Water God Dungeon/Guide: Difference between revisions

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{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{UserContentVersion|1.3}}
{{UserContentVersion|1.3.1}}


* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].

Latest revision as of 21:53, 18 November 2024

Why Clear Water God Dungeon?

There are a lot of reasons to clear this dungeon:

Drop-rates from this dungeon1:

  • Full Armour set: will need 91 clears for a 75% chance, or 192 clears for a 95% chance.
  • Cloudburst Staff: will need 277 clears for a 75% chance, and 576 clears for a 95% chance.

Notes:

  1. Drop-rates were calculated using the drop-rate simulator.

Standard Guides

Start Gear

Due to the Combat Triangle, it is recommended to beat the Water God Dungeon with
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Ranged
style, since enemies use
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Magic
and
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Melee
.

Disclaimer: Gem slot is not required but recommended.


You can expect a clear time of 9 minutes with this setup.
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Agility
and
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Astrology
will greatly increase your clear speeds. Check your own setup with Can I Idle or Combat Simulator to see if you meet the
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HP
requirements. If you're following this setup exactly, you'll need
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Level 86
to idle.

Ring of Wealth or Aorpheat's Signet Ring are preferred for the chance of double loot, but you can use Silver Diamond Ring for 1% DR if necessary.

If you have FEZ then use it, but it's not mandatory to have it.

Because later monsters in the dungeon are quite evasive,
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Ancient Crossbow
boosts the clear time by a significant amount because it lowers the enemy's evasion until the end of the fight.

Scaled Shield is important because the poison damages in percentage, meaning that Glacia will suffer. A lot.
With Scaled Shield, you will clear the dungeon at least 10% faster when compared to its unupgraded version, (U) Ancient D-hide Shield.

Use Emerald Bolts to save your Diamonds for Diamond Luck Potion IV.



Late-game Idle builds

The rest of this guide is intended for use after 100+ clears using the build shown above. The goal of this section of the guide is to maximize scrolls and to help farm for any missing items. It is assumed that you are level 99 in all skills with access to all of the weapons and items in the main game, and access to all DR and HP pets. This assumes you are (unless otherwise noted) using a
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Agility
setup optimized for combat, are using your best prayers, your best summoning synergy, and are using Diamond Luck Potions.

Ranged

This build farms around 17 to 18 scrolls/hour, depending on your
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Astrology
bonuses. The Cape of Prat is marginally faster at clearing dungeons than the Maximum Skillcape, but it will also doubles your ammo consumption.

Disclaimer: Gem slot is not required but recommended.


Magic

This build uses
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Fire Surge
,
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Anguish III
, and
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Surge II
. This build farms around 19 to 20 scrolls/hour, depending on your
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Astrology
bonuses. To use this method, you need to have 1090 HP and 57% DR. This is achieved by using
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Rocky Waters
instead of
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Lake Swim
.

The overall time for this build is likely to take longer than setting up ranged because of how many runes you will need. This build relies on the Shield of Magic Power to survive, and also keep a high dps. Overall, it is less effective than the ranged counterpart, and might lower the number of scrolls/hour as a result.

Disclaimer: Gem slot is not required but recommended.

Ancient Relics Guides

On top of no Pets,
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Astrology
or Potions this guide will also assume no Relics.

Much like any other dungeon up to now, Manual Eating will be required.

For this dungeon. Watch out for Glacias Frigid Wave attack. It hits 3 times for quite heavy damage.

Melee

Even though this is technically possible, it will require a whole lot of farming.

To be able to do it with melee you will need
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Level 80
(or
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Level 70
and Finn, the Cat) as well as farm enough Food Box I from lower dungeons to obtain enough Swordfish for
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Raft Building
.

This dungeon will take roughly 30 minutes to clear with Melee and use approximately 1500 Lobster per clear.

In short, it is highly discouraged to use Melee to attempt
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Water God Dungeon
.

Gear

Agility


Ranged

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Ranged
is highly recommended as it takes the most advantage of the Combat Triangle.


The minimum recommended set is (U) Red D-hide Equipment. (U) Black D-hide Equipment uses around 70 less Lobster per clear.
The clear time for this Dungeon is about 20 minutes.
And will use roughly 630-700 Lobster.

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Ancient Crossbow
shortens this clear time by roughly 4 minutes.

The Ice Armour can be swapped for Adamant Armour or Rune Armour with little to no impact on the clear speed.
It will slightly lower the Food used.

Red D-hide Equipment and Black D-hide Equipment can be obtained from
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Spider Forest
.
Dragon Crossbow can be obtained from
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Thieving
target
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Marauder
requiring
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Level 21
.


  • Prayers:
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    Eagle Eye
    &
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    Sharp Vision


Magic

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Magic
is also highly discouraged as a clear would take about 40 minutes and use roughly 1400 Lobster.
  • This will require the
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    Level 85
    Skill cap to be unlocked.


  • Spell:
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    Earth Surge
  • Curse:
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    Anguish III
  • Aurora:
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    Fury II
    (Optional)
  • Prayers:
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    Mystic Lore
    &
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    Mystic Might


Idle 2nd Stage Guide

It is assumed the explanation in The Air God Dungeon Guide has been read.

Gear

This setup has an estimate clear rate of 5 Dungeons per hour.
It will also use roughly 720 Lobster per hour.

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    Ancient Crossbow
    increases the clears per hour by roughly 0.5
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    Centaur
    SynergyIcon.png
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    Dragon
    increases the clears per hour by roughly 1



Agility