Volcanic Cave/Guide: Difference between revisions

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{{Template:DungeonGuide}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{V|1.2.2}}
{{UserContentVersion|1.3.1}}


The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.
The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.


=Why Clear Volcanic Cave?=
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].
 
= Why Clear Volcanic Cave? =


* Clear 1 time:
* Clear 1 time:
** To unlock {{ZoneIcon|Air God Dungeon}} and {{ZoneIcon|Infernal Stronghold}}
** To unlock {{ZoneIcon|Air God Dungeon}}
** To get the {{ItemIcon|Fire Cape}} which grants 2% DR
** To get the {{ItemIcon|Fire Cape}} which grants 2% DR
** To get the {{ItemIcon|Elite Chest}}
** To get the {{ItemIcon|Elite Chest}}
Line 14: Line 16:
** To start obtaining {{ItemIcon|Ancient Helmet|Ancient Armour}} in preparation for the {{ZoneIcon|Air God Dungeon}}
** To start obtaining {{ItemIcon|Ancient Helmet|Ancient Armour}} in preparation for the {{ZoneIcon|Air God Dungeon}}
* Clear 100 times:
* Clear 100 times:
** To unlock Ancient Magicks which gives you powerful spells such as {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.
** To unlock {{ZoneIcon|Infernal Stronghold}}
** To unlock Ancient Magicks which gives you powerful spells such as {{SpellIcon|Slicing Winds}}, {{SpellIcon|Icicle Volley}}, and {{SpellIcon|Ignite}}
** To farm 100 {{ItemIcon|Fire Cape}} for a [[Township Task]] that gives 4  [[Infernal Claw]]
* Clear 100+ times:
* Clear 100+ times:
** To farm for the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set and {{ItemIcon|Ancient Crossbow}}
** To farm for the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details.
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details


{{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is not required for {{ZoneIcon|Air God Dungeon}} if you're willing to Manual Eat that dungeon 2-5 times. <br>
{{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is not required for {{ZoneIcon|Air God Dungeon}} if you're willing to Manual Eat that dungeon 2-5 times. <br>
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* {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is required for a 100% safe idle setup for {{ZoneIcon|Air God Dungeon}}, but will take an estimated 35+ hours to obtain.
* {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is required for a 100% safe idle setup for {{ZoneIcon|Air God Dungeon}}, but will take an estimated 35+ hours to obtain.
* When using a Manual Eat for a couple of clears {{ItemIcon|(G) Rune Helmet|Rune Armour}} or {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} will suffice.  
* When using a Manual Eat for a couple of clears {{ItemIcon|(G) Rune Helmet|Rune Armour}} or {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} will suffice.  


According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} set it will likely take:
According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} set it will likely take:
* 640 clears with a 50% chance
* 640 clears with a 50% chance
* 817 clears with a 75% chance
* 817 clears with a 75% chance
* 1377 clears with a 95% chance
* 1,377 clears with a 95% chance


=When to Clear Volcanic Cave?=
= When to Clear Volcanic Cave? =


There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.
There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.
Line 40: Line 43:


The spells you receive are:
The spells you receive are:
* {{Icon|Slicing Winds|type=spell|Winds}} is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
* {{SpellIcon|Slicing Winds}} is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
* {{Icon|Ignite|type=spell}} is a more powerful spell and has a good chance of killing monsters in one-shot.
* {{SpellIcon|Ignite}} is a more powerful spell and has a good chance of killing monsters in one-shot.
* {{Icon|Icicle Volley|type=spell}} is a good all rounder, and can be used in all other cases.
* {{SpellIcon|Icicle Volley}} is a good all rounder, and can be used in all other cases.


Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magicks]] it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.
Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magicks]] it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.


=Gear To Idle=
= Standard Guide =
The boss of {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style and so it is not recommended that you attempt to idle this dungeon with {{Skill|Ranged}} due to the [[Combat Triangle]] penalties. This guide assumes that you have {{UpgradeIcon|Auto Eat - Tier III}} equipped which greatly reduces the DR requirements.
 
=Standard Guide=


The following Setups were calculated without any [[Pets]], {{Skill|Astrology}} or [[Potions]]. <br>
The following Setups were calculated without any [[Pets]], {{Skill|Astrology}} or [[Potions]]. <br>
These Guides will only assume the required {{Skill|Hitpoints}} and {{Skill|Agility}} based on not having any of those, if you do have [[Pets]] like {{PetIcon|Leonardo}} or {{PetIcon|Finn}}, you may be able to get away with slightly less.
These Guides will only assume the required {{Skill|Hitpoints}} and {{Skill|Agility}} based on not having any of those, if you do have [[Pets]] like {{PetIcon|Leonardo}} or {{PetIcon|Finn}}, you may be able to get away with slightly less.


 
== Melee ==
==Melee==


The following table shows a {{ItemIcon|(G) Rune Helmet|Rune Armour}} setup.  
The following table shows a {{ItemIcon|(G) Rune Helmet|Rune Armour}} setup.  
Both sets have roughly the same 13 clears per hour.
Both sets have roughly the same 20 clears per hour.


* {{ItemIcon|(G) Rune Helmet|Rune Armour}} will require:
* {{ItemIcon|(G) Rune Helmet|Rune Armour}} requires:
** {{SkillReq|Hitpoints|77}}
** {{SkillReq|Hitpoints|78}}
** {{SkillReq|Agility|70}}.  
** {{SkillReq|Agility|70}}.  
* {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} you will require:  
* {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} requires:  
** {{SkillReq|Hitpoints|74}}
** {{SkillReq|Hitpoints|75}}
** {{SkillReq|Agility|50}}
** {{SkillReq|Agility|50}}


===Gear===
=== Gear ===


You can equip a {{ItemIcon|Sandstorm Ring}} for around 3.5-4 more clears per hour. You will need 1 more level in {{Skill|Hitpoints}}.
A {{ItemIcon|Sandstorm Ring}} can be equipped for around 3.5-4 more clears per hour. This will require 1 more level in {{Skill|Hitpoints}}.


Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}}
* Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}}


{{Equipment/Recommended
{{Equipment/Recommended
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|boots1 = (G) Rune Boots
|boots1 = (G) Rune Boots
|gloves1 = Paladin Gloves
|gloves1 = Paladin Gloves
|cape1 = Knight's Cape
|cape1 = Obsidian Cape
|neck1 = Elite Amulet of Defence
|neck1 = Elite Amulet of Defence
|ring1 = Silver Diamond Ring
|ring1 = Silver Diamond Ring
|weapon1 = Sunset Rapier
|weapon1 = Sunset Rapier
|shield1 = (G) Rune Shield
|shield1 = (G) Rune Shield
|familiar11 = !{{Synergy|Occultist|Minotaur}}
}}
}}


 
=== Agility ===
===Agility===


{{AgilityCourseTable
{{AgilityCourseTable
Line 105: Line 104:
}}
}}


===[[Combat Simulator]] Export===
== Pre 100 Clear Volcanic Magic ==
 
[https://pastebin.com/6v1kmrR1 Combat Simulator Export]
 
 
==Pre 100 Clear Volcanic Magic==


{{Skill|Magic}} is slightly higher than [[Melee]] at this point at roughly 15 clears per hour. Yet they are lower if [[Melee]] uses {{ItemIcon|Sandstorm Ring}}.
{{Skill|Magic}} is slightly higher than [[Melee]] at this point at roughly 15 clears per hour. Yet they are lower if [[Melee]] uses {{ItemIcon|Sandstorm Ring}}.
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Either Skill combination will still require you to use {{Icon|Weakening III|type=curse}}.
Either Skill combination will still require you to use {{Icon|Weakening III|type=curse}}.


===Gear===
=== Gear ===
 
Spell: {{Icon|Fire Surge|type=spell}} <br>
Curse: {{Icon|Weakening III|type=curse}} <br>
Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}}


* Spell: {{SpellIcon|Fire Surge}}
* Curse: {{Icon|Weakening III|type=curse}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}}


{{Equipment/Recommended
{{Equipment/Recommended
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|weapon1 = Magic Wand (Powerful)
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Rune Shield
|shield1 = (G) Rune Shield
|familiar11 = !{{Synergy|Occultist|Witch}}
}}
}}


 
=== Agility ===
===Agility===


{{AgilityCourseTable
{{AgilityCourseTable
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|showrequirements = false
|showrequirements = false
}}
}}


{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.


===[[Combat Simulator]] Export===
== 100+ Volcanoes Magic ==
 
[https://pastebin.com/pebpkcGS Combat Simulator Export]
 
 
==100+ Volcanoes Magic==


After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|70}}. <br>
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|70}}. <br>
We will however be using {{Icon|Icicle Volley|type=spell}} which requires {{SkillReq|Magic|74}}. <br>
We will however be using {{SpellIcon|Icicle Volley}} which requires {{SkillReq|Magic|74}}. <br>
You will also require {{SkillReq|Hitpoints|77}}, {{SkillReq|Agility|80}} and {{SkillReq|Prayer|80}}. <br>
You will also require {{SkillReq|Hitpoints|77}}, {{SkillReq|Agility|80}} and {{SkillReq|Prayer|80}}. <br>
You can play around in the [[Combat Simulator]] to find your optimal skill and prayer combination.
You can play around in the [[Combat Simulator]] to find your optimal skill and prayer combination.
This has an average clear speed of 32 per hour.
This has an average clear speed of 32 per hour.


===Gear===
=== Gear ===


Spell: {{Icon|Icicle Volley|type=spell}} <br>
* Spell: {{SpellIcon|Icicle Volley}}
Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)''' <br>
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)'''
Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Stoneskin}}
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Stone Skin}}


{{Equipment/Recommended
{{Equipment/Recommended
Line 189: Line 176:
|weapon1 = Magic Wand (Powerful)
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Rune Shield
|shield1 = (G) Rune Shield
|familiar11 = !{{Synergy|Occultist|Witch}}
}}
}}


===Agility===
=== Agility ===


{{AgilityCourseTable
{{AgilityCourseTable
Line 207: Line 195:
|showrequirements = false
|showrequirements = false
}}
}}


Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.
Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.


===[[Combat Simulator]] Export===
== Manual Eating ==
 
[https://pastebin.com/mCsyKUBy Combat Simulator Export]
 
==Manual eating==
The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.
The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.


Line 238: Line 221:
|ring1=Silver Diamond Ring
|ring1=Silver Diamond Ring
|boots1=(G) Adamant Boots
|boots1=(G) Adamant Boots
|familiar11 = !{{Synergy|Occultist|Minotaur}}
}}
}}


Line 248: Line 232:
Manual eating has a significantly lower requirement, but requires skill to not die.
Manual eating has a significantly lower requirement, but requires skill to not die.


=[[Ancient Relics]] Guide=
= Ancient Relics Guide =
 
The {{Icon|Ancient Relics}} game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of '''65''', and the guide will assume all non-combat skills are of a similar level.
 
Suggestions assume no [[Pets]], [[Relics]], {{Skill|Agility}}, {{Skill|Cartography}} or {{Skill|Astrology}}.
 
Just like most previous [[Dungeons]], this will require you to Manual Eat again.
 
Make sure you spam eat through {{MonsterIcon|Prat, the Protector of Secrets}} Volley Attack, this attack hits 3 times. Also be mindful of {{MonsterIcon|Malcs, the Guardian of Melvor}} Double-Claw attack. This hits twice for a large amount of damage.
 
== Melee ==
 
[[Melee]] is the slightly slower version of the 2, however it does not have a [[Rune]] cost and the [[Food]] cost is about the same.
 
The average clear time for this dungeon is roughly 4.5 minutes with {{ItemIcon|Rune Claw}}. You can use {{ItemIcon|Ice Sword}} as an alternative, this will however increase clear time to 6 minutes.
 
The clear speed of {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] and {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] is about the same and can also be used for {{ZoneIcon|Air God Dungeon}}.
* {{ItemIcon|(G) Adamant Helmet|Adamant Armour}} uses roughly {{ItemIcon|Lobster|qty=260}} for a single clear
* {{ItemIcon|(G) Rune Helmet|Rune Armour}} uses roughly {{ItemIcon|Lobster|qty=230}} for a single clear
* Prayers: {{PrayerIcon|Ultimate Strength}} & {{PrayerIcon|Incredible Reflexes}}
 
{{Equipment/Recommended
|style = Melee
|helm1 = (G) Rune Helmet
|helm2 = (G) Adamant Helmet
|body1 = (G) Rune Platebody
|body2 = (G) Adamant Platebody
|legs1 = (G) Rune Platelegs
|legs2 = (G) Adamant Platelegs
|boots1 = (G) Rune Boots
|boots2 = (G) Adamant Boots
|gloves1 = Paladin Gloves
|neck1 = Elite Amulet of Defence
|ring1 = Gold Sapphire Ring
|weapon1 = Rune Claw
|shield1 = (G) Rune Shield
|familiar11 = !{{Synergy|Occultist|Minotaur}}
}}
 
== Magic ==
 
If you wish to continue with {{Skill|Magic}}, you will need a {{Skill|Runecrafting}} level of 55+.
 
* Using {{SpellIcon|Earth Surge}} clears this dungeon in roughly 4 minutes while using {{ItemIcon|Lobster|qty=200}} per clear
* Using {{SpellIcon|Earth Bolt}} clears this dungeon in roughly 5 minutes while using {{ItemIcon|Lobster|qty=270}} per clear
 
{{Synergy|Witch|Yak}} has a large impact on both [[Food]] consumed and clear speed due to having to eat less.
 
* Spell: {{SpellIcon|Earth Surge}} or {{SpellIcon|Earth Bolt}}
* Curse: {{SpellIcon|Soul Split III}}
* Aurora: {{SpellIcon|Fury II}} '''(Optional)'''
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Lore}}
 
{{Equipment/Recommended
|style = Magic
|helm1 = Earth Adept Wizard Hat
|body1 = Earth Adept Wizard Robes
|legs1 = Earth Adept Wizard Bottoms
|boots1 = Earth Adept Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|ring1 = Gold Sapphire Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Rune Shield
|familiar11 = !{{Synergy|Witch|Yak}}
}}


<br> <br>
{{CombatNav|Guide}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Latest revision as of 21:30, 2 February 2025

The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.

Why Clear Volcanic Cave?

Ancient Armour is not required for
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Air God Dungeon
if you're willing to Manual Eat that dungeon 2-5 times.

It is hotly debated what the correct course of action would be in many circumstances. This guide will not recommend either way and will merely present the options to the Player.

According to simulations, to get the full Ancient Armour set it will likely take:

  • 640 clears with a 50% chance
  • 817 clears with a 75% chance
  • 1,377 clears with a 95% chance

When to Clear Volcanic Cave?

There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.

In general, you will want at least
Error creating thumbnail: File missing
Level 70
so that you can equip the Ancient Armor and you should be able to complete
Error creating thumbnail: File missing
Dragons Den
relatively easily before attempting this dungeon. Ideally, you will want sufficient
Error creating thumbnail: File missing
Auto Eat
to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way.

Ancient Magicks

After you clear the Volcanic Cave 100 times you gain access to Ancient Magicks which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.

The spells you receive are:

  • Error creating thumbnail: File missing
    Slicing Winds
    is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
  • Error creating thumbnail: File missing
    Ignite
    is a more powerful spell and has a good chance of killing monsters in one-shot.
  • Error creating thumbnail: File missing
    Icicle Volley
    is a good all rounder, and can be used in all other cases.

Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the Combat Triangle in the normal way. Typically, when you first obtain Ancient Magicks it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.

Standard Guide

The following Setups were calculated without any Pets,
Error creating thumbnail: File missing
Astrology
or Potions.
These Guides will only assume the required
Error creating thumbnail: File missing
Hitpoints
and
Error creating thumbnail: File missing
Agility
based on not having any of those, if you do have Pets like
Error creating thumbnail: File missing
Leonardo
or Finn, the Cat, you may be able to get away with slightly less.

Melee

The following table shows a Rune Armour setup. Both sets have roughly the same 20 clears per hour.

  • Rune Armour requires:
    • Error creating thumbnail: File missing
      Level 78
    • Error creating thumbnail: File missing
      Level 70
      .
  • Dragon Armour requires:
    • Error creating thumbnail: File missing
      Level 75
    • Error creating thumbnail: File missing
      Level 50

Gear

A Sandstorm Ring can be equipped for around 3.5-4 more clears per hour. This will require 1 more level in
Error creating thumbnail: File missing
Hitpoints
.

Agility

Pre 100 Clear Volcanic Magic

Error creating thumbnail: File missing
Magic
is slightly higher than Melee at this point at roughly 15 clears per hour. Yet they are lower if Melee uses Sandstorm Ring.

The requirements are however lower.

You will only need either
Error creating thumbnail: File missing
Level 72
and
Error creating thumbnail: File missing
Level 50
or
Error creating thumbnail: File missing
Level 78
and no
Error creating thumbnail: File missing
Agility
. Either Skill combination will still require you to use
Error creating thumbnail: File missing
Weakening III
.

Gear

  • Spell:
    Error creating thumbnail: File missing
    Fire Surge
  • Curse:
    Error creating thumbnail: File missing
    Weakening III
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Lore
    &
    Error creating thumbnail: File missing
    Mystic Might

Agility

Fire Robes have the exact same stats as Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.

100+ Volcanoes Magic

After clearing the
Error creating thumbnail: File missing
Volcanic Cave
100 times you will unlock Ancient Magicks which require a minimum of
Error creating thumbnail: File missing
Level 70
.
We will however be using
Error creating thumbnail: File missing
Icicle Volley
which requires
Error creating thumbnail: File missing
Level 74
.
You will also require
Error creating thumbnail: File missing
Level 77
,
Error creating thumbnail: File missing
Level 80
and
Error creating thumbnail: File missing
Level 80
.

You can play around in the Combat Simulator to find your optimal skill and prayer combination. This has an average clear speed of 32 per hour.

Gear

  • Spell:
    Error creating thumbnail: File missing
    Icicle Volley
  • Aurora:
    Error creating thumbnail: File missing
    Surge II
    (Optional)
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Might
    &
    Error creating thumbnail: File missing
    Stone Skin

Agility

Magic builds using Ancient Magicks generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of Ancient Magicks, as you progress
Error creating thumbnail: File missing
Melee
builds will eventually give faster clear times.

Manual Eating

The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.

In general, if you are considering a manual run it is recommended that:

  • You have
    Error creating thumbnail: File missing
    Level 70
    so that you can equip the Ancient armor as soon as it becomes available.
  • You have the highest
    Error creating thumbnail: File missing
    Auto Eat
    tier possible to avoid accidental deaths
  • You use a
    Error creating thumbnail: File missing
    Melee
    build with a fast weapon, such as Sunset Rapier, so that you can recover quickly after eating.
  • You start with the highest DR and HP so that you have an easier time.
For example, in theory, this build could work with a hard cap of 40 for all skills (i.e.
Error creating thumbnail: File missing
Level 40
):

In addition:

  • Optionally, equip
    Error creating thumbnail: File missing
    Ultimate Strength
    and
    Error creating thumbnail: File missing
    Safeguard
  • Optionally, equip
    Error creating thumbnail: File missing
    Wolf
    and
    Error creating thumbnail: File missing
    Yak

However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around 13 minutes.

Manual eating has a significantly lower requirement, but requires skill to not die.

Ancient Relics Guide

The Ancient Relics game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of 65, and the guide will assume all non-combat skills are of a similar level.

Suggestions assume no Pets, Relics,
Error creating thumbnail: File missing
Agility
,
Error creating thumbnail: File missing
Cartography
or
Error creating thumbnail: File missing
Astrology
.

Just like most previous Dungeons, this will require you to Manual Eat again.

Make sure you spam eat through Prat, the Protector of Secrets Volley Attack, this attack hits 3 times. Also be mindful of Malcs, the Guardian of Melvor Double-Claw attack. This hits twice for a large amount of damage.

Melee

Melee is the slightly slower version of the 2, however it does not have a Rune cost and the Food cost is about the same.

The average clear time for this dungeon is roughly 4.5 minutes with Rune Claw. You can use Ice Sword as an alternative, this will however increase clear time to 6 minutes.

The clear speed of Adamant Armour and Rune Armour is about the same and can also be used for
Error creating thumbnail: File missing
Air God Dungeon
.

Magic

If you wish to continue with
Error creating thumbnail: File missing
Magic
, you will need a
Error creating thumbnail: File missing
Runecrafting
level of 55+.
  • Using
    Error creating thumbnail: File missing
    Earth Surge
    clears this dungeon in roughly 4 minutes while using 200 Lobster per clear
  • Using
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    Earth Bolt
    clears this dungeon in roughly 5 minutes while using 270 Lobster per clear
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Witch
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Yak
has a large impact on both Food consumed and clear speed due to having to eat less.
  • Spell:
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    Earth Surge
    or
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    Earth Bolt
  • Curse:
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    Soul Split III
  • Aurora:
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    Fury II
    (Optional)
  • Prayers:
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    Mystic Might
    &
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    Mystic Lore