spider Forest}}.<br>
Or you might just farm some {{Icon|Paladin|type=monster|Paladins}} for their {{ItemIcon|Paladin Gloves|Gloves}}.


==100+ Volcanoes Magic==


=====Cape=====
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|70}}. <br>
We will however be using {{Icon|Icicle Volley|type=spell}} which requires {{SkillReq|Magic|74}}. <br>
You will also require {{SkillReq|Hitpoints|77}}, {{SkillReq|Agility|80}} and {{SkillReq|Prayer|80}}. <br>
You can play around in the [[Combat Simulator]] to find your optimal skill and prayer combination.
This has an average clear speed of 32 per hour.


{| class="wikitable"
===Gear===
|-
! Item
! Upside
! Downside
|-
| {{ItemIcon|Knight's Cape}}
| 1% DR
| {{SkillReq|Thieving|88}} unique drop
|-
| {{ItemIcon|Skull Cape}}
| 3% DR
| Screws up {{Icon|Melee}} accuracy
|-
| {{ItemIcon|Firemaking Skillcape}}
| XP boost
| {{SkillReq|Firemaking|99}}, no DR increase
|-
| {{ItemIcon|Obsidian Cape}}
| Spend less food
| Rare drop, no DR increase
|-
| {{ItemIcon|Fire Cape}}
| 2% DR
| You need to clear {{ZoneIcon|Volcanic Cave}} once
|}


* Spell: {{Icon|Icicle Volley|type=spell}}
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)'''
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Stone Skin}}


=====Boots=====
{{Equipment/Recommended
|style = Magic
|showDR=true
|helm1 = Fire Expert Wizard Hat
|body1 = Fire Expert Wizard Robes
|legs1 = Fire Expert Wizard Bottoms
|boots1 = Fire Expert Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Rune Shield
}}


The choice of boots is small because we don't want to drop in DR too much.
===Agility===


{| class="wikitable"
{{AgilityCourseTable
|-
|Cargo Net
! Item
|Rope Jump
! DR%
|Pipe Climb
! Requirements
|Coal Stones
|-
|Cliff Balance
| {{ItemIcon|(G) Dragon Boots}}
|Rocky Waters
| 6%
|Boulder Trap
| {{SkillReq|Defence|60}}
|Raft Building
|-
|Ice Jump
| {{ItemIcon|(G) Rune Boots}}
|showtotals = false
| 5%
|showcosts = false
| {{SkillReq|Defence|40}}
|showrequirements = false
|}
}}




=====Ring=====
Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.


{| class="wikitable"
==Manual eating==
|-
The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.
! Item
! Benefit
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1% DR
|-
| {{ItemIcon|Aorpheat's Signet Ring}}
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money
|-
| {{ItemIcon|Ring of Wealth}}
| 7% chance to double {{ItemIcon|Elite Chest}}
|-
| {{ItemIcon|Gold Sapphire Ring}}
| 30 reflect to clear the dungeon a bit faster
|}


[[Category:Guides]]
In general, if you are considering a manual run it is recommended that:
* You have {{SkillReq|Defence|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient armor}} as soon as it becomes available.
* You have the highest {{UpgradeIcon|Auto Eat}} tier possible to avoid accidental deaths
* You use a {{Skill|Melee}} build with a fast weapon, such as {{ItemIcon|Sunset Rapier}}, so that you can recover quickly after eating.
* You start with the highest DR and HP so that you have an easier time.
 
For example, in theory, this build could work with a hard cap of 40 for all skills (i.e. {{SkillReq|Hitpoints|40}}):
{{Equipment/Recommended
|style=Melee
|showDR=true
|helm1=(G) Adamant Helmet
|neck1=Silver Topaz Necklace
|cape1=Knight's Cape
|body1=(G) Adamant Platebody
|legs1=(G) Adamant Platelegs
|weapon1=Adamant Sword
|shield1=(G) Adamant Shield
|gloves1=Adamant Gloves
|ring1=Silver Diamond Ring
|boots1=(G) Adamant Boots
}}
 
In addition:
* Optionally, equip {{Icon|Ultimate Strength|type=prayer}} and {{Icon|Safeguard|type=prayer}}
* Optionally, equip {{ItemIcon|Wolf}} and {{ItemIcon|Yak}}
 
However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around {{time|780}}.
 
Manual eating has a significantly lower requirement, but requires skill to not die.
 
=Ancient Relics Guide=
 
Suggestions assume no [[Pets]], [[Relics]], {{Skill|Agility}}, {{Skill|Cartography}} or {{Skill|Astrology}}.
 
