Lightning Region/Guide: Difference between revisions

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(Overhauled the guide)
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{{Template:DungeonGuide}}
{{RequiresTotH}}
{{V|1.2.2}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{UserContentVersion|1.3.1}}
 
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].


=Dungeon Mechanics=
=Dungeon Mechanics=
Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
   
   
=Intimidation=
'''Intimidation''' <br>
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]].
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]].


=Shocked=
'''Shocked''' <br>
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.


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=Standard Guide=
=Standard Guide=


There is a small negligible death chance (0.0001 Per Hour).
There is a small negligible death chance (0.0001 Per Hour). <br>
{{ItemIcon|Earth Layered Shield}} can be used instead of {{ItemIcon|Shield of Ranged Power}} to remove the death chance at the cost of increasing the time it takes to clear.


{{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} can be used instead of {{ItemIcon|Shockwave}}/{{ItemIcon|Jadestone Bolts}} to double the kill speed and remove the death chance.
{{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} can be used instead of {{ItemIcon|Shockwave}}/{{ItemIcon|Jadestone Bolts}} to double the kill speed and remove the death chance.
Put the {{ItemIcon|Shield of Ranged Power}} in the Passive Slot.
Put the {{ItemIcon|Shield of Ranged Power}} in the Passive Slot then.


==Minimum Recommended Levels==
==Minimum Recommended Levels==
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* {{SkillReq|Magic|110}}  
* {{SkillReq|Magic|110}}  
* {{SkillReq|Prayer|110}}  
* {{SkillReq|Prayer|110}}  
* {{SkillReq|Hitpoints|110}}
* {{SkillReq|Hitpoints|111}}
* {{SkillReq|Agility|80}}
* {{SkillReq|Agility|80}}
* {{SkillReq|Astrology|80}} - Mastered all the combat [[Astrology#Constellations|Constellations]].
* {{SkillReq|Astrology|80}} - Mastered all the combat [[Astrology#Constellations|Constellations]].
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==Equipment==
==Equipment==


Prayers: {{Icon|Stone Skin|type=prayer}} and {{Icon|Battleheart|type=prayer}}
* Prayers: {{Icon|Holy Aegis|type=prayer}} and {{Icon|Battleheart|type=prayer}}
 
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
 
Point of Interest: {{POIIcon|Bandit Hideout}}
 


{{Equipment/Recommended
{{Equipment/Recommended
|style = Ranged
|style = Ranged
|helm1 = Lightning Aura Helmet
|helm1 = Aeris God Helmet
|body1 = Bundled Protection Body
|body1 = Bundled Protection Body
|legs1 = Perfect Sight Legs
|legs1 = Perfect Sight Legs
|boots1 = Frostspark Boots
|boots1 = Frost Walker Boots
|gloves1 = Aeris God Gloves
|gloves1 = Aeris God Gloves
|cape1 = Infernal Cape
|cape1 = Infernal Cape
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=Ancient Relics Guide=


=[[Ancient Relics]] Guide=
After 2 idleable [[Dungeons]] this one will require Manual Eating again.
Standard Portion of this guide is current out of date. Please follow this section for [[Ancient Relics]].
 
This setup should be fully idle-able. There is a negligible death rate of 0.008 per hour.




Tested with [[Relics]]:
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Agility|notext=true}} - 3
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master


==Skills==
==Skills==
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==Gear==
==Gear==


Prayers: {{Icon|Stone Skin|type=prayer}} and {{Icon|Battleheart|type=prayer}}
* Prayers: {{Icon|Stone Skin|type=prayer}} and {{Icon|Battleheart|type=prayer}}
 
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
 
Point of Interest: {{POIIcon|Bandit Hideout}}


{{Equipment/Recommended
{{Equipment/Recommended
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|gem1 = Agile Gem
|gem1 = Agile Gem
|weapon1 = Shockwave
|weapon1 = Shockwave
|shield1 = Earth Layered Shield
|shield1 = Shield of Ranged Power
|ammo1 = Jadestone Bolts
|ammo1 = Jadestone Bolts
|passive1 = Wasteful Ring
|passive1 = Deadeye Amulet
|consumable1 = Fervor Scroll
|consumable1 = Fervor Scroll
|familiar11 = !{{Synergy|Witch|Yak}}
|familiar11 = !{{Synergy|Centaur|Dragon}}
}}
}}


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|showrequirements = false
|showrequirements = false
}}
}}


<br> <br>
<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Latest revision as of 21:55, 18 November 2024

Dungeon Mechanics

Similar to the last two dungeons, the
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Lightning Region
harkens back to base game combat, it is a relatively simple dungeon that can be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.

Intimidation

Just like every other monster in the , each enemy in the
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Lightning Region
has a passive effect that reduces the player's Damage Reduction. When in combat with the boss RaZu, Lord of the Skies, the player's base damage reduction is reduced by 13%, before any modifiers from the Combat Triangle.

Shocked
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.

Rewards

Completing this dungeon unlocks the
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Foggy Lake
slayer area that contains key mid-game equipment.

Standard Guide

There is a small negligible death chance (0.0001 Per Hour).
Earth Layered Shield can be used instead of Shield of Ranged Power to remove the death chance at the cost of increasing the time it takes to clear.

Engulfing Vortex Longbow/ Ancient Arrows can be used instead of
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Shockwave
/ Jadestone Bolts to double the kill speed and remove the death chance.

Put the Shield of Ranged Power in the Passive Slot then.

Minimum Recommended Levels

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    Level 110
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    Level 110
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    Level 110
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    Level 111
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    Level 80
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    Level 80
    - Mastered all the combat Constellations.
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    Level 90
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    Level 35
    Would be advised for The Shimmering Oasis.
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    Level 90
    To visit (31,17) The Sand-Covered Treasure for 1,000 Damage Reduction Potion IV which you can turn in for 5,000 Damage Reduction Potion IV with
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    Township
    Hard Task 15.
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    Level 90
    To craft Damage Reduction Potion IV - alternative to
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    Level 90
    .
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    Centaur
    Mark Level 4
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    Dragon
    Mark Level 3

Equipment

Agility


Ancient Relics Guide

After 2 idleable Dungeons this one will require Manual Eating again.


Skills

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    Level 99
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    Level 99
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    Level 99
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    Level 99
  • Error creating thumbnail: File missing
    Level 99

Gear

Engulfing Vortex Longbow/ Ancient Arrows can be used instead of
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Shockwave
/ Earth Layered Shield.

Agility