Hall of Wizards/Guide: Difference between revisions

From Melvor Idle
(refurbished page to make way for new information)
(Remove Knight's Cape as this item takes far too long to obtain for a measly 1% DR; Remove some repeating/unused information; Fixed header levels; Remove double spaces/double newlines)
(22 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{V|1.2.2}}
{{StrategyGuide}}
{{Otheruses|the suggested way to complete Deep Sea Ship|the dungeon itself|Hall of Wizards}}
{{UserContentVersion|1.3.1}}


=Hall of Wizards (Level 40)=
=Standard=


This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode.  
This guide assumes {{UpgradeIcon|Auto Eat - Tier III}} has been unlocked.


The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''40''', and the guide will assume all non-combat skills are of a similar level.
== Magic ==


Regardless of combat style or game mode, the following {{Skill|Hitpoints}} amounts are the maximum amount needed to idle the {{ZoneIcon|Hall of Wizards}}, but these numbers will go down dramatically with [[Damage Reduction]].
This setup will need 420 {{Skill|Hitpoints|Hitpoints}} and 21% [[Damage Reduction]]. And can expect roughly 5.5 clears per hour.
* {{Skill|Hitpoints|1050}} with {{Icon|Auto Eat - Tier I|type=upgrade}}
* {{Skill|Hitpoints|700}} with {{Icon|Auto Eat - Tier II|type=upgrade}}.
* {{Skill|Hitpoints|530}} with {{Icon|Auto Eat - Tier III|type=upgrade}}.


==Equipment==
* Spell: {{SpellIcon|Wind Blast}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Will}}
{{Equipment/Recommended
|style = Magic
|showDR=true
|helm1 = Air Adept Wizard Hat
|body1 = Air Adept Wizard Robes
|legs1 = Air Adept Wizard Bottoms
|boots1 = Air Adept Wizard Boots
|neck1 = Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Adamant Shield
}}


{{CombatNav|Guide}}
== Melee ==
{{Menu}}[[Category:Guides]]
 
This setup will need 440 {{Skill|Hitpoints|Hitpoints}} and 21% [[Damage Reduction]]. And can expect roughly 7.5 clears per hour.
 
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Superhuman Strength}}
{{Equipment/Recommended
|style = Melee
|showDR=true
|helm1 = (G) Adamant Helmet
|body1 = (G) Adamant Platebody
|legs1 = (G) Adamant Platelegs
|boots1 = (G) Adamant Boots
|gloves1 = Adamant Gloves
|neck1 = Amulet of Glory
|ring1 = Silver Diamond Ring
|weapon1 = Adamant Scimitar
|shield1 = (G) Adamant Shield
}}
 
== Ranged ==
 
This setup will need 430 {{Skill|Hitpoints|Hitpoints}} and 15% [[Damage Reduction]]. And can expect roughly 11 clears per hour.
 
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Sharp Eye}}
{{Equipment/Recommended
|style = Ranged
|showDR=true
|helm1 = (G) Adamant Helmet
|body1 = (U) Green D-hide Body
|legs1 = (U) Green D-hide Chaps
|boots1 = (G) Adamant Boots
|gloves1 = (U) Green D-hide Vambraces
|neck1 = Amulet of Ranged
|ring1 = Silver Diamond Ring
|weapon1 = Yew Shortbow
|ammo1 = Adamant Arrows
}}
 
=Ancient Relics=
 
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode.
 
The {{Icon|Ancient Relics}} game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of '''40''', and the guide will assume all non-combat skills are of a similar level.
 
If you're playing {{Icon|Ancient Relics}} you will need to manual eat this dungeon just like almost every other dungeon.
The idle requirements are technically possible but very impractical.
 
==Magic==
 
If you can't craft the gear listed below, you can use the slightly worse {{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Fire Acolyte set with {{ItemIcon|Staff of Fire}} and {{SpellIcon|Fire Bolt}} or the {{ItemIcon|Earth Acolyte Wizard Hat|notext=true}} Earth Acolyte set with {{SpellIcon|Earth Bolt}} and {{ItemIcon|Staff of Earth}}.
 
