Golem Territory/Guide: Difference between revisions
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{{RequiresAoD}} | {{RequiresAoD}} | ||
{{ | {{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | ||
{{ | {{UserContentVersion|1.3.1}} | ||
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]]. | |||
==Basic Guide== | |||
This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br> | This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br> | ||
Line 8: | Line 12: | ||
[[Barrier]] combat adds a new "health" bar known as a Barrier to the monsters. This barrier can only be damaged by familiars (and 2 Barrier gems which do 10-15 damage per hit you do to the barrier, which are generally not worth using apart from a very niche case). {{AoD}}Atlas of Discovery added items which increase the barrier damage done by familiars by a flat amount/percentage increases. <br> | [[Barrier]] combat adds a new "health" bar known as a Barrier to the monsters. This barrier can only be damaged by familiars (and 2 Barrier gems which do 10-15 damage per hit you do to the barrier, which are generally not worth using apart from a very niche case). {{AoD}}Atlas of Discovery added items which increase the barrier damage done by familiars by a flat amount/percentage increases. <br> | ||
Once the barrier is taken down/depleted (the light-blue bar above the health bar) you can damage the health of the monster and kill it. <br> | Once the barrier is taken down/depleted (the light-blue bar above the health bar) you can damage the health of the monster and kill it. <br> | ||
Barrier combat is generally slower than normal combat due to the fact familiars have a 3.0 second attack interval. This can be reduced by 10% from 3 items ({{ItemIcon|Summoner's Defender}}, {{ItemIcon|Knight's Summoning Defender}}, {{ItemIcon|Summoner's Blessed Ring}}) and 1 consumable ({{ItemIcon|Summoner's Blessing}} which can be purchased in the shop for {{GP}} | Barrier combat is generally slower than normal combat due to the fact familiars have a 3.0 second attack interval. This can be reduced by 10% from 3 items ({{ItemIcon|Summoner's Defender}}, {{ItemIcon|Knight's Summoning Defender}}, {{ItemIcon|Summoner's Blessed Ring}}) and 1 consumable ({{ItemIcon|Summoner's Blessing}} which can be purchased in the shop for {{GP|100}} and 10 {{ItemIcon|Museum Token}} each), 1 is consumed per familiar attack. | ||
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(B) Armour does boost the damage done to Barrier monsters, the time spent upgrading sub-optimal items to (B) is generally not worth the time and effort required to farm the materials. It is also not required to get decent kill speeds on the first few dungeons. If you're going for 100% Completion it is recommended you farm out the optimal gear before you start collecting items and returned for any missed items at a later stage. | (B) Armour does boost the damage done to Barrier monsters, the time spent upgrading sub-optimal items to (B) is generally not worth the time and effort required to farm the materials. It is also not required to get decent kill speeds on the first few dungeons. If you're going for 100% Completion it is recommended you farm out the optimal gear before you start collecting items and returned for any missed items at a later stage. | ||
It is recommended you run this dungeon until you have obtained 11 {{ItemIcon|Draining Barrier Gem}} to upgrade your gloves into {{ItemIcon|Barrier Draining Gloves}} and have 1 spare to use in your [[Equipment]] setup. The Township Task associated with this dungeon will also provide 3 gems. | It is recommended you run this dungeon until you have obtained 11 {{ItemIcon|Draining Barrier Gem}} to upgrade your gloves into {{ItemIcon|Barrier Draining Gloves}} and have 1 spare to use in your [[Equipment]] setup. The [[Township/Tasks#Altas of Discovery|Township Task]] associated with this dungeon will also provide 3 gems. | ||
All other items/loot received from this dungeon can be ignored. It is strongly recommended you do not use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour. | All other items/loot received from this dungeon can be ignored. It is strongly recommended you do not use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour. | ||
=Standard Guide= | |||
==Entry== | |||
===Equipment=== | |||
* Prayers: {{Icon|Battleborn|type=prayer}} and {{Icon|Battleheart|type=prayer}} | |||
* Potion: {{ItemIcon|Penetration Potion IV}}, {{ItemIcon|Critical Strike Potion IV}}, {{ItemIcon|Diamond Luck Potion IV}} | |||
* Point of Interest: {{POIIcon|Dark Waters}} | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
Line 54: | Line 65: | ||
|gem1 = Sapping Barrier Gem | |gem1 = Sapping Barrier Gem | ||
|gem2 = Barrier Touch Gem | |gem2 = Barrier Touch Gem | ||
|familiar11 = Spider | |familiar11 = !{{Synergy|Spider|Spectre}} | ||
|familiar12 = Tortoise | |familiar12 = !{{Synergy|Tortoise|Dragon}} | ||
|familiar13 = Occultist | |familiar13 = !{{Synergy|Occultist|Minotaur}} | ||
| | |||
}} | }} | ||
===Agility=== | |||
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it. | Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it. | ||
Line 96: | Line 100: | ||
}} | }} | ||
[[ | |||
[[ | |||
<br/> | ==Endgame Setup== | ||
===Equipment=== | |||
* Potion: {{ItemIcon|Penetration Potion IV}} <br> | |||
* Point of Interest: {{POIIcon|Dark Waters}} <br> | |||
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}} | |||
{{Equipment/Recommended | |||
|style = | |||
|helm1 = Ragnar God Helmet (B) | |||
|body1 = Ragnar God Platebody (B) | |||
|legs1 = Ragnar God Platelegs (B) | |||
|boots1 = Ragnar God Boots (B) | |||
|gloves1 = (B) Ancient D-hide Vambraces | |||
|cape1 = Maximum Skillcape | |||
|neck1 = Adaptive Summoning Amulet | |||
|ring1 = Summoner's Blessed Ring | |||
|gem1 = Devouring Barrier Gem | |||
|weapon1 = Agile Wings Rapier | |||
|shield1 = Summoner's Defender | |||
|passive1 = Knight's Summoning Defender | |||
|consumable1 = Monster Hunter Scroll | |||
|familiar11 = !{{Synergy|Spider|Spectre}} | |||
}} | |||
===Agility=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Monkey Bars | |||
|Pipe Climb | |||
|Cave Climb | |||
|Cliff Balance | |||
|Lake Swim | |||
|Boulder Trap | |||
|Spike Jump | |||
|Ice Jump | |||
|Ocean Rafting | |||
|Frozen Maze | |||
|Boulder Balance | |||
|Balance Trap | |||
|Freezing Climb | |||
|Waterfall Crossing | |||
|Pillar of Combat | |||
|Elite Pillar of Expertise | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
=Ancient Relics Guide= | |||
The major gimmick with [[Barrier]] content is using {{Skill|Summoning}} familiars. Given the nature of [[Ancient Relics]] and the random unlocking of skills, it can be quite challenging to do these [[Barrier]] Dungeons. <br> | |||
The [[Barrier]] Guides will assume a "reasonable" level of {{Skill|Summoning}} but will also provide the lowest {{Skill|Summoning}} familiars that will achieve the job. | |||
Contrary to what the guides for Standard Mode will suggest, the [[Ancient Relics]] guide is aimed at first clears for the dungeons. <br> | |||
It is advised to do the major [[Barrier]] grinding either around {{ZoneIcon|Impending Darkness Event}} if you want {{ItemIcon|Eradicating Gloves (m)}} while also going for {{ItemIcon|Engulfing Vortex Longbow}}, otherwise it's advised to wait until you have the Necromancer set from {{ZoneIcon|Necromancers Palace}}. <br> | |||
There is some information that can be useful in the Standard Sections of the Guides, however any suggestions of Gear or Items you should obtain from the [[Dungeons]] can be ignored unless stated otherwise in the [[Ancient Relics]] sections of the Guides. | |||
On top of no [[Pets]], {{Skill|Astrology}} or [[Potions]] this guide will also assume no [[Relics]]. <br> | |||
This Dungeon can be done completely [[Idle]]. Manual Eating will not be needed. | |||
==Melee== | |||
The provided setup will take roughly 30 minutes to clear the dungeon. <br> | |||
And will use roughly {{ItemIcon|Lobster|qty=290}}. <br> | |||
Using a lower Synergy than {{Synergy|Occultist|Minotaur}} is highly discouraged, the clear times will increase to between 3 and 12 hours if using Lower Level {{Skill|Summoning}} Familiars. <br> | |||
Going higher is also not recommended unless {{Synergy|Cyclops|Yak}} is used, which is only marginally better. | |||
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Incredible Reflexes}} | |||
{{Equipment/Recommended | |||
|style = Melee | |||
|helm1 = (G) Adamant Helmet | |||
|body1 = (G) Adamant Platebody | |||
|legs1 = (G) Adamant Platelegs | |||
|boots1 = (G) Adamant Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = Knight's Cape | |||
|neck1 = Lesser Summoning Amulet | |||
|ring1 = Silver Diamond Ring | |||
|gem1 = Sapping Barrier Gem | |||
|weapon1 = Rune Sword | |||
|shield1 = (G) Adamant Shield | |||
|familiar11 = !{{Synergy|Occultist|Minotaur}} | |||
}} | |||
==Ranged== | |||
The provided setup will take roughly 18.5 minutes to clear the dungeon. <br> | |||
And will use roughly {{ItemIcon|Lobster|qty=150}}. <br> | |||
{{Skill|Ranged}} is technically the best style for this Dungeon, it however requires you to farm {{ZoneIcon|Spider Forest}} early for the [[D-Hide_Equipment#Blue_D-Hide|Blue D-Hide Equipment]]. <br> | |||
Using [[D-Hide_Equipment#Green_D-Hide|Green D-Hide Equipment]] lowers the Clear Speed to roughly 20 minutes and increases the {{ItemIcon|Lobster}} use to roughly 190 per clear. | |||
The provided {{Skill|Summoning}} Synergy is by far the best option until very high levels. <br> | |||
Going lower is also highly recommended against as clears will take well over an hour. | |||
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Eagle Eye}} | |||
{{Equipment/Recommended | |||
|style = Ranged | |||
|helm1 = (G) Adamant Helmet | |||
|body1 = (U) Blue D-hide Body | |||
|legs1 = (U) Blue D-hide Chaps | |||
|boots1 = (G) Adamant Boots | |||
|gloves1 = (U) Blue D-hide Vambraces | |||
|cape1 = Knight's Cape | |||
|neck1 = Lesser Summoning Amulet | |||
|ring1 = Silver Diamond Ring | |||
|gem1 = Sapping Barrier Gem | |||
|weapon1 = Rune Crossbow | |||
|shield1 = (G) Adamant Shield | |||
|ammo1 = Emerald Bolts | |||
|familiar11 = !{{Synergy|Occultist|Centaur}} | |||
}} | |||
==Magic== | |||
This setup will work with 1 Skill Cap increase in {{Skill|Runecrafting}} but can be done without any [[Armour]] at all. <br> | |||
If you've gotten more {{Skill|Runecrafting}} Skill Cap increases feel free to use better [[Wizard#Equipment|Wizard Equipment]], be sure to match the Spell to the Element of the Wizard Equipment. | |||
The provided setup will take roughly 17.5 minutes to clear the dungeon. <br> | |||
And will use roughly {{ItemIcon|Lobster|qty=220}}. <br> | |||
You can go as low as {{Synergy|Golbin Thief|Occultist}} for clearing this Dungeon, it will take roughly 30 minutes to clear then. <br> | |||
If your {{Skill|Summoning}} Skill Caps are higher, the highest possible {{Skill|Summoning}} Familiars are advised, the higher they are, the faster this Dungeon will be cleared. | |||
* Spell: {{Icon|Earth Wave|type=spell}} | |||
* Curse: {{Icon|Anguish II|type=curse}} | |||
* Aurora: {{Icon|Fury II|type=aurora}} ('''Optional''') | |||
* Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Mystic Lore}} | |||
{{Equipment/Recommended | |||
|style = Magic | |||
|helm1 = Earth Acolyte Wizard Hat | |||
|body1 = Earth Acolyte Wizard Robes | |||
|legs1 = Earth Acolyte Wizard Bottoms | |||
|boots1 = Earth Acolyte Wizard Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = !{{ItemIcon|Skull Cape}} or {{ItemIcon|Knight's Cape}} | |||
|neck1 = Lesser Summoning Amulet | |||
|ring1 = Silver Diamond Ring | |||
|gem1 = Sapping Barrier Gem | |||
|weapon1 = Magic Wand (Powerful) | |||
|shield1 = (G) Adamant Shield | |||
|familiar11 = !{{Synergy|Occultist|Witch}} | |||
}} | |||
<br> <br> | |||
{{CombatNav|Dungeon}} | {{CombatNav|Dungeon}} | ||
{{Menu}} | {{Menu}} |
Latest revision as of 16:09, 28 November 2024
- If you wish to tweak the Combat Simulator Exports yourself, they can be found here.
Basic Guide
This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.
Barrier combat adds a new "health" bar known as a Barrier to the monsters. This barrier can only be damaged by familiars (and 2 Barrier gems which do 10-15 damage per hit you do to the barrier, which are generally not worth using apart from a very niche case). Atlas of Discovery added items which increase the barrier damage done by familiars by a flat amount/percentage increases.
Once the barrier is taken down/depleted (the light-blue bar above the health bar) you can damage the health of the monster and kill it.
Barrier combat is generally slower than normal combat due to the fact familiars have a 3.0 second attack interval. This can be reduced by 10% from 3 items ( Summoner's Defender, Knight's Summoning Defender, Summoner's Blessed Ring) and 1 consumable ( Summoner's Blessing which can be purchased in the shop for 100 and 10 Museum Token each), 1 is consumed per familiar attack.
Requirements:
- Find Ancient Stone Tablet
- Error creating thumbnail: File missingLevel 35
- Error creating thumbnail: File missingLevel 24
For this dungeon, we still do not require any specific (B) armour. Use familiars to take down the barrier. Make sure whatever equipment you are wearing doesn't result in death, and whatever weapon you are using should once again provide the highest hit-chance that you can find. Melee again works fine for this dungeon, as it doesn't consume runes or ammunition.
(B) Armour does boost the damage done to Barrier monsters, the time spent upgrading sub-optimal items to (B) is generally not worth the time and effort required to farm the materials. It is also not required to get decent kill speeds on the first few dungeons. If you're going for 100% Completion it is recommended you farm out the optimal gear before you start collecting items and returned for any missed items at a later stage.
It is recommended you run this dungeon until you have obtained 11 Draining Barrier Gem to upgrade your gloves into Barrier Draining Gloves and have 1 spare to use in your Equipment setup. The Township Task associated with this dungeon will also provide 3 gems.
All other items/loot received from this dungeon can be ignored. It is strongly recommended you do not use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour.
Standard Guide
Entry
Equipment
- Prayers: Error creating thumbnail: File missingBattleborn andError creating thumbnail: File missingBattleheart
- Potion: Penetration Potion IV, Critical Strike Potion IV, Diamond Luck Potion IV
- Point of Interest: Dark Waters
Slot | Item (most effective → least effective) | ||
---|---|---|---|
Hood of Shade Summon | Ragnar God Helmet | ||
Ragnar God Platebody | |||
Ragnar God Platelegs | |||
Sand Treaders | Ragnar God Boots | ||
Gloves of Greater Shade Summon | Barrier Sapping Gloves | Ragnar God Gloves | |
Maximum Skillcape | Ancient Infernal Cape | ||
Amulet of Curse Totem Summon | Lesser Summoning Amulet | Amulet of Barrier Touch | |
Ring of Phantom Summon | Ring of Barrier Touch | ||
Sapping Barrier Gem | Barrier Touch Gem | ||
Big ol Ron | Agile Wings Rapier | Infernal Claw | |
Pirate Hook | Shield of Melee Power | Knight's Defender | |
Barrier Sapping Gloves | Old Summoning Amulet | ||
Melee Hinder Scroll | |||
Spider Spectre | Tortoise Error creating thumbnail: File missing Dragon | Error creating thumbnail: File missing Occultist Error creating thumbnail: File missing Minotaur |
Agility
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.
Slot | Obstacle | Bonuses |
---|---|---|
1 | Error creating thumbnail: File missing Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Error creating thumbnail: File missing Monkey Bars | -4% Firemaking Interval |
3 | Error creating thumbnail: File missing Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Error creating thumbnail: File missing Cave Climb | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit |
5 | Error creating thumbnail: File missing Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Error creating thumbnail: File missing Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
7 | Error creating thumbnail: File missing Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Error creating thumbnail: File missing Spike Jump | +5% Damage to Monsters in Dungeons +5% Chance To Double Loot in Combat |
9 | Error creating thumbnail: File missing Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
10 | Error creating thumbnail: File missing Dragon Fight | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer |
11 | Error creating thumbnail: File missing Forest Maze | -20% Global Accuracy -20% Auto Eat Efficiency +15% Flat Slayer Area Effect Negation +8% Slayer Skill XP +10% Global Slayer Coins (except Item Sales) |
12 | Error creating thumbnail: File missing Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Error creating thumbnail: File missing Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility |
14 | Error creating thumbnail: File missing Freezing Climb | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons |
15 | Error creating thumbnail: File missing Waterfall Crossing | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) |
Pillar | Error creating thumbnail: File missing Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Elite Pillar | Error creating thumbnail: File missing Elite Pillar of Conflict | +10% Lifesteal +35% Flat Slayer Area Effect Negation +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers +50% Hitpoint Regeneration +350% GP from Combat |
Endgame Setup
Equipment
- Potion: Penetration Potion IV
- Point of Interest: Dark Waters
- Prayers: Error creating thumbnail: File missingBattleheart &Error creating thumbnail: File missingBattleborn
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Error creating thumbnail: File missing Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Error creating thumbnail: File missing Monkey Bars | -4% Firemaking Interval |
3 | Error creating thumbnail: File missing Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Error creating thumbnail: File missing Cave Climb | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit |
5 | Error creating thumbnail: File missing Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Error creating thumbnail: File missing Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
7 | Error creating thumbnail: File missing Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Error creating thumbnail: File missing Spike Jump | +5% Damage to Monsters in Dungeons +5% Chance To Double Loot in Combat |
9 | Error creating thumbnail: File missing Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
10 | Error creating thumbnail: File missing Ocean Rafting | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency |
11 | Error creating thumbnail: File missing Frozen Maze | +1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation |
12 | Error creating thumbnail: File missing Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Error creating thumbnail: File missing Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility |
14 | Error creating thumbnail: File missing Freezing Climb | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons |
15 | Error creating thumbnail: File missing Waterfall Crossing | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) |
Pillar | Error creating thumbnail: File missing Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Elite Pillar | Error creating thumbnail: File missing Elite Pillar of Expertise | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Ancient Relics Guide
The major gimmick with Barrier content is usingThe Barrier Guides will assume a "reasonable" level of
Contrary to what the guides for Standard Mode will suggest, the Ancient Relics guide is aimed at first clears for the dungeons.
There is some information that can be useful in the Standard Sections of the Guides, however any suggestions of Gear or Items you should obtain from the Dungeons can be ignored unless stated otherwise in the Ancient Relics sections of the Guides.
This Dungeon can be done completely Idle. Manual Eating will not be needed.
Melee
The provided setup will take roughly 30 minutes to clear the dungeon.
And will use roughly 290 Lobster.
Going higher is also not recommended unless
- Prayers: Error creating thumbnail: File missingImproved Reflexes &Error creating thumbnail: File missingIncredible Reflexes
Slot | Item |
---|---|
(G) Adamant Helmet | |
(G) Adamant Platebody | |
(G) Adamant Platelegs | |
(G) Adamant Boots | |
Paladin Gloves | |
Knight's Cape | |
Lesser Summoning Amulet | |
Silver Diamond Ring | |
Sapping Barrier Gem | |
Rune Sword | |
(G) Adamant Shield | |
Error creating thumbnail: File missing Occultist Error creating thumbnail: File missing Minotaur |
Ranged
The provided setup will take roughly 18.5 minutes to clear the dungeon.
And will use roughly 150 Lobster.
Using Green D-Hide Equipment lowers the Clear Speed to roughly 20 minutes and increases the Lobster use to roughly 190 per clear.
Going lower is also highly recommended against as clears will take well over an hour.
- Prayers: Error creating thumbnail: File missingHawk Eye &Error creating thumbnail: File missingEagle Eye
Slot | Item |
---|---|
(G) Adamant Helmet | |
(U) Blue D-hide Body | |
(U) Blue D-hide Chaps | |
(G) Adamant Boots | |
(U) Blue D-hide Vambraces | |
Knight's Cape | |
Lesser Summoning Amulet | |
Silver Diamond Ring | |
Sapping Barrier Gem | |
Rune Crossbow | |
(G) Adamant Shield | |
Emerald Bolts | |
Error creating thumbnail: File missing Occultist Error creating thumbnail: File missing Centaur |
Magic
This setup will work with 1 Skill Cap increase inIf you've gotten more
The provided setup will take roughly 17.5 minutes to clear the dungeon.
And will use roughly 220 Lobster.
If your
- Spell: Error creating thumbnail: File missingEarth Wave
- Curse: Error creating thumbnail: File missingAnguish II
- Aurora: Error creating thumbnail: File missingFury II (Optional)
- Prayers: Error creating thumbnail: File missingMystic Will &Error creating thumbnail: File missingMystic Lore
Slot | Item |
---|---|
Earth Acolyte Wizard Hat | |
Earth Acolyte Wizard Robes | |
Earth Acolyte Wizard Bottoms | |
Earth Acolyte Wizard Boots | |
Paladin Gloves | |
Skull Cape or Knight's Cape | |
Lesser Summoning Amulet | |
Silver Diamond Ring | |
Sapping Barrier Gem | |
Magic Wand (Powerful) | |
(G) Adamant Shield | |
Error creating thumbnail: File missing Occultist Error creating thumbnail: File missing Witch |
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Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |