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{{V|1.0.2}}
{{StrategyGuide}}
{{UserContentVersion|1.3.1}}


{{ZoneIcon|Hall of Wizards}} is usually cleared for the {{ItemIcon|Ancient Wizard Hat|Ancient}} magic set and the {{ItemIcon|Book of Eli}}.
=Standard=


Due to the [[Combat Triangle]], it is recommended to clear this dungeon with either {{Skill|Ranged}} or {{Skill|Magic}} build.
This guide assumes {{UpgradeIcon|Auto Eat - Tier III}} has been unlocked.


Please refer to the [[Combat Simulator]] to see which build works best for your situation. Usually, it's the {{SkillReq|Ranged|60}} build that can equip a {{ItemIcon|Red D-hide Body|Red Dragonhide set}} and a {{ItemIcon|Redwood Longbow}}. Otherwise you can use the {{Skill|Magic}} build if you have it in 70s and above.
== Magic ==


{{CombatNav|Guide}}
This setup will need 420 {{Skill|Hitpoints|Hitpoints}} and 21% [[Damage Reduction]]. And can expect roughly 5.5 clears per hour.
 
* Spell: {{SpellIcon|Wind Blast}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Will}}
{{Equipment/Recommended
|style = Magic
|showDR=true
|helm1 = Air Adept Wizard Hat
|body1 = Air Adept Wizard Robes
|legs1 = Air Adept Wizard Bottoms
|boots1 = Air Adept Wizard Boots
|neck1 = Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Adamant Shield
}}
 
 
== Melee ==
 
This setup will need 440 {{Skill|Hitpoints|Hitpoints}} and 21% [[Damage Reduction]]. And can expect roughly 7.5 clears per hour.
 
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Superhuman Strength}}
{{Equipment/Recommended
|style = Melee
|showDR=true
|helm1 = (G) Adamant Helmet
|body1 = (G) Adamant Platebody
|legs1 = (G) Adamant Platelegs
|boots1 = (G) Adamant Boots
|gloves1 = Adamant Gloves
|neck1 = Amulet of Glory
|ring1 = Silver Diamond Ring
|weapon1 = Adamant Scimitar
|shield1 = (G) Adamant Shield
}}
 
 
== Ranged ==
 
This setup will need 430 {{Skill|Hitpoints|Hitpoints}} and 15% [[Damage Reduction]]. And can expect roughly 11 clears per hour.
 
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Sharp Eye}}
{{Equipment/Recommended
|style = Ranged
|showDR=true
|helm1 = (G) Adamant Helmet
|body1 = (U) Green D-hide Body
|legs1 = (U) Green D-hide Chaps
|boots1 = (G) Adamant Boots
|gloves1 = (U) Green D-hide Vambraces
|neck1 = Amulet of Ranged
|ring1 = Silver Diamond Ring
|weapon1 = Yew Shortbow
|ammo1 = Adamant Arrows
}}
 
 
=Ancient Relics=
==Hall of Wizards (Level 40)==
 
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode.
 
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''40''', and the guide will assume all non-combat skills are of a similar level.
 
 
If you're playing {{Icon|Ancient Relics}} you will need to manual eat this dungeon just like almost every other dungeon.
The idle requirements are technically possible but very impractical.
 
 
===Magic===
 
You can use the Earth Acolyte Wizard Gear setup just fine, if you can craft the gear listed below, it will be slightly better than Earth Acolyte Wizard Gear. When using Earth Acolyte Wizard gear, keep using {{Icon|Earth Bolt|type=spell}}.
 
 
* Spell: {{Icon|Water Bolt|type=spell}} <br>
* Prayers: {{PrayerIcon|Mystic Will}}  & {{PrayerIcon|Mystic Lore}}  (Optional)
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Bolt|notext=true}}{{SpellIcon|Water Bolt|notext=true}}{{SpellIcon|Earth Bolt|notext=true}}{{SpellIcon|Fire Bolt|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
* {{ItemIcon|Fire Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Robes|notext=true}}{{ItemIcon|Fire Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Fire Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Staff of Fire}} are all made in {{Skill|Runecrafting}}.
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying Castle of Kings.
 
{{Equipment/Recommended
|style = Magic
|showDR=true
|helm1 = Water Adept Wizard Hat
|body1 = Water Adept Wizard Robes
|legs1 = Water Adept Wizard Bottoms
|boots1 = Water Adept Wizard Boots
|cape1=Knight's Cape
|neck1 = Amulet of Magic
|weapon1 = Water Battlestaff
|familiar11 = Golbin Thief
|familiar21 = Occultist
}}
 
 
====Melee====
 
* A township tasks let you obtain {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}.
* [[Mithril Equipment]] from {{MonsterIcon|Mithril Knight}}.
* {{ItemIcon|Amulet of Calculated Promotion}} from {{MonsterIcon|Leech}} with your username set to <nowiki>witwix</nowiki> (see [[Easter Eggs]] for more info).
** Optionally, equip the {{AoD}} {{ItemIcon|Agility Lesser Relic}} to further reduce your attack interval.
* {{ItemIcon|Silver Ruby Necklace}} from  {{MonsterIcon|Mummy}} or {{Skill|Crafting}}.
* {{ItemIcon|Silver Topaz Ring}} from {{Skill|Crafting}}.
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.
 
{{Equipment/Recommended
|style = Melee
|showDR=true
|helm1 = (G) Mithril Helmet
|body1 = (G) Mithril Platebody
|legs1 = (G) Mithril Platelegs
|boots1 = (G) Mithril Boots
|cape1=Knight's Cape
|neck1 = Amulet of Glory
|weapon1 = Mithril Scimitar
|shield1 = (G) Mithril Shield
|familiar11 = Golbin Thief
|familiar21 = Occultist
}}
 
====Ranged====
 
* Use the rapid ranged attack on the boss:
** {{ItemIcon|Mithril Arrows}} or {{ItemIcon|Adamant Arrows}} from [[Slayer Resupplies]], {{Icon|Marauder|type=thieving}} or {{MonsterIcon|Bandit}}
** {{ItemIcon|Willow Longbow}} from {{Icon|Bandit Thug|type=thieving}} in {{Skill|Thieving}} (level 12 required)
** Hard Leather items from {{Skill|Crafting}}
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.
 
 
{{Equipment/Recommended
|style = Ranged
|showDR=true
|helm1 = Hard Leather Cowl
|body1 = Hard Leather Body
|legs1 = Hard Leather Chaps
|boots1 = Hard Leather Boots
|weapon1 = Willow Longbow
|cape1=Knight's Cape
|ammo1 = Mithril Arrows
|familiar11 = Golbin Thief
|familiar21 = Occultist
}}
 
<br> <br>
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}
[[Category:Guides]]

Latest revision as of 19:09, 1 November 2024

Standard

This guide assumes
Error creating thumbnail: File missing
Auto Eat - Tier III
has been unlocked.

Magic

This setup will need 420
Error creating thumbnail: File missing
Hitpoints
and 21% Damage Reduction. And can expect roughly 5.5 clears per hour.
  • Spell:
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    Wind Blast
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Lore
    &
    Error creating thumbnail: File missing
    Mystic Will


Melee

This setup will need 440
Error creating thumbnail: File missing
Hitpoints
and 21% Damage Reduction. And can expect roughly 7.5 clears per hour.


Ranged

This setup will need 430
Error creating thumbnail: File missing
Hitpoints
and 15% Damage Reduction. And can expect roughly 11 clears per hour.
  • Prayers:
    Error creating thumbnail: File missing
    Hawk Eye
    &
    Error creating thumbnail: File missing
    Sharp Eye


Ancient Relics

Hall of Wizards (Level 40)

This guide is written around the restrictions of the Ancient Relics game mode.

The Ancient Relics game mode restricts the players maximum Levels for
Error creating thumbnail: File missing
Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 40, and the guide will assume all non-combat skills are of a similar level.


If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.


Magic

You can use the Earth Acolyte Wizard Gear setup just fine, if you can craft the gear listed below, it will be slightly better than Earth Acolyte Wizard Gear. When using Earth Acolyte Wizard gear, keep using
Error creating thumbnail: File missing
Earth Bolt
.


  • Spell:
    Error creating thumbnail: File missing
    Water Bolt

  • Prayers:
    Error creating thumbnail: File missing
    Mystic Will
    &
    Error creating thumbnail: File missing
    Mystic Lore
    (Optional)
    • alternatively, the highest level combination of matching
      Error creating thumbnail: File missing
      Spell
      (
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      ) and Wizard Robes available to you
  • Acolyte Wizard Robes and Staff of Fire are all made in
    Error creating thumbnail: File missing
    Runecrafting
    .
  • Knight's_Cape gives 1% DR and a small defence bonus from
    Error creating thumbnail: File missing
    Cartography
    (required level 20) after surveying Castle of Kings.


Melee

Ranged