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{{V|1.2.2}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{UserContentVersion|1.3.1}}


The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.
The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.


==Why Clear Volcanic Cave?==
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].
 
=Why Clear Volcanic Cave?=


* Clear 1 time:
* Clear 1 time:
Line 11: Line 14:
* Clear 50 times:
* Clear 50 times:
** For a [[Township Task]] that gives {{ItemIcon|Dragon Bones|qtr=500}}, {{SC}} and {{GP}}
** For a [[Township Task]] that gives {{ItemIcon|Dragon Bones|qtr=500}}, {{SC}} and {{GP}}
** To start obtaining {{ItemIcon|Ancient Helmet|ancient armour}} in preparation for the {{ZoneIcon|Air God Dungeon}}
** To start obtaining {{ItemIcon|Ancient Helmet|Ancient Armour}} in preparation for the {{ZoneIcon|Air God Dungeon}}
* Clear 100 times:
* Clear 100 times:
** To unlock Ancient Magicks which gives you powerful spells such as {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.
** To unlock Ancient Magicks which gives you powerful spells such as {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.
** To farm 100 {{ItemIcon|Fire Cape}} for a [[Township Task]] that gives 4  [[Infernal Claw]].
* Clear 100+ times:
* Clear 100+ times:
** To farm for the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set and {{ItemIcon|Ancient Crossbow}}
** To farm for the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set.
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details.
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details.


According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set it will likely take:
{{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is not required for {{ZoneIcon|Air God Dungeon}} if you're willing to Manual Eat that dungeon 2-5 times. <br>
It is hotly debated what the correct course of action would be in many circumstances. This guide will not recommend either way and will merely present the options to the Player. <br>
* {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is required for a 100% safe idle setup for {{ZoneIcon|Air God Dungeon}}, but will take an estimated 35+ hours to obtain.
* When using a Manual Eat for a couple of clears {{ItemIcon|(G) Rune Helmet|Rune Armour}} or {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} will suffice.
 
 
According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} set it will likely take:
* 640 clears with a 50% chance
* 640 clears with a 50% chance
* 817 clears with a 75% chance
* 817 clears with a 75% chance
* 1377 clears with a 95% chance
* 1377 clears with a 95% chance


===When to Clear Volcanic Cave?===
=When to Clear Volcanic Cave?=


There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.
There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.


In general, you will want at least {{SkillReq|Hitpoints|80}} and you should be able to complete {{ZoneIcon|Dragons Den}} relatively easily before attempting this dungeon. Ideally, you will want sufficient {{UpgradeIcon|Auto Eat}} to survive the dungeon without resorting to manual eating.
In general, you will want at least {{SkillReq|Hitpoints|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient Armor}} and you should be able to complete {{ZoneIcon|Dragons Den}} relatively easily before attempting this dungeon. Ideally, you will want sufficient {{UpgradeIcon|Auto Eat}} to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way.


=== Ancient Magicks ===
== Ancient Magicks ==
After you clear the Volcanic Cave 100 times you gain access to [[Ancient Magicks]] which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.
After you clear the Volcanic Cave 100 times you gain access to [[Ancient Magicks]] which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.


In general, the spells you receive are very powerful:
The spells you receive are:
* {{Icon|Slicing Winds|type=spell|Winds}} is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
* {{Icon|Slicing Winds|type=spell|Winds}} is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
* {{Icon|Ignite|type=spell}} is a more powerful spell and has a good chance of killing monsters in one-shot.
* {{Icon|Ignite|type=spell}} is a more powerful spell and has a good chance of killing monsters in one-shot.
* {{Icon|Icicle Volley|type=spell}} is a good all rounder, and can be used in all other cases.
* {{Icon|Icicle Volley|type=spell}} is a good all rounder, and can be used in all other cases.


Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magicks]] it is more powerful than the regular magic and so should used in preference. However, late-game these spells will not scale with gear and so will become less useful.
Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magicks]] it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.
 


==Gear To Idle==
=Standard Guide=
The boss of {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style and so it is not recommended that you attempt to idle this dungeon with {{Skill|Ranged}} due to the [[Combat Triangle]] penalties. This guide assumes that you have {{UpgradeIcon|Auto Eat - Tier III}} equipped which greatly reduces the DR requirements.


The calculations in this guide assume {{Icon|Hardcore}}/{{Icon|Adventure}} modes, and so should work for most play styles, however if you have lower HP or DR than the guide recommends then check out [https://zxv975.github.io/CanIIdle/ Can I Idle] or the [[Combat Simulator]] to see if you build will survive.
The following Setups were calculated without any [[Pets]], {{Skill|Astrology}} or [[Potions]]. <br>
These Guides will only assume the required {{Skill|Hitpoints}} and {{Skill|Agility}} based on not having any of those, if you do have [[Pets]] like {{PetIcon|Leonardo}} or {{PetIcon|Finn}}, you may be able to get away with slightly less.


===Melee===
{{ZoneIcon|Volcanic Cave}} is often idled with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set can be obtained with {{SkillReq|Smithing|99}}, further, the armour can be [[Upgrading Items|upgraded]] to provide 30% DR.


This {{Icon|Melee}} build requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon. However, this should be seen as a minimum DR/HP, and any less will push you below the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. The {{ItemIcon|Sandstorm Ring}} can be omitted, but at the expense of clear time.
==Melee==


{{Equipment/Recommended
The following table shows a {{ItemIcon|(G) Rune Helmet|Rune Armour}} setup.
|style=Melee
Both sets have roughly the same 13 clears per hour.
|showDR=true
|helm1=(G) Dragon Helmet
|neck1=Elite Amulet of Defence
|cape1=Knight's Cape
|body1=(G) Dragon Platebody
|legs1=(G) Dragon Platelegs
|weapon1=Sunset Rapier
|shield1=(G) Dragon Shield
|gloves1=Paladin Gloves
|ring1=Sandstorm Ring
|boots1=(G) Dragon Boots
}}


Lower tiers of armor may be used if HP or DR is increased through other sources such as {{Skill|Agility}}, {{Skill|Summoning}}, or more {{Skill|Hitpoints}} levels, etc.
* {{ItemIcon|(G) Rune Helmet|Rune Armour}} will require:
** {{SkillReq|Hitpoints|77}}
** {{SkillReq|Agility|70}}.
* {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} you will require:
** {{SkillReq|Hitpoints|74}}
** {{SkillReq|Agility|50}}


===Pre-Volcanic Magic===
===Gear===


Idling with {{Skill|Magic}} is recommended once you have stronger gear as it will ultimately speed up your clear times.
A {{ItemIcon|Sandstorm Ring}} can be equipped for around 3.5-4 more clears per hour. This will require 1 more level in {{Skill|Hitpoints}}.


To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=780|type=skill}} and {{Icon|Weakening III|type=curse}} active.
* Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}}


{{Equipment/Recommended
{{Equipment/Recommended
|style=Magic
|style = Melee
|showDR=true
|showDR=true
|helm1=Air Expert Wizard Hat
|helm1 = (G) Rune Helmet
|neck1=Elite Amulet of Magic
|body1 = (G) Rune Platebody
|cape1=Skull Cape
|legs1 = (G) Rune Platelegs
|body1=Air Expert Wizard Robes
|boots1 = (G) Rune Boots
|legs1=Air Expert Wizard Bottoms
|gloves1 = Paladin Gloves
|weapon1=!Any {{Skill|Magic|Magic weapon}}
|cape1 = Knight's Cape
|shield1=(G) Dragon Shield  
|neck1 = Elite Amulet of Defence
|gloves1=(U) Ancient D-hide Vambraces
|ring1 = Silver Diamond Ring
|ring1=Aorpheat's Signet Ring
|weapon1 = Sunset Rapier
|boots1=Air Expert Wizard Boots
|shield1 = (G) Rune Shield
|familiar11 = !{{Synergy|Occultist|Minotaur}}
}}
}}


{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you. For example, if available, use the {{ItemIcon|Ring of Spirit Power}} instead of the {{ItemIcon|Aorpheat's Signet Ring}} for more damage/second.
===Agility===


{{Equipment/Recommended
{{AgilityCourseTable
|ring1 = Ring of Spirit Power
|Cargo Net
|ring2 = Aorpheat's Signet Ring
|Rope Jump
|body1 = Air Expert Wizard Robes
|Pipe Climb
|body2 = Fire Expert Wizard Robes
|Coal Stones
|legs1 = Air Expert Wizard Bottoms
|Cliff Balance
|legs2 = Fire Expert Wizard Bottoms
|Rocky Waters
|helm1 = Air Expert Wizard Hat
|Boulder Trap
|helm2 = Fire Expert Wizard Hat
|Raft Building
|showtotals = false
|showcosts = false
|showrequirements = false
}}
}}


===100+ Volcanoes Magic===
==Pre 100 Clear Volcanic Magic==


After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|72}}.
{{Skill|Magic}} is slightly higher than [[Melee]] at this point at roughly 15 clears per hour. Yet they are lower if [[Melee]] uses {{ItemIcon|Sandstorm Ring}}.
The requirements are however lower.
You will only need either {{SkillReq|Hitpoints|72}} and {{SkillReq|Agility|50}} or {{SkillReq|Hitpoints|78}} and no {{Skill|Agility}}.
Either Skill combination will still require you to use {{Icon|Weakening III|type=curse}}.


It is recommended that you have 20,000+ accuracy when using the {{Icon|Slicing Winds|type=spell}} as this means that the spell will never miss. This is important because you will want to keep a high DPS to make idling worthwhile. You can improve your Accuracy with:
===Gear===
* {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions}}
* {{Skill|Astrology}}
* {{Skill|Prayer}}
* {{Skill|Agility}}
* Or, if you {{SkillReq|Magic|93}} or higher


For a magic build {{MonsterIcon|Prat, the Protector of Secrets}} will be the biggest hitter, and with this build it will be very close to your Auto-Eat threshold, so if you need to deviate, then check your setup with the [[Combat Simulator]].
* Spell: {{Icon|Fire Surge|type=spell}}
* Curse: {{Icon|Weakening III|type=curse}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}}


Using this build you may need extra DR:
* At {{Skill|Hitpoints|qty=910|HP}} and with 33% DR, you can farm the dungeon without without extra DR.
* At {{Skill|Hitpoints|qty=880|HP}} you can equip the {{Icon|Stone Skin|type=prayer}} prayer to provide extra DR.
* Below {{Skill|Hitpoints|qty=880|HP}} it is not recommended that you attempt to idle this dungeon.


{{Equipment/Recommended
{{Equipment/Recommended
|style=Magic
|style = Magic
|showDR=true
|showDR=true
|helm1=Ancient Wizard Hat
|helm1 = Fire Expert Wizard Hat
|neck1=Elite Amulet of Magic
|body1 = Fire Expert Wizard Robes
|cape1=Skull Cape
|legs1 = Fire Expert Wizard Bottoms
|body1=Ancient Wizard Robes
|boots1 = Fire Expert Wizard Boots
|legs1=Ancient Wizard Bottoms
|gloves1 = Paladin Gloves
|weapon1=Magic Wand (Powerful)
|cape1 = Skull Cape
|shield1=Miolite Shield
|neck1 = Elite Amulet of Magic
|gloves1=(U) Ancient D-hide Vambraces
|ring1 = Silver Diamond Ring
|ring1=Aorpheat's Signet Ring
|weapon1 = Magic Wand (Powerful)
|boots1=Ancient Wizard Boots
|shield1 = (G) Rune Shield
}}
}}


In addition equip:
* {{Icon|Slicing Winds|type=spell}} and {{Icon|Surge II|type=aurora}}
* Optionally, equip {{ItemIcon|Yak}} and {{ItemIcon|Dragon}} to not take any damage from burning (if you have enough marks)


Once you have sufficient accuracy rating, the {{ItemIcon|Miolite Shield}} cam be swapped out for a ranged or melee shield with more DR such as {{ItemIcon|(G) Dragon Shield}} to lower other HP/DR requirements.
===Agility===


For this build, food usage is {{Icon|Hitpoints|qty=200000|type=skill|HP}} to {{Icon|Hitpoints|qty=250000|type=skill|HP}} per hour.
{{AgilityCourseTable
 
|Cargo Net
===Weapon Choice===
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|showtotals = false
|showcosts = false
|showrequirements = false
}}


Weapon choice makes a big difference to the number of chests that can realistically be obtained per hour when idling. This table shows how the weapons compare when adjusted to include time required to produce consumables, with reasonable assumptions:


{| class="wikitable"
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.
|- class="headerRow-0"
! Weapon
! Adjusted Chests/Hour
! Potential Chests/Hour
|-
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| 3.8
| 20+
|-
| {{ItemIcon|Dragon Sword}}
| 7.6
| 24+
|-
| {{ItemIcon|Dragon Claw}}
| 8
| 26.3+
|-
| {{ItemIcon|Ancient Sword}}
| 8.16
| 26.2+
|-
| {{ItemIcon|Sunset Rapier}}
| 9.6
| 31.4+
|-
| {{ItemIcon|Ancient Claw}}
| 10
| 34.7+
|-
| {{Icon|Icicle Volley|type=spell}}
| 18.1
| 28.3+
|-
| {{Icon|Slicing Winds|type=spell}}
| 23.5
| 25.8
|}


Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.


This table uses data obtained from the [[Combat Simulator]], and was adjusted by the time it takes to produce the required consumables with some assumptions made about the exact bonuses available for each skill. Use a copy of this spreadsheet to compare with your builds ([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link]).


==Gear Options==
==100+ Volcanoes Magic==


This section gives some alternative gear suggestions, in descending order of preference, based on the equipment available while idling the {{ZoneIcon|Volcanic Cave}}.
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|70}}. <br>
We will however be using {{Icon|Icicle Volley|type=spell}} which requires {{SkillReq|Magic|74}}. <br>
You will also require {{SkillReq|Hitpoints|77}}, {{SkillReq|Agility|80}} and {{SkillReq|Prayer|80}}. <br>
You can play around in the [[Combat Simulator]] to find your optimal skill and prayer combination.
This has an average clear speed of 32 per hour.


===Gloves===
===Gear===


{| class="wikitable"
* Spell: {{Icon|Icicle Volley|type=spell}}
|-
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)'''
! Item
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Stone Skin}}
! DR
! Requirements
|-
| {{ItemIcon|Paladin Gloves}}
| 4%
| none
|-
| {{ItemIcon|(U) Red D-hide Vambraces}}
| 4%
| {{SkillReq|Ranged|60}}
|-
| {{ItemIcon|(U) Black D-hide Vambraces}}
| 5%
| {{SkillReq|Ranged|70}}
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
| {{SkillReq|Ranged|80}}
|}


Note:
{{Equipment/Recommended
* Get the {{ItemIcon|(U) Ancient D-hide Vambraces}} from the {{ZoneIcon|Dragons Den}} and these provide a good mid-game DR.
|style = Magic
* Craft the {{ItemIcon|(U) Red D-hide Vambraces}} and {{ItemIcon|(U) Black D-hide Vambraces}} with {{SkillReq|Crafting|73}} or higher, or as a reward from the {{ZoneIcon|Spider Forest}}
|showDR=true
* Get the {{ItemIcon|Paladin Gloves|Gloves}} from the {{Icon|Paladin|type=monster}}
|helm1 = Fire Expert Wizard Hat
|body1 = Fire Expert Wizard Robes
|legs1 = Fire Expert Wizard Bottoms
|boots1 = Fire Expert Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Rune Shield
}}


===Cape===
===Agility===


{| class="wikitable"
{{AgilityCourseTable
|-
|Cargo Net
! Item
|Rope Jump
! Provides
|Pipe Climb
! Notes
|Coal Stones
|-
|Cliff Balance
| {{ItemIcon|Skull Cape}}
|Rocky Waters
| 3% DR
|Boulder Trap
| Reduces {{Skill|Melee}} accuracy, so best for {{Skill|Magic}} builds
|Raft Building
|-
|Ice Jump
| {{AoD}} {{ItemIcon|Golden Fire Cape}}
|showtotals = false
| 3% DR
|showcosts = false
| Upgrade of the {{ItemIcon|Fire Cape}}
|showrequirements = false
|-
}}
| {{ItemIcon|Fire Cape}}
| 2% DR
| After clearing {{ZoneIcon|Volcanic Cave}} once
|-
| {{ItemIcon|Knight's Cape}}
| 1% DR
| {{SkillReq|Thieving|66}}
|-
| {{ItemIcon|Firemaking Skillcape}}
| XP boost
| {{SkillReq|Firemaking|99}} and no DR increase
|-
| {{ItemIcon|Obsidian Cape}}
| Spend less food
| No DR increase
|}


===Ring===


{| class="wikitable"
Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.
|-
! Item
! Benefit
|-
| {{ItemIcon|Sandstorm Ring}}
| Solid DPS increase for Melee, but can increase clear time for stronger builds.
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1% DR
|-
| {{ItemIcon|Aorpheat's Signet Ring}}
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money.
|-
| {{ItemIcon|Ring of Wealth}}
| 7% chance to double {{ItemIcon|Elite Chest}}.
|-
| {{ItemIcon|Ring of Blade Echoes}}
| Powerful melee DPS increase, costs more prayer/potions per hit.
|-
| {{ItemIcon|Ring of Spirit Power}}
| Powerful magic DPS increase, does not affect Ancient Magicks.
|}


==Manual eating==
==Manual eating==
Line 312: Line 235:
However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around {{time|780}}.
However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around {{time|780}}.


== TL/DR ==
Manual eating has a significantly lower requirement, but requires skill to not die.
In summary, the suggested order for idling is:
 
# Obtain the {{ItemIcon|Sunset Rapier}} and the {{ItemIcon|Sandstorm Ring}}
=Ancient Relics Guide=
# Perform 100 {{ZoneIcon|Volcanic Cave}} clears as Melee to unclock {{Icon|Slicing Winds|type=spell}}
 
# Do the remainder of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}} with the Surge aurora.
Suggestions assume no [[Pets]], [[Relics]], {{Skill|Agility}}, {{Skill|Cartography}} or {{Skill|Astrology}}.
 
Just like all the previous [[Dungeons]] this will require you to Manual Eat again. <br>
 
 
It is suggested you get either {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] or {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] at this point. <br>
Whichever [[Armour]] tier you choose, you will be using the same for {{ZoneIcon|Air God Dungeon}}. <br>
If you wish to continue with {{Skill|Magic}} that is possible to, you will need a {{ItemIcon|Fire Adept Wizard Hat|Fire Adept Wizard Gear Set}} as well as skill cap {{Skill|Runecrafting|70}} unlocked.
 
 
Make sure you spam [[Eat]] through {{MonsterIcon|Prat, the Protector of Secrets}}s Volley Attack, this attack hits 3 times. <br>
Also be mindful of {{MonsterIcon|Malcs, the Guardian of Melvor}}s Double-Claw attack, this hits twice for a large amount of damage.
 
==Melee==
 
[[Melee]] is the slightly slower version of the 2, however it does not have a [[Rune]] cost, the [[Food]] cost is about the same.
 
 
The average clear time of this dungeon is roughly 5.5 minutes with [[Melee]]
You can use {{ItemIcon|Ice Sword}} as an alternative, this will however take about 2.5 minutes longer to clear.
 
The clear speed of {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] and {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] is about the same. <br>
{{ItemIcon|(G) Adamant Helmet|Adamant Armour}} uses roughly 390 {{ItemIcon|Lobster}} for a single clear. <br>
{{ItemIcon|(G) Rune Helmet|Rune Armour}} uses roughly 345 {{ItemIcon|Lobster}} for a single clear.
 
Swapping in a {{ItemIcon|Sandstorm Ring}} will greatly increase your kill speed, this may however take up to 5-8 hours to obtain and won't be used for that long. This is not recommended.
 
Using {{Synergy|Occultist|Minotaur}} will greatly increase your clear speed.
 
 
* Prayers: {{PrayerIcon|Ultimate Strength}} & {{PrayerIcon|Incredible Reflexes}}
 
{{Equipment/Recommended
|style = Melee
|helm1 = (G) Adamant Helmet
|body1 = (G) Adamant Platebody
|legs1 = (G) Adamant Platelegs
|boots1 = (G) Adamant Boots
|gloves1 = Paladin Gloves
|cape1 = Knight's Cape
|neck1 = Elite Amulet of Defence
|ring1 = Silver Diamond Ring
|weapon1 = Rune Claw
|shield1 = (G) Adamant Shield
|familiar11 = !{{Synergy|Occultist|Minotaur}}
}}
 
 
==Magic==
 
{{Skill|Magic}} has a clear time of roughly 6 minutes with the provided setup. <br>
This will require {{SkillReq|Runecrafting|60}} so the {{SkillReq|Runecrafting|70}} cap unlock needs to be obtained.
 
 
{{Synergy|Witch|Yak}} has a large impact on both [[Food]] consumed and clear speed due to having to eat less. <br>
This setup uses roughly 330 {{ItemIcon|Lobster}} per clear.
 
* Spell: {{Icon|Fire Wave|type=spell}}
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)'''
* Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Mystic Lore}}
 
{{Equipment/Recommended
|style = Magic
|helm1 = Fire Adept Wizard Hat
|body1 = Fire Adept Wizard Robes
|legs1 = Fire Adept Wizard Bottoms
|boots1 = Fire Adept Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Adamant Shield
|familiar11 = !{{Synergy|Witch|Yak}}
}}


Manual eating has a significantly lower requirement, but requires skill to not die.


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[[Category:Guides]]

Latest revision as of 21:52, 18 November 2024

The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.

Why Clear Volcanic Cave?

Ancient Armour is not required for
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Air God Dungeon
if you're willing to Manual Eat that dungeon 2-5 times.

It is hotly debated what the correct course of action would be in many circumstances. This guide will not recommend either way and will merely present the options to the Player.


According to simulations, to get the full Ancient Armour set it will likely take:

  • 640 clears with a 50% chance
  • 817 clears with a 75% chance
  • 1377 clears with a 95% chance

When to Clear Volcanic Cave?

There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.

In general, you will want at least
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Level 70
so that you can equip the Ancient Armor and you should be able to complete
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Dragons Den
relatively easily before attempting this dungeon. Ideally, you will want sufficient
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Auto Eat
to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way.

Ancient Magicks

After you clear the Volcanic Cave 100 times you gain access to Ancient Magicks which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.

The spells you receive are:

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    Winds
    is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
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    Ignite
    is a more powerful spell and has a good chance of killing monsters in one-shot.
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    Icicle Volley
    is a good all rounder, and can be used in all other cases.

Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the Combat Triangle in the normal way. Typically, when you first obtain Ancient Magicks it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.


Standard Guide

The following Setups were calculated without any Pets,
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Astrology
or Potions.
These Guides will only assume the required
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Hitpoints
and
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Agility
based on not having any of those, if you do have Pets like
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Leonardo
or Finn, the Cat, you may be able to get away with slightly less.


Melee

The following table shows a Rune Armour setup. Both sets have roughly the same 13 clears per hour.

  • Rune Armour will require:
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      Level 77
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      Level 70
      .
  • Dragon Armour you will require:
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      Level 74
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      Level 50

Gear

A Sandstorm Ring can be equipped for around 3.5-4 more clears per hour. This will require 1 more level in
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Hitpoints
.

Agility

Pre 100 Clear Volcanic Magic

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Magic
is slightly higher than Melee at this point at roughly 15 clears per hour. Yet they are lower if Melee uses Sandstorm Ring.

The requirements are however lower.

You will only need either
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Level 72
and
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Level 50
or
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Level 78
and no
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Agility
. Either Skill combination will still require you to use
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Weakening III
.

Gear

  • Spell:
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    Fire Surge
  • Curse:
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    Weakening III
  • Prayers:
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    Mystic Lore
    &
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    Mystic Might



Agility


Fire Robes have the exact same stats as Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.


100+ Volcanoes Magic

After clearing the
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Volcanic Cave
100 times you will unlock Ancient Magicks which require a minimum of
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Level 70
.
We will however be using
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Icicle Volley
which requires
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Level 74
.
You will also require
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Level 77
,
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Level 80
and
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Level 80
.

You can play around in the Combat Simulator to find your optimal skill and prayer combination. This has an average clear speed of 32 per hour.

Gear

  • Spell:
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    Icicle Volley
  • Aurora:
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    Surge II
    (Optional)
  • Prayers:
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    Mystic Might
    &
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    Stone Skin

Agility


Magic builds using Ancient Magicks generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of Ancient Magicks, as you progress
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Melee
builds will eventually give faster clear times.

Manual eating

The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.

In general, if you are considering a manual run it is recommended that:

  • You have
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    Level 70
    so that you can equip the Ancient armor as soon as it becomes available.
  • You have the highest
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    Auto Eat
    tier possible to avoid accidental deaths
  • You use a
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    Melee
    build with a fast weapon, such as Sunset Rapier, so that you can recover quickly after eating.
  • You start with the highest DR and HP so that you have an easier time.
For example, in theory, this build could work with a hard cap of 40 for all skills (i.e.
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Level 40
):

In addition:

  • Optionally, equip
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    Ultimate Strength
    and
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    Safeguard
  • Optionally, equip
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    Wolf
    and
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    Yak

However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around 13 minutes.

Manual eating has a significantly lower requirement, but requires skill to not die.

Ancient Relics Guide

Suggestions assume no Pets, Relics,
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Agility
,
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Cartography
or
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Astrology
.

Just like all the previous Dungeons this will require you to Manual Eat again.


It is suggested you get either Adamant Armour or Rune Armour at this point.

Whichever Armour tier you choose, you will be using the same for
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Air God Dungeon
.
If you wish to continue with
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Magic
that is possible to, you will need a Fire Adept Wizard Gear Set as well as skill cap
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70
unlocked.


Make sure you spam Eat through Prat, the Protector of Secretss Volley Attack, this attack hits 3 times.
Also be mindful of Malcs, the Guardian of Melvors Double-Claw attack, this hits twice for a large amount of damage.

Melee

Melee is the slightly slower version of the 2, however it does not have a Rune cost, the Food cost is about the same.


The average clear time of this dungeon is roughly 5.5 minutes with Melee You can use Ice Sword as an alternative, this will however take about 2.5 minutes longer to clear.

The clear speed of Adamant Armour and Rune Armour is about the same.
Adamant Armour uses roughly 390 Lobster for a single clear.
Rune Armour uses roughly 345 Lobster for a single clear.

Swapping in a Sandstorm Ring will greatly increase your kill speed, this may however take up to 5-8 hours to obtain and won't be used for that long. This is not recommended.

Using
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Occultist
SynergyIcon.png
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Minotaur
will greatly increase your clear speed.



Magic

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Magic
has a clear time of roughly 6 minutes with the provided setup.
This will require
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Level 60
so the
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Level 70
cap unlock needs to be obtained.


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Witch
SynergyIcon.png
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Yak
has a large impact on both Food consumed and clear speed due to having to eat less.

This setup uses roughly 330 Lobster per clear.

  • Spell:
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    Fire Wave
  • Aurora:
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    Surge II
    (Optional)
  • Prayers:
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    Mystic Will
    &
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    Mystic Lore