Bane, Instrument of Fear: Difference between revisions
From Melvor Idle
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Latest revision as of 19:12, 22 November 2022
This page is up to date (v1.3). |
Bane, Instrument of Fear |
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Monster ID: melvorF:BaneInstrumentOfFear |
Zones: |
Monster Types: Boss, Dungeon |
Combat
Attacks
Normal Attack
- 1 - 402 Random Damage (Instead of repeating Mist Walk while the effect is already active)
- 30%
Fragile Mind
- An avoidable attack that deals 600 damage. On a hit, gives you -30% Global Accuracy,-30% Global Evasion and -30% Damage Reduction for 3 of your turns.
- 20%
Mist Walk
- Gives the enemy immunity to their own attack type for 5 of their turns and gives them Regen that heals 20% of the enemy's max hitpoints over 18s. If the evasion buff is already active perform a NORMAL attack instead.
- 20%
Suffocate
- The mist surrounds and suffocates you, dealing 0.5% of the enemy's max hitpoints damage 12 times over 3.3s. Applies sleep for 2 turns if your hitpoints are below 50%.
- 30%
Overwhelming Power
- Bane surges with power and uncontrollably unleashes it into the air, causing 8 purple explosions to rain down from the sky dealing 800 damage each (Avoidable). On a hit, has a 20% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s.
Passives
- Afflicted Might
- All attacks have +50% chance to inflict affliction. Immune to all attack types other than their own. Immune to Stun, Freeze, Sleep, Curses and Slow.
Drops
None
Tasks
Task | Requirements | Rewards |
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Elite | 1 ![]() |
10,000,000 1,000,000 8 ![]() |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |