Frozen Cove/Guide: Difference between revisions

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{{V|1.2.2}}
{{StrategyGuide}}
{{Otheruses|the suggested way to complete Frozen Cove|the dungeon itself|Frozen Cove}}
{{UserContentVersion|1.3}}


=Frozen Cove (Level 25)=
=Frozen Cove (Level 25)=
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The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''25''', and the guide will assume all non-combat skills are of a similar level.
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''25''', and the guide will assume all non-combat skills are of a similar level.


Regardless of combat style or game mode, the following {{Skill|Hitpoints}} amounts are needed to idle the {{ZoneIcon|Frozen Cove}}.
If you're playing {{Icon|Ancient Relics}} you will need to manual eat this dungeon just like almost every other dungeon.
* {{Skill|Hitpoints|860}} with {{Icon|Auto Eat - Tier I|type=upgrade}}
The idle requirements are technically possible but very impractical.
* {{Skill|Hitpoints|580}} with {{Icon|Auto Eat - Tier II|type=upgrade}}.
* {{Skill|Hitpoints|430}} with {{Icon|Auto Eat - Tier III|type=upgrade}}.


==Equipment==
==Equipment==


{{CombatNav|Guide}}
With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.
{{Menu}}[[Category:Guides]]
 
* {{ItemIcon|Golbin Thief}}, and {{ItemIcon|Wolf}}, and the appropriate one of {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}} made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.
 
 
===Magic===
 
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
 
 
* {{SpellIcon|Fire Bolt}} or {{SpellIcon|Earth Bolt}}
* Prayers: {{PrayerIcon|Mystic Will}}  & {{PrayerIcon|Mystic Lore}}  (Optional)
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Bolt|notext=true}}{{SpellIcon|Water Bolt|notext=true}}{{SpellIcon|Earth Bolt|notext=true}}{{SpellIcon|Fire Bolt|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
* {{ItemIcon|Fire Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Robes|notext=true}}{{ItemIcon|Fire Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Fire Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Staff of Fire}} are all made in {{Skill|Runecrafting}}.
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}} at level 20.
** {{ItemIcon|Amulet of Defence}} is an alternative to provide at least some bonus (+7 melee defence) if you do not have the crafting level. It is not trivial to obtain as it's a 1.14% drop rate from {{MonsterIcon|Wet Monster}} which can kill you if you do not have enough food/health/auto eat level.
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.
 
{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1=Fire Acolyte Wizard Hat
|body1=Fire Acolyte Wizard Robes
|legs1=Fire Acolyte Wizard Bottoms
|boots1=Fire Acolyte Wizard Boots
|weapon1=Staff of Fire
|neck1=Silver Sapphire Necklace
|ring1=Gold Sapphire Ring
|cape1=Knight's Cape
}}
 
 
===Melee===
 
* {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}} from a {{Skill|Township}} '''[[Township/Tasks|Task]]''' completed with the items obtained from {{MonsterIcon|Mithril Knight}}.
* [[Mithril Equipment]] from {{MonsterIcon|Mithril Knight}}.
** ''{{MonsterIcon|Mithril Knight}} is a difficult enemy, and the player needs to kill an average of 536 of them to obtain the required {{ItemIcon|Mithril Platebody}} to complete the {{Skill|Township}} task''
** An alternative source of {{ItemIcon|(G) Mithril Platebody}},from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.
** {{ItemIcon|Amulet of Strength}} is an alternative which provides +10 strength bonus if you do not have the crafting level. It is a 9.43% chance from {{MonsterIcon|Mummy}} which can still kill you, though they shouldn't be too hard.
** {{ItemIcon|Amulet of Defence}} is an alternative to provide at least some bonus (+7 melee defence) if you do not have the crafting level. It is not trivial to obtain as it's a 1.14% drop rate from {{MonsterIcon|Wet Monster}} which can easily kill you (though you might have enough hitpoints/auto-eat level to survive their attacks with food).
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.
 
{{Equipment/Recommended
|style=Melee
|showDR=true
|helm1=(G) Mithril Helmet
|body1=(G) Mithril Platebody
|legs1=(G) Mithril Platelegs
|boots1=(G) Mithril Boots
|gloves1=
|shield1=(G) Mithril Shield
|weapon1=Mithril Scimitar
|neck1=Silver Ruby Necklace
|ring1=Silver Topaz Ring
|cape1=Knight's Cape
}}
 
<br> <br>
{{CombatNav|Dungeon}}
{{Menu}}

Latest revision as of 12:58, 12 July 2024

Frozen Cove (Level 25)

This guide is written around the restrictions of the AoD.png Ancient Relics game mode, but intended to serve for players playing in Standard Mode.

The Ancient Relics game mode restricts the players maximum Levels for Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 25, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.


Magic

Magic is suggested for this dungeon due to Combat Triangle advantage.



Melee