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{{ | {{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | ||
{{UserContentVersion|1.3}} | |||
The | The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears. | ||
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]]. | |||
=Why Clear Volcanic Cave?= | |||
{{ZoneIcon| | * Clear 1 time: | ||
** To unlock {{ZoneIcon|Air God Dungeon}} and {{ZoneIcon|Infernal Stronghold}} | |||
** To get the {{ItemIcon|Fire Cape}} which grants 2% DR | |||
** To get the {{ItemIcon|Elite Chest}} | |||
* Clear 50 times: | |||
** For a [[Township Task]] that gives {{ItemIcon|Dragon Bones|qtr=500}}, {{SC}} and {{GP}} | |||
** To start obtaining {{ItemIcon|Ancient Helmet|Ancient Armour}} in preparation for the {{ZoneIcon|Air God Dungeon}} | |||
* Clear 100 times: | |||
** To unlock Ancient Magicks which gives you powerful spells such as {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}. | |||
** To farm 100 {{ItemIcon|Fire Cape}} for a [[Township Task]] that gives 4 [[Infernal Claw]]. | |||
* Clear 100+ times: | |||
** To farm for the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set. | |||
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details. | |||
It is | {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is not required for {{ZoneIcon|Air God Dungeon}} if you're willing to Manual Eat that dungeon 2-5 times. <br> | ||
It is hotly debated what the correct course of action would be in many circumstances. This guide will not recommend either way and will merely present the options to the Player. <br> | |||
* {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is required for a 100% safe idle setup for {{ZoneIcon|Air God Dungeon}}, but will take an estimated 35+ hours to obtain. | |||
* When using a Manual Eat for a couple of clears {{ItemIcon|(G) Rune Helmet|Rune Armour}} or {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} will suffice. | |||
According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} set it will likely take: | |||
* 640 clears with a 50% chance | |||
* 817 clears with a 75% chance | |||
* 1377 clears with a 95% chance | |||
= | =When to Clear Volcanic Cave?= | ||
There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled. | |||
In general, you will want at least {{SkillReq|Hitpoints|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient Armor}} and you should be able to complete {{ZoneIcon|Dragons Den}} relatively easily before attempting this dungeon. Ideally, you will want sufficient {{UpgradeIcon|Auto Eat}} to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way. | |||
== | == Ancient Magicks == | ||
After you clear the Volcanic Cave 100 times you gain access to [[Ancient Magicks]] which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras. | |||
The spells you receive are: | |||
* {{Icon|Slicing Winds|type=spell|Winds}} is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+. | |||
* {{Icon|Ignite|type=spell}} is a more powerful spell and has a good chance of killing monsters in one-shot. | |||
* {{Icon|Icicle Volley|type=spell}} is a good all rounder, and can be used in all other cases. | |||
Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magicks]] it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly. | |||
=Standard Guide= | |||
The following Setups were calculated without any [[Pets]], {{Skill|Astrology}} or [[Potions]]. <br> | |||
These Guides will only assume the required {{Skill|Hitpoints}} and {{Skill|Agility}} based on not having any of those, if you do have [[Pets]] like {{PetIcon|Leonardo}} or {{PetIcon|Finn}}, you may be able to get away with slightly less. | |||
==Melee== | |||
The following table shows a {{ItemIcon|(G) Rune Helmet|Rune Armour}} setup. | |||
Both sets have roughly the same 13 clears per hour. | |||
* {{ItemIcon|(G) Rune Helmet|Rune Armour}} will require: | |||
** {{SkillReq|Hitpoints|77}} | |||
** {{SkillReq|Agility|70}}. | |||
* {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} you will require: | |||
** {{SkillReq|Hitpoints|74}} | |||
** {{SkillReq|Agility|50}} | |||
===Gear=== | |||
A {{ItemIcon|Sandstorm Ring}} can be equipped for around 3.5-4 more clears per hour. This will require 1 more level in {{Skill|Hitpoints}}. | |||
* Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}} | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
|style=Melee | |style = Melee | ||
|showDR=true | |showDR=true | ||
|helm1=(G) | |helm1 = (G) Rune Helmet | ||
| | |body1 = (G) Rune Platebody | ||
|cape1=Knight's Cape | |legs1 = (G) Rune Platelegs | ||
| | |boots1 = (G) Rune Boots | ||
| | |gloves1 = Paladin Gloves | ||
|weapon1=Sunset Rapier | |cape1 = Knight's Cape | ||
|shield1=(G) | |neck1 = Elite Amulet of Defence | ||
| | |ring1 = Silver Diamond Ring | ||
| | |weapon1 = Sunset Rapier | ||
| | |shield1 = (G) Rune Shield | ||
|familiar11 = !{{Synergy|Occultist|Minotaur}} | |||
}} | |||
===Agility=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Coal Stones | |||
|Cliff Balance | |||
|Rocky Waters | |||
|Boulder Trap | |||
|Raft Building | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | }} | ||
==Pre 100 Clear Volcanic Magic== | |||
{{Skill|Magic}} is slightly higher than [[Melee]] at this point at roughly 15 clears per hour. Yet they are lower if [[Melee]] uses {{ItemIcon|Sandstorm Ring}}. | |||
The requirements are however lower. | |||
You will only need either {{SkillReq|Hitpoints|72}} and {{SkillReq|Agility|50}} or {{SkillReq|Hitpoints|78}} and no {{Skill|Agility}}. | |||
Either Skill combination will still require you to use {{Icon|Weakening III|type=curse}}. | |||
===Gear=== | |||
* Spell: {{Icon|Fire Surge|type=spell}} | |||
* Curse: {{Icon|Weakening III|type=curse}} | |||
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}} | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
|style=Magic | |style = Magic | ||
|showDR=true | |showDR=true | ||
|helm1= | |helm1 = Fire Expert Wizard Hat | ||
| | |body1 = Fire Expert Wizard Robes | ||
|cape1=Skull Cape | |legs1 = Fire Expert Wizard Bottoms | ||
| | |boots1 = Fire Expert Wizard Boots | ||
| | |gloves1 = Paladin Gloves | ||
|weapon1= | |cape1 = Skull Cape | ||
|shield1=(G) | |neck1 = Elite Amulet of Magic | ||
| | |ring1 = Silver Diamond Ring | ||
| | |weapon1 = Magic Wand (Powerful) | ||
| | |shield1 = (G) Rune Shield | ||
}} | |||
===Agility=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Coal Stones | |||
|Cliff Balance | |||
|Rocky Waters | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | }} | ||
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you. | |||
==100+ Volcanoes Magic== | |||
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|70}}. <br> | |||
We will however be using {{Icon|Icicle Volley|type=spell}} which requires {{SkillReq|Magic|74}}. <br> | |||
You will also require {{SkillReq|Hitpoints|77}}, {{SkillReq|Agility|80}} and {{SkillReq|Prayer|80}}. <br> | |||
You can play around in the [[Combat Simulator]] to find your optimal skill and prayer combination. | |||
This has an average clear speed of 32 per hour. | |||
===Gear=== | |||
* Spell: {{Icon|Icicle Volley|type=spell}} | |||
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)''' | |||
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Stone Skin}} | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
|style=Magic | |style = Magic | ||
|showDR=true | |showDR=true | ||
|helm1= | |helm1 = Fire Expert Wizard Hat | ||
| | |body1 = Fire Expert Wizard Robes | ||
|cape1=Skull Cape | |legs1 = Fire Expert Wizard Bottoms | ||
| | |boots1 = Fire Expert Wizard Boots | ||
| | |gloves1 = Paladin Gloves | ||
|weapon1=Magic Wand (Powerful) | |cape1 = Skull Cape | ||
|shield1 | |neck1 = Elite Amulet of Magic | ||
|ring1 = Silver Diamond Ring | |||
|weapon1 = Magic Wand (Powerful) | |||
|shield1 = (G) Rune Shield | |||
}} | }} | ||
=== | ===Agility=== | ||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Coal Stones | |||
|Cliff Balance | |||
|Rocky Waters | |||
|Boulder Trap | |||
|Raft Building | |||
|Ice Jump | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times. | |||
==Manual eating== | |||
The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time. | |||
In general, if you are considering a manual run it is recommended that: | |||
* You have {{SkillReq|Defence|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient armor}} as soon as it becomes available. | |||
* You have the highest {{UpgradeIcon|Auto Eat}} tier possible to avoid accidental deaths | |||
* You use a {{Skill|Melee}} build with a fast weapon, such as {{ItemIcon|Sunset Rapier}}, so that you can recover quickly after eating. | |||
* You start with the highest DR and HP so that you have an easier time. | |||
For example, in theory, this build could work with a hard cap of 40 for all skills (i.e. {{SkillReq|Hitpoints|40}}): | |||
{{Equipment/Recommended | |||
|style=Melee | |||
|showDR=true | |||
|helm1=(G) Adamant Helmet | |||
|neck1=Silver Topaz Necklace | |||
|cape1=Knight's Cape | |||
|body1=(G) Adamant Platebody | |||
|legs1=(G) Adamant Platelegs | |||
|weapon1=Adamant Sword | |||
|shield1=(G) Adamant Shield | |||
|gloves1=Adamant Gloves | |||
|ring1=Silver Diamond Ring | |||
|boots1=(G) Adamant Boots | |||
}} | |||
In addition: | |||
* Optionally, equip {{Icon|Ultimate Strength|type=prayer}} and {{Icon|Safeguard|type=prayer}} | |||
* Optionally, equip {{ItemIcon|Wolf}} and {{ItemIcon|Yak}} | |||
However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around {{time|780}}. | |||
Manual eating has a significantly lower requirement, but requires skill to not die. | |||
=Ancient Relics Guide= | |||
Suggestions assume no [[Pets]], [[Relics]], {{Skill|Agility}}, {{Skill|Cartography}} or {{Skill|Astrology}}. | |||
Just like all the previous [[Dungeons]] this will require you to Manual Eat again. <br> | |||
== | It is suggested you get either {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] or {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] at this point. <br> | ||
Whichever [[Armour]] tier you choose, you will be using the same for {{ZoneIcon|Air God Dungeon}}. <br> | |||
If you wish to continue with {{Skill|Magic}} that is possible to, you will need a {{ItemIcon|Fire Adept Wizard Hat|Fire Adept Wizard Gear Set}} as well as skill cap {{Skill|Runecrafting|70}} unlocked. | |||
Make sure you spam [[Eat]] through {{MonsterIcon|Prat, the Protector of Secrets}}s Volley Attack, this attack hits 3 times. <br> | |||
Also be mindful of {{MonsterIcon|Malcs, the Guardian of Melvor}}s Double-Claw attack, this hits twice for a large amount of damage. | |||
== | ==Melee== | ||
[[Melee]] is the slightly slower version of the 2, however it does not have a [[Rune]] cost, the [[Food]] cost is about the same. | |||
The | The average clear time of this dungeon is roughly 5.5 minutes with [[Melee]] | ||
You can use {{ItemIcon|Ice Sword}} as an alternative, this will however take about 2.5 minutes longer to clear. | |||
{| | The clear speed of {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] and {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] is about the same. <br> | ||
{{ItemIcon|(G) Adamant Helmet|Adamant Armour}} uses roughly 390 {{ItemIcon|Lobster}} for a single clear. <br> | |||
{{ItemIcon|(G) Rune Helmet|Rune Armour}} uses roughly 345 {{ItemIcon|Lobster}} for a single clear. | |||
| {{ItemIcon|(G) | |||
| | |||
| | |||
Swapping in a {{ItemIcon|Sandstorm Ring}} will greatly increase your kill speed, this may however take up to 5-8 hours to obtain and won't be used for that long. This is not recommended. | |||
Using {{Synergy|Occultist|Minotaur}} will greatly increase your clear speed. | |||
| | |||
== | |||
* Prayers: {{PrayerIcon|Ultimate Strength}} & {{PrayerIcon|Incredible Reflexes}} | |||
{{Equipment/Recommended | |||
|style = Melee | |||
|helm1 = (G) Adamant Helmet | |||
|body1 = (G) Adamant Platebody | |||
|legs1 = (G) Adamant Platelegs | |||
|boots1 = (G) Adamant Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = Knight's Cape | |||
|neck1 = Elite Amulet of Defence | |||
|ring1 = Silver Diamond Ring | |||
|weapon1 = Rune Claw | |||
|shield1 = (G) Adamant Shield | |||
|familiar11 = !{{Synergy|Occultist|Minotaur}} | |||
}} | |||
==Magic== | |||
{{Skill|Magic}} has a clear time of roughly 6 minutes with the provided setup. <br> | |||
This will require {{SkillReq|Runecrafting|60}} so the {{SkillReq|Runecrafting|70}} cap unlock needs to be obtained. | |||
{{Synergy|Witch|Yak}} has a large impact on both [[Food]] consumed and clear speed due to having to eat less. <br> | |||
This setup uses roughly 330 {{ItemIcon|Lobster}} per clear. | |||
* Spell: {{Icon|Fire Wave|type=spell}} | |||
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)''' | |||
* Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Mystic Lore}} | |||
{{Equipment/Recommended | |||
|style = Magic | |||
|helm1 = Fire Adept Wizard Hat | |||
|body1 = Fire Adept Wizard Robes | |||
|legs1 = Fire Adept Wizard Bottoms | |||
|boots1 = Fire Adept Wizard Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = Skull Cape | |||
|neck1 = Elite Amulet of Magic | |||
|ring1 = Silver Diamond Ring | |||
|weapon1 = Magic Wand (Powerful) | |||
|shield1 = (G) Adamant Shield | |||
|familiar11 = !{{Synergy|Witch|Yak}} | |||
}} | |||
{{CombatNav| | <br> <br> | ||
{{CombatNav|Dungeon}} | |||
{{Menu}} | {{Menu}} | ||
Latest revision as of 21:13, 7 August 2024
The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.
