Deep Sea Ship/Guide: Difference between revisions
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{{ | {{StrategyGuide}} | ||
{{UserContentVersion|1.3}} | |||
= | =Deep Sea Ship (Level 30)= | ||
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode. | |||
The | The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''30''', and the guide will assume all non-combat skills are of a similar level. | ||
If you're playing {{Icon|Ancient Relics}} you will need to manual eat this dungeon just like almost every other dungeon. | |||
The idle requirements are technically possible but very impractical. | |||
== | ==Equipment== | ||
With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game. | |||
* {{ItemIcon|Golbin Thief}}, and {{ItemIcon|Wolf}}, and the appropriate one of {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}} made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can help with taking down the dungeon's boss. | |||
===Magic=== | |||
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage. | |||
* {{SpellIcon|Wind Blast}} or {{SpellIcon|Fire Bolt}} | |||
* Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Mystic Lore}} (Optional) | |||
{| | **''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Blast|notext=true}}{{SpellIcon|Water Blast|notext=true}}{{SpellIcon|Earth Blast|notext=true}}{{SpellIcon|Fire Blast|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you'' | ||
| | * {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Air Acolyte Wizard Robes|notext=true}}{{ItemIcon|Air Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Air Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Air Battlestaff}} are all made in {{Skill|Runecrafting}}. | ||
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}} | |||
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}. | |||
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{{Equipment/Recommended | |||
|style=Magic | |||
|showDR=true | |||
|helm1=Air Acolyte Wizard Hat | |||
|body1=Air Acolyte Wizard Robes | |||
|legs1=Air Acolyte Wizard Bottoms | |||
|boots1=Air Acolyte Wizard Boots | |||
|gloves1= | |||
|shield1= | |||
|weapon1=Air Battlestaff | |||
|neck1=Silver Sapphire Necklace | |||
|ring1=Gold Sapphire Ring | |||
|cape1=Knight's Cape | |||
}} | |||
===Melee=== | |||
{{ | * {{ItemIcon|(G) Adamant Helmet|(G) Adamant Armor}} is created with the items obtained from {{MonsterIcon|Adamant Knight}} and {{ItemIcon|Silver Bar|Silver}} and {{ItemIcon|Gold Bar|Gold}} found with either {{MonsterIcon|Statue|Statues}} or {{Skill|Smithing}}. | ||
** ''{{MonsterIcon|Adamant Knight}}, unlike its predecessor the {{MonsterIcon|Mithril Knight}}, is not as difficult, and is MUCH more generous with handing out the required equipment.'' | |||
** {{ItemIcon|Adamant Scimitar}} can also be acquired from {{Skill|Township}}. | |||
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}. | |||
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}. | |||
{ | {{Equipment/Recommended | ||
|style=Melee | |||
|showDR=true | |||
|helm1=(G) Adamant Helmet | |||
|body1=(G) Adamant Platebody | |||
|legs1=(G) Adamant Platelegs | |||
|boots1=(G) Adamant Boots | |||
|gloves1= | |||
|shield1=(G) Adamant Shield | |||
| | |weapon1=Adamant Scimitar | ||
| | |neck1=Silver Ruby Necklace | ||
| | |ring1=Silver Topaz Ring | ||
| | |cape1=Knight's Cape | ||
| | }} | ||
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<br> <br> | |||
{{CombatNav|Dungeon}} | |||
{{Menu}} | {{Menu}} | ||
Latest revision as of 05:14, 6 August 2024
Deep Sea Ship (Level 30)
This guide is written around the restrictions of the Ancient Relics game mode, but intended to serve for players playing in Standard Mode.
The Ancient Relics game mode restricts the players maximum Levels for Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 30, and the guide will assume all non-combat skills are of a similar level.
If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.
Equipment
With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.
- Golbin Thief, and Wolf, and the appropriate one of Minotaur, Centaur, or Witch made in Summoning are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.
Magic
Magic is suggested for this dungeon due to Combat Triangle advantage.
- Wind Blast or Fire Bolt
- Prayers: Mystic Will & Mystic Lore (Optional)
- alternatively, the highest level combination of matching Spell () and Wizard Robes available to you
- Acolyte Wizard Robes and Air Battlestaff are all made in Runecrafting.
- Gold Sapphire Ring and Silver Sapphire Necklace are made in Crafting
- Knight's_Cape gives 1% DR and a small defence bonus from Cartography (required level 20) after surveying Castle of Kings at (21, 16).
Slot | Item | DR% |
---|---|---|
Air Acolyte Wizard Hat | 0% | |
Air Acolyte Wizard Robes | 0% | |
Air Acolyte Wizard Bottoms | 0% | |
Air Acolyte Wizard Boots | 0% | |
Knight's Cape | 1% | |
Silver Sapphire Necklace | 0% | |
Gold Sapphire Ring | 0% | |
Air Battlestaff | 0% | |
Total | 1% |
Melee
- (G) Adamant Armor is created with the items obtained from Adamant Knight and Silver and Gold found with either Statues or Smithing.
- Adamant Knight, unlike its predecessor the Mithril Knight, is not as difficult, and is MUCH more generous with handing out the required equipment.
- Adamant Scimitar can also be acquired from Township.
- Silver Ruby Necklace and Silver Ruby Ring from Crafting.
- Knight's_Cape gives 1% DR and a small defence bonus from Cartography (required level 20) after surveying Castle of Kings at (21, 16).
Slot | Item | DR% |
---|---|---|
(G) Adamant Helmet | 4% | |
(G) Adamant Platebody | 4% | |
(G) Adamant Platelegs | 4% | |
(G) Adamant Boots | 4% | |
Knight's Cape | 1% | |
Silver Ruby Necklace | 0% | |
Silver Topaz Ring | 0% | |
Adamant Scimitar | 0% | |
(G) Adamant Shield | 4% | |
Total | 21% |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |