Spider Forest/Guide: Difference between revisions

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{{StrategyGuide}}
{{StrategyGuide}}
{{UserContentVersion|1.3}}
{{UserContentVersion|1.3.1}}


=Spider Forest (Level 20)=
=Standard=


This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode.  
This guide assumes {{UpgradeIcon|Auto Eat - Tier II}} has been unlocked.
 
==Magic==
 
===Before Level 35 Magic===
<div class="mw-collapsible mw-collapsed">
This setup will need 440 {{Skill|Hitpoints|Hitpoints}} and 6% [[Damage Reduction]]. And can expect roughly 16 clears per hour.
 
* Spell: {{SpellIcon|Fire Bolt}}
* Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Safeguard}}
{{Equipment/Recommended
|helm1 = Fire Acolyte Wizard Hat
|body1 = Fire Acolyte Wizard Robes
|legs1 = Fire Acolyte Wizard Bottoms
|boots1 = Fire Acolyte Wizard Boots
|neck1 = Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Adamant Shield
}}
</div>
 
===After Level 35 Magic===
<div class="mw-collapsible mw-collapsed">
This setup will need 340 {{Skill|Hitpoints|Hitpoints}} and 22% [[Damage Reduction]]. And can expect roughly 20 clears per hour.
 
* Spell: {{SpellIcon|Wind Blast}}
* Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Safeguard}}
{{Equipment/Recommended
|style = Magic
|showDR = true
|helm1 = Air Adept Wizard Hat
|body1 = Air Adept Wizard Robes
|legs1 = Air Adept Wizard Bottoms
|boots1 = Air Adept Wizard Boots
|neck1 = Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Adamant Shield
}}
</div>
 
==Melee==
 
This setup will need 370 {{Skill|Hitpoints|Hitpoints}} and 22% [[Damage Reduction]]. And can expect roughly 5 clears per hour.
 
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Safeguard}}
{{Equipment/Recommended
|style = Melee
|showDR = true
|helm1 = (G) Adamant Helmet
|body1 = (G) Adamant Platebody
|legs1 = (G) Adamant Platelegs
|boots1 = (G) Adamant Boots
|gloves1 = Adamant Gloves
|cape1 = Obsidian Cape
|neck1 = Amulet of Ranged
|ring1 = Silver Diamond Ring
|weapon1 = Adamant Scimitar
|shield1 = (G) Adamant Shield
}}
 
 
==Ranged==
 
This setup will need 440 {{Skill|Hitpoints|Hitpoints}} and 8% [[Damage Reduction]]. And can expect roughly 11 clears per hour.
 
* Food: {{ItemIcon|Lobster}}
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Safeguard}}
{{Equipment/Recommended
|style = Ranged
|showDR = true
|helm1 = Hard Leather Cowl
|body1 = (U) Green D-hide Body
|legs1 = (U) Green D-hide Chaps
|boots1 = Hard Leather Boots
|gloves1 = (U) Green D-hide Vambraces
|cape1 = Obsidian Cape
|neck1 = Amulet of Ranged
|ring1 = Silver Diamond Ring
|weapon1 = Yew Shortbow
|ammo1 = Rune Arrows
}}
 
 
 
=Ancient Relics=
==Spider Forest (Level 20)==
 
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode.


The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + 5 * the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''20''', and the guide will assume all non-combat skills are of a similar level.
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + 5 * the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''20''', and the guide will assume all non-combat skills are of a similar level.
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The idle requirements are technically possible but very impractical.
The idle requirements are technically possible but very impractical.


==Equipment==
===Equipment===


Note: This dungeon comes '''BEFORE''' the {{ZoneIcon|Bandit Base}} as the boss enemy in that dungeon has a significantly higher [[Combat#Max Hit]] coupled with a more dangerous special attack it uses.
Note: This dungeon comes '''BEFORE''' the {{ZoneIcon|Bandit Base}} as the boss enemy in that dungeon has a significantly higher [[Combat#Max Hit]] coupled with a more dangerous special attack it uses.
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===Magic===
====Magic====


{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
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* {{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Robes|notext=true}}{{ItemIcon|Earth Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Earth Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Staff of Earth}} are all made in {{Skill|Runecrafting}}.
* {{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Robes|notext=true}}{{ItemIcon|Earth Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Earth Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Staff of Earth}} are all made in {{Skill|Runecrafting}}.
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying Castle of Kings.
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.


{{Equipment/Recommended
{{Equipment/Recommended
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}}
}}


===Melee===
====Melee====




* {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}} from a {{Skill|Township}} '''[[Township/Tasks|Task]]''' completed with the items obtained from {{MonsterIcon|Mithril Knight}}.
* {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}} from a {{Skill|Township}} '''[[Township/Tasks|Task]]''' completed with the items obtained from {{MonsterIcon|Mithril Knight}}.
** ''{{MonsterIcon|Mithril Knight}} is a difficult enemy, and the player needs to kill an average of 536 of them to obtain the required {{ItemIcon|Mithril Platebody}} to complete the {{Skill|Township}} task, consider either obtaining the equipment from {{Skill|Smithing}} or skipping this step.''
** ''{{MonsterIcon|Mithril Knight}} is a difficult enemy, and the player needs to kill an average of 536 of them to obtain the required {{ItemIcon|Mithril Platebody}} to complete the {{Skill|Township}} task, consider either obtaining the equipment from {{Skill|Smithing}} or skipping this step.''
** An alternative source of {{ItemIcon|(G) Mithril Platebody}},from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying Castle of Kings.
** An alternative source of {{ItemIcon|(G) Mithril Platebody}},from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.
* {{ItemIcon|Mithril Scimitar}} from {{MonsterIcon|Mithril Knight}}.
* {{ItemIcon|Mithril Scimitar}} from {{MonsterIcon|Mithril Knight}}.
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying Castle of Kings.
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.



Latest revision as of 22:04, 31 October 2024

Standard

This guide assumes
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Auto Eat - Tier II
has been unlocked.

Magic

Before Level 35 Magic

This setup will need 440
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Hitpoints
and 6% Damage Reduction. And can expect roughly 16 clears per hour.
  • Spell:
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    Fire Bolt
  • Prayers:
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    Mystic Will
    &
    Error creating thumbnail: File missing
    Safeguard

After Level 35 Magic

This setup will need 340
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Hitpoints
and 22% Damage Reduction. And can expect roughly 20 clears per hour.
  • Spell:
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    Wind Blast
  • Prayers:
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    Mystic Will
    &
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    Safeguard

Melee

This setup will need 370
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Hitpoints
and 22% Damage Reduction. And can expect roughly 5 clears per hour.


Ranged

This setup will need 440
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Hitpoints
and 8% Damage Reduction. And can expect roughly 11 clears per hour.
  • Food: Lobster
  • Prayers:
    Error creating thumbnail: File missing
    Hawk Eye
    &
    Error creating thumbnail: File missing
    Safeguard


Ancient Relics

Spider Forest (Level 20)

This guide is written around the restrictions of the Ancient Relics game mode.

The Ancient Relics game mode restricts the players maximum Levels for
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Combat Skills to to 10 + 5 * the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 20, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

Note: This dungeon comes BEFORE the
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Bandit Base
as the boss enemy in that dungeon has a significantly higher Combat#Max Hit coupled with a more dangerous special attack it uses.

