Cult Grounds/Guide: Difference between revisions
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{{RequiresAoD}} | {{RequiresAoD}} | ||
{{ | {{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | ||
{{ | {{UserContentVersion|1.3}} | ||
=Basic Guide= | If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]]. | ||
=Standard Guide= | |||
==Basic Guide== | |||
This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br> | This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br> | ||
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Collect enough barrier dust to obtain 2,000 {{ItemIcon|Imbued Dragonite Bar}}. Upgrade your armour piece and move back to the Cult Grounds dungeon until enough materials have been obtained for the next upgrade. Repeat this cycle until the full Aeris armour has been obtained. Finally, also upgrade a pair of {{ItemIcon|(U) Ancient D-hide Vambraces}} as they are slightly better than the previously used Barrier Draining Gloves (Not required if you have the Shade Summon set). | Collect enough barrier dust to obtain 2,000 {{ItemIcon|Imbued Dragonite Bar}}. Upgrade your armour piece and move back to the Cult Grounds dungeon until enough materials have been obtained for the next upgrade. Repeat this cycle until the full Aeris armour has been obtained. Finally, also upgrade a pair of {{ItemIcon|(U) Ancient D-hide Vambraces}} as they are slightly better than the previously used Barrier Draining Gloves (Not required if you have the Shade Summon set). | ||
===Equipment=== | |||
Recommended starting gear is similar to that of the previous dungeon. | Recommended starting gear is similar to that of the previous dungeon. | ||
You can mix and match the gear. | |||
Prayers: {{Icon|Battleborn|type=prayer}} and {{Icon|Battleheart|type=prayer}} | * Prayers: {{Icon|Battleborn|type=prayer}} and {{Icon|Battleheart|type=prayer}} | ||
* Potion: {{ItemIcon|Damage Reduction Potion IV}} (Required if you're at or below {{SkillReq|Hitpoints|111}} and don't have the Shade Summon Set), {{ItemIcon|Ranged Assistance Potion IV}}, {{ItemIcon|Penetration Potion IV}}. | |||
* Point of Interest: {{POIIcon|Bandit Hideout}} | |||
{| class="wikitable" | |||
!Slot | |||
!Option 1 | |||
!Option 2 | |||
!Option 3 | |||
|- | |||
| [[File:Slot head.png|36px|frameless]] | |||
| {{ItemIcon|Hood of Shade Summon}} | |||
| colspan="2"; style=text-align:center; | {{ItemIcon|Aeris God Helmet}} | |||
|- | |||
| [[File:Slot chest.png|36px|frameless]] | |||
| colspan="3"; style=text-align:center; | {{ItemIcon|Aeris God Platebody}} | |||
|- | |||
| [[File:Slot legs.png|36px|frameless]] | |||
| colspan="3"; style=text-align:center; | {{ItemIcon|Aeris God Platelegs}} | |||
|- | |||
| [[File:Slot feet.png|36px|frameless]] | |||
| {{ItemIcon|Sand Treaders}} | |||
| colspan="2"; style=text-align:center; | {{ItemIcon|Aeris God Boots}} | |||
|- | |||
| [[File:Slot hands.png|36px|frameless]] | |||
| {{ItemIcon|Gloves of Greater Shade Summon}} | |||
| colspan="2"; style=text-align:center; | {{ItemIcon|Barrier Draining Gloves}} | |||
|- | |||
| [[File:Slot back.png|36px|frameless]] | |||
| colspan="3"; style=text-align:center; | {{ItemIcon|Ancient Infernal Cape}} | |||
|- | |||
| [[File:Slot neck.png|36px|frameless]] | |||
| {{ItemIcon|Amulet of Curse Totem Summon}} | |||
| colspan="2"; style=text-align:center; | {{ItemIcon|Adaptive Summoning Amulet}} | |||
|- | |||
| [[File:Slot ring.png|36px|frameless]] | |||
| {{ItemIcon|Ring of Phantom Summon}} | |||
| colspan="2"; style=text-align:center; | {{ItemIcon|Summoner's Blessed Ring}} | |||
|- | |||
| [[File:Slot gem.png|36px|frameless]] | |||
| colspan="3"; style=text-align:center; | {{ItemIcon|Siphoning Barrier Gem}} | |||
|- | |||
| [[File:Slot weapon.png|36px|frameless]] | |||
| {{ItemIcon|Feather Storm Crossbow}} | |||
| {{ItemIcon|Shockwave}} | |||
| {{ItemIcon|Pure Crystal Crossbow}} | |||
|- | |||
| [[File:Slot shield.png|36px|frameless]] | |||
| {{ItemIcon|Shield of Ranged Power}} | |||
| colspan="2"; style=text-align:center; | {{ItemIcon|Scaled Shield}} | |||
|- | |||
| [[File:Slot passive.png|36px|frameless]] | |||
| {{ItemIcon|Barrier Draining Gloves}} | |||
| colspan="2"; style=text-align:center; | {{ItemIcon|Old Summoning Amulet}} | |||
|- | |||
| [[File:Slot ammo.png|36px|frameless]] | |||
| {{ItemIcon|Zephyte Bolts}} | |||
| {{ItemIcon|Jadestone Bolts}} | |||
| {{ItemIcon|Emerald Bolts}} | |||
|- | |||
| [[File:Slot consumable.png|36px|frameless]] | |||
| colspan="3"; style=text-align:center; | {{ItemIcon|Ranged Hinder Scroll}} | |||
|- | |||
| [[File:Slot summon.png|36px|frameless]] | |||
| {{Synergy|Spider|Spectre}} | |||
| {{Synergy|Tortoise|Dragon}} | |||
| {{Synergy|Occultist|Minotaur}} | |||
|- | |||
|} | |||
===Agility=== | |||
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it. | Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it. | ||
{{AgilityCourseTable | {{AgilityCourseTable | ||
Line 87: | Line 125: | ||
|Pipe Climb | |Pipe Climb | ||
|Cave Climb | |Cave Climb | ||
|Cliff | |Cliff Climb | ||
|Lake Swim | |Lake Swim | ||
|Boulder Trap | |Boulder Trap | ||
|Spike Jump | |Spike Jump | ||
| | |Lava Jump | ||
|Dragon Fight | |Dragon Fight | ||
| | |Frozen Maze | ||
|Boulder Balance | |Boulder Balance | ||
|Balance Trap | |Balance Trap | ||
Line 99: | Line 137: | ||
|Waterfall Crossing | |Waterfall Crossing | ||
|Pillar of Combat | |Pillar of Combat | ||
|Elite Pillar of | |Elite Pillar of Expertise | ||
|showtotals = false | |showtotals = false | ||
|showcosts = false | |showcosts = false | ||
|showrequirements = false | |showrequirements = false | ||
}} | }} | ||
=Dust Farming= | |||
==Dust Farming== | |||
The following gear is starter gear to farm cult imps for barrier. If you do not have Big ol Ron, simulate how many barrier dust you are receiving with your alternative, and potentially use ranged on cult members instead. It is recommended to upgrade the melee armour used, with a preference over upgrading Terran. This is because the extra [[Damage Reduction]] is required for the {{ZoneIcon|Underwater Ruins}}. The equipment below will result in roughly 2,400 barrier dust an hour. More or less can be obtained depending on the actual gear and other bonusses used. The amount of barrier dust an hour rises to around 5,200 with Terran fully upgraded to (B). '''Depending on your choice in the next section, you do not need to fully upgrade Terran'''. | The following gear is starter gear to farm cult imps for barrier. If you do not have Big ol Ron, simulate how many barrier dust you are receiving with your alternative, and potentially use ranged on cult members instead. It is recommended to upgrade the melee armour used, with a preference over upgrading Terran. This is because the extra [[Damage Reduction]] is required for the {{ZoneIcon|Underwater Ruins}}. The equipment below will result in roughly 2,400 barrier dust an hour. More or less can be obtained depending on the actual gear and other bonusses used. The amount of barrier dust an hour rises to around 5,200 with Terran fully upgraded to (B). '''Depending on your choice in the next section, you do not need to fully upgrade Terran'''. | ||
===Equipment=== | |||
Again, Terran is used in this recommended gear over Ragnar with the assumption that this will be (partially) upgraded into (B). Start by upgrading the Terran Boots, Platelegs and Chestplate. | Again, Terran is used in this recommended gear over Ragnar with the assumption that this will be (partially) upgraded into (B). Start by upgrading the Terran Boots, Platelegs and Chestplate. | ||
| | * Prayers: {{Icon|Battleborn|type=prayer}} and {{Icon|Battleheart|type=prayer}} | ||
| | * Potion: {{ItemIcon|Penetration Potion IV}}, {{ItemIcon|Critical Strike Potion IV}}, {{ItemIcon|Melee Accuracy Potion IV}}. | ||
| | * Point of Interest: {{POIIcon|Dark Waters}} | ||
| | |||
| | |||
}} | |||
{| class="wikitable" | |||
!Slot | |||
!Option 1 | |||
!Option 2 | |||
!Option 3 | |||
|- | |||
| [[File:Slot head.png|36px|frameless]] | |||
| {{ItemIcon|Hood of Shade Summon}} | |||
| colspan="2"; style=text-align:center; | {{ItemIcon|Terran God Helmet}} | |||
|- | |||
| [[File:Slot chest.png|36px|frameless]] | |||
| colspan="3"; style=text-align:center; | {{ItemIcon|Terran God Platebody}} | |||
|- | |||
| [[File:Slot legs.png|36px|frameless]] | |||
| colspan="3"; style=text-align:center; | {{ItemIcon|Terran God Platelegs}} | |||
|- | |||
| [[File:Slot feet.png|36px|frameless]] | |||
| {{ItemIcon|Sand Treaders}} | |||
| colspan="2"; style=text-align:center; | {{ItemIcon|Terran God Boots}} | |||
|- | |||
| [[File:Slot hands.png|36px|frameless]] | |||
| {{ItemIcon|Gloves of Greater Shade Summon}} | |||
| colspan="2"; style=text-align:center; | {{ItemIcon|Barrier Draining Gloves}} | |||
|- | |||
| [[File:Slot back.png|36px|frameless]] | |||
| {{ItemIcon|Maximum Skillcape}} | |||
| {{ItemIcon|Ancient Infernal Cape}} | |||
| {{ItemIcon|Infernal Cape}} | |||
|- | |||
| [[File:Slot neck.png|36px|frameless]] | |||
| {{ItemIcon|Amulet of Curse Totem Summon}} | |||
| colspan="2"; style=text-align:center; | {{ItemIcon|Lesser Summoning Amulet}} | |||
|- | |||
| [[File:Slot ring.png|36px|frameless]] | |||
| {{ItemIcon|Ring of Phantom Summon}} | |||
| {{ItemIcon|Summoner's Blessed Ring}} | |||
| {{ItemIcon|Ring of Barrier Touch}} | |||
|- | |||
| [[File:Slot weapon.png|36px|frameless]] | |||
| colspan="3"; style=text-align:center; | {{ItemIcon|Big ol Ron}} | |||
|- | |||
| [[File:Slot gem.png|36px|frameless]] | |||
| colspan="3"; style=text-align:center; | {{ItemIcon|Siphoning Barrier Gem}} | |||
|- | |||
| [[File:Slot passive.png|36px|frameless]] | |||
| {{ItemIcon|Barrier Draining Gloves}} | |||
| colspan="2"; style=text-align:center; | {{ItemIcon|Old Summoning Amulet}} | |||
|- | |||
| [[File:Slot consumable.png|36px|frameless]] | |||
| colspan="3"; style=text-align:center; | {{ItemIcon|Melee Hinder Scroll}} | |||
|- | |||
| [[File:Slot summon.png|36px|frameless]] | |||
| {{Synergy|Spider|Spectre}} | |||
| {{Synergy|Tortoise|Dragon}} | |||
| {{Synergy|Occultist|Minotaur}} | |||
|- | |||
|} | |||
It is advised that the player stays at Cult Grounds until the {{ItemIcon|Summoner's Blessed Ring}} is obtained. This is also a good time to go back to {{MonsterIcon|Magic Mirror}} with the gear recommended [[#Trickery Temple|here]] since the {{ItemIcon|Trickery Mirror}} is required for the next section. With fully upgraded Aeris (B) and the other barrier damage items, it shouldn't be a problem at all taking these down much faster than before. | It is advised that the player stays at Cult Grounds until the {{ItemIcon|Summoner's Blessed Ring}} is obtained. This is also a good time to go back to {{MonsterIcon|Magic Mirror}} with the gear recommended [[#Trickery Temple|here]] since the {{ItemIcon|Trickery Mirror}} is required for the next section. With fully upgraded Aeris (B) and the other barrier damage items, it shouldn't be a problem at all taking these down much faster than before. | ||
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Lastly, if the player has finished {{ZoneIcon|Into the Mist}} at least once, and thus has obtained the [[Combat Passive Slot|passive slot]], it's a good idea to go for another item. The enemies from now on will have a lot more barrier to take down. The {{ItemIcon|Barrier Burn Shield}} from the [[#Trickery Temple|Trickery Temple]] can be used in the passive slot for a lot of extra barrier damage. | Lastly, if the player has finished {{ZoneIcon|Into the Mist}} at least once, and thus has obtained the [[Combat Passive Slot|passive slot]], it's a good idea to go for another item. The enemies from now on will have a lot more barrier to take down. The {{ItemIcon|Barrier Burn Shield}} from the [[#Trickery Temple|Trickery Temple]] can be used in the passive slot for a lot of extra barrier damage. | ||
==Endgame Setup== | |||
===Equipment=== | |||
These 2 gear setups are equal when it comes to chests per hour. | |||
You can substitute the {{ItemIcon|Weakness Exploiter Cape}} with {{ItemIcon|Ancient Infernal Cape}} for a very minor (0.3) chest per hour loss. | |||
* Potion: {{ItemIcon|Ranged Strength Potion IV}} | |||
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}} | |||
* Point of Interest: {{POIIcon|Bandit Hideout}} | |||
{ | {| class="wikitable" | ||
| | !Slot | ||
| | !Set 1 | ||
| | !Set 2 | ||
| | |- | ||
| | | [[File:Slot head.png|36px|frameless]] | ||
| | | {{ItemIcon|Hood of Shade Summon}} | ||
| | | {{ItemIcon|Aeris God Helmet (B)}} | ||
| | |- | ||
| | | [[File:Slot chest.png|36px|frameless]] | ||
| | | colspan="2"; style=text-align:center; | {{ItemIcon|Aeris God Platebody (B)}} | ||
| | |- | ||
| | | [[File:Slot legs.png|36px|frameless]] | ||
| | | colspan="2"; style=text-align:center; | {{ItemIcon|Aeris God Platelegs (B)}} | ||
| | |- | ||
| | | [[File:Slot feet.png|36px|frameless]] | ||
| | | colspan="2"; style=text-align:center; | {{ItemIcon|Aeris God Boots (B)}} | ||
| | |- | ||
| | | [[File:Slot hands.png|36px|frameless]] | ||
| | | {{ItemIcon|Gloves of Greater Shade Summon}} | ||
| | | {{ItemIcon|(B) Ancient D-hide Vambraces}} | ||
| | |- | ||
| | | [[File:Slot back.png|36px|frameless]] | ||
| colspan="2"; style=text-align:center; | {{ItemIcon|Weakness Exploiter Cape}} | |||
| | |- | ||
| | | [[File:Slot neck.png|36px|frameless]] | ||
| | | {{ItemIcon|Amulet of Curse Totem Summon}} | ||
| | | {{ItemIcon|Adaptive Summoning Amulet}} | ||
| | |- | ||
| | | [[File:Slot ring.png|36px|frameless]] | ||
| {{ItemIcon|Ring of Phantom Summon}} | |||
| | | {{ItemIcon|Summoner's Blessed Ring}} | ||
| | |- | ||
| | | [[File:Slot weapon.png|36px|frameless]] | ||
| colspan="2"; style=text-align:center; | {{ItemIcon|Feather Storm Crossbow}} | |||
|- | |||
| [[File:Slot gem.png|36px|frameless]] | |||
| colspan="2"; style=text-align:center; | {{ItemIcon|Devouring Barrier Gem}} | |||
|- | |||
| [[File:Slot shield.png|36px|frameless]] | |||
| colspan="2"; style=text-align:center; | {{ItemIcon|Summoner's Defender}} | |||
|- | |||
| [[File:Slot passive.png|36px|frameless]] | |||
| colspan="2"; style=text-align:center; | {{ItemIcon|Knight's Summoning Defender}} | |||
|- | |||
| [[File:Slot ammo.png|36px|frameless]] | |||
| colspan="2"; style=text-align:center; | {{ItemIcon|Decay Bolts}} | |||
|- | |||
| [[File:Slot consumable.png|36px|frameless]] | |||
| colspan="2"; style=text-align:center; | {{ItemIcon|Monster Hunter Scroll}} | |||
|- | |||
| [[File:Slot summon.png|36px|frameless]] | |||
| colspan="2"; style=text-align:center; | {{Synergy|Spider|Spectre}} | |||
|- | |||
|} | |||
===Agility=== | |||
{{AgilityCourseTable | {{AgilityCourseTable | ||
|Cargo Net | |Cargo Net | ||
Line 203: | Line 295: | ||
|Lake Swim | |Lake Swim | ||
|Boulder Trap | |Boulder Trap | ||
| | |Spike Jump | ||
|Ice Jump | |Ice Jump | ||
|Dragon Fight | |Dragon Fight | ||
Line 213: | Line 305: | ||
|Pillar of Combat | |Pillar of Combat | ||
|Elite Pillar of Expertise | |Elite Pillar of Expertise | ||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
=Ancient Relics Guide= | |||
On top of no [[Pets]], {{Skill|Astrology}} or [[Potions]] this guide will also assume no [[Relics]]. <br> | |||
It is assumed the [[Golem_Territory/Guide#Ancient_Relics_Guide|Golem Territory Guide]] Ancient Relics section has been read. | |||
==Pre God Dungeon Guides== | |||
This Dungeon can not be done completely [[Idle]] at this point. Manual Eating will be required. | |||
The provided setup will take roughly 33 minutes to clear the dungeon. <br> | |||
And will use roughly {{ItemIcon|Lobster|qty=2450}}. <br> | |||
Due to the [[Barrier]] Mechanic and the general low Combat stats available at this point, rather high levels of {{Skill|Summoning}} will be required. <br> | |||
It is advised to use {{ItemIcon|Tortoise}} when doing this Dungeon out of the suggested order. <br> | |||
The gems for this Familiar can be obtained from {{Skill|Archaeology}} in the {{POIIcon|Ancient Market}} Dig Site. <br> | |||
Roughly 850 Tablets will be used per clear. | |||
* {{ItemIcon|Ancient Crossbow}} clears this dungeon roughly 13 minutes faster. | |||
* {{Synergy|Tortoise|Dragon}} clears this dungeon roughly 5-13 minutes faster, depending on weapon. | |||
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Eagle Eye}} | |||
{{Equipment/Recommended | |||
|style = Ranged | |||
|helm1 = (G) Adamant Helmet | |||
|body1 = (U) Black D-hide Body | |||
|legs1 = (U) Black D-hide Chaps | |||
|boots1 = (G) Adamant Boots | |||
|gloves1 = (U) Black D-hide Vambraces | |||
|cape1 = Fire Cape | |||
|neck1 = Elite Amulet of Ranged | |||
|ring1 = Silver Diamond Ring | |||
|gem1 = Accuracy Gem | |||
|weapon1 = Dragon Crossbow | |||
|shield1 = (G) Adamant Shield | |||
|ammo1 = Emerald Bolts | |||
|familiar11 = !{{Synergy|Centaur|Tortoise}} | |||
}} | |||
==Post God Dungeon Guide== | |||
This Dungeon can be done completely [[Idle]] at this stage. Manual Eating will not be needed. | |||
===Gear=== | |||
* With {{ItemIcon|Dragon Crossbow}} | |||
** With {{Synergy|Unicorn|Dragon}} the clear time is roughly 30 minutes. And will use roughly {{ItemIcon|Lobster|qty=1235}}. | |||
** With {{Synergy|Tortoise|Dragon}} the clear time is roughly 11 minutes. And will use roughly {{ItemIcon|Lobster|qty=300}}. | |||
* With {{ItemIcon|Ancient Crossbow}} | |||
** With {{Synergy|Unicorn|Dragon}} the clear time is roughly 21.5 minutes. And will use roughly {{ItemIcon|Lobster|qty=700}}. | |||
** With {{Synergy|Tortoise|Dragon}} the clear time is roughly 9.5 minutes. And will use roughly {{ItemIcon|Lobster|qty=250}}. | |||
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Eagle Eye}} | |||
{{Equipment/Recommended | |||
|style = Ranged | |||
|helm1 = Aeris God Helmet | |||
|body1 = Aeris God Platebody | |||
|legs1 = Aeris God Platelegs | |||
|boots1 = Aeris God Boots | |||
|gloves1 = Aeris God Gloves | |||
|cape1 = Fire Cape | |||
|neck1 = Elite Amulet of Ranged | |||
|ring1 = Silver Diamond Ring | |||
|gem1 = Accuracy Gem | |||
|weapon1 = Dragon Crossbow | |||
|shield1 = Scaled Shield | |||
|ammo1 = Emerald Bolts | |||
|familiar11 = !{{Synergy|Unicorn|Dragon}} | |||
}} | |||
===Agility=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Gap Jump | |||
|Cliff Balance | |||
|Lake Swim | |||
|showtotals = false | |showtotals = false | ||
|showcosts = false | |showcosts = false | ||
Line 220: | Line 402: | ||
<br> <br> | <br> <br> | ||
{{CombatNav|Dungeon}} | {{CombatNav|Dungeon}} | ||
{{Menu}} | {{Menu}} |
Latest revision as of 20:48, 26 June 2024
If you wish to tweak the Combat Simulator Exports yourself, they can be found here.
Standard Guide
Basic Guide
This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.
Requirements
- Complete Trickery Temple
- Find Lost Cursed Text
Continue using your Aeris God armour setup for this dungeon. These monsters do not have the mechanic where they base their max hit off of the player's max hit, a crossbow with bolts can be used. As soon as enough Barrier Exalted Shard and Siphoning Barrier Gem have been obtained to upgrade the first item, it is advised to go collect barrier dust. All of the individual armour pieces have the same passive effect, so the order in which they are upgraded doesn't matter. Start with the armour piece that costs the fewest Barrier Shards and Siphoning Gems (You can skip the helm for now if you've got the Shade Summoning set).
Item | Upgrade Cost |
---|---|
4 Barrier Exalted Shard 2 Siphoning Barrier Gem | |
10 Barrier Exalted Shard 5 Siphoning Barrier Gem | |
6 Barrier Exalted Shard 3 Siphoning Barrier Gem | |
5 Barrier Exalted Shard 5 Siphoning Barrier Gem |
Once enough upgrade materials have been obtained, depending on the gear the player has, kill either Cult Imp or Cult Member. The benefit from killing Cult Members for barrier dust, is that only the Aeris set needs to be upgraded for maximum effect. However, the Cult Imp can potentially drop more barrier dust in a given hour. Especially if the player is using Big ol Ron. Terran God armour is also required in the next sections of the guide.
Collect enough barrier dust to obtain 2,000 Imbued Dragonite Bar. Upgrade your armour piece and move back to the Cult Grounds dungeon until enough materials have been obtained for the next upgrade. Repeat this cycle until the full Aeris armour has been obtained. Finally, also upgrade a pair of (U) Ancient D-hide Vambraces as they are slightly better than the previously used Barrier Draining Gloves (Not required if you have the Shade Summon set).
Equipment
Recommended starting gear is similar to that of the previous dungeon.
You can mix and match the gear.
- Prayers: Battleborn and Battleheart
- Potion: Damage Reduction Potion IV (Required if you're at or below Level 111 and don't have the Shade Summon Set), Ranged Assistance Potion IV, Penetration Potion IV.
- Point of Interest: Bandit Hideout
Agility
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Monkey Bars | -4% Firemaking Interval |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Cave Climb | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit |
5 | Cliff Climb | +5% Damage To Slayer Tasks +10% Slayer Task Length/Qty -20% Flat Slayer Area Effect Negation -10% Slayer Skill XP +10% Global Slayer Coins (except Item Sales) |
6 | Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Spike Jump | +5% Damage to Monsters in Dungeons +5% Chance To Double Loot in Combat |
9 | Lava Jump | -6% Damage Reduction -6% Auto Eat Efficiency -6% Global Mastery XP -0.3s Monster Respawn Timer |
10 | Dragon Fight | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer |
11 | Frozen Maze | +1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation |
12 | Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility |
14 | Freezing Climb | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons |
15 | Waterfall Crossing | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) |
Pillar | Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Elite Pillar | Elite Pillar of Expertise | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Dust Farming
The following gear is starter gear to farm cult imps for barrier. If you do not have Big ol Ron, simulate how many barrier dust you are receiving with your alternative, and potentially use ranged on cult members instead. It is recommended to upgrade the melee armour used, with a preference over upgrading Terran. This is because the extra Damage Reduction is required for the Underwater Ruins. The equipment below will result in roughly 2,400 barrier dust an hour. More or less can be obtained depending on the actual gear and other bonusses used. The amount of barrier dust an hour rises to around 5,200 with Terran fully upgraded to (B). Depending on your choice in the next section, you do not need to fully upgrade Terran.
Equipment
Again, Terran is used in this recommended gear over Ragnar with the assumption that this will be (partially) upgraded into (B). Start by upgrading the Terran Boots, Platelegs and Chestplate.
- Prayers: Battleborn and Battleheart
- Potion: Penetration Potion IV, Critical Strike Potion IV, Melee Accuracy Potion IV.
- Point of Interest: Dark Waters
It is advised that the player stays at Cult Grounds until the Summoner's Blessed Ring is obtained. This is also a good time to go back to Magic Mirror with the gear recommended here since the Trickery Mirror is required for the next section. With fully upgraded Aeris (B) and the other barrier damage items, it shouldn't be a problem at all taking these down much faster than before.
Lastly, if the player has finished Into the Mist at least once, and thus has obtained the passive slot, it's a good idea to go for another item. The enemies from now on will have a lot more barrier to take down. The Barrier Burn Shield from the Trickery Temple can be used in the passive slot for a lot of extra barrier damage.
Endgame Setup
Equipment
These 2 gear setups are equal when it comes to chests per hour. You can substitute the Weakness Exploiter Cape with Ancient Infernal Cape for a very minor (0.3) chest per hour loss.
- Potion: Ranged Strength Potion IV
- Prayers: Battleheart & Battleborn
- Point of Interest: Bandit Hideout
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Monkey Bars | -4% Firemaking Interval |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Cave Climb | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Spike Jump | +5% Damage to Monsters in Dungeons +5% Chance To Double Loot in Combat |
9 | Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
10 | Dragon Fight | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer |
11 | Frozen Maze | +1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation |
12 | Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility |
14 | Freezing Climb | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons |
15 | Waterfall Crossing | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) |
Pillar | Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Elite Pillar | Elite Pillar of Expertise | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Ancient Relics Guide
On top of no Pets, Astrology or Potions this guide will also assume no Relics.
It is assumed the Golem Territory Guide Ancient Relics section has been read.
Pre God Dungeon Guides
This Dungeon can not be done completely Idle at this point. Manual Eating will be required.
The provided setup will take roughly 33 minutes to clear the dungeon.
And will use roughly 2,450 Lobster.
Due to the Barrier Mechanic and the general low Combat stats available at this point, rather high levels of Summoning will be required.
It is advised to use Tortoise when doing this Dungeon out of the suggested order.
The gems for this Familiar can be obtained from Archaeology in the Ancient Market Dig Site.
Roughly 850 Tablets will be used per clear.
- Ancient Crossbow clears this dungeon roughly 13 minutes faster.
- Tortoise Dragon clears this dungeon roughly 5-13 minutes faster, depending on weapon.
Post God Dungeon Guide
This Dungeon can be done completely Idle at this stage. Manual Eating will not be needed.
Gear
- With Dragon Crossbow
- With Ancient Crossbow
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Rope Jump | +3% Smithing Mastery XP |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Gap Jump | +3% Runecrafting Mastery XP |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |