Water God Dungeon/Guide: Difference between revisions
(old guide moved) |
No edit summary |
||
(69 intermediate revisions by 17 users not shown) | |||
Line 1: | Line 1: | ||
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | |||
{{UserContentVersion|1.3}} | |||
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]]. | |||
=Why Clear Water God Dungeon?= | |||
There are a lot of reasons to clear this dungeon: | |||
* {{UpgradeIcon|Expanded Knowledge}} - unlocks upgrade that greatly speeds up {{Skill|Runecrafting}} and {{Skill|Herblore}}. | |||
* [[Glacia God Armour]] - gives one of the strongest magic builds, and is required to idle {{ZoneIcon|Earth God Dungeon}}. Also, provides {{ItemIcon|Burning Madness Gloves}} when up upgrade {{ItemIcon|Glacia God Gloves|qty=10}}. | |||
* {{ItemIcon|Cloudburst Staff}} - one of the strongest magic DPS weapons in the game. | |||
* {{ItemIcon|Warlock Amulet}} - reduces overall food expenditure. | |||
* {{ItemIcon|Warlock Ring}} - provides a strong damage boost, and allows access to the {{ItemIcon|Burning Madness Ring}}. | |||
* {{ItemIcon|Glacia Godsword}} - can be upgraded into the {{ItemIcon|Ultima Godsword}}. | |||
Drop-rates from this dungeon<sup>1</sup>: | |||
* '''Full Armour set:''' will need 91 clears for a 75% chance, or 192 clears for a 95% chance. | |||
* '''{{ItemIcon|Cloudburst Staff}}:''' will need 277 clears for a 75% chance, and 576 clears for a 95% chance. | |||
Notes: | |||
# Drop-rates were calculated using the [https://github.com/vbion/melvor-coupon-solver/ drop-rate simulator]. | |||
=== | =Standard Guides= | ||
==Start Gear== | |||
Due to the [[Combat Triangle]], it is recommended to beat the Water God Dungeon with {{Skill|Ranged}} style, since enemies use {{Skill|Magic}} and {{Icon|Melee}}. | |||
https:// | * Prayers: {{PrayerIcon|Sharp Vision}} & {{PrayerIcon|Eagle Eye}} <br> | ||
* Point of Interest: {{POIIcon|Bandit Hideout}} | |||
'''Disclaimer:''' Gem slot is not required but recommended. | |||
{{Equipment/Recommended | |||
|style=Ranged | |||
|showDR=true | |||
|helm1=Aeris God Helmet | |||
|neck1=Elite Amulet of Ranged | |||
|cape1=Infernal Cape | |||
|ammo1=Emerald Bolts | |||
|body1=Aeris God Platebody | |||
|legs1=Aeris God Platelegs | |||
|weapon1=Ancient Crossbow | |||
|shield1=Scaled Shield | |||
|gloves1=Aeris God Gloves | |||
|boots1=Aeris God Boots | |||
|ring1=Ring of Wealth | |||
|gem1=Accuracy Gem | |||
|consumable1=Ranged Hinder Scroll | |||
|familiar11=!{{Synergy|Centaur|Occultist}} | |||
}} | |||
You can expect a clear time of 9 minutes with this setup. {{Skill|Agility|Agility}} and {{Skill|Astrology|Astrology}} will greatly increase your clear speeds. | |||
Check your own setup with [https://zxv975.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you meet the {{Skill|Hitpoints|HP}} requirements. If you're following this setup exactly, you'll need {{SkillReq|Hitpoints|86}} to idle. | |||
{{ItemIcon|Ring of Wealth}} or {{ItemIcon|Aorpheat's Signet Ring}} are preferred for the chance of double loot, but you can use {{ItemIcon|Silver Diamond Ring}} for 1% DR if necessary. | |||
If you have {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} then use it, but it's not mandatory to have it. | |||
Because later monsters in the dungeon are quite evasive, {{ItemIcon|Ancient Crossbow}} boosts the clear time by a significant amount because it lowers the enemy's evasion until the end of the fight. | |||
{{ItemIcon|Scaled Shield}} is important because the poison damages in percentage, meaning that {{MonsterIcon|Glacia}} will suffer. A lot. <br> | |||
With {{ItemIcon|Scaled Shield}}, you will clear the dungeon at least 10% faster when compared to its unupgraded version, {{ItemIcon|(U) Ancient D-hide Shield}}. | |||
Use {{ItemIcon|Emerald Bolts}} to save your {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV}}. | |||
==Late-game Idle builds== | |||
{{MessageBox|The remainder of this guide assumes main game only, and does not consider any of the {{TotH}} late-game armour and weapons that are available.}} | |||
The rest of this guide is intended for use after 100+ clears using the build shown above. The goal of this section of the guide is to maximize scrolls and to help farm for any missing items. It is assumed that you are level 99 in all skills with access to all of the weapons and items in the main game, and access to all DR and HP pets. This assumes you are (unless otherwise noted) using a {{Skill|Agility}} setup optimized for combat, are using your best prayers, your best summoning synergy, and are using {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}. | |||
===Ranged=== | |||
This build farms around 17 to 18 scrolls/hour, depending on your {{Skill|Astrology}} bonuses. The {{ItemIcon|Cape of Prat}} is marginally faster at clearing dungeons than the {{ItemIcon|Maximum Skillcape}}, but it will also doubles your ammo consumption. | |||
* {{ItemIcon|Diamond Luck Potion IV}} | |||
* {{PrayerIcon|Battleheart}} and {{PrayerIcon|Rigour}} | |||
* {{ItemIcon|Jadestone Bolts}} (or {{TotH}} better) | |||
* {{POIIcon|Bandit Hideout}} | |||
'''Disclaimer:''' Gem slot is not required but recommended. | |||
{{Equipment/Recommended | |||
|style=Ranged | |||
|showDR=true | |||
|helm1=Slayer Cowl (Master) | |||
|neck1=Fury of the Elemental Zodiacs | |||
|cape1=Maximum Skillcape | |||
|body1=Slayer Leather Body (Master) | |||
|legs1=Aeris God Platelegs | |||
|weapon1=Shockwave | |||
|shield1=Shield of Ranged Power | |||
|gloves1=Aeris God Gloves | |||
|boots1=Aeris God Boots | |||
|ring1=Ring of Wealth | |||
|passive1=Chapeau Noir | |||
|consumable1=Ranged Hinder Scroll | |||
|familiar11=!{{Synergy|Centaur|Dragon}} | |||
|gem1=Agile Gem | |||
}} | |||
===Magic=== | |||
This build uses {{SpellIcon|Fire Surge}}, {{SpellIcon|Anguish III}}, and {{SpellIcon|Surge II}}. | |||
This build farms around 19 to 20 scrolls/hour, depending on your {{Skill|Astrology}} bonuses. To use this method, you need to have 1090 HP and 57% DR. This is achieved by using {{Skill|Agility|Rocky Waters}} instead of {{Skill|Agility|Lake Swim}}. | |||
The overall time for this build is likely to take longer than setting up ranged because of how many runes you will need. This build relies on the {{ItemIcon|Shield of Magic Power}} to survive, and also keep a high dps. Overall, it is less effective than the ranged counterpart, and might lower the number of scrolls/hour as a result. | |||
* {{ItemIcon|Diamond Luck Potion IV}} | |||
* {{PrayerIcon|Battleheart}} and {{PrayerIcon|Augury}} | |||
* {{SpellIcon|Fire Surge}}, {{SpellIcon|Anguish III}}, and {{SpellIcon|Surge II}} | |||
* {{POIIcon|The Academia Arcanum}} | |||
'''Disclaimer:''' Gem slot is not required but recommended. | |||
{{Equipment/Recommended | |||
|style=Magic | |||
|showDR=true | |||
|helm1=Glacia God Helmet | |||
|neck1=Fury of the Elemental Zodiacs | |||
|cape1=Skull Cape | |||
|body1=Glacia God Platebody | |||
|legs1=Glacia God Platelegs | |||
|weapon1=Ocean Song | |||
|shield1=Shield of Magic Power | |||
|gloves1=Glacia God Gloves | |||
|boots1=Glacia God Boots | |||
|ring1=Ring of Wealth | |||
|passive1=Chapeau Noir | |||
|gem1=Agile Gem | |||
|consumable1=Wizard's Scroll II | |||
|familiar11=!{{Synergy|Witch|Dragon}} | |||
}} | |||
=Ancient Relics Guides= | |||
On top of no [[Pets]], {{Skill|Astrology}} or [[Potions]] this guide will also assume no [[Relics]]. | |||
Much like any other dungeon up to now, Manual Eating will be required. | |||
For this dungeon. Watch out for {{MonsterIcon|Glacia}}s Frigid Wave attack. It hits 3 times for quite heavy damage. | |||
==Melee== | |||
Even though this is technically possible, it will require a whole lot of farming. <br> | |||
To be able to do it with melee you will need {{SkillReq|Agility|80}} (or {{SkillReq|Agility|70}} and {{PetIcon|Finn}}) as well as farm enough {{ItemIcon|Food Box I}} from lower dungeons to obtain enough {{ItemIcon|Swordfish}} for {{AgilityIcon|Raft Building}}. | |||
This dungeon will take roughly 30 minutes to clear with [[Melee]] and use approximately 1500 {{ItemIcon|Lobster}} per clear. | |||
In short, it is highly discouraged to use [[Melee]] to attempt {{ZoneIcon|Water God Dungeon}}. | |||
===Gear=== | |||
{{Equipment/Recommended | |||
|style = Melee | |||
|helm1 = (G) Rune Helmet | |||
|body1 = (G) Rune Platebody | |||
|legs1 = (G) Rune Platelegs | |||
|boots1 = (G) Rune Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = Fire Cape | |||
|neck1 = Elite Amulet of Defence | |||
|ring1 = Silver Topaz Ring | |||
|weapon1 = Ancient Claw | |||
|shield1 = (G) Rune Shield | |||
|familiar11 = !{{Synergy|Occultist|Minotaur}} | |||
}} | |||
===Agility=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Gap Jump | |||
|Cliff Balance | |||
|Rocky Waters | |||
|Boulder Trap | |||
|Raft Building | |||
|Ice Jump | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
==Ranged== | |||
{{Skill|Ranged}} is highly recommended as it takes the most advantage of the [[Combat Triangle]]. | |||
The minimum recommended set is [[D-Hide_Equipment#Red_D-Hide|(U) Red D-hide Equipment]]. [[D-Hide_Equipment#Black_D-Hide|(U) Black D-hide Equipment]] uses around 70 less {{ItemIcon|Lobster}} per clear. <br> | |||
The clear time for this Dungeon is about 20 minutes. <br> | |||
And will use roughly 630-700 {{ItemIcon|Lobster}}. | |||
{{ItemIcon|Ancient Crossbow}} shortens this clear time by roughly 4 minutes. | |||
The {{ItemIcon|Ice Helmet|notext=true}}[[Ice Equipment|Ice Armour]] can be swapped for {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] or {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] with little to no impact on the clear speed. <br> | |||
It will slightly lower the [[Food]] used. | |||
[[D-Hide_Equipment#Red_D-Hide|Red D-hide Equipment]] and [[D-Hide_Equipment#Black_D-Hide|Black D-hide Equipment]] can be obtained from {{ZoneIcon|Spider Forest}}. <br> | |||
{{ItemIcon|Dragon Crossbow}} can be obtained from {{Skill|Thieving}} target {{Icon|Marauder|type=thieving}} requiring {{SkillReq|Thieving|21}}. | |||
* Prayers: {{PrayerIcon|Eagle Eye}} & {{PrayerIcon|Sharp Vision}} | |||
{{Equipment/Recommended | |||
|style = Ranged | |||
|helm1 = Ice Helmet | |||
|body1 = (U) Red D-hide Body | |||
|legs1 = (U) Red D-hide Chaps | |||
|boots1 = Ice Boots | |||
|gloves1 = (U) Red D-hide Vambraces | |||
|cape1 = Fire Cape | |||
|neck1 = Elite Amulet of Ranged | |||
|ring1 = Silver Diamond Ring | |||
|gem1 = Accuracy Gem | |||
|weapon1 = Dragon Crossbow | |||
|shield1 = Ice Shield | |||
|ammo1 = Ruby Bolts | |||
|familiar11 = !{{Synergy|Occultist|Centaur}} | |||
}} | |||
==Magic== | |||
{{Skill|Magic}} is also highly discouraged as a clear would take about 40 minutes and use roughly 1400 {{ItemIcon|Lobster}}. | |||
* This will require the {{SkillReq|Runecrafting|85}} Skill cap to be unlocked. | |||
* Spell: {{Icon|Earth Surge|type=spell}} | |||
* Curse: {{Icon|Anguish III|type=curse}} | |||
* Aurora: {{Icon|Fury II|type=aurora}} ('''Optional''') | |||
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}} | |||
{{Equipment/Recommended | |||
|style = Magic | |||
|helm1 = Earth Expert Wizard Hat | |||
|body1 = Earth Expert Wizard Robes | |||
|legs1 = Earth Expert Wizard Bottoms | |||
|boots1 = Earth Expert Wizard Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = Fire Cape | |||
|neck1 = Elite Amulet of Magic | |||
|ring1 = Silver Diamond Ring | |||
|gem1 = Accuracy Gem | |||
|weapon1 = Magic Wand (Powerful) | |||
|shield1 = (G) Adamant Shield | |||
|familiar11 = !{{Synergy|Occultist|Witch}} | |||
}} | |||
==Idle 2nd Stage Guide== | |||
It is assumed the explanation in [[Air_God_Dungeon/Guide#Idle_2nd_Stage_Guide|The Air God Dungeon Guide]] has been read. | |||
===Gear=== | |||
This setup has an estimate clear rate of 5 [[Dungeons]] per hour. <br> | |||
It will also use roughly {{ItemIcon|Lobster|qty=720}} per hour. | |||
* {{ItemIcon|Ancient Crossbow}} increases the clears per hour by roughly 0.5 | |||
* {{Synergy|Centaur|Dragon}} increases the clears per hour by roughly 1 | |||
* Prayers: {{PrayerIcon|Eagle Eye}} & {{PrayerIcon|Sharp Vision}} | |||
* Point of Interest: {{POIIcon|Bandit Hideout}} | |||
{{Equipment/Recommended | |||
|style = Ranged | |||
|helm1 = Aeris God Helmet | |||
|body1 = Aeris God Platebody | |||
|legs1 = Aeris God Platelegs | |||
|boots1 = Aeris God Boots | |||
|gloves1 = Aeris God Gloves | |||
|cape1 = Fire Cape | |||
|neck1 = Elite Amulet of Ranged | |||
|ring1 = Silver Diamond Ring | |||
|gem1 = Accuracy Gem | |||
|weapon1 = Dragon Crossbow | |||
|shield1 = Scaled Shield | |||
|ammo1 = Ruby Bolts | |||
|familiar11 = !{{Synergy|Occultist|Centaur}} | |||
}} | |||
===Agility=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Gap Jump | |||
|Cliff Balance | |||
|Rocky Waters | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
<br> <br> | |||
{{CombatNav|Dungeon}} | |||
{{Menu}} |
Latest revision as of 21:05, 1 July 2024
- If you wish to tweak the Combat Simulator Exports yourself, they can be found here.
Why Clear Water God Dungeon?
There are a lot of reasons to clear this dungeon:
- Expanded Knowledge - unlocks upgrade that greatly speeds up Runecrafting and Herblore.
- Glacia God Armour - gives one of the strongest magic builds, and is required to idle Earth God Dungeon. Also, provides Burning Madness Gloves when up upgrade 10 Glacia God Gloves.
- Cloudburst Staff - one of the strongest magic DPS weapons in the game.
- Warlock Amulet - reduces overall food expenditure.
- Warlock Ring - provides a strong damage boost, and allows access to the Burning Madness Ring.
- Glacia Godsword - can be upgraded into the Ultima Godsword.
Drop-rates from this dungeon1:
- Full Armour set: will need 91 clears for a 75% chance, or 192 clears for a 95% chance.
- Cloudburst Staff: will need 277 clears for a 75% chance, and 576 clears for a 95% chance.
Notes:
- Drop-rates were calculated using the drop-rate simulator.
Standard Guides
Start Gear
Due to the Combat Triangle, it is recommended to beat the Water God Dungeon with Ranged style, since enemies use Magic and Melee.
- Prayers: Sharp Vision & Eagle Eye
- Point of Interest: Bandit Hideout
Disclaimer: Gem slot is not required but recommended.
Slot | Item | DR% |
---|---|---|
Aeris God Helmet | 8% | |
Aeris God Platebody | 8% | |
Aeris God Platelegs | 8% | |
Aeris God Boots | 8% | |
Aeris God Gloves | 8% | |
Infernal Cape | 4% | |
Elite Amulet of Ranged | 1% | |
Ring of Wealth | 0% | |
Accuracy Gem | 0% | |
Ancient Crossbow | 0% | |
Scaled Shield | 8% | |
Emerald Bolts | 0% | |
Ranged Hinder Scroll | 0% | |
Centaur Occultist | 0% | |
Total | 53% |
You can expect a clear time of 9 minutes with this setup. Agility and Astrology will greatly increase your clear speeds.
Check your own setup with Can I Idle or Combat Simulator to see if you meet the HP requirements. If you're following this setup exactly, you'll need Level 86 to idle.
Ring of Wealth or Aorpheat's Signet Ring are preferred for the chance of double loot, but you can use Silver Diamond Ring for 1% DR if necessary.
If you have FEZ then use it, but it's not mandatory to have it.
Because later monsters in the dungeon are quite evasive, Ancient Crossbow boosts the clear time by a significant amount because it lowers the enemy's evasion until the end of the fight.
Scaled Shield is important because the poison damages in percentage, meaning that Glacia will suffer. A lot.
With Scaled Shield, you will clear the dungeon at least 10% faster when compared to its unupgraded version, (U) Ancient D-hide Shield.
Use Emerald Bolts to save your Diamonds for Diamond Luck Potion IV.
Late-game Idle builds
The rest of this guide is intended for use after 100+ clears using the build shown above. The goal of this section of the guide is to maximize scrolls and to help farm for any missing items. It is assumed that you are level 99 in all skills with access to all of the weapons and items in the main game, and access to all DR and HP pets. This assumes you are (unless otherwise noted) using a Agility setup optimized for combat, are using your best prayers, your best summoning synergy, and are using Diamond Luck Potions.
Ranged
This build farms around 17 to 18 scrolls/hour, depending on your Astrology bonuses. The Cape of Prat is marginally faster at clearing dungeons than the Maximum Skillcape, but it will also doubles your ammo consumption.
- Diamond Luck Potion IV
- Battleheart and Rigour
- Jadestone Bolts (or better)
- Bandit Hideout
Disclaimer: Gem slot is not required but recommended.
Slot | Item | DR% |
---|---|---|
Slayer Cowl (Master) | 6% | |
Slayer Leather Body (Master) | 6% | |
Aeris God Platelegs | 8% | |
Aeris God Boots | 8% | |
Aeris God Gloves | 8% | |
Maximum Skillcape | 0% | |
Fury of the Elemental Zodiacs | 3% | |
Ring of Wealth | 0% | |
Agile Gem | 0% | |
Shockwave | 0% | |
Shield of Ranged Power | 9% | |
Chapeau Noir | 0% | |
Ranged Hinder Scroll | 0% | |
Centaur Dragon | 0% | |
Total | 48% |
Magic
This build uses Fire Surge, Anguish III, and Surge II.
This build farms around 19 to 20 scrolls/hour, depending on your Astrology bonuses. To use this method, you need to have 1090 HP and 57% DR. This is achieved by using Rocky Waters instead of Lake Swim.
The overall time for this build is likely to take longer than setting up ranged because of how many runes you will need. This build relies on the Shield of Magic Power to survive, and also keep a high dps. Overall, it is less effective than the ranged counterpart, and might lower the number of scrolls/hour as a result.
- Diamond Luck Potion IV
- Battleheart and Augury
- Fire Surge, Anguish III, and Surge II
- The Academia Arcanum
Disclaimer: Gem slot is not required but recommended.
Slot | Item | DR% |
---|---|---|
Glacia God Helmet | 8% | |
Glacia God Platebody | 8% | |
Glacia God Platelegs | 8% | |
Glacia God Boots | 8% | |
Glacia God Gloves | 8% | |
Skull Cape | 3% | |
Fury of the Elemental Zodiacs | 3% | |
Ring of Wealth | 0% | |
Agile Gem | 0% | |
Ocean Song | 0% | |
Shield of Magic Power | 9% | |
Chapeau Noir | 0% | |
Wizard's Scroll II | 0% | |
Witch Dragon | 0% | |
Total | 55% |
Ancient Relics Guides
On top of no Pets, Astrology or Potions this guide will also assume no Relics.
Much like any other dungeon up to now, Manual Eating will be required.
For this dungeon. Watch out for Glacias Frigid Wave attack. It hits 3 times for quite heavy damage.
Melee
Even though this is technically possible, it will require a whole lot of farming.
To be able to do it with melee you will need Level 80 (or Level 70 and Finn, the Cat) as well as farm enough Food Box I from lower dungeons to obtain enough Swordfish for Raft Building.
This dungeon will take roughly 30 minutes to clear with Melee and use approximately 1500 Lobster per clear.
In short, it is highly discouraged to use Melee to attempt Water God Dungeon.
Gear
Slot | Item |
---|---|
(G) Rune Helmet | |
(G) Rune Platebody | |
(G) Rune Platelegs | |
(G) Rune Boots | |
Paladin Gloves | |
Fire Cape | |
Elite Amulet of Defence | |
Silver Topaz Ring | |
Ancient Claw | |
(G) Rune Shield | |
Occultist Minotaur |
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Rope Jump | +3% Smithing Mastery XP |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Gap Jump | +3% Runecrafting Mastery XP |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Rocky Waters | +50 Maximum Hitpoints |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
9 | Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
Ranged
Ranged is highly recommended as it takes the most advantage of the Combat Triangle.
The minimum recommended set is (U) Red D-hide Equipment. (U) Black D-hide Equipment uses around 70 less Lobster per clear.
The clear time for this Dungeon is about 20 minutes.
And will use roughly 630-700 Lobster.
Ancient Crossbow shortens this clear time by roughly 4 minutes.
The Ice Armour can be swapped for Adamant Armour or Rune Armour with little to no impact on the clear speed.
It will slightly lower the Food used.
Red D-hide Equipment and Black D-hide Equipment can be obtained from Spider Forest.
Dragon Crossbow can be obtained from Thieving target Marauder requiring Level 21.
- Prayers: Eagle Eye & Sharp Vision
Magic
Magic is also highly discouraged as a clear would take about 40 minutes and use roughly 1400 Lobster.
- Spell: Earth Surge
- Curse: Anguish III
- Aurora: Fury II (Optional)
- Prayers: Mystic Lore & Mystic Might
Idle 2nd Stage Guide
It is assumed the explanation in The Air God Dungeon Guide has been read.
Gear
This setup has an estimate clear rate of 5 Dungeons per hour.
It will also use roughly 720 Lobster per hour.
- Ancient Crossbow increases the clears per hour by roughly 0.5
- Centaur Dragon increases the clears per hour by roughly 1
- Prayers: Eagle Eye & Sharp Vision
- Point of Interest: Bandit Hideout
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Rope Jump | +3% Smithing Mastery XP |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Gap Jump | +3% Runecrafting Mastery XP |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Rocky Waters | +50 Maximum Hitpoints |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Combat:
| ||||||||||||||||||||
Skills:
| ||||||||||||||||||||
Other:
| ||||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |