Into the Mist/Guide: Difference between revisions

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There are a number of ways Into the Mist can be completed. In general, waves 1-20 are best completed with your best magic gear and ancient magicks or actively switching to take advantage of combat triangle bonuses. It's highly recommended that once you reach the final boss, you take the time to calculate the DR values and maximum hits per attack of each phase. Eating strategies can generally solve the final bosses and aid you in learning when to deal damage and when to survive, but it's useful to know what attack might kill you with your exact gear and levels. For all phases of the dungeon, as long as you do not get instantly killed by one attack (one shot), you can most likely complete the dungeon with the appropriate weapon.
{{StrategyGuide|This guide is meant for single clears with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{UserContentVersion|1.3.1}}
==Dungeon Mechanics==


=Eating Patterns=
This section can be ignored if one focuses on Manual Eating when Health is low.
There are 3 different eating patterns used in this guide. It's important to note that this dungeon only needs to be completed once, so the strategy is not about completing the dungeon as fast as possible, but rather not dying so you can complete it at least once. It is far more important to ensure you have enough HP to survive an attack than not resetting your attack timer through manual eating.
If one is interested in how the Mechanics work, feel free to read them.
# Autoeat - let autoeat heal you and do not interrupt your attack.
 
# Eat if not full HP - eat if you are not full HP. Then let autoeat heal you if the attack is a multihit attack.
===Afflicted Monsters===
# Hold Eat - if you click on your food to eat manually, you will select your equipped food. There will be a bold grey box around your food. If you hold the Enter key on your keyboard, it will automatically eat when you are damaged. Do not let go until the attack is completed.
<div class="mw-collapsible mw-collapsed">
The first section of {{ZoneIcon|Into the Mist}} will have the player fight 20 Afflicted versions of random monsters from {{Icon|Combat|nolink=true|Level 165-677}} including Dungeon boss monsters. The only exceptions to this are {{MonsterIcon|Legaran Wurm}}, {{MonsterIcon|Cursed Lich}}, and monsters from {{ZoneIcon|Dark Waters}}, all of which will not appear in this dungeon.
 
Afflicted monsters have their typical stats and special attacks, but have an additional +20% [[Damage Reduction]] and a chance to apply the {{EffectIcon|Affliction}} debuff.
 
Area Effects from [[Slayer Areas]] are not present when fighting the Afflicted versions of {{Skill|Slayer}} monsters.
</div>
===The Final Boss===
<div class="mw-collapsible mw-collapsed">
After defeating 20 Afflicted monsters, the player must defeat three boss phases. Each phase uses a specific combat style and can only be damaged if the player is using the same style. This means that purchasing the {{UpgradeIcon|Dungeon Equipment Swapping}} upgrade from the {{Icon|Shop}} is mandatory for completing this dungeon.
 
Before each phase of the boss, combat will be paused to allow the player a chance to read over the boss's special abilities and change their equipment set. This means, for example, that you do not need to own three separate copies of {{ItemIcon|Fury of the Elemental Zodiacs}}, as you will have time to swap it between each equipment set. Once the player is ready, they start the boss phase by clicking a button.
</div>
===Affliction===
<div class="mw-collapsible mw-collapsed">
Afflicted Monsters and all three final boss phases can apply a special status effect called {{EffectIcon|Affliction}} when they complete an attack. Each attack or special attack that the enemy uses, regardless of whether the attack hits or misses the player, has a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.
 
For each stack of Affliction, the player's max {{Skill|Hitpoints}} are reduced by 1% up to 50 stacks (50% max HP). Critically, this will also impact the player's {{UpgradeIcon|Auto Eat}} threshold, making each attack successively more dangerous.
 
Affliction stacks are reset after the monster is defeated, or if the player leaves combat or dies.
</div>
===Manual Eating===
<div class="mw-collapsible mw-collapsed">
{{ZoneIcon|Into the Mist}} is the first dungeon in the game that typically requires manually eating food. While there are ways to avoid manual eating prior to first completion, completing the dungeon as soon as possible to get the [[Combat Passive Slot]] is a good idea, as it benefits everything the player is able to do.
 
For all phases of the dungeon, the player can survive by manually eating food as long as the enemy's max hit does not exceed the player's max {{Skill|Hitpoints}}.
 
It is important to note that this dungeon only needs to be completed once, so the strategy is simply not dying, rather than a speedy completion. The player must ensure that they have enough {{Skill|Hitpoints|HP}} to survive each attack before it comes in, and determine whether eating food is necessary. Eating food resets the player's attack interval, so they must be careful to prevent over-eating, as this will slow them down and make the dungeon more dangerous (Affliction). The following are four different methods to eat food:
 
# '''{{UpgradeIcon|Auto Eat}}''' — Have Auto Eat heal you without interrupting attacks. No player input!
# '''Eat after attacks''' — Wait for your attack to finish before eating. Usually after every attack.
# '''Hold Eat''' — Click and hold the Food button to continuously eat food.
# '''Spam Eat''' ''(PC players only)'' — Click Food button once, press the Tab key once, then Press Shift+Tab once to select the Food button. Now hold down the Space key to eat faster than simply holding down the button. Clicking anywhere else will undo this.
</div>
===Rewards===
<div class="mw-collapsible mw-collapsed">
Completing {{ZoneIcon|Into the Mist}} will permanently add {{ZoneIcon|Dark Waters}} monsters to the [[Slayer#Master|Master]] tier of {{Skill|Slayer}} Tasks. These monsters all have specific weaknesses and heavily punish the player for using the wrong combat style against them, making it far more difficult to use {{UpgradeIcon|Auto Slayer}} to fulfill the 40 task requirement for unlocking {{ItemIcon|Slayer Gear Upgrade Kit (Master)}}. If desired, {{ZoneIcon|Perilous Peaks}} Master Tasks can be completed before ITM is finished, although this is not required.
 
Completing {{ZoneIcon|Into the Mist}} also allows the player to use the [[Combat Passive Slot|Passive equipment slot]]. {{PetIcon|Pablo}} is obtained by completing the dungeon 5 separate times.
</div>
==Stats and Buffs==
===Minimum Requirements===
The only true requirement to complete this dungeon is {{SkillReq|Slayer|90}} and enough {{Skill|Hitpoints|HP}} and [[Damage Reduction]] to not be killed instantly.
 
The '''recommended''' levels to complete this dungeon are roughly:
* {{SkillReq|Attack|85}}
* {{SkillReq|Strength|85}}
* {{SkillReq|Defence|85}}
* {{Skill|Hitpoints|nolink=true|HP|qty=950}}
* {{SkillReq|Ranged|85}}
* {{SkillReq|Magic|85}}
* {{SkillReq|Prayer|95}}.
 
It is possible for a player to complete the dungeon roughly 10-20 levels lower in any given skill, so if any of your stats are lagging behind, it's not the end of the world.
 
===Consumables===
*Food:
**{{ItemIcon|Whale}} or similar. You want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP.
*Potions:
**{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire dungeon.
*Summoning Tablets:
**{{ItemIcon|Dragon}} and {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}}.
*Prayers:
**These will be outlined on a case-by-case basis for each Boss phase below.
**{{PrayerIcon|Protect Item}} is not recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
*Consumable Slot:
**{{ItemIcon|Whetstone}}
**{{ItemIcon|Wizard's Scroll}} - These can be skipped as they don't give any DPS benefit
**{{ItemIcon|Smithing Lesser Relic}} - Recommended for the additional damage reduction if you are playing the Ancient Relics Game Mode
*'''{{Icon|Diamond Luck Potion|Diamond Luck Potions}} and {{ItemIcon|Dragon|Dragon Tablets}} are the most important buffs for this dungeon''', the potion will drastically increase the amount of times you actually hit the enemy, and the tablets add a lot of extra damage with their own attacks, buff your damage and accuracy, and the burn effect of Dragons can help getting the bosses HP down quickly so you spend less time at high stacks of affliction.
 
===Agility===
While agility helps provide useful combat bonuses, it mostly helps lower the floor of the HP level you need to attempt ITM. Typically, switching agility just for ITM is not important - use whatever agility obstacles you would normally use for combat training.
 
{| class="wikitable"
! Tier !! Obstacle !! Reason
|-
! 1
| Any
|-
! 2
| Any
|-
! 3
| {{AgilityIcon|Pipe Climb}}
| Only obstacle that provides a combat bonus.
|-
! 4
| {{AgilityIcon|Coal Stones}}
| No negative bonuses
|-
! 5
| {{AgilityIcon|Cliff Balance}}
| Be sure to remember the HP increase in your HP/DR damage calculations.
|-
! 6
| {{AgilityIcon|Rocky Waters}}
| Lake Swim is typically more useful if you are higher level, where the HP increase is proportionally less effective.
|-
! rowspan="2" | 7
| {{AgilityIcon|Boulder Trap}}
| rowspan="2" | No negative damage modifiers.
|-
| {{AgilityIcon|Water Trap}}
|-
! 8
| {{AgilityIcon|Raft Building}}
| Extra damage and HP.
|-
! rowspan="2" | 9
| {{AgilityIcon|Ice Jump}}
| rowspan="2" | Ice Jump is typically the only obstacle used on this tier, there's really no reason to stop using it now.
|-
| {{AgilityIcon|Frozen Lake Crossing}}
|-
! rowspan="2" | 10
| {{AgilityIcon|Lava Waterfall Dodge}}
| rowspan="2" | Changing this obstacle from Lava Waterfall Dodge is expensive, and usually not really worth it.
|-
| {{AgilityIcon|Ocean Rafting}}
|-
! P
| {{AgilityIcon|Pillar of Combat}}
| Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar as its bonuses are not particularly helpful for this dungeon.
|}
 
==Fight Details==
 
===Afflicted Monsters===
In general, waves 1-20 are best completed with your best [[Magic#Magic_Equipment_Stats|Magic gear]] and [[Magic#Ancient_Magicks|Ancient Magicks]] or by actively switching to take advantage of [[Combat Triangle]] bonuses. Typically, these monsters are not very dangerous, swap to the correct combat style, and the monster falls over.
 
