Miolite Caves/Guide: Difference between revisions

From Melvor Idle
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{{Template:DungeonGuide}}
{{StrategyGuide}}
{{V|1.3}}
{{UserContentVersion|1.3}}


=Miolite Caves (Level 45)=
=Miolite Caves (Level 45)=
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* {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Air Acolyte Wizard Robes|notext=true}}{{ItemIcon|Air Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Air Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Air Battlestaff}} are all made in {{Skill|Runecrafting}}.
* {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Air Acolyte Wizard Robes|notext=true}}{{ItemIcon|Air Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Air Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Air Battlestaff}} are all made in {{Skill|Runecrafting}}.
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.


{{Equipment/Recommended
{{Equipment/Recommended
|style = Magic
|style = Magic
|showDR=true
|helm1 = Earth Expert Wizard Hat
|helm1 = Earth Expert Wizard Hat
|body1 = Earth Adept Wizard Robes
|body1 = Earth Adept Wizard Robes
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|neck1=Silver Sapphire Necklace
|neck1=Silver Sapphire Necklace
|ring1=Gold Sapphire Ring
|ring1=Gold Sapphire Ring
|cape1=Knight's Cape
|familiar11 = Golbin Thief
|familiar11 = Golbin Thief
|familiar21 = Occultist
|familiar21 = Occultist
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** {{ItemIcon|Adamant Scimitar}} can also be acquired from {{Skill|Township}}.
** {{ItemIcon|Adamant Scimitar}} can also be acquired from {{Skill|Township}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.


{{Equipment/Recommended
{{Equipment/Recommended
|style=Melee
|style=Melee
|showDR=false
|showDR=true
|helm1=(G) Adamant Helmet
|helm1=(G) Adamant Helmet
|body1=(G) Adamant Platebody
|body1=(G) Adamant Platebody
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|neck1=Silver Ruby Necklace
|neck1=Silver Ruby Necklace
|ring1=Silver Topaz Ring
|ring1=Silver Topaz Ring
|cape1=Knight's Cape
|familiar11 = Golbin Thief
|familiar11 = Golbin Thief
|familiar21 = Occultist
|familiar21 = Occultist
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* {{ItemIcon|Yew Longbow}} can be obtained from {{MonsterIcon|Holy Archer}}
* {{ItemIcon|Yew Longbow}} can be obtained from {{MonsterIcon|Holy Archer}}
** {{ItemIcon|Mithril Arrows}} or {{ItemIcon|Adamant Arrows}} from [[Slayer Resupplies]], {{Icon|Marauder|type=thieving}} or {{MonsterIcon|Bandit}}
** {{ItemIcon|Mithril Arrows}} or {{ItemIcon|Adamant Arrows}} from [[Slayer Resupplies]], {{Icon|Marauder|type=thieving}} or {{MonsterIcon|Bandit}}
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.


{{Equipment/Recommended
{{Equipment/Recommended
|style = Ranged
|style = Ranged
|showDR=true
|helm1 = Hard Leather Cowl
|helm1 = Hard Leather Cowl
|body1 = (U) Green D-hide Body
|body1 = (U) Green D-hide Body
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|boots1 = Hard Leather Boots
|boots1 = Hard Leather Boots
|gloves1 = (U) Green D-hide Vambraces
|gloves1 = (U) Green D-hide Vambraces
|cape1=Knight's Cape
|weapon1 = Yew Longbow
|weapon1 = Yew Longbow
|shield1 = Yew Longbow
|shield1 = Yew Longbow

Latest revision as of 12:59, 12 July 2024

Miolite Caves (Level 45)

This guide is written around the restrictions of the AoD.png Ancient Relics game mode, but intended to serve for players playing in Standard Mode.

The Ancient Relics game mode restricts the players maximum Levels for Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 45, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.


Equipment

Magic

Magic is suggested for this dungeon due to Combat Triangle advantage.


Melee

This fight with take longer with Melee than Magic as you're fighting against the Combat Triangle for half the fight.


Ranged