* Spell: {{SpellIcon|Water Bolt}}
* Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Mystic Lore}} (Optional)
 
{{Equipment/Recommended
|style = Magic
|showDR=true
|helm1 = Water Adept Wizard Hat
|body1 = Water Adept Wizard Robes
|legs1 = Water Adept Wizard Bottoms
|boots1 = Water Adept Wizard Boots
|neck1 = Amulet of Magic
|ring1 = Gold Topaz Ring
|weapon1 = Water Battlestaff
|familiar11 = Golbin Thief
|familiar21 = Occultist
}}
 
==Melee==
 
* A township tasks let you obtain {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}
* [[Mithril Equipment]] from {{MonsterIcon|Mithril Knight}}
** Optionally, equip the {{AoD}} {{ItemIcon|Agility Lesser Relic}} to further reduce your attack interval
* {{ItemIcon|Silver Ruby Necklace}} and {{itemIcon|Gold Topaz Ring}} from {{MonsterIcon|Mummy}} or {{Skill|Crafting}}
 
{{Equipment/Recommended
|style = Melee
|showDR=true
|helm1 = (G) Mithril Helmet
|body1 = (G) Mithril Platebody
|legs1 = (G) Mithril Platelegs
|boots1 = (G) Mithril Boots
|neck1 = Silver Ruby Necklace
|ring1 = Gold Topaz Ring
|weapon1 = Mithril Scimitar
|shield1 = (G) Mithril Shield
|familiar11 = Golbin Thief
|familiar21 = Occultist
}}
 
==Ranged==
 
* Use the rapid ranged attack on the boss:
** {{ItemIcon|Mithril Arrows}} or {{ItemIcon|Adamant Arrows}} from [[Slayer Resupplies]], {{Icon|Marauder|type=thieving}} or {{MonsterIcon|Bandit}}
** {{ItemIcon|Willow Longbow}} from {{Icon|Bandit Thug|type=thieving}} in {{Skill|Thieving}} (level 12 required)
** Hard Leather items from {{Skill|Crafting}}
 
{{Equipment/Recommended
|style = Ranged
|showDR=true
|helm1 = Hard Leather Cowl
|body1 = Hard Leather Body
|legs1 = Hard Leather Chaps
|boots1 = Hard Leather Boots
|neck1 = Amulet of Ranged
|ring1 = Gold Topaz Ring
|weapon1 = Willow Longbow
|ammo1 = Mithril Arrows
|familiar11 = Golbin Thief
|familiar21 = Occultist
}}
 
{{CombatNav|Dungeon}}
{{Menu}}

Revision as of 16:18, 3 December 2024

Standard

This guide assumes
Error creating thumbnail: File missing
Auto Eat - Tier III
has been unlocked.

Magic

This setup will need 420
Error creating thumbnail: File missing
Hitpoints
and 21% Damage Reduction. And can expect roughly 5.5 clears per hour.
  • Spell:
    Error creating thumbnail: File missing
    Wind Blast
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Lore
    &
    Error creating thumbnail: File missing
    Mystic Will

Melee

This setup will need 440
Error creating thumbnail: File missing
Hitpoints
and 21% Damage Reduction. And can expect roughly 7.5 clears per hour.

Ranged

This setup will need 430
Error creating thumbnail: File missing
Hitpoints
and 15% Damage Reduction. And can expect roughly 11 clears per hour.
  • Prayers:
    Error creating thumbnail: File missing
    Hawk Eye
    &
    Error creating thumbnail: File missing
    Sharp Eye

Ancient Relics

This guide is written around the restrictions of the Ancient Relics game mode.

The Ancient Relics game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of 40, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Magic

If you can't craft the gear listed below, you can use the slightly worse Fire Acolyte set with Staff of Fire and
Error creating thumbnail: File missing
Fire Bolt
or the Earth Acolyte set with
Error creating thumbnail: File missing
Earth Bolt
and Staff of Earth.
  • Spell:
    Error creating thumbnail: File missing
    Water Bolt
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Will
    &
    Error creating thumbnail: File missing
    Mystic Lore
    (Optional)

Melee

Ranged