Miolite Caves/Guide: Difference between revisions

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(Remove Knight's Cape as this item takes far too long to obtain for a measly 1% DR; Remove double newlines and empty template params))
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{{ItemIcon|Yew Shortbow}} can be used as an alternative for slightly lower clears per hour.
{{ItemIcon|Yew Shortbow}} can be used as an alternative for slightly lower clears per hour.


* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Safeguard}}
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Safeguard}}
{{Equipment/Recommended
{{Equipment/Recommended
|style = Ranged
|style = Ranged
|showDR=true
|showDR = true
|helm1 = Ice Helmet
|helm1 = Ice Helmet
|body1 = (U) Green D-hide Body
|body1 = (U) Green D-hide Body
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|ammo1 = Rune Arrows
|ammo1 = Rune Arrows
}}
}}


== Magic ==
== Magic ==
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* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Will}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Will}}
{{Equipment/Recommended
{{Equipment/Recommended
|showDR=true
|showDR = true
|helm1 = Water Adept Wizard Hat
|helm1 = Water Adept Wizard Hat
|body1 = Water Adept Wizard Robes
|body1 = Water Adept Wizard Robes
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|shield1 = Book of Eli
|shield1 = Book of Eli
}}
}}


== Melee ==
== Melee ==
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* Prayers: {{PrayerIcon|Ultimate Strength}} & {{PrayerIcon|Improved Reflexes}}
* Prayers: {{PrayerIcon|Ultimate Strength}} & {{PrayerIcon|Improved Reflexes}}
{{Equipment/Recommended
{{Equipment/Recommended
|showDR=true
|showDR = true
|helm1 = (G) Rune Helmet
|helm1 = (G) Rune Helmet
|body1 = (G) Rune Platebody
|body1 = (G) Rune Platebody
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|shield1 = (G) Rune Shield
|shield1 = (G) Rune Shield
}}
}}


= Ancient Relics =
= Ancient Relics =
==Miolite Caves (Level 45)==


The {{Icon|Ancient Relics}} game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of '''45''', and the guide will assume all non-combat skills are of a similar level.
The {{Icon|Ancient Relics}} game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of '''45''', and the guide will assume all non-combat skills are of a similar level.
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The idle requirements are technically possible but very impractical.
The idle requirements are technically possible but very impractical.


== Equipment ==


===Equipment===
=== Magic ===
 
====Magic====


{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.


* {{SpellIcon|Earth Blast}} or {{SpellIcon|Wind Wave}}
* {{SpellIcon|Earth Blast}} or {{SpellIcon|Wind Wave}}
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Blast|notext=true}}{{SpellIcon|Water Blast|notext=true}}{{SpellIcon|Earth Blast|notext=true}}{{SpellIcon|Fire Blast|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
* Prayers: {{PrayerIcon|Mystic Will}}  & {{PrayerIcon|Mystic Lore}}  (Optional)
* Prayers: {{PrayerIcon|Mystic Will}}  & {{PrayerIcon|Mystic Lore}}  (Optional)
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Blast|notext=true}}{{SpellIcon|Water Blast|notext=true}}{{SpellIcon|Earth Blast|notext=true}}{{SpellIcon|Fire Blast|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
* {{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Robes|notext=true}}{{ItemIcon|Earth Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Earth Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Earth Battlestaff}} are all made in {{Skill|Runecrafting}}
* {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Air Acolyte Wizard Robes|notext=true}}{{ItemIcon|Air Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Air Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Air Battlestaff}} are all made in {{Skill|Runecrafting}}.
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.


{{Equipment/Recommended
{{Equipment/Recommended
|style = Magic
|style = Magic
|showDR=true
|showDR = true
|helm1 = Earth Adept Wizard Hat
|helm1 = Earth Adept Wizard Hat
|body1 = Earth Adept Wizard Robes
|body1 = Earth Adept Wizard Robes
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|boots1 = Earth Adept Wizard Boots
|boots1 = Earth Adept Wizard Boots
|weapon1 = Earth Battlestaff
|weapon1 = Earth Battlestaff
|neck1=Silver Sapphire Necklace
|neck1 = Silver Sapphire Necklace
|ring1=Gold Sapphire Ring
|ring1 = Gold Sapphire Ring
|cape1=Knight's Cape
|familiar11 = Golbin Thief
|familiar11 = Golbin Thief
|familiar21 = Occultist
|familiar21 = Occultist
}}
}}


====Melee====
=== Melee ===


This fight with take longer with [[Melee]] than [[Magic]] as you're fighting against the [[Combat Triangle]] for half the fight.
This fight with take longer with [[Melee]] than [[Magic]] as you're fighting against the [[Combat Triangle]] for half the fight.


* {{ItemIcon|(G) Adamant Helmet|(G) Adamant Armor}} is created with the items obtained from {{MonsterIcon|Adamant Knight}} and {{ItemIcon|Silver Bar|Silver}} and {{ItemIcon|Gold Bar|Gold}} found with either {{MonsterIcon|Statue|Statues}} or {{Skill|Smithing}}.
* {{ItemIcon|(G) Adamant Helmet|(G) Adamant Armor}} is created with the items obtained from {{MonsterIcon|Adamant Knight}} and {{ItemIcon|Silver Bar|Silver}} and {{ItemIcon|Gold Bar|Gold}} found with either {{MonsterIcon|Statue|Statues}} or {{Skill|Smithing}}
** ''{{MonsterIcon|Adamant Knight}}, unlike its predecessor the {{MonsterIcon|Mithril Knight}}, is not as difficult, and is MUCH more generous with handing out the required equipment.''
** ''{{MonsterIcon|Adamant Knight}}, unlike its predecessor the {{MonsterIcon|Mithril Knight}}, is not as difficult, and is MUCH more generous with handing out the required equipment''
** {{ItemIcon|Adamant Scimitar}} can also be acquired from {{Skill|Township}}.
** {{ItemIcon|Adamant Scimitar}} can also be acquired from {{Skill|Township}}
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Topaz Ring}} from {{Skill|Crafting}}
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.
* The {{ItemIcon|(G) Rune Shield}} can be obtained through a Township Task that requires 1 {{ItemIcon|(G) Adamant Shield}} and gives 1 {{ItemIcon|(G) Rune Shield}}


