Deep Sea Ship/Guide: Difference between revisions

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{{V|1.0.4}}
{{StrategyGuide}}
{{UserContentVersion|1.3.1}}


===Why clear Deep Sea Ship?===
The [[Deep Sea Ship]] dungeon is usually farmed for the {{ItemIcon|Sunset Rapier}}, which is an upgrade after the {{ItemIcon|Dragon Sword}}.


The dungeon has two other notable uses.
=Standard=
This guide assumes {{UpgradeIcon|Auto Eat - Tier III}} has been unlocked.


The first one is farming {{ItemIcon|Amulet of Torture|Amulets of Torture}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} if you don't want farm {{MonsterIcon|Fierce Devil|Fierce Devils}}.
==Magic==


The second one is getting the {{ItemIcon|Ancient Sword}} if you want to save on food. Due to its low drop chance, it's usually done only if you really need it, for instance if you play [[HCCO]].
This setup will need 370 {{Skill|Hitpoints|Hitpoints}} and 22% [[Damage Reduction]]. And can expect roughly 13.5 clears per hour.


===Gear===
Although you can beat the dungeon with any combat style, it is advised to use {{Skill|Magic}} because the final boss {{MonsterIcon|The Kraken|Kraken}} has high evasion against {{Icon|Melee}} and {{Skill|Ranged}}.


For instance, your {{Skill|Hitpoints|HP}} expenditure per hour with Melee can be a quarter of what Magic spends, but the number of clears with Melee  would be half of Magic. Usually for this dungeon, the difference in food is negligible in terms of time needed to produce it, so Magic is recommended.
* Spell: {{SpellIcon|Wind Blast}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Safeguard}}
{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1 = Air Adept Wizard Hat
|body1 = Air Adept Wizard Robes
|legs1 = Air Adept Wizard Bottoms
|boots1 = Air Adept Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Obsidian Cape
|neck1 = Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = Book of Eli
}}
 
==Ranged==
 
This setup will need 460 {{Skill|Hitpoints|Hitpoints}} and 10% [[Damage Reduction]]. And can expect roughly 5.5 clears per hour.
 
* Food: {{ItemIcon|Lobster}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Safeguard}}
{{Equipment/Recommended
|style=Ranged
|showDR=true
|helm1 = Hard Leather Cowl
|body1 = (U) Green D-hide Body
|legs1 = (U) Green D-hide Chaps
|boots1 = Hard Leather Boots
|gloves1 = Paladin Gloves
|cape1 = Obsidian Cape
|neck1 = Amulet of Ranged
|ring1 = Silver Diamond Ring
|weapon1 = Yew Shortbow
|ammo1 = Rune Arrows
}}


Check your build with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to see if you can idle the dungeon.


As an example, you need 680 HP with {{UpgradeIcon|Auto Eat - Tier II}} to idle this dungeon without any Damage Resistance.
==Melee==


===Clear Statistics===
This setup will need 380 {{Skill|Hitpoints|Hitpoints}} and 25% [[Damage Reduction]]. And can expect roughly 2.5 clears per hour.
This section will give you the approximate numbers when clearing the dungeon with the following build:
 
 
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Superhuman Strength}}
{{Equipment/Recommended
{{Equipment/Recommended
|style=Magic
|style=Melee
|showDR=true
|showDR=true
|helm1=Fire Expert Wizard Hat
|helm1 = (G) Adamant Helmet
|neck1=Amulet of Magic
|body1 = (G) Adamant Platebody
|body1=Fire Expert Wizard Robes
|legs1 = (G) Adamant Platelegs
|legs1=Fire Expert Wizard Bottoms
|boots1 = (G) Adamant Boots
|shield1=Miolite Shield
|gloves1 = Paladin Gloves
|gloves1=Paladin Gloves
|cape1 = Obsidian Cape
|boots1=Fire Expert Wizard Boots
|neck1 = Amulet of Glory
|ring1=Aorpheat's Signet Ring
|ring1 = Silver Diamond Ring
|weapon1 = Adamant Scimitar
|shield1 = (G) Adamant Shield
}}
}}


The [[Combat Simulator|simulation]] was done for 78 in all relevant stats and {{UpgradeIcon|Auto Eat - Tier II}}.


No 99 cooking mastery or 95% mastery pool.
=Ancient Relics=
==Deep Sea Ship (Level 30)==


{{Icon|Fire Surge|type=spell}} without Combination Runes was used as the spell of choice.
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode.


{| class="wikitable"
The {{Icon|Ancient Relics}} game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of '''30''', and the guide will assume all non-combat skills are of a similar level.
|-
! Stat
! Per Hour
|-
| Runes
| 20.1k
|-
| {{ItemIcon|Crab|Crabs}}
| 191
|-
| Clears
| 23.5
|-
| GP
| 123k
|-
| {{ItemIcon|Sunset Rapier}}
| 0.1931
|}


For the Standard game mode, the only difference is that you spend {{ItemIcon|Crab|qty=172|Crabs}} instead of 191.
If you're playing {{Icon|Ancient Relics}} you will need to manual eat this dungeon just like almost every other dungeon.
The idle requirements are technically possible but very impractical.


===Equipment===
With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.


With the clear speed of 23.5 dungeons per hour, you will need around 4 hours to have a 50% chance of getting {{ItemIcon|Sunset Rapier}}.
* {{ItemIcon|Golbin Thief}}, and {{ItemIcon|Wolf}}, and the appropriate one of {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}} made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.


To have a 95% chance, you will need <math>( log_{1-5/641}0.05 ) / 23.5 = 16.2 \text{ hours}</math>.


====Magic====
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
* {{SpellIcon|Wind Blast}} or {{SpellIcon|Fire Bolt}}
* Prayers: {{PrayerIcon|Mystic Will}}  & {{PrayerIcon|Mystic Lore}}  (Optional)
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Blast|notext=true}}{{SpellIcon|Water Blast|notext=true}}{{SpellIcon|Earth Blast|notext=true}}{{SpellIcon|Fire Blast|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
* {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Air Acolyte Wizard Robes|notext=true}}{{ItemIcon|Air Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Air Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Air Battlestaff}} are all made in {{Skill|Runecrafting}}.
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.
{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1=Air Acolyte Wizard Hat
|body1=Air Acolyte Wizard Robes
|legs1=Air Acolyte Wizard Bottoms
|boots1=Air Acolyte Wizard Boots
|gloves1=
|shield1=
|weapon1=Air Battlestaff
|neck1=Silver Sapphire Necklace
|ring1=Gold Sapphire Ring
|cape1=Knight's Cape
}}
====Melee====
* {{ItemIcon|(G) Adamant Helmet|(G) Adamant Armor}} is created with the items obtained from {{MonsterIcon|Adamant Knight}} and {{ItemIcon|Silver Bar|Silver}} and {{ItemIcon|Gold Bar|Gold}} found with either {{MonsterIcon|Statue|Statues}} or {{Skill|Smithing}}.
** ''{{MonsterIcon|Adamant Knight}}, unlike its predecessor the {{MonsterIcon|Mithril Knight}}, is not as difficult, and is MUCH more generous with handing out the required equipment.''
** {{ItemIcon|Adamant Scimitar}} can also be acquired from {{Skill|Township}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.
{{Equipment/Recommended
|style=Melee
|showDR=true
|helm1=(G) Adamant Helmet
|body1=(G) Adamant Platebody
|legs1=(G) Adamant Platelegs
|boots1=(G) Adamant Boots
|gloves1=
|shield1=(G) Adamant Shield
|weapon1=Adamant Scimitar
|neck1=Silver Ruby Necklace
|ring1=Silver Topaz Ring
|cape1=Knight's Cape
}}
<br> <br>
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}
[[Category:Guides]]

Latest revision as of 19:38, 11 November 2024


Standard

This guide assumes
Error creating thumbnail: File missing
Auto Eat - Tier III
has been unlocked.

Magic

This setup will need 370
Error creating thumbnail: File missing
Hitpoints
and 22% Damage Reduction. And can expect roughly 13.5 clears per hour.


  • Spell:
    Error creating thumbnail: File missing
    Wind Blast
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Lore
    &
    Error creating thumbnail: File missing
    Safeguard

Ranged

This setup will need 460
Error creating thumbnail: File missing
Hitpoints
and 10% Damage Reduction. And can expect roughly 5.5 clears per hour.


Melee

This setup will need 380
Error creating thumbnail: File missing
Hitpoints
and 25% Damage Reduction. And can expect roughly 2.5 clears per hour.



Ancient Relics

Deep Sea Ship (Level 30)

This guide is written around the restrictions of the Ancient Relics game mode.

The Ancient Relics game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of 30, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.

  • Error creating thumbnail: File missing
    Golbin Thief
    , and
    Error creating thumbnail: File missing
    Wolf
    , and the appropriate one of
    Error creating thumbnail: File missing
    Minotaur
    ,
    Error creating thumbnail: File missing
    Centaur
    , or
    Error creating thumbnail: File missing
    Witch
    made in
    Error creating thumbnail: File missing
    Summoning
    are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.


Magic

Error creating thumbnail: File missing
Magic
is suggested for this dungeon due to Combat Triangle advantage.
  • Error creating thumbnail: File missing
    Wind Blast
    or
    Error creating thumbnail: File missing
    Fire Bolt
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Will
    &
    Error creating thumbnail: File missing
    Mystic Lore
    (Optional)
    • alternatively, the highest level combination of matching
      Error creating thumbnail: File missing
      Spell
      (
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      ) and Wizard Robes available to you
  • Acolyte Wizard Robes and Air Battlestaff are all made in
    Error creating thumbnail: File missing
    Runecrafting
    .
  • Gold Sapphire Ring and Silver Sapphire Necklace are made in
    Error creating thumbnail: File missing
    Crafting
  • Knight's_Cape gives 1% DR and a small defence bonus from
    Error creating thumbnail: File missing
    Cartography
    (required level 20) after surveying Castle of Kings at (21, 16).

Melee