- If you wish to tweak the Combat Simulator Exports yourself, they can be found here.
Why Clear Volcanic Cave?
- Clear 1 time:
- To unlock
Air God Dungeon and
Infernal Stronghold
- To get the
Fire Cape which grants 2% DR
- To get the
Elite Chest
- To unlock
- Clear 50 times:
- For a Township Task that gives
Dragon Bones,
and
- To start obtaining
Ancient Armour in preparation for the
Air God Dungeon
- For a Township Task that gives
- Clear 100 times:
- To unlock Ancient Magicks which gives you powerful spells such as
Slicing Winds,
Icicle Volley, and
Ignite.
- To farm 100
Fire Cape for a Township Task that gives 4 Infernal Claw.
- To unlock Ancient Magicks which gives you powerful spells such as
- Clear 100+ times:
- To farm for the full
ancient armour set.
- To farm for the 10
Amulets of Fury needed for the
Fury of the Elemental Zodiacs (FEZ). Check the FEZ/Guide for more details.
- To farm for the full
Ancient Armour is not required for
Air God Dungeon if you're willing to Manual Eat that dungeon 2-5 times.
It is hotly debated what the correct course of action would be in many circumstances. This guide will not recommend either way and will merely present the options to the Player.
Ancient Armour is required for a 100% safe idle setup for
Air God Dungeon, but will take an estimated 35+ hours to obtain.
- When using a Manual Eat for a couple of clears
Rune Armour or
Dragon Armour will suffice.
According to simulations, to get the full Ancient Armour set it will likely take:
- 640 clears with a 50% chance
- 817 clears with a 75% chance
- 1377 clears with a 95% chance
When to Clear Volcanic Cave?
There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.
In general, you will want at least Level 70 so that you can equip the
Ancient Armor and you should be able to complete
Dragons Den relatively easily before attempting this dungeon. Ideally, you will want sufficient
Auto Eat to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way.
Ancient Magicks
After you clear the Volcanic Cave 100 times you gain access to Ancient Magicks which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.
The spells you receive are:
Winds is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
Ignite is a more powerful spell and has a good chance of killing monsters in one-shot.
Icicle Volley is a good all rounder, and can be used in all other cases.
Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the Combat Triangle in the normal way. Typically, when you first obtain Ancient Magicks it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.
Standard Guide
The following Setups were calculated without any Pets, Astrology or Potions.
These Guides will only assume the required Hitpoints and
Agility based on not having any of those, if you do have Pets like
Leonardo or
Finn, the Cat, you may be able to get away with slightly less.
Melee
The following table shows a Rune Armour setup.
Both sets have roughly the same 13 clears per hour.
Rune Armour will require:
Dragon Armour you will require:
Gear
A Sandstorm Ring can be equipped for around 3.5-4 more clears per hour. This will require 1 more level in
Hitpoints.
- Prayers:
Incredible Reflexes &
Chivalry
Slot | Item | DR% |
---|---|---|
![]() | ![]() | 5% |
![]() | ![]() | 5% |
![]() | ![]() | 5% |
![]() | ![]() | 5% |
![]() | ![]() | 4% |
![]() | ![]() | 1% |
![]() | ![]() | 2% |
![]() | ![]() | 1% |
![]() | ![]() | 0% |
![]() | ![]() | 5% |
![]() | ![]() | 0% |
Total | 33% |
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | +3% Smithing Mastery XP | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +50 Maximum Hitpoints | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
Pre 100 Clear Volcanic Magic
Magic is slightly higher than Melee at this point at roughly 15 clears per hour. Yet they are lower if Melee uses
Sandstorm Ring.
The requirements are however lower.
You will only need either
Level 72 and
Level 50 or
Level 78 and no
Agility.
Either Skill combination will still require you to use
Weakening III.
Gear
- Spell:
Fire Surge
- Curse:
Weakening III
- Prayers:
Mystic Lore &
Mystic Might
Slot | Item | DR% |
---|---|---|
![]() | ![]() | 5% |
![]() | ![]() | 5% |
![]() | ![]() | 5% |
![]() | ![]() | 5% |
![]() | ![]() | 4% |
![]() | ![]() | 3% |
![]() | ![]() | 2% |
![]() | ![]() | 1% |
![]() | ![]() | 0% |
![]() | ![]() | 5% |
Total | 35% |
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | +3% Smithing Mastery XP | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +50 Maximum Hitpoints |
Fire Robes have the exact same stats as
Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.
100+ Volcanoes Magic
After clearing the Volcanic Cave 100 times you will unlock Ancient Magicks which require a minimum of
Level 70.
We will however be using Icicle Volley which requires
Level 74.
You will also require Level 77,
Level 80 and
Level 80.
You can play around in the Combat Simulator to find your optimal skill and prayer combination.
This has an average clear speed of 32 per hour.
Gear
- Spell:
Icicle Volley
- Aurora:
Surge II (Optional)
- Prayers:
Mystic Might &
Stone Skin
Slot | Item | DR% |
---|---|---|
![]() | ![]() | 5% |
![]() | ![]() | 5% |
![]() | ![]() | 5% |
![]() | ![]() | 5% |
![]() | ![]() | 4% |
![]() | ![]() | 3% |
![]() | ![]() | 2% |
![]() | ![]() | 1% |
![]() | ![]() | 0% |
![]() | ![]() | 5% |
Total | 35% |
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | +3% Smithing Mastery XP | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +50 Maximum Hitpoints | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction | |
9 | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
Magic builds using Ancient Magicks generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of Ancient Magicks, as you progress Melee builds will eventually give faster clear times.
Manual eating
The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.
In general, if you are considering a manual run it is recommended that:
- You have
Level 70 so that you can equip the
Ancient armor as soon as it becomes available.
- You have the highest
Auto Eat tier possible to avoid accidental deaths
- You use a
Melee build with a fast weapon, such as
Sunset Rapier, so that you can recover quickly after eating.
- You start with the highest DR and HP so that you have an easier time.
For example, in theory, this build could work with a hard cap of 40 for all skills (i.e. Level 40):
Slot | Item | DR% |
---|---|---|
![]() | ![]() | 4% |
![]() | ![]() | 4% |
![]() | ![]() | 4% |
![]() | ![]() | 4% |
![]() | ![]() | 0% |
![]() | ![]() | 1% |
![]() | ![]() | 0% |
![]() | ![]() | 1% |
![]() | ![]() | 0% |
![]() | ![]() | 4% |
Total | 22% |
In addition:
- Optionally, equip
Ultimate Strength and
Safeguard
- Optionally, equip
Wolf and
Yak
However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around 13 minutes.
Manual eating has a significantly lower requirement, but requires skill to not die.
Ancient Relics Guide
Suggestions assume no Pets, Relics, Agility,
Cartography or
Astrology.
Just like all the previous Dungeons this will require you to Manual Eat again.
It is suggested you get either Adamant Armour or
Rune Armour at this point.
Whichever Armour tier you choose, you will be using the same for Air God Dungeon.
If you wish to continue with Magic that is possible to, you will need a
Fire Adept Wizard Gear Set as well as skill cap
70 unlocked.
Make sure you spam Eat through Prat, the Protector of Secretss Volley Attack, this attack hits 3 times.
Also be mindful of Malcs, the Guardian of Melvors Double-Claw attack, this hits twice for a large amount of damage.
Melee
Melee is the slightly slower version of the 2, however it does not have a Rune cost, the Food cost is about the same.
The average clear time of this dungeon is roughly 5.5 minutes with Melee
You can use Ice Sword as an alternative, this will however take about 2.5 minutes longer to clear.
The clear speed of Adamant Armour and
Rune Armour is about the same.
Adamant Armour uses roughly 390
Lobster for a single clear.
Rune Armour uses roughly 345
Lobster for a single clear.
Swapping in a Sandstorm Ring will greatly increase your kill speed, this may however take up to 5-8 hours to obtain and won't be used for that long. This is not recommended.
Using Occultist
Minotaur will greatly increase your clear speed.
- Prayers:
Ultimate Strength &
Incredible Reflexes
Magic
Magic has a clear time of roughly 6 minutes with the provided setup.
This will require Level 60 so the
Level 70 cap unlock needs to be obtained.
Witch
Yak has a large impact on both Food consumed and clear speed due to having to eat less.
This setup uses roughly 330 Lobster per clear.
- Spell:
Fire Wave
- Aurora:
Surge II (Optional)
- Prayers:
Mystic Will &
Mystic Lore
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |