|
|
(18 intermediate revisions by 8 users not shown) |
Line 1: |
Line 1: |
| | {{HasGuide}} |
| {{V}} | | {{V}} |
| {{DungeonBox}} | | {{DungeonBox}} |
|
| |
|
| The '''{{PAGENAME}}''' is the first of the God [[Dungeons]]. Like all God Dungeons, it represents a significant increase in difficulty over the other dungeons. | | The '''{{PAGENAME}}''' is the first of the God [[Dungeons]]. Like all God Dungeons, it represents a significant increase in difficulty over the other dungeons, and the dungeons are arranged in floors. Each floor contains one or more monsters, often of the same type, until you reach the boss at the end. |
|
| |
|
| Completing the Air God Dungeon is necessary in order to challenge the {{ZoneIcon|Water God Dungeon}}. In addition, completing the dungeon for the first time will unlock the ability to purchase the {{UpgradeIcon|Perpetual Haste}} upgrade from the [[Shop]] for {{GP|50000000}} which decreases the base {{Skill|Crafting}} and {{Skill|Fletching}} action times by 20%. | | Completing the Air God Dungeon is necessary in order to challenge the {{ZoneIcon|Water God Dungeon}}, and will unlock the ability to purchase {{UpgradeIcon|Perpetual Haste}} upgrade from the [[Shop]] for {{GP|50000000}} which decreases the base {{Skill|Crafting}} and {{Skill|Fletching}} action times by 15%. |
| | |
| | After 100 completions of this dungeon, {{SpellIcon|Gust}} from the {{SpellbookIcon|Ancient Magicks}} spellbook will be unlocked. Completing the dungeon 500 times unlocks a township task. |
|
| |
|
| == Monsters == | | == Monsters == |
| {{AreaMonsters}} | | {{AreaMonsters}} |
|
| |
| == Guide ==
| |
|
| |
| It's recommended to beat the Air God Dungeon with Melee equipment, since enemies here are Ranged and Melee, due to the [[Combat Triangle]].
| |
|
| |
| Given a melee build, you need 1020 HP and 42% [[Damage Reduction]] to be able to fully idle this dungeon, provided you have enough food to replenish your health and [[Auto Eat - Tier III]].
| |
| {| class="wikitable"
| |
| |-
| |
| ! Item
| |
| ! Slot
| |
| ! DR%
| |
| |-
| |
| | [[(G) Ancient Helmet]]
| |
| | Head
| |
| | 7%
| |
| |-
| |
| | [[(G) Ancient Platebody]]
| |
| | Body
| |
| | 7%
| |
| |-
| |
| | [[(G) Ancient Platelegs]]
| |
| | Leggings
| |
| | 7%
| |
| |-
| |
| | [[(G) Dragon Boots]]
| |
| | Boots<br />
| |
| | 6%
| |
| |-
| |
| | [[(U) Ancient D-hide Vambraces]]
| |
| | Hands
| |
| | 6%
| |
| |-
| |
| | Subtotal
| |
| |
| |
| | 33%
| |
| |-
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | [[Fire Cape]]<br />
| |
| | Cape
| |
| | 2%
| |
| |-
| |
| | [[Fury of the Elemental Zodiacs]]
| |
| | Neck
| |
| | 2%
| |
| |-
| |
| | [[Silver Diamond Ring]]
| |
| | Ring
| |
| | 1%
| |
| |-
| |
| | [[Dragonfire Shield]]
| |
| | Off-hand<br />
| |
| | 8%
| |
| |-
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | Total
| |
| |
| |
| | 46%
| |
| |}
| |
|
| |
| Note that since you only need 42% DR to beat the dungeon with 1020 HP, you can swap out some of the secondary items. With 46% you can do the whole thing with 950 HP instead, and you should have access to all these items by now.
| |
|
| |
|
| == Loot == | | == Loot == |
Line 84: |
Line 21: |
| === Air Shards === | | === Air Shards === |
|
| |
|
| Monsters in the dungeon will drop {{ItemIcon|Air Shard}}s when killed. A total of 95 shards will be obtained over the course of each complete run, and 100 shards can be combined via [[Upgrading Items|Upgrading]] into an {{ItemIcon|Air Chest}}, which contains the following possible loot: | | Monsters in the dungeon will drop {{ItemIcon|Air Shard|Air Shards}} when killed, and you keep these even if you exit the dungeon early. A total of 95 shards will be obtained for each complete run, and 100 shards can be [[Upgrading Items|upgraded]] into an {{ItemIcon|Air Chest}}, which contains the following possible loot: |
| {{ChestDrops|Air Chest}}. | | {{ChestDrops|Air Chest}} |
| | {{TownshipDungeonTasks}} |
|
| |
|
| [[Category:Dungeons]] | | [[Category:Dungeons]] |
| {{CombatNav|Dungeon}}{{Menu}} | | {{CombatNav|Dungeon}}{{Menu}} |