===Notes for all Boss Phases===
 
Once you reach the final boss and at the start of each phase, take the time to check the maximum hits of each attack the boss is capable of, then calculate how many stacks of affliction are required before an attack is able to kill you.
 
It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.
 
If in doubt at any time, try to eat immediately after one of your attacks finishes. Keep in mind however that eating interrupts your attack, and removes any chance of using special attacks on the next attack.  


=Strategy 1: Average Clear=
This strategy is generally the most used method to complete Into the Mist. You will use all God Dungeon gear and complete the dungeon by doing the most amount of damage each phase.
==Mysterious Figure - Phase 1==
==Mysterious Figure - Phase 1==
Equip a Ragnar Godsword, full Ragnar armor, Infernal Cape, Fury of the Elemental Zodiac, and Fighter Ring. Use Diamond Luck Potions and turn on Protect from Melee and Piety. You will need to learn eating patterns to ensure you do not die to attacks but can still put out enough dps to finish the phase. Eating patterns to follow generally are for Mark of Death, autoeat; for Cursed Edge, eat if not full HP; for Reap and Return, hold eat.
'''Disclaimer:''' Gem slot is not required but recommended.
{{Equipment/Recommended
|style=Melee
|helm1=!{{ItemIcon|Ragnar God Helmet|notext=true}} {{ItemIcon|Terran God Helmet|God Helmets}}
|helm2=(G) Ancient Helmet
|helm3=(G) Dragon Helmet
|neck1=Fury of the Elemental Zodiacs
|neck2=Elite Amulet of Defence
|neck3=Elite Amulet of Glory
|cape1=Infernal Cape
|cape2=Maximum Skillcape
|body1=!{{ItemIcon|Ragnar God Platebody|notext=true}} {{ItemIcon|Terran God Platebody|God Platebodies}}
|body2=(G) Ancient Platebody
|body3=(G) Dragon Platebody
|legs1=!{{ItemIcon|Ragnar God Platelegs|notext=true}} {{ItemIcon|Terran God Platelegs|God Platelegs}}
|legs2=(G) Ancient Platelegs
|legs3=(G) Dragon Platelegs
|weapon1=Infernal Claw
|weapon2=Darksteel Dagger
|weapon3=Sunset Rapier
|shield1=Dragonfire Shield
|shield2=Earth Layered Shield
|shield3=(G) Dragon Shield
|gloves1=Ragnar God Gloves
|gloves2=Terran God Gloves
|gloves3=Paladin Gloves
|boots1=Ragnar God Boots
|boots2=Terran God Boots
|boots3=(G) Dragon Boots
|ring1=Ring of Blade Echoes
|ring2=Fighter Ring
|ring3=Gold Sapphire Ring
|gem1=Agile Gem
|gem2=Accuracy Gem
|gem3=Evasion Gem
|consumable1=Melee Hinder Scroll
}}
 
{{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Battleheart}} or the highest level melee prayer you have available. {{PrayerIcon|Protect from Melee||Protect}} is important here, as it sets the boss's chance to hit to 20%, reducing the chance of healing when using '''Reap and Return''' significantly. If possible, swapping {{PrayerIcon|Protect from Melee||Protect}} to {{PrayerIcon|Piety}} when the boss is using any other attack can help you squeeze in a little extra damage.
 
The choice to use 1h weapons here is important, as their attack interval is low enough to drop stacks of Mark of Death easily. {{ItemIcon|Terran Godsword}} and {{ItemIcon|Ragnar Godsword}} ({{ItemIcon|Terran Godsword|notext=true}} > {{ItemIcon|Ragnar Godsword|notext=true}}) are both very good and may be able to kill the boss faster depending on your specific stats, but they have a slow attack interval and will generally require you to pay more attention to when you eat.
 
{{ItemIcon|Ultima Godsword}} is a fantastic weapon that circumvents the drawbacks of a 2h weapon by doing a ridiculous amount of damage. If owned, this weapon should be used, however, it is not necessary or recommended as the weapon can be quite difficult to obtain. Do not use any other equipment that provides a special attack ({{ItemIcon|Ring of Blade Echoes}}) as they will ruin your damage potential by lowering the chance of using one of the Ultima special attacks.  
 
===Phase 1: Abilities and Eating Methods===
* '''Mark of Death''': Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
* '''Cursed Edge''': Dangerous at medium stacks of affliction, heal to full if this attack deals more than your auto-eat threshold. NOT dangerous if the attack deals at least 60% of your total HP because each hit will cause your auto-eat to set you to at least 80% HP.
* '''Reap and Return''': Dangerous at high stacks of affliction, if in doubt, hold eat to avoid death. NOT dangerous if the attack deals at least 60% of your total HP
 
This phase is by far the most difficult, it may be prudent to run if you feel you are in danger.
 
===Phase 1: Idle===
<div class="warningbox">Manually eating while under the effect of Mark of Death can still kill you, do '''NOT''' manually eat if attempting to idle.</div>
 
To fully idle Phase 1, you will need a weapon that has an interval faster than 2.6 seconds (all weapons above fit this criteria) and enough HP and DR to survive a 600 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:
 
{| class="wikitable"
! {{Skill|Attack|Melee}} !! Normal !! with {{ItemIcon|Wasteful Ring}}
|-
! {{Skill|Hitpoints|HP|qty=1000}}
| 67%
| 63%
|-
! {{Skill|Hitpoints|HP|qty=1040}}
| 66%
| 61%
|-
! {{Skill|Hitpoints|HP|qty=1070}}
| 65%
| 60%
|-
! {{Skill|Hitpoints|HP|qty=1100}}
| 64%
| 59%
|}
 
==Mysterious Figure - Phase 2==
==Mysterious Figure - Phase 2==
Equip Stormsnap, full Aeris armor, Cape of Prat, Deadeye Amulet, and Deadeye Ring. Use Diamond Luck Potions and turn on Protect from Ranged and Rigour. You will need to learn eating patterns to ensure you do not die to attacks. Eating patterns to follow generally are for Mark of Death, autoeat; for Concealed Danger, hold eat.
'''Disclaimer:''' Gem slot is not required but recommended.
==Ahrenia==
{{Equipment/Recommended
Equip Air Imbued Wand, full Glacia armor, Skull Cape, Fury of the Elemental Zodiac, Earth Layered Shield, and Warlock Ring. Use Magic Assistance Potion IV or Diamond Luck Potions, turn on Augury and Mystic Might, and use Gust. Ensure you are over 33.4k accuracy before the fight begins to stay above the 20k threshold required to never miss with Gust after Ahrenia reduces your magic accuracy. You will need to learn eating patterns to ensure you do not die to attacks but can still put out enough dps to finish the phase. Eating patterns to follow generally are for Shadowburst, hold eat; for Fallen Light, autoeat.
|style=Ranged
|helm1=Aeris God Helmet
|helm2=Terran God Helmet
|helm3=Slayer Cowl (Elite)
|neck1=Deadeye Amulet
|neck2=Fury of the Elemental Zodiacs
|neck3=Elite Amulet of Ranged
|cape1=Cape of Prat
|cape2=Infernal Cape
|cape3=Maximum Skillcape
|body1=Aeris God Platebody
|body2=(U) Ancient D-hide Body
|body3=(U) Black D-hide Body
|legs1=Aeris God Platelegs
|legs2=(U) Ancient D-hide Chaps
|legs3=(U) Black D-hide Chaps
|weapon1=Ancient Crossbow
|weapon2=Slayer's Crossbow
|weapon3=Dragon Crossbow
|shield1=Scaled Shield
|shield2=(U) Ancient D-hide Shield
|shield3=(U) Black D-hide Shield
|ammo1=Jadestone Bolts
|ammo2=Diamond Bolts
|ammo3=Emerald Bolts
|gloves1=Aeris God Gloves
|gloves2=(U) Ancient D-hide Vambraces
|gloves3=(U) Black D-hide Vambraces
|boots1=Aeris God Boots
|boots2=Terran God Boots
|boots3=(G) Dragon Boots
|ring1=Deadeye Ring
|ring2=Ring of Barrage
|ring3=Silver Emerald Ring
|gem1=Agile Gem
|gem2=Accuracy Gem
|gem3=Evasion Gem
|consumable1=Ranged Hinder Scroll
}}
 
{{PrayerIcon|Battleheart}} and {{PrayerIcon|Rigour}} or the highest level Ranged prayers you have available.  
 
2h weapons like the {{ItemIcon|Stormsnap}} are generally fine, but they will require you to pay more attention to when you eat as they have less Damage Reduction due to not being able to wear a shield, and being slow and unwieldy for dropping stacks of Mark of Death.
 
===Phase 2: Abilities and Eating Methods===
* '''Mark of Death''': Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
* '''Concealed Danger''': Typically not dangerous unless you fail to remove mark of death.
* '''Shadowstep''': Does no damage, however, if the boss tries to use it twice in a row she will use a Normal Attack instead, her Normal Attack Max hit is quite high, and becomes much more dangerous if you have failed to remove Mark of Death
 
This phase is by far the easiest, so it is not critically important to optimize it perfectly, nearly any setup should have no real problem clearing this phase. Eating during this phase should be almost entirely unnecessary.
 
NOTE: At '''exceptionally high''' stacks of affliction, and while under the effect of Mark of Death, it is possible for the boss's Normal Attack to deal more damage than your total HP. ''This is only possible if you manually eat and fail to remove the Mark of Death before the attack connects''. If this scenario occurs, you must run to guarantee your survival.
 
===Phase 2: Idle===
<div class="warningbox">Manually eating while under the effect of Mark of Death can still kill you, do '''NOT''' manually eat if attempting to idle.</div>
 
To fully idle Phase 2, you will need a weapon that has an interval faster than 3.9 seconds (all ranged weapons fit this criteria by default) and enough HP and DR to survive a 772 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:
 
{| class="wikitable"
! {{Skill|Ranged}} !! Normal !! with {{ItemIcon|Wasteful Ring}}
|-
! {{Skill|Hitpoints|HP|qty=1000}}
| 75%
| 71%
|-
! {{Skill|Hitpoints|HP|qty=1040}}
| 74%
| 70%
|-
! {{Skill|Hitpoints|HP|qty=1070}}
| 73%
| 69%
|-
! {{Skill|Hitpoints|HP|qty=1100}}
| 72%
| 68%
|}
 
==Ahrenia - Phase 3==
'''Disclaimer:''' Gem slot is not required but recommended.
{{Equipment/Recommended
|style=Magic
|helm1=Glacia God Helmet
|helm2=Ancient Wizard Hat
|helm3=!{{ItemIcon|Water Expert Wizard Hat|notext=true}} {{ItemIcon|Air Expert Wizard Hat|Expert Wizard Hat}}
|neck1=Fury of the Elemental Zodiacs
|neck2=Elite Amulet of Magic
|neck3=Elite Amulet of Defence
|cape1=Skull Cape
|cape2=Infernal Cape
|cape3=Maximum Skillcape
|body1=Glacia God Platebody
|body2=Ancient Wizard Robes
|body3=!{{ItemIcon|Water Expert Wizard Robes|notext=true}} {{ItemIcon|Air Expert Wizard Robes|Expert Wizard Robes}}
|legs1=Glacia God Platelegs
|legs2=Ancient Wizard Bottoms
|legs3=!{{ItemIcon|Water Expert Wizard Bottoms|notext=true}} {{ItemIcon|Air Expert Wizard Bottoms|Expert Wizard Bottoms}}
|weapon1=!{{ItemIcon|Fire Imbued Wand|notext=true}} {{ItemIcon|Air Imbued Wand|Elemental Imbued Wand}}
|weapon2=Magic Wand (Powerful)
|weapon3=Cloudburst Staff
|shield1=Malevolent Ward Shield
|shield2=Magicburn Shield
|shield3=Scaled Shield
|gloves1=Glacia God Gloves
|gloves2=Terran God Gloves
|gloves3=(U) Ancient D-hide Vambraces
|boots1=Glacia God Boots
|boots2=Ancient Wizard Boots
|boots3=!{{ItemIcon|Water Expert Wizard Boots|notext=true}} {{ItemIcon|Air Expert Wizard Boots|Expert Wizard Boots}}
|ring1=Warlock Ring
|ring2=Silver Magic Band
|ring3=Ring of Spirit Power
|gem1=Agile Gem
|gem2=Evasion Gem
|gem3=Accuracy Gem
|consumable1=Magic Hinder Scroll
}}
 
With {{ItemIcon|Fire Imbued Wand|notext=true}}{{ItemIcon|Air Imbued Wand|Imbued Wands}}:
*{{Icon|type=spell|Incinerate}}, {{Icon|type=spell|Gust}}, or {{Icon|type=spell|Slicing Winds}}.
*{{PrayerIcon|Protect from Magic}} and {{PrayerIcon|Stone Skin}}
 
With {{ItemIcon|Cloudburst Staff}}:
*{{Icon|Water Surge|type=spell}}, and {{Icon|Fury II|type=aurora}}.
*{{PrayerIcon|Battleheart}} and {{PrayerIcon|Augury}} or the highest level Magic prayers you have available.  
 
As this phase is relatively weak, {{ItemIcon|Cloudburst Staff}} under most circumstances should deal enough damage to kill Ahrenia before she becomes a real threat, however, as the phase is relatively simple, it is recommended to use the Ancient Magicks as they will allow you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{ItemIcon|Diamond Luck Potion IV|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating.
 
===Phase 3: Abilities and Eating Methods===
* '''Shadow Burst''': Can be dangerous at low stacks of Affliction. Gives the player -1% Accuracy rating when it hits, up to a maximum of 40%. To guarantee 20k+ Accuracy at maximum stacks of this effect, the player must have 33,333 Accuracy Rating.
* '''Into the Mist''': Does no damage. Gives the enemy +10% Damage Reduction each time they are hit, so if using Ancient Magicks, it may be prudent to swap to {{Icon|type=spell|Ignite}} or {{Icon|type=spell|Quake}} to get more effective damage for the duration.
* '''Fallen Light''': Not dangerous.
 
===Phase 3: Idle===
To fully idle Phase 3, you will only need enough HP and DR to survive an 800 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:
 
{| class="wikitable"
! {{Skill|Magic}} !! Normal !! with {{ItemIcon|Wasteful Ring}}
|-
! {{Skill|Hitpoints|HP|qty=1000}}
| 75%
| 72%
|-
! {{Skill|Hitpoints|HP|qty=1040}}
| 74%
| 71%
|-
! {{Skill|Hitpoints|HP|qty=1070}}
| 74%
| 70%
|-
! {{Skill|Hitpoints|HP|qty=1100}}
| 73%
| 70%
|}
 


=Strategy 2: Minimal Thinking and Effort=
<br> <br>
This strategy involves maximum afking. If you're worried about the final boss, you can follow this strategy.
{{CombatNav|Dungeon}}
==Mysterious Figure - Phase 1==
{{Menu}}
Phase 1 will require the most effort. This phase will be completed with normal strategies. Equip a Ragnar Godsword, full Ragnar armor, Infernal Cape, Fury of the Elemental Zodiac, and ring of choice - Gold Sapphire Ring can be used here for minimal extra damage or Fighter Ring for better dps. Use Diamond Luck Potions and turn on Protect from Melee and Piety. You will need to learn eating patterns to ensure you do not die to attacks but can still put out enough dps to finish the phase. Eating patterns to follow generally are for Mark of Death, autoeat; for Cursed Edge, eat if not full HP; for Reap and Return, hold eat.
==Mysterious Figure - Phase 2==
Phase 2 requires enough HP and DR to not die at maximum affliction stacks and Mark of Death. The highest damaging hit is Concealed Danger at 450. At above around 90 HP, you will need approximately 2 DR or more to achieve this. You will be damaging this phase to 1 HP through recoil damage and finishing it off with a final attack. Ensure Diamond Luck Potions are active, equip any 1-handed ranged weapon, equip one of or both a Gold Sapphire Ring and Recoil Shield, turn on Rigour and Eagle Eye for accuracy - you do not want to use Protect from Ranged as you want to be hit to reflect damage, and start the fight. As long as you do not die to one hit, you can hold eat to survive until the end of the phase. Since Phase 2 does not heal, it will be damaged until 1 HP as recoil damage does not kill a monster. Eventually, you will hit with your ranged weapon of choice and finish Phase 2.
==Ahrenia==
Ahrenia requires enough HP and DR to not die. The highest damage attack is Shadow Burst at 800. At above around 90 HP, you will need approximately 45 DR or more to achieve this. Similar to Phase 2, you will ensure Diamond Luck Potions are active, use any surge spell and the curse Decay, turn on Augury and Mystic Might for extra accuracy - Protect from Magic is not used as you want to be hit to proc Decay, and start the fight. As long as you do not die to one hit, hold eat. Since Ahrenia heals when she uses the move Into the Mist, this will take some time and rng to complete.

Latest revision as of 21:53, 18 November 2024

Dungeon Mechanics

This section can be ignored if one focuses on Manual Eating when Health is low. If one is interested in how the Mechanics work, feel free to read them.

Afflicted Monsters

The first section of
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Into the Mist
will have the player fight 20 Afflicted versions of random monsters from
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Level 165-677
including Dungeon boss monsters. The only exceptions to this are Legaran Wurm, Cursed Lich, and monsters from
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Dark Waters
, all of which will not appear in this dungeon.

Afflicted monsters have their typical stats and special attacks, but have an additional +20% Damage Reduction and a chance to apply the Affliction debuff.

Area Effects from Slayer Areas are not present when fighting the Afflicted versions of
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Slayer
monsters.

The Final Boss

After defeating 20 Afflicted monsters, the player must defeat three boss phases. Each phase uses a specific combat style and can only be damaged if the player is using the same style. This means that purchasing the
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Dungeon Equipment Swapping
upgrade from the
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Shop
is mandatory for completing this dungeon.

Before each phase of the boss, combat will be paused to allow the player a chance to read over the boss's special abilities and change their equipment set. This means, for example, that you do not need to own three separate copies of Fury of the Elemental Zodiacs, as you will have time to swap it between each equipment set. Once the player is ready, they start the boss phase by clicking a button.

Affliction

Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they complete an attack. Each attack or special attack that the enemy uses, regardless of whether the attack hits or misses the player, has a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.

For each stack of Affliction, the player's max
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Hitpoints
are reduced by 1% up to 50 stacks (50% max HP). Critically, this will also impact the player's
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Auto Eat
threshold, making each attack successively more dangerous.

Affliction stacks are reset after the monster is defeated, or if the player leaves combat or dies.

Manual Eating

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Into the Mist
is the first dungeon in the game that typically requires manually eating food. While there are ways to avoid manual eating prior to first completion, completing the dungeon as soon as possible to get the Combat Passive Slot is a good idea, as it benefits everything the player is able to do. For all phases of the dungeon, the player can survive by manually eating food as long as the enemy's max hit does not exceed the player's max
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Hitpoints
. It is important to note that this dungeon only needs to be completed once, so the strategy is simply not dying, rather than a speedy completion. The player must ensure that they have enough
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HP
to survive each attack before it comes in, and determine whether eating food is necessary. Eating food resets the player's attack interval, so they must be careful to prevent over-eating, as this will slow them down and make the dungeon more dangerous (Affliction). The following are four different methods to eat food:
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    Auto Eat
    — Have Auto Eat heal you without interrupting attacks. No player input!
  2. Eat after attacks — Wait for your attack to finish before eating. Usually after every attack.
  3. Hold Eat — Click and hold the Food button to continuously eat food.
  4. Spam Eat (PC players only) — Click Food button once, press the Tab key once, then Press Shift+Tab once to select the Food button. Now hold down the Space key to eat faster than simply holding down the button. Clicking anywhere else will undo this.

Rewards

Completing
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Into the Mist
will permanently add
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Dark Waters
monsters to the Master tier of
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Slayer
Tasks. These monsters all have specific weaknesses and heavily punish the player for using the wrong combat style against them, making it far more difficult to use
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Auto Slayer
to fulfill the 40 task requirement for unlocking Slayer Gear Upgrade Kit (Master). If desired,
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Perilous Peaks
Master Tasks can be completed before ITM is finished, although this is not required. Completing
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Into the Mist
also allows the player to use the Passive equipment slot.
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Pablo
is obtained by completing the dungeon 5 separate times.

Stats and Buffs

Minimum Requirements

The only true requirement to complete this dungeon is
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Level 90
and enough
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HP
and Damage Reduction to not be killed instantly.

The recommended levels to complete this dungeon are roughly:

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    Level 85
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    Level 85
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    Level 85
  • 950
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    HP
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    Level 85
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    Level 85
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    Level 95
    .

It is possible for a player to complete the dungeon roughly 10-20 levels lower in any given skill, so if any of your stats are lagging behind, it's not the end of the world.

Consumables

  • Food:
    • Whale or similar. You want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP.
  • Potions:
  • Summoning Tablets:
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      Dragon
      and
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      Minotaur
      ,
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      Centaur
      , or
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      Witch
      .
  • Prayers:
    • These will be outlined on a case-by-case basis for each Boss phase below.
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      Protect Item
      is not recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
  • Consumable Slot:
  • Diamond Luck Potions and
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    Dragon Tablets
    are the most important buffs for this dungeon
    , the potion will drastically increase the amount of times you actually hit the enemy, and the tablets add a lot of extra damage with their own attacks, buff your damage and accuracy, and the burn effect of Dragons can help getting the bosses HP down quickly so you spend less time at high stacks of affliction.

Agility

While agility helps provide useful combat bonuses, it mostly helps lower the floor of the HP level you need to attempt ITM. Typically, switching agility just for ITM is not important - use whatever agility obstacles you would normally use for combat training.

Tier Obstacle Reason
1 Any
2 Any
3
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Pipe Climb
Only obstacle that provides a combat bonus.
4
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Coal Stones
No negative bonuses
5
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Cliff Balance
Be sure to remember the HP increase in your HP/DR damage calculations.
6
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Rocky Waters
Lake Swim is typically more useful if you are higher level, where the HP increase is proportionally less effective.
7
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Boulder Trap
No negative damage modifiers.
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Water Trap
8
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Raft Building
Extra damage and HP.
9
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Ice Jump
Ice Jump is typically the only obstacle used on this tier, there's really no reason to stop using it now.
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Frozen Lake Crossing
10
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Lava Waterfall Dodge
Changing this obstacle from Lava Waterfall Dodge is expensive, and usually not really worth it.
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Ocean Rafting
P
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Pillar of Combat
Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar as its bonuses are not particularly helpful for this dungeon.

Fight Details

Afflicted Monsters

In general, waves 1-20 are best completed with your best Magic gear and Ancient Magicks or by actively switching to take advantage of Combat Triangle bonuses. Typically, these monsters are not very dangerous, swap to the correct combat style, and the monster falls over.

Notes for all Boss Phases

Once you reach the final boss and at the start of each phase, take the time to check the maximum hits of each attack the boss is capable of, then calculate how many stacks of affliction are required before an attack is able to kill you.

It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.

If in doubt at any time, try to eat immediately after one of your attacks finishes. Keep in mind however that eating interrupts your attack, and removes any chance of using special attacks on the next attack.

Mysterious Figure - Phase 1

Disclaimer: Gem slot is not required but recommended.

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Protect from Melee
and
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Battleheart
or the highest level melee prayer you have available.
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Protect from Melee
is important here, as it sets the boss's chance to hit to 20%, reducing the chance of healing when using Reap and Return significantly. If possible, swapping
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Protect from Melee
to
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Piety
when the boss is using any other attack can help you squeeze in a little extra damage.

The choice to use 1h weapons here is important, as their attack interval is low enough to drop stacks of Mark of Death easily. Terran Godsword and Ragnar Godsword ( > ) are both very good and may be able to kill the boss faster depending on your specific stats, but they have a slow attack interval and will generally require you to pay more attention to when you eat.

Ultima Godsword is a fantastic weapon that circumvents the drawbacks of a 2h weapon by doing a ridiculous amount of damage. If owned, this weapon should be used, however, it is not necessary or recommended as the weapon can be quite difficult to obtain. Do not use any other equipment that provides a special attack ( Ring of Blade Echoes) as they will ruin your damage potential by lowering the chance of using one of the Ultima special attacks.

Phase 1: Abilities and Eating Methods

  • Mark of Death: Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
  • Cursed Edge: Dangerous at medium stacks of affliction, heal to full if this attack deals more than your auto-eat threshold. NOT dangerous if the attack deals at least 60% of your total HP because each hit will cause your auto-eat to set you to at least 80% HP.
  • Reap and Return: Dangerous at high stacks of affliction, if in doubt, hold eat to avoid death. NOT dangerous if the attack deals at least 60% of your total HP

This phase is by far the most difficult, it may be prudent to run if you feel you are in danger.

Phase 1: Idle

Manually eating while under the effect of Mark of Death can still kill you, do NOT manually eat if attempting to idle.

To fully idle Phase 1, you will need a weapon that has an interval faster than 2.6 seconds (all weapons above fit this criteria) and enough HP and DR to survive a 600 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:

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Melee
Normal with Wasteful Ring
1,000
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HP
67% 63%
1,040
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HP
66% 61%
1,070
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HP
65% 60%
1,100
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HP
64% 59%

Mysterious Figure - Phase 2

Disclaimer: Gem slot is not required but recommended.

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Battleheart
and
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Rigour
or the highest level Ranged prayers you have available.

2h weapons like the Stormsnap are generally fine, but they will require you to pay more attention to when you eat as they have less Damage Reduction due to not being able to wear a shield, and being slow and unwieldy for dropping stacks of Mark of Death.

Phase 2: Abilities and Eating Methods

  • Mark of Death: Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
  • Concealed Danger: Typically not dangerous unless you fail to remove mark of death.
  • Shadowstep: Does no damage, however, if the boss tries to use it twice in a row she will use a Normal Attack instead, her Normal Attack Max hit is quite high, and becomes much more dangerous if you have failed to remove Mark of Death

This phase is by far the easiest, so it is not critically important to optimize it perfectly, nearly any setup should have no real problem clearing this phase. Eating during this phase should be almost entirely unnecessary.

NOTE: At exceptionally high stacks of affliction, and while under the effect of Mark of Death, it is possible for the boss's Normal Attack to deal more damage than your total HP. This is only possible if you manually eat and fail to remove the Mark of Death before the attack connects. If this scenario occurs, you must run to guarantee your survival.

Phase 2: Idle

Manually eating while under the effect of Mark of Death can still kill you, do NOT manually eat if attempting to idle.

To fully idle Phase 2, you will need a weapon that has an interval faster than 3.9 seconds (all ranged weapons fit this criteria by default) and enough HP and DR to survive a 772 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:

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Ranged
Normal with Wasteful Ring
1,000
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HP
75% 71%
1,040
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HP
74% 70%
1,070
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HP
73% 69%
1,100
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HP
72% 68%

Ahrenia - Phase 3

Disclaimer: Gem slot is not required but recommended.

With Imbued Wands:

With Cloudburst Staff:

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    Water Surge
    , and
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    Fury II
    .
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    Battleheart
    and
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    Augury
    or the highest level Magic prayers you have available.

As this phase is relatively weak, Cloudburst Staff under most circumstances should deal enough damage to kill Ahrenia before she becomes a real threat, however, as the phase is relatively simple, it is recommended to use the Ancient Magicks as they will allow you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating.

Phase 3: Abilities and Eating Methods

  • Shadow Burst: Can be dangerous at low stacks of Affliction. Gives the player -1% Accuracy rating when it hits, up to a maximum of 40%. To guarantee 20k+ Accuracy at maximum stacks of this effect, the player must have 33,333 Accuracy Rating.
  • Into the Mist: Does no damage. Gives the enemy +10% Damage Reduction each time they are hit, so if using Ancient Magicks, it may be prudent to swap to
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    Ignite
    or
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    Quake
    to get more effective damage for the duration.
  • Fallen Light: Not dangerous.

Phase 3: Idle

To fully idle Phase 3, you will only need enough HP and DR to survive an 800 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:

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Magic
Normal with Wasteful Ring
1,000
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HP
75% 72%
1,040
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HP
74% 71%
1,070
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HP
74% 70%
1,100
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HP
73% 70%