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{{V|1.0.4}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{UserContentVersion|1.3.1}}


The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.
The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.


=== Summary ===
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].
# Get the {{ItemIcon|Sunset Rapier}},
# Get the {{ItemIcon|Sandstorm Ring}},
# Do 100 {{ZoneIcon|Volcanic Cave}} clears as Melee,
# Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}. Don't forget to enable the Surge aurora.


===Why Clear Volcanic Cave?===
=Why Clear Volcanic Cave?=
On each clear, you get the {{ItemIcon|Fire Cape}} that gives 2% DR.


{{ZoneIcon|Volcanic Cave}} is the place where you gear up in preparation for the {{ZoneIcon|Air God Dungeon}}. According to the [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulation] - the average amount of clears it will take to get the full {{ItemIcon|(G) Ancient Helmet|ancient}} set, is 640 clears. It takes 817 clears to get the full {{ItemIcon|(G) Ancient Helmet|ancient}} set with 75% probability and 1377 clears to get it with 95% probability.
* Clear 1 time:
** To unlock {{ZoneIcon|Air God Dungeon}} and {{ZoneIcon|Infernal Stronghold}}
** To get the {{ItemIcon|Fire Cape}} which grants 2% DR
** To get the {{ItemIcon|Elite Chest}}
* Clear 50 times:
** For a [[Township Task]] that gives {{ItemIcon|Dragon Bones|qtr=500}}, {{SC}} and {{GP}}
** To start obtaining {{ItemIcon|Ancient Helmet|Ancient Armour}} in preparation for the {{ZoneIcon|Air God Dungeon}}
* Clear 100 times:
** To unlock Ancient Magicks which gives you powerful spells such as {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.
** To farm 100 {{ItemIcon|Fire Cape}} for a [[Township Task]] that gives 4  [[Infernal Claw]].
* Clear 100+ times:
** To farm for the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set.
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details.


It is also a place to farm {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}. Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] to see if it's the best option for you.
{{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is not required for {{ZoneIcon|Air God Dungeon}} if you're willing to Manual Eat that dungeon 2-5 times. <br>
It is hotly debated what the correct course of action would be in many circumstances. This guide will not recommend either way and will merely present the options to the Player. <br>
* {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is required for a 100% safe idle setup for {{ZoneIcon|Air God Dungeon}}, but will take an estimated 35+ hours to obtain.
* When using a Manual Eat for a couple of clears {{ItemIcon|(G) Rune Helmet|Rune Armour}} or {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} will suffice.  


After you clear the Volcanic Cave 100 times, you will unlock Ancient Magicks - {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.<br>
{{Icon|Slicing Winds|type=spell|Winds}} are used when the hit chance of everything else is not high. They don't miss if you have more than 20k accuracy;<br>
{{Icon|Ignite|type=spell}} is used to one-shot;<br>
{{Icon|Icicle Volley|type=spell|Volley}} is used for everything else.


Ancient Magicks are not affected by damage amplification in any way except the [[Combat Triangle]]. No curses, no debuffs, no gear buffs. Following normal progression, it is generally stronger than the basic magic at this stage. However, due to the non-scaling nature of Ancient Magicks, it is very easy to outgear them and render them obsolete, generally this happens when the player obtains the {{ItemIcon|Cloudburst Staff}}, but many new items and buffs - most notably the {{ItemIcon|Ring of Spirit Power}} now exist that make it possible for normal magics to be more powerful than Ancients.
According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} set it will likely take:
* 640 clears with a 50% chance
* 817 clears with a 75% chance
* 1377 clears with a 95% chance


===Gear To Idle===
=When to Clear Volcanic Cave?=
The main heavy-hitter of the {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style. Therefore, clearing it with pre-Volcanic {{Skill|Ranged}} build is unfeasible due to the [[Combat Triangle]] penalties.


It is assumed that you have {{UpgradeIcon|Auto Eat - Tier III}}.
There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.


All calculations are done for the {{Icon|Hardcore}}/{{Icon|Adventure}}.<br>
In general, you will want at least {{SkillReq|Hitpoints|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient Armor}} and you should be able to complete {{ZoneIcon|Dragons Den}} relatively easily before attempting this dungeon. Ideally, you will want sufficient {{UpgradeIcon|Auto Eat}} to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way.
If you play {{Icon|Melee|notext=true}} [[Game_Mode#Official_Game_Modes|Standard]] and have lower HP or DR, use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to check if you can survive with your build.


====Melee====
== Ancient Magicks ==
{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR.  
After you clear the Volcanic Cave 100 times you gain access to [[Ancient Magicks]] which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.


Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you can idle with your build. Also, the {{ItemIcon|Sandstorm Ring}} is very important for your clear time.
The spells you receive are:
* {{Icon|Slicing Winds|type=spell|Winds}} is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
* {{Icon|Ignite|type=spell}} is a more powerful spell and has a good chance of killing monsters in one-shot.
* {{Icon|Icicle Volley|type=spell}} is a good all rounder, and can be used in all other cases.
 
Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magicks]] it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.
 
 
=Standard Guide=
 
The following Setups were calculated without any [[Pets]], {{Skill|Astrology}} or [[Potions]]. <br>
These Guides will only assume the required {{Skill|Hitpoints}} and {{Skill|Agility}} based on not having any of those, if you do have [[Pets]] like {{PetIcon|Leonardo}} or {{PetIcon|Finn}}, you may be able to get away with slightly less.
 
 
==Melee==
 
The following table shows a {{ItemIcon|(G) Rune Helmet|Rune Armour}} setup.  
Both sets have roughly the same 13 clears per hour.
 
* {{ItemIcon|(G) Rune Helmet|Rune Armour}} will require:
** {{SkillReq|Hitpoints|77}}
** {{SkillReq|Agility|70}}.
* {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} you will require:
** {{SkillReq|Hitpoints|74}}
** {{SkillReq|Agility|50}}
 
===Gear===
 
A {{ItemIcon|Sandstorm Ring}} can be equipped for around 3.5-4 more clears per hour. This will require 1 more level in {{Skill|Hitpoints}}.
 
* Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}}


{{Equipment/Recommended
{{Equipment/Recommended
|style=Melee
|style = Melee
|showDR=true
|showDR=true
|helm1=(G) Dragon Helmet
|helm1 = (G) Rune Helmet
|neck1=Elite Amulet of Defence
|body1 = (G) Rune Platebody
|cape1=Knight's Cape
|legs1 = (G) Rune Platelegs
|body1=(G) Dragon Platebody
|boots1 = (G) Rune Boots
|legs1=(G) Dragon Platelegs
|gloves1 = Paladin Gloves
|weapon1=Sunset Rapier
|cape1 = Knight's Cape
|shield1=(G) Dragon Shield
|neck1 = Elite Amulet of Defence
|gloves1=Paladin Gloves
|ring1 = Silver Diamond Ring
|ring1=Sandstorm Ring
|weapon1 = Sunset Rapier
|boots1=(G) Dragon Boots
|shield1 = (G) Rune Shield
|familiar11 = !{{Synergy|Occultist|Minotaur}}
}}
 
===Agility===
 
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|Boulder Trap
|Raft Building
|showtotals = false
|showcosts = false
|showrequirements = false
}}
}}


====Pre-Volcanic Magic====
==Pre 100 Clear Volcanic Magic==


The other possible option is {{Skill|Magic}}. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower and more complicated to set up than the available melee builds.
{{Skill|Magic}} is slightly higher than [[Melee]] at this point at roughly 15 clears per hour. Yet they are lower if [[Melee]] uses {{ItemIcon|Sandstorm Ring}}.
The requirements are however lower.
You will only need either {{SkillReq|Hitpoints|72}} and {{SkillReq|Agility|50}} or {{SkillReq|Hitpoints|78}} and no {{Skill|Agility}}.
Either Skill combination will still require you to use {{Icon|Weakening III|type=curse}}.