Just like all the previous [[Dungeons]] this will require you to Manual Eat again. <br>
 
 
It is suggested you get either {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] or {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] at this point. <br>
Whichever [[Armour]] tier you choose, you will be using the same for {{ZoneIcon|Air God Dungeon}}. <br>
If you wish to continue with {{Skill|Magic}} that is possible to, you will need a {{ItemIcon|Fire Adept Wizard Hat|Fire Adept Wizard Gear Set}} as well as skill cap {{Skill|Runecrafting|70}} unlocked.
 
 
Make sure you spam [[Eat]] through {{MonsterIcon|Prat, the Protector of Secrets}}s Volley Attack, this attack hits 3 times. <br>
Also be mindful of {{MonsterIcon|Malcs, the Guardian of Melvor}}s Double-Claw attack, this hits twice for a large amount of damage.
 
==Melee==
 
[[Melee]] is the slightly slower version of the 2, however it does not have a [[Rune]] cost, the [[Food]] cost is about the same.
 
 
The average clear time of this dungeon is roughly 5.5 minutes with [[Melee]]
You can use {{ItemIcon|Ice Sword}} as an alternative, this will however take about 2.5 minutes longer to clear.
 
The clear speed of {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] and {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] is about the same. <br>
{{ItemIcon|(G) Adamant Helmet|Adamant Armour}} uses roughly 390 {{ItemIcon|Lobster}} for a single clear. <br>
{{ItemIcon|(G) Rune Helmet|Rune Armour}} uses roughly 345 {{ItemIcon|Lobster}} for a single clear.
 
Swapping in a {{ItemIcon|Sandstorm Ring}} will greatly increase your kill speed, this may however take up to 5-8 hours to obtain and won't be used for that long. This is not recommended.
 
Using {{Synergy|Occultist|Minotaur}} will greatly increase your clear speed.
 
 
* Prayers: {{PrayerIcon|Ultimate Strength}} & {{PrayerIcon|Incredible Reflexes}}
 
{{Equipment/Recommended
|style = Melee
|helm1 = (G) Adamant Helmet
|body1 = (G) Adamant Platebody
|legs1 = (G) Adamant Platelegs
|boots1 = (G) Adamant Boots
|gloves1 = Paladin Gloves
|cape1 = Knight's Cape
|neck1 = Elite Amulet of Defence
|ring1 = Silver Diamond Ring
|weapon1 = Rune Claw
|shield1 = (G) Adamant Shield
|familiar11 = !{{Synergy|Occultist|Minotaur}}
}}
 
 
==Magic==
 
{{Skill|Magic}} has a clear time of roughly 6 minutes with the provided setup. <br>
This will require {{SkillReq|Runecrafting|60}} so the {{SkillReq|Runecrafting|70}} cap unlock needs to be obtained.
 
 
{{Synergy|Witch|Yak}} has a large impact on both [[Food]] consumed and clear speed due to having to eat less. <br>
This setup uses roughly 330 {{ItemIcon|Lobster}} per clear.
 
* Spell: {{Icon|Fire Wave|type=spell}}
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)'''
* Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Mystic Lore}}
 
{{Equipment/Recommended
|style = Magic
|helm1 = Fire Adept Wizard Hat
|body1 = Fire Adept Wizard Robes
|legs1 = Fire Adept Wizard Bottoms
|boots1 = Fire Adept Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Adamant Shield
|familiar11 = !{{Synergy|Witch|Yak}}
}}
 
 
<br> <br>
{{CombatNav|Dungeon}}
{{Menu}}

Latest revision as of 21:52, 18 November 2024

The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.

Why Clear Volcanic Cave?

Ancient Armour is not required for
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Air God Dungeon
if you're willing to Manual Eat that dungeon 2-5 times.

It is hotly debated what the correct course of action would be in many circumstances. This guide will not recommend either way and will merely present the options to the Player.


According to simulations, to get the full Ancient Armour set it will likely take:

  • 640 clears with a 50% chance
  • 817 clears with a 75% chance
  • 1377 clears with a 95% chance

When to Clear Volcanic Cave?

There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.

In general, you will want at least
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Level 70
so that you can equip the Ancient Armor and you should be able to complete
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Dragons Den
relatively easily before attempting this dungeon. Ideally, you will want sufficient
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Auto Eat
to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way.

Ancient Magicks

After you clear the Volcanic Cave 100 times you gain access to Ancient Magicks which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.

The spells you receive are:

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    Winds
    is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
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    Ignite
    is a more powerful spell and has a good chance of killing monsters in one-shot.
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    Icicle Volley
    is a good all rounder, and can be used in all other cases.

Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the Combat Triangle in the normal way. Typically, when you first obtain Ancient Magicks it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.


Standard Guide

The following Setups were calculated without any Pets,
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Astrology
or Potions.
These Guides will only assume the required
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Hitpoints
and
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Agility
based on not having any of those, if you do have Pets like
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Leonardo
or Finn, the Cat, you may be able to get away with slightly less.


Melee

The following table shows a Rune Armour setup. Both sets have roughly the same 13 clears per hour.

  • Rune Armour will require:
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      Level 77
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      Level 70
      .
  • Dragon Armour you will require:
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      Level 74
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      Level 50

Gear

A Sandstorm Ring can be equipped for around 3.5-4 more clears per hour. This will require 1 more level in
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Hitpoints
.

Agility

Pre 100 Clear Volcanic Magic

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Magic
is slightly higher than Melee at this point at roughly 15 clears per hour. Yet they are lower if Melee uses Sandstorm Ring.

The requirements are however lower.

You will only need either
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Level 72
and
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Level 50
or
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Level 78
and no
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Agility
. Either Skill combination will still require you to use
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Weakening III
.

Gear

  • Spell:
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    Fire Surge
  • Curse:
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    Weakening III
  • Prayers:
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    Mystic Lore
    &
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    Mystic Might



Agility


Fire Robes have the exact same stats as Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.


100+ Volcanoes Magic

After clearing the
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Volcanic Cave
100 times you will unlock Ancient Magicks which require a minimum of
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Level 70
.
We will however be using
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Icicle Volley
which requires
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Level 74
.
You will also require
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Level 77
,
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Level 80
and
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Level 80
.

You can play around in the Combat Simulator to find your optimal skill and prayer combination. This has an average clear speed of 32 per hour.

Gear

  • Spell:
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    Icicle Volley
  • Aurora:
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    Surge II
    (Optional)
  • Prayers:
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    Mystic Might
    &
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    Stone Skin

Agility


Magic builds using Ancient Magicks generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of Ancient Magicks, as you progress
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Melee
builds will eventually give faster clear times.

Manual eating

The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.

In general, if you are considering a manual run it is recommended that:

  • You have
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    Level 70
    so that you can equip the Ancient armor as soon as it becomes available.
  • You have the highest
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    Auto Eat
    tier possible to avoid accidental deaths
  • You use a
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    Melee
    build with a fast weapon, such as Sunset Rapier, so that you can recover quickly after eating.
  • You start with the highest DR and HP so that you have an easier time.
For example, in theory, this build could work with a hard cap of 40 for all skills (i.e.
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Level 40
):

In addition:

  • Optionally, equip
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    Ultimate Strength
    and
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    Safeguard
  • Optionally, equip
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    Wolf
    and
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    Yak

However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around 13 minutes.

Manual eating has a significantly lower requirement, but requires skill to not die.

Ancient Relics Guide

Suggestions assume no Pets, Relics,
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Agility
,
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Cartography
or
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Astrology
.

Just like all the previous Dungeons this will require you to Manual Eat again.


It is suggested you get either Adamant Armour or Rune Armour at this point.

Whichever Armour tier you choose, you will be using the same for
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Air God Dungeon
.
If you wish to continue with
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Magic
that is possible to, you will need a Fire Adept Wizard Gear Set as well as skill cap
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70
unlocked.


Make sure you spam Eat through Prat, the Protector of Secretss Volley Attack, this attack hits 3 times.
Also be mindful of Malcs, the Guardian of Melvors Double-Claw attack, this hits twice for a large amount of damage.

Melee

Melee is the slightly slower version of the 2, however it does not have a Rune cost, the Food cost is about the same.


The average clear time of this dungeon is roughly 5.5 minutes with Melee You can use Ice Sword as an alternative, this will however take about 2.5 minutes longer to clear.

The clear speed of Adamant Armour and Rune Armour is about the same.
Adamant Armour uses roughly 390 Lobster for a single clear.
Rune Armour uses roughly 345 Lobster for a single clear.

Swapping in a Sandstorm Ring will greatly increase your kill speed, this may however take up to 5-8 hours to obtain and won't be used for that long. This is not recommended.

Using
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Occultist
SynergyIcon.png
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Minotaur
will greatly increase your clear speed.



Magic

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Magic
has a clear time of roughly 6 minutes with the provided setup.
This will require
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Level 60
so the
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Level 70
cap unlock needs to be obtained.


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Witch
SynergyIcon.png
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Yak
has a large impact on both Food consumed and clear speed due to having to eat less.

This setup uses roughly 330 Lobster per clear.

  • Spell:
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    Fire Wave
  • Aurora:
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    Surge II
    (Optional)
  • Prayers:
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    Mystic Will
    &
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    Mystic Lore