Deep Sea Ship/Guide: Difference between revisions

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{{V|1.0}}
{{StrategyGuide}}
{{UserContentVersion|1.3.1}}


===Why clear Deep Sea Ship?===
= Standard =
The [[Deep Sea Ship]] dungeon is usually farmed for the {{ItemIcon|Sunset Rapier}}, which is an upgrade after the {{ItemIcon|Dragon Sword}}.
This guide assumes {{UpgradeIcon|Auto Eat - Tier III}} has been unlocked.


The dungeon has two other notable uses.
== Magic ==


The first one is farming {{ItemIcon|Amulet of Torture|Amulets of Torture}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} if you don't want farm {{MonsterIcon|Fierce Devil|Fierce Devils}}.
This setup will need 370 {{Skill|Hitpoints|Hitpoints}} and 22% [[Damage Reduction]]. And can expect roughly 13.5 clears per hour.


The second one is getting the {{ItemIcon|Ancient Sword}} if you want to save on food. Due to its low drop chance, it's usually done only if you really need it, for instance if you play [[HCCO]].
* Spell: {{SpellIcon|Wind Blast}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Safeguard}}
{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1 = Air Adept Wizard Hat
|body1 = Air Adept Wizard Robes
|legs1 = Air Adept Wizard Bottoms
|boots1 = Air Adept Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Obsidian Cape
|neck1 = Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = Book of Eli
}}


===Gear===
== Ranged ==


Although you can beat the dungeon with any combat style, it is advised to use {{Skill|Magic}} because the final boss {{MonsterIcon|The Kraken|Kraken}} has high evasion against {{Icon|Melee}} and {{Skill|Ranged}}.  
This setup will need 460 {{Skill|Hitpoints|Hitpoints}} and 10% [[Damage Reduction]]. And can expect roughly 5.5 clears per hour.


For instance, your {{Skill|Hitpoints|HP}} expenditure per hour with Melee can be a quarter of what Magic spends, but the number of clears with Melee  would be half of Magic. Usually for this dungeon, the difference in food is negligible in terms of time needed to produce it, so Magic is recommended.
* Food: {{ItemIcon|Lobster}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Safeguard}}
{{Equipment/Recommended
|style=Ranged
|showDR=true
|helm1 = Hard Leather Cowl
|body1 = (U) Green D-hide Body
|legs1 = (U) Green D-hide Chaps
|boots1 = Hard Leather Boots
|gloves1 = Paladin Gloves
|cape1 = Obsidian Cape
|neck1 = Amulet of Ranged
|ring1 = Silver Diamond Ring
|weapon1 = Yew Shortbow
|ammo1 = Rune Arrows
}}


Check your build with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to see if you can idle the dungeon.
== Melee ==


As an example for [[Hardcore]], you need 680 HP with {{UpgradeIcon|Auto Eat - Tier II}} to idle this dungeon without any Damage Resistance.
This setup will need 380 {{Skill|Hitpoints|Hitpoints}} and 25% [[Damage Reduction]]. And can expect roughly 2.5 clears per hour.


===Clear Statistics===
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Superhuman Strength}}
This section will give you the approximate numbers when clearing the dungeon with the following build:
{{Equipment/Recommended
{| class="wikitable"
|style=Melee
|-
|showDR=true
! Item
|helm1 = (G) Adamant Helmet
! Slot
|body1 = (G) Adamant Platebody
! DR%
|legs1 = (G) Adamant Platelegs
|-
|boots1 = (G) Adamant Boots
| {{ItemIcon|Fire Expert Wizard Hat}}
|gloves1 = Paladin Gloves
| Head
|cape1 = Obsidian Cape
| 5%
|neck1 = Amulet of Glory
|-
|ring1 = Silver Diamond Ring
| {{ItemIcon|Fire Expert Wizard Robes}}
|weapon1 = Adamant Scimitar
| Body
|shield1 = (G) Adamant Shield
| 5%
}}
|-
| {{ItemIcon|Fire Expert Wizard Bottoms}}
| Leggings
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Boots}}
| Boots
| 5%
|-
| {{ItemIcon|Paladin Gloves}}
| Hands
| 4%
|-
! scope="row" colspan="2" | Subtotal
| 24%
|-
| {{ItemIcon|Amulet of Magic}}
| Neck
| 0%
|-
| {{ItemIcon|Aorpheat's Signet Ring}}
| Ring
| 0%
|-
| {{ItemIcon|Miolite Shield}}
| Off-hand
| 2%
|-
! scope="row" colspan="2" | Total
| 26%
|}


The simulation was done for the {{Icon|Hardcore}}/{{Icon|Adventure}} mode with 77 in all relevant stats and {{UpgradeIcon|Auto Eat - Tier II}}.
= Ancient Relics =
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode.


No 99 cooking mastery or 95% mastery pool.
The {{Icon|Ancient Relics}} game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of '''30''', and the guide will assume all non-combat skills are of a similar level.


Fire Surge was used as a spell of choice.
If you're playing {{Icon|Ancient Relics}} you will need to manual eat this dungeon just like almost every other dungeon.
The idle requirements are technically possible but very impractical.


{| class="wikitable"
== Equipment ==
|-
With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.
! Stat
! Per Hour
|-
| Runes
| 20.1k
|-
| {{ItemIcon|Crab|Crabs}}
| 191
|-
| Clears
| 23.5
|-
| GP
| 123k
|-
| {{ItemIcon|Sunset Rapier}}
| 0.1931
|}


The same simulation, but for the Standard game mode.
* {{ItemIcon|Golbin Thief}}, and {{ItemIcon|Wolf}}, and the appropriate one of {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}} made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can help with taking down the dungeon's boss


{| class="wikitable"
=== Magic ===
|-
! Stat
! Per Hour
|-
| Runes
| 20.1k
|-
| {{ItemIcon|Crab|Crabs}}
| 172
|-
| Clears
| 23.5
|-
| GP
| 123k
|-
| {{ItemIcon|Sunset Rapier}}
| 0.1931
|}


With the clear speed of 23.5 dungeons per hour, you will need around 4 hours to have a 50% chance of getting {{ItemIcon|Sunset Rapier}}.
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.


To have a 95% chance, you will need <math>( log_{1-5/641}0.05 ) / 23.5</math> or 16.2 hours.
* {{SpellIcon|Water Blast}} or {{SpellIcon|Fire Bolt}} or {{SpellIcon|Fire Strike}}
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Water Blast|notext=true}}{{SpellIcon|Earth Blast|notext=true}}{{SpellIcon|Fire Blast|notext=true}}) and {{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
* Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Mystic Lore}} (Optional)
* {{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Robes|notext=true}}{{ItemIcon|Water Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Water Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Water Battlestaff}} are all made in {{Skill|Runecrafting}}
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}


[[Category:Guides]]
{{Equipment/Recommended
|style = Magic
|helm1 = Water Acolyte Wizard Hat
|helm2 = Fire Acolyte Wizard Hat
|body1 = Water Acolyte Wizard Robes
|body2 = Fire Acolyte Wizard Robes
|legs1 = Water Acolyte Wizard Bottoms
|legs2 = Fire Acolyte Wizard Bottoms
|boots1 = Water Acolyte Wizard Boots
|boots2 = Fire Acolyte Wizard Boots
|weapon1 = Water Battlestaff
|weapon2 = Fire Battlestaff
|neck1 = Silver Sapphire Necklace
|ring1 = Gold Sapphire Ring
}}
 
=== Melee ===
 
* {{ItemIcon|(G) Adamant Helmet|(G) Adamant Armor}} is created with the items obtained from {{MonsterIcon|Adamant Knight}} and {{ItemIcon|Silver Bar|Silver}} and {{ItemIcon|Gold Bar|Gold}} found with either {{MonsterIcon|Statue|Statues}} or {{Skill|Smithing}}
** ''{{MonsterIcon|Adamant Knight}}, unlike its predecessor the {{MonsterIcon|Mithril Knight}}, is not as difficult, and is MUCH more generous with handing out the required equipment''
** {{ItemIcon|Adamant Scimitar}} can also be acquired from {{Skill|Township}}
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Topaz Ring}} from {{Skill|Crafting}}
 
 
{{Equipment/Recommended
|style = Melee
|showDR = true
|helm1 = (G) Adamant Helmet
|body1 = (G) Adamant Platebody
|legs1 = (G) Adamant Platelegs
|boots1 = (G) Adamant Boots
|shield1 = (G) Adamant Shield
|weapon1 = Adamant Scimitar
|neck1 = Silver Ruby Necklace
|ring1 = Silver Topaz Ring
}}
 
{{CombatNav|Guide}}
{{Menu}}

Latest revision as of 20:27, 14 January 2025

Standard

This guide assumes
Error creating thumbnail: File missing
Auto Eat - Tier III
has been unlocked.

Magic

This setup will need 370
Error creating thumbnail: File missing
Hitpoints
and 22% Damage Reduction. And can expect roughly 13.5 clears per hour.
  • Spell:
    Error creating thumbnail: File missing
    Wind Blast
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Lore
    &
    Error creating thumbnail: File missing
    Safeguard

Ranged

This setup will need 460
Error creating thumbnail: File missing
Hitpoints
and 10% Damage Reduction. And can expect roughly 5.5 clears per hour.

Melee

This setup will need 380
Error creating thumbnail: File missing
Hitpoints
and 25% Damage Reduction. And can expect roughly 2.5 clears per hour.

Ancient Relics

This guide is written around the restrictions of the Ancient Relics game mode.

The Ancient Relics game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of 30, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.

  • Error creating thumbnail: File missing
    Golbin Thief
    , and
    Error creating thumbnail: File missing
    Wolf
    , and the appropriate one of
    Error creating thumbnail: File missing
    Minotaur
    ,
    Error creating thumbnail: File missing
    Centaur
    , or
    Error creating thumbnail: File missing
    Witch
    made in
    Error creating thumbnail: File missing
    Summoning
    are large boosts to damage for any combat style, which can help with taking down the dungeon's boss

Magic

Error creating thumbnail: File missing
Magic
is suggested for this dungeon due to Combat Triangle advantage.
  • Error creating thumbnail: File missing
    Water Blast
    or
    Error creating thumbnail: File missing
    Fire Bolt
    or
    Error creating thumbnail: File missing
    Fire Strike
    • alternatively, the highest level combination of matching
      Error creating thumbnail: File missing
      Spell
      (
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      ) and Wizard Robes available to you
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Will
    &
    Error creating thumbnail: File missing
    Mystic Lore
    (Optional)
  • Acolyte Wizard Robes and Water Battlestaff are all made in
    Error creating thumbnail: File missing
    Runecrafting
  • Gold Sapphire Ring and Silver Sapphire Necklace are made in
    Error creating thumbnail: File missing
    Crafting

Melee