{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells, therefore, use the highest level spell and robe combination available to you.
===Gear===


If available to you, use the {{ItemIcon|Ring of Spirit Power}} instead of the {{ItemIcon|Aorpheat's Signet Ring}}
* Spell: {{Icon|Fire Surge|type=spell}}
* Curse: {{Icon|Weakening III|type=curse}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}}


To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=780|type=skill}} and {{Icon|Weakening III|type=curse}} active.


{{Equipment/Recommended
{{Equipment/Recommended
|style=Magic
|style = Magic
|showDR=true
|showDR=true
|helm1=Air Expert Wizard Hat
|helm1 = Fire Expert Wizard Hat
|neck1=Elite Amulet of Magic
|body1 = Fire Expert Wizard Robes
|cape1=Skull Cape
|legs1 = Fire Expert Wizard Bottoms
|body1=Air Expert Wizard Robes
|boots1 = Fire Expert Wizard Boots
|legs1=Air Expert Wizard Bottoms
|gloves1 = Paladin Gloves
|weapon1=!Any {{Skill|Magic}}
|cape1 = Skull Cape
|shield1=(G) Dragon Shield  
|neck1 = Elite Amulet of Magic
|gloves1=(U) Ancient D-hide Vambraces
|ring1 = Silver Diamond Ring
|ring1=Aorpheat's Signet Ring
|weapon1 = Magic Wand (Powerful)
|boots1=Air Expert Wizard Boots
|shield1 = (G) Rune Shield
}}
 
 
===Agility===
 
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|showtotals = false
|showcosts = false
|showrequirements = false
}}
}}


====100-Volcanoes Magic====


After clearing the {{ZoneIcon|Volcanic Cave}} 100 times, you will unlock [[Ancient Magicks]].
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.
 


Your first goal with this build is to reach 20k accuracy for {{Icon|Slicing Winds|type=spell}}, which means the spell won't miss at all. Therefore, while the build only requires {{SkillReq|Magic|72}} at minimum, you will need at most level {{SkillReq|Magic|93}} or multiple Accuracy bonuses from various other skills to achieve 20k Accuracy Rating, including:


* {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions}}
==100+ Volcanoes Magic==
* {{Skill|Astrology}}
* {{Skill|Prayer}}
* {{Skill|Agility}}


It's possible to farm the Volcanic Cave with the 20k-accuracy {{Icon|Slicing Winds|type=spell}} on the following build if you have {{Skill|Hitpoints|qty=880|HP}} '''and''' a {{Icon|Stone Skin|type=prayer}} prayer active.  
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|70}}. <br>
We will however be using {{Icon|Icicle Volley|type=spell}} which requires {{SkillReq|Magic|74}}. <br>
You will also require {{SkillReq|Hitpoints|77}}, {{SkillReq|Agility|80}} and {{SkillReq|Prayer|80}}. <br>
You can play around in the [[Combat Simulator]] to find your optimal skill and prayer combination.
This has an average clear speed of 32 per hour.


To farm the dungeon with 33% DR and without the prayer or potions, you need {{Skill|Hitpoints|qty=910|HP}}. Your biggest threat is {{Icon|Prat, the Protector of Secrets|type=monster}} with the monsters Max Hit being inches above your Auto-Eat threshhold
===Gear===


Check if you can fulfil the accuracy quota with the gear available to you either with the [[Combat Simulator]] or by checking your out of combat stats. 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.
* Spell: {{Icon|Icicle Volley|type=spell}}
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)'''
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Stone Skin}}


{{Equipment/Recommended
{{Equipment/Recommended
|style=Magic
|style = Magic
|showDR=true
|showDR=true
|helm1=Ancient Wizard Hat
|helm1 = Fire Expert Wizard Hat
|neck1=Elite Amulet of Magic
|body1 = Fire Expert Wizard Robes
|cape1=Skull Cape
|legs1 = Fire Expert Wizard Bottoms
|body1=Ancient Wizard Robes
|boots1 = Fire Expert Wizard Boots
|legs1=Ancient Wizard Bottoms
|gloves1 = Paladin Gloves
|weapon1=Magic Wand (Powerful)
|cape1 = Skull Cape
|shield1=Miolite Shield
|neck1 = Elite Amulet of Magic
|gloves1=(U) Ancient D-hide Vambraces
|ring1 = Silver Diamond Ring
|ring1=Aorpheat's Signet Ring
|weapon1 = Magic Wand (Powerful)
|boots1=Ancient Wizard Boots
|shield1 = (G) Rune Shield
}}
}}


===Weapon Choice===
===Agility===


This table plots some [[Combat Simulator]] results adjusted by the time it takes to produce all of the required consumables with some assumptions made about the exact bonuses available for each skill.
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|Boulder Trap
|Raft Building
|Ice Jump
|showtotals = false
|showcosts = false
|showrequirements = false
}}


You can view the spreadsheet here. Make a copy to tailor the resource values to match your own, there is also a column on each table that allows you to input your own Sim results.
([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link])


{| class="wikitable"
Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.
|- class="headerRow-0"
! Weapon
! Adjusted Chests per Hour
! Potential Chests per Hour
! Buff compared to previous
|-
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| 3.8
| 20+
| 0%
|-
| {{ItemIcon|Dragon Sword}}
| 7.6
| 24+
| 20%
|-
| {{ItemIcon|Dragon Claw}}
| 8
| 26.3+
| 9%
|-
| {{ItemIcon|Ancient Sword}}
| 8.16
| 26.2+
| 0%
|-
| {{ItemIcon|Sunset Rapier}}
| 9.6
| 31.4+
| 19%
|-
| {{ItemIcon|Ancient Claw}}
| 10
| 34.7+
| 10%
|-
| {{Icon|Slicing Winds|type=spell}}
| 23.5
| 25.8
| 0%
|-
| {{Icon|Icicle Volley|type=spell}}
| 18.1
| 28.3+
| 0%
|}


Magic builds using Ancient Magicks are generally better than their Melee counterparts when not using all buffs available to the player. Due to the large amount of runes required to cast, and the non-scaling nature of Ancient Magicks, eventually they fall behind Melee builds for adjusted clear times.  
==Manual eating==
The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.


The usual food expenditure is approximately {{Icon|Hitpoints|qty=200000|type=skill|HP}} to {{Icon|Hitpoints|qty=250000|type=skill|HP}} per hour.
In general, if you are considering a manual run it is recommended that:
* You have {{SkillReq|Defence|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient armor}} as soon as it becomes available.
* You have the highest {{UpgradeIcon|Auto Eat}} tier possible to avoid accidental deaths
* You use a {{Skill|Melee}} build with a fast weapon, such as {{ItemIcon|Sunset Rapier}}, so that you can recover quickly after eating.
* You start with the highest DR and HP so that you have an easier time.
 
For example, in theory, this build could work with a hard cap of 40 for all skills (i.e. {{SkillReq|Hitpoints|40}}):
{{Equipment/Recommended
|style=Melee
|showDR=true
|helm1=(G) Adamant Helmet
|neck1=Silver Topaz Necklace
|cape1=Knight's Cape
|body1=(G) Adamant Platebody
|legs1=(G) Adamant Platelegs
|weapon1=Adamant Sword
|shield1=(G) Adamant Shield
|gloves1=Adamant Gloves
|ring1=Silver Diamond Ring
|boots1=(G) Adamant Boots
}}
 
In addition:
* Optionally, equip {{Icon|Ultimate Strength|type=prayer}} and {{Icon|Safeguard|type=prayer}}
* Optionally, equip {{ItemIcon|Wolf}} and {{ItemIcon|Yak}}
 
However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around {{time|780}}.
 
Manual eating has a significantly lower requirement, but requires skill to not die.
 
=Ancient Relics Guide=
 
Suggestions assume no [[Pets]], [[Relics]], {{Skill|Agility}}, {{Skill|Cartography}} or {{Skill|Astrology}}.
 
Just like all the previous [[Dungeons]] this will require you to Manual Eat again. <br>


===Gear Options===


=====Gloves=====
It is suggested you get either {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] or {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] at this point. <br>
Whichever [[Armour]] tier you choose, you will be using the same for {{ZoneIcon|Air God Dungeon}}. <br>
If you wish to continue with {{Skill|Magic}} that is possible to, you will need a {{ItemIcon|Fire Adept Wizard Hat|Fire Adept Wizard Gear Set}} as well as skill cap {{Skill|Runecrafting|70}} unlocked.


{| class="wikitable"
|-
! Item
! DR
! Requirements
|-
| {{ItemIcon|Paladin Gloves}}
| 4%
| none
|-
| {{ItemIcon|(U) Red D-hide Vambraces}}
| 4%
| {{SkillReq|Ranged|60}}
|-
| {{ItemIcon|(U) Black D-hide Vambraces}}
| 5%
| {{SkillReq|Ranged|70}}
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
| {{SkillReq|Ranged|80}}
|}


The {{ItemIcon|(U) Ancient D-hide Vambraces|Ancient}} vambraces drop from the {{ZoneIcon|Dragons Den}}. You will very likely need them to idle the {{ZoneIcon|Air God Dungeon}}, so might as well get them now.<br>
Make sure you spam [[Eat]] through {{MonsterIcon|Prat, the Protector of Secrets}}s Volley Attack, this attack hits 3 times. <br>
The {{ItemIcon|(U) Red D-hide Vambraces|Red}} and {{ItemIcon|(U) Black D-hide Vambraces|Black}} vambraces can be either crafted with {{Skill|Crafting}} or dropped from the {{ZoneIcon|Spider Forest}}.<br>
Also be mindful of {{MonsterIcon|Malcs, the Guardian of Melvor}}s Double-Claw attack, this hits twice for a large amount of damage.
Or you might just farm some {{Icon|Paladin|type=monster|Paladins}} for their {{ItemIcon|Paladin Gloves|Gloves}}.


=====Cape=====
==Melee==


{| class="wikitable"
[[Melee]] is the slightly slower version of the 2, however it does not have a [[Rune]] cost, the [[Food]] cost is about the same.
|-
! Item
! Upside
! Downside
|-
| {{ItemIcon|Knight's Cape}}
| 1% DR
| {{SkillReq|Thieving|66}} area unique drop
|-
| {{ItemIcon|Skull Cape}}
| 3% DR
| Screws up {{Icon|Melee}} accuracy
|-
| {{ItemIcon|Firemaking Skillcape}}
| XP boost
| {{SkillReq|Firemaking|99}}, no DR increase
|-
| {{ItemIcon|Obsidian Cape}}
| Spend less food
| Rare drop, no DR increase
|-
| {{ItemIcon|Fire Cape}}
| 2% DR
| You need to clear {{ZoneIcon|Volcanic Cave}} once
|}


=====Boots=====


The choice of boots is small because we don't want to drop in DR too much.
The average clear time of this dungeon is roughly 5.5 minutes with [[Melee]]
You can use {{ItemIcon|Ice Sword}} as an alternative, this will however take about 2.5 minutes longer to clear.


{| class="wikitable"
The clear speed of {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] and {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] is about the same. <br>
|-
{{ItemIcon|(G) Adamant Helmet|Adamant Armour}} uses roughly 390 {{ItemIcon|Lobster}} for a single clear. <br>
! Item
{{ItemIcon|(G) Rune Helmet|Rune Armour}} uses roughly 345 {{ItemIcon|Lobster}} for a single clear.
! DR%
! Requirements
|-
| {{ItemIcon|(G) Dragon Boots}}
| 6%
| {{SkillReq|Defence|60}}
|-
| {{ItemIcon|(G) Rune Boots}}
| 5%
| {{SkillReq|Defence|40}}
|}


=====Ring=====
Swapping in a {{ItemIcon|Sandstorm Ring}} will greatly increase your kill speed, this may however take up to 5-8 hours to obtain and won't be used for that long. This is not recommended.


{| class="wikitable"
Using {{Synergy|Occultist|Minotaur}} will greatly increase your clear speed.
|-
! Item
! Benefit
|-
| {{ItemIcon|Sandstorm Ring}}
| Solid DPS increase for Melee, falls off in power if using enough buffs from other skills.
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1% DR
|-
| {{ItemIcon|Aorpheat's Signet Ring}}
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money.
|-
| {{ItemIcon|Ring of Wealth}}
| 7% chance to double {{ItemIcon|Elite Chest}}.
|-
| {{ItemIcon|Ring of Blade Echoes}}
| Powerful melee dps increase, costs more prayer/potions per hit.
|-
| {{ItemIcon|Ring of Spirit Power}}
| Powerful magic dps increase, does not affect Ancient Magicks.
|}


== Conclusion ==
 
The suggested order of actions with the LEAST effort put into support skills is as follows:
* Prayers: {{PrayerIcon|Ultimate Strength}} & {{PrayerIcon|Incredible Reflexes}}
# Get the {{ItemIcon|Sunset Rapier}},
 
# Get the {{ItemIcon|Sandstorm Ring}},
{{Equipment/Recommended
# Do 100 {{ZoneIcon|Volcanic Cave}} clears as Melee,
|style = Melee
# Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}.
|helm1 = (G) Adamant Helmet
|body1 = (G) Adamant Platebody
|legs1 = (G) Adamant Platelegs
|boots1 = (G) Adamant Boots
|gloves1 = Paladin Gloves
|cape1 = Knight's Cape
|neck1 = Elite Amulet of Defence
|ring1 = Silver Diamond Ring
|weapon1 = Rune Claw
|shield1 = (G) Adamant Shield
|familiar11 = !{{Synergy|Occultist|Minotaur}}
}}
 
 
==Magic==
 
{{Skill|Magic}} has a clear time of roughly 6 minutes with the provided setup. <br>
This will require {{SkillReq|Runecrafting|60}} so the {{SkillReq|Runecrafting|70}} cap unlock needs to be obtained.
 
 
{{Synergy|Witch|Yak}} has a large impact on both [[Food]] consumed and clear speed due to having to eat less. <br>
This setup uses roughly 330 {{ItemIcon|Lobster}} per clear.
 
* Spell: {{Icon|Fire Wave|type=spell}}
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)'''
* Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Mystic Lore}}
 
{{Equipment/Recommended
|style = Magic
|helm1 = Fire Adept Wizard Hat
|body1 = Fire Adept Wizard Robes
|legs1 = Fire Adept Wizard Bottoms
|boots1 = Fire Adept Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Adamant Shield
|familiar11 = !{{Synergy|Witch|Yak}}
}}




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[[Category:Guides]]

Latest revision as of 21:52, 18 November 2024

The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.

Why Clear Volcanic Cave?

Ancient Armour is not required for
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Air God Dungeon
if you're willing to Manual Eat that dungeon 2-5 times.

It is hotly debated what the correct course of action would be in many circumstances. This guide will not recommend either way and will merely present the options to the Player.


According to simulations, to get the full Ancient Armour set it will likely take:

  • 640 clears with a 50% chance
  • 817 clears with a 75% chance
  • 1377 clears with a 95% chance

When to Clear Volcanic Cave?

There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.

In general, you will want at least
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Level 70
so that you can equip the Ancient Armor and you should be able to complete
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Dragons Den
relatively easily before attempting this dungeon. Ideally, you will want sufficient
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Auto Eat
to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way.

Ancient Magicks

After you clear the Volcanic Cave 100 times you gain access to Ancient Magicks which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.

The spells you receive are:

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    Winds
    is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
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    Ignite
    is a more powerful spell and has a good chance of killing monsters in one-shot.
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    Icicle Volley
    is a good all rounder, and can be used in all other cases.

Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the Combat Triangle in the normal way. Typically, when you first obtain Ancient Magicks it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.


Standard Guide

The following Setups were calculated without any Pets,
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Astrology
or Potions.
These Guides will only assume the required
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Hitpoints
and
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Agility
based on not having any of those, if you do have Pets like
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Leonardo
or Finn, the Cat, you may be able to get away with slightly less.


Melee

The following table shows a Rune Armour setup. Both sets have roughly the same 13 clears per hour.

  • Rune Armour will require:
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      Level 77
    • Error creating thumbnail: File missing
      Level 70
      .
  • Dragon Armour you will require:
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      Level 74
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      Level 50

Gear

A Sandstorm Ring can be equipped for around 3.5-4 more clears per hour. This will require 1 more level in
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Hitpoints
.

Agility

Pre 100 Clear Volcanic Magic

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Magic
is slightly higher than Melee at this point at roughly 15 clears per hour. Yet they are lower if Melee uses Sandstorm Ring.

The requirements are however lower.

You will only need either
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Level 72
and
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Level 50
or
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Level 78
and no
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Agility
. Either Skill combination will still require you to use
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Weakening III
.

Gear

  • Spell:
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    Fire Surge
  • Curse:
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    Weakening III
  • Prayers:
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    Mystic Lore
    &
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    Mystic Might



Agility


Fire Robes have the exact same stats as Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.


100+ Volcanoes Magic

After clearing the
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Volcanic Cave
100 times you will unlock Ancient Magicks which require a minimum of
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Level 70
.
We will however be using
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Icicle Volley
which requires
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Level 74
.
You will also require
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Level 77
,
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Level 80
and
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Level 80
.

You can play around in the Combat Simulator to find your optimal skill and prayer combination. This has an average clear speed of 32 per hour.

Gear

  • Spell:
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    Icicle Volley
  • Aurora:
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    Surge II
    (Optional)
  • Prayers:
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    Mystic Might
    &
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    Stone Skin

Agility


Magic builds using Ancient Magicks generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of Ancient Magicks, as you progress
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Melee
builds will eventually give faster clear times.

Manual eating

The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.

In general, if you are considering a manual run it is recommended that:

  • You have
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    Level 70
    so that you can equip the Ancient armor as soon as it becomes available.
  • You have the highest
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    Auto Eat
    tier possible to avoid accidental deaths
  • You use a
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    Melee
    build with a fast weapon, such as Sunset Rapier, so that you can recover quickly after eating.
  • You start with the highest DR and HP so that you have an easier time.
For example, in theory, this build could work with a hard cap of 40 for all skills (i.e.
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Level 40
):

In addition:

  • Optionally, equip
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    Ultimate Strength
    and
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    Safeguard
  • Optionally, equip
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    Wolf
    and
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    Yak

However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around 13 minutes.

Manual eating has a significantly lower requirement, but requires skill to not die.

Ancient Relics Guide

Suggestions assume no Pets, Relics,
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Agility
,
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Cartography
or
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Astrology
.

Just like all the previous Dungeons this will require you to Manual Eat again.


It is suggested you get either Adamant Armour or Rune Armour at this point.

Whichever Armour tier you choose, you will be using the same for
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Air God Dungeon
.
If you wish to continue with
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Magic
that is possible to, you will need a Fire Adept Wizard Gear Set as well as skill cap
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70
unlocked.


Make sure you spam Eat through Prat, the Protector of Secretss Volley Attack, this attack hits 3 times.
Also be mindful of Malcs, the Guardian of Melvors Double-Claw attack, this hits twice for a large amount of damage.

Melee

Melee is the slightly slower version of the 2, however it does not have a Rune cost, the Food cost is about the same.


The average clear time of this dungeon is roughly 5.5 minutes with Melee You can use Ice Sword as an alternative, this will however take about 2.5 minutes longer to clear.

The clear speed of Adamant Armour and Rune Armour is about the same.
Adamant Armour uses roughly 390 Lobster for a single clear.
Rune Armour uses roughly 345 Lobster for a single clear.

Swapping in a Sandstorm Ring will greatly increase your kill speed, this may however take up to 5-8 hours to obtain and won't be used for that long. This is not recommended.

Using
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Occultist
SynergyIcon.png
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Minotaur
will greatly increase your clear speed.



Magic

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Magic
has a clear time of roughly 6 minutes with the provided setup.
This will require
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Level 60
so the
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Level 70
cap unlock needs to be obtained.


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Witch
SynergyIcon.png
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Yak
has a large impact on both Food consumed and clear speed due to having to eat less.

This setup uses roughly 330 Lobster per clear.

  • Spell:
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    Fire Wave
  • Aurora:
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    Surge II
    (Optional)
  • Prayers:
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    Mystic Will
    &
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    Mystic Lore