Spider Forest/Guide: Difference between revisions

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(Remove Knight's Cape as this item takes far too long to obtain for a measly 1% DR; Remove double newlines and empty template params)
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{{UserContentVersion|1.3.1}}
{{UserContentVersion|1.3.1}}


=Standard=
= Standard =


This guide assumes {{UpgradeIcon|Auto Eat - Tier II}} has been unlocked.
This guide assumes {{UpgradeIcon|Auto Eat - Tier II}} has been unlocked.


==Magic==
== Magic ==


===Before Level 35 Magic===
=== Before Level 35 Magic ===
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
This setup will need 440 {{Skill|Hitpoints|Hitpoints}} and 6% [[Damage Reduction]]. And can expect roughly 16 clears per hour.
This setup will need 440 {{Skill|Hitpoints|Hitpoints}} and 6% [[Damage Reduction]]. And can expect roughly 16 clears per hour.
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</div>
</div>


===After Level 35 Magic===
=== After Level 35 Magic ===
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
This setup will need 340 {{Skill|Hitpoints|Hitpoints}} and 22% [[Damage Reduction]]. And can expect roughly 20 clears per hour.
This setup will need 340 {{Skill|Hitpoints|Hitpoints}} and 22% [[Damage Reduction]]. And can expect roughly 20 clears per hour.
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</div>
</div>


==Melee==
== Melee ==


This setup will need 370 {{Skill|Hitpoints|Hitpoints}} and 22% [[Damage Reduction]]. And can expect roughly 5 clears per hour.
This setup will need 370 {{Skill|Hitpoints|Hitpoints}} and 22% [[Damage Reduction]]. And can expect roughly 5 clears per hour.
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}}
}}


 
== Ranged ==
==Ranged==


This setup will need 440 {{Skill|Hitpoints|Hitpoints}} and 8% [[Damage Reduction]]. And can expect roughly 11 clears per hour.
This setup will need 440 {{Skill|Hitpoints|Hitpoints}} and 8% [[Damage Reduction]]. And can expect roughly 11 clears per hour.
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}}
}}


 
= Ancient Relics =
 
=Ancient Relics=
==Spider Forest (Level 20)==
 
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode.
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode.


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The idle requirements are technically possible but very impractical.
The idle requirements are technically possible but very impractical.


===Equipment===
== Equipment ==


Note: This dungeon comes '''BEFORE''' the {{ZoneIcon|Bandit Base}} as the boss enemy in that dungeon has a significantly higher [[Combat#Max Hit]] coupled with a more dangerous special attack it uses.
Note: This dungeon comes '''BEFORE''' the {{ZoneIcon|Bandit Base}} as the boss enemy in that dungeon has a significantly higher [[Combat#Max Hit]] coupled with a more dangerous special attack it uses.
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* {{ItemIcon|Golbin Thief}}, and {{ItemIcon|Wolf}}, {{ItemIcon|Minotaur}} made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.
* {{ItemIcon|Golbin Thief}}, and {{ItemIcon|Wolf}}, {{ItemIcon|Minotaur}} made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.


 
=== Magic ===
====Magic====


{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
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* {{SpellIcon|Earth Bolt}} or {{SpellIcon|Fire Bolt}}
* {{SpellIcon|Earth Bolt}} or {{SpellIcon|Fire Bolt}}
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Bolt|notext=true}}{{SpellIcon|Water Bolt|notext=true}}{{SpellIcon|Earth Bolt|notext=true}}{{SpellIcon|Fire Bolt|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Bolt|notext=true}}{{SpellIcon|Water Bolt|notext=true}}{{SpellIcon|Earth Bolt|notext=true}}{{SpellIcon|Fire Bolt|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
* {{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Robes|notext=true}}{{ItemIcon|Earth Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Earth Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Staff of Earth}} are all made in {{Skill|Runecrafting}}.
* {{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Robes|notext=true}}{{ItemIcon|Earth Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Earth Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Staff of Earth}} are all made in {{Skill|Runecrafting}}
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.


{{Equipment/Recommended
{{Equipment/Recommended
|style=Magic
|style = Magic
|showDR=true
|showDR = true
|helm1=Earth Acolyte Wizard Hat
|helm1 = Earth Acolyte Wizard Hat
|cape1=Knight's Cape
|body1 = Earth Acolyte Wizard Robes
|body1=Earth Acolyte Wizard Robes
|legs1 = Earth Acolyte Wizard Bottoms
|legs1=Earth Acolyte Wizard Bottoms
|boots1 = Earth Acolyte Wizard Boots
|boots1=Earth Acolyte Wizard Boots
|weapon1 = Staff of Earth  
|gloves1=
|neck1 = Silver Sapphire Necklace
|shield1=
|ring1 = Gold Sapphire Ring
|weapon1=Staff of Earth  
|neck1=Silver Sapphire Necklace
|ring1=Gold Sapphire Ring
}}
}}


====Melee====
=== Melee ===


 
* {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}} from a {{Skill|Township}} '''[[Township/Tasks|Task]]''' completed with the items obtained from {{MonsterIcon|Mithril Knight}}
* {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}} from a {{Skill|Township}} '''[[Township/Tasks|Task]]''' completed with the items obtained from {{MonsterIcon|Mithril Knight}}.
** ''{{MonsterIcon|Mithril Knight}} is a difficult enemy, and the player needs to kill an average of 536 of them to obtain the required {{ItemIcon|Mithril Platebody}} to complete the {{Skill|Township}} task, consider either obtaining the equipment from {{Skill|Smithing}} or skipping this step''
** ''{{MonsterIcon|Mithril Knight}} is a difficult enemy, and the player needs to kill an average of 536 of them to obtain the required {{ItemIcon|Mithril Platebody}} to complete the {{Skill|Township}} task, consider either obtaining the equipment from {{Skill|Smithing}} or skipping this step.''
* {{ItemIcon|Mithril Scimitar}} from {{MonsterIcon|Mithril Knight}}
** An alternative source of {{ItemIcon|(G) Mithril Platebody}},from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}
* {{ItemIcon|Mithril Scimitar}} from {{MonsterIcon|Mithril Knight}}.
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.


{{Equipment/Recommended
{{Equipment/Recommended
|style=Melee
|style = Melee
|showDR=true
|showDR = true
|helm1=Mithril Helmet
|helm1 = Mithril Helmet
|cape1=Knight's Cape
|body1 = (G) Mithril Platebody
|body1=(G) Mithril Platebody
|legs1 = Mithril Platelegs
|legs1=Mithril Platelegs
|boots1 = Mithril Boots
|boots1=Mithril Boots
|shield1 = (G) Mithril Shield
|gloves1=
|weapon1 = Mithril Scimitar
|shield1=(G) Mithril Shield
|neck1 = Silver Ruby Necklace
|weapon1=Mithril Scimitar
|ring1 = Silver Ruby Ring
|neck1=Silver Ruby Necklace
|ring1=Silver Ruby Ring
}}
}}


<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Revision as of 16:53, 3 December 2024

Standard

This guide assumes
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Auto Eat - Tier II
has been unlocked.

Magic

Before Level 35 Magic

This setup will need 440
Error creating thumbnail: File missing
Hitpoints
and 6% Damage Reduction. And can expect roughly 16 clears per hour.
  • Spell:
    Error creating thumbnail: File missing
    Fire Bolt
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Will
    &
    Error creating thumbnail: File missing
    Safeguard

After Level 35 Magic

This setup will need 340
Error creating thumbnail: File missing
Hitpoints
and 22% Damage Reduction. And can expect roughly 20 clears per hour.
  • Spell:
    Error creating thumbnail: File missing
    Wind Blast
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Will
    &
    Error creating thumbnail: File missing
    Safeguard

Melee

This setup will need 370
Error creating thumbnail: File missing
Hitpoints
and 22% Damage Reduction. And can expect roughly 5 clears per hour.

Ranged

This setup will need 440
Error creating thumbnail: File missing
Hitpoints
and 8% Damage Reduction. And can expect roughly 11 clears per hour.
  • Food: Lobster
  • Prayers:
    Error creating thumbnail: File missing
    Hawk Eye
    &
    Error creating thumbnail: File missing
    Safeguard

Ancient Relics

This guide is written around the restrictions of the Ancient Relics game mode.

The Ancient Relics game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of 20, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

Note: This dungeon comes BEFORE the
Error creating thumbnail: File missing
Bandit Base
as the boss enemy in that dungeon has a significantly higher Combat#Max Hit coupled with a more dangerous special attack it uses.

With combat skills still being very low, the player's options haven't changed too much from the previous dungeons, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.

  • Error creating thumbnail: File missing
    Golbin Thief
    , and
    Error creating thumbnail: File missing
    Wolf
    ,
    Error creating thumbnail: File missing
    Minotaur
    made in
    Error creating thumbnail: File missing
    Summoning
    are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.

Magic

Error creating thumbnail: File missing
Magic
is suggested for this dungeon due to Combat Triangle advantage.
  • Error creating thumbnail: File missing
    Earth Bolt
    or
    Error creating thumbnail: File missing
    Fire Bolt
    • alternatively, the highest level combination of matching
      Error creating thumbnail: File missing
      Spell
      (
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      ) and Wizard Robes available to you
  • Acolyte Wizard Robes and Staff of Earth are all made in
    Error creating thumbnail: File missing
    Runecrafting
  • Gold Sapphire Ring and Silver Sapphire Necklace are made in
    Error creating thumbnail: File missing
    Crafting

Melee