{{Equipment/Recommended
{{Equipment/Recommended
|style=Melee
|style = Melee
|showDR=true
|showDR = true
|helm1=(G) Adamant Helmet
|helm1 = (G) Adamant Helmet
|body1=(G) Adamant Platebody
|body1 = (G) Adamant Platebody
|legs1=(G) Adamant Platelegs
|legs1 = (G) Adamant Platelegs
|boots1=(G) Adamant Boots
|boots1 = (G) Adamant Boots
|gloves1=
|shield1 = (G) Rune Shield
|shield1=(G) Adamant Shield
|weapon1 = Adamant Scimitar
|weapon1=Adamant Scimitar
|neck1 = Silver Ruby Necklace
|neck1=Silver Ruby Necklace
|ring1 = Silver Topaz Ring
|ring1=Silver Topaz Ring
|cape1=Knight's Cape
|familiar11 = Golbin Thief
|familiar11 = Golbin Thief
|familiar21 = Occultist
|familiar21 = Occultist
}}
}}


====Ranged====
=== Ranged ===


* Green D-Hide can be obtained from {{ItemIcon|Spider Chest}} dropped from {{ZoneIcon|Spider Forest}} and will take quite some time to obtain.
* Green D-Hide can be obtained from {{ItemIcon|Spider Chest}} dropped from {{ZoneIcon|Spider Forest}} and will take quite some time to obtain
* {{ItemIcon|Yew Longbow}} can be obtained from {{MonsterIcon|Holy Archer}}
* {{ItemIcon|Yew Longbow}} can be obtained from {{MonsterIcon|Holy Archer}}
** {{ItemIcon|Mithril Arrows}} or {{ItemIcon|Adamant Arrows}} from [[Slayer Resupplies]], {{Icon|Marauder|type=thieving}} or {{MonsterIcon|Bandit}}
** {{ItemIcon|Mithril Arrows}} or {{ItemIcon|Adamant Arrows}} from [[Slayer Resupplies]], {{Icon|Marauder|type=thieving}} or {{MonsterIcon|Bandit}}
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.


{{Equipment/Recommended
{{Equipment/Recommended
|style = Ranged
|style = Ranged
|showDR=true
|showDR = true
|helm1 = Hard Leather Cowl
|helm1 = Hard Leather Cowl
|body1 = (U) Green D-hide Body
|body1 = (U) Green D-hide Body
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|boots1 = Hard Leather Boots
|boots1 = Hard Leather Boots
|gloves1 = (U) Green D-hide Vambraces
|gloves1 = (U) Green D-hide Vambraces
|cape1=Knight's Cape
|weapon1 = Yew Longbow
|weapon1 = Yew Longbow
|shield1 = Yew Longbow
|shield1 = Yew Longbow
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}}
}}


<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Revision as of 21:58, 3 December 2024

Standard

Ranged

Ranged is recommended for this dungeon due to the Combat Triangle Bonus.

The
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Occultist
SynergyIcon.png
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Centaur
Synergy almost doubles the clears per hour from 12 to roughly 21. This setup will need 410
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Hitpoints
and 15% Damage Reduction.

Yew Shortbow can be used as an alternative for slightly lower clears per hour.

  • Prayers:
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    Hawk Eye
    &
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    Safeguard

Magic

Adding the 2 highest summons you can will increase your overall clears per hour. Expected clears per hour without summons is roughly 10 per hour.

This setup will need 410
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Hitpoints
and 19% Damage Reduction.
  • Spell:
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    Water Blast
  • Aurora:
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    Surge II
  • Prayers:
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    Mystic Lore
    &
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    Mystic Will

Melee

Melee is discouraged for this dungeon due to the Combat Triangle disadvantage.

The
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Occultist
SynergyIcon.png
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Minotaur
Synergy will more than double the clears per hour from 4.5 to roughly 10.5. This setup will need 420
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Hitpoints
and 32% Damage Reduction.

Ancient Relics

The Ancient Relics game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of 45, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

Magic

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Magic
is suggested for this dungeon due to Combat Triangle advantage.
  • Error creating thumbnail: File missing
    Earth Blast
    or
    Error creating thumbnail: File missing
    Wind Wave
    • alternatively, the highest level combination of matching
      Error creating thumbnail: File missing
      Spell
      (
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      ) and Wizard Robes available to you
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Will
    &
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    Mystic Lore
    (Optional)
  • Acolyte Wizard Robes and Earth Battlestaff are all made in
    Error creating thumbnail: File missing
    Runecrafting
  • Gold Sapphire Ring and Silver Sapphire Necklace are made in
    Error creating thumbnail: File missing
    Crafting

Melee

This fight with take longer with Melee than Magic as you're fighting against the Combat Triangle for half the fight.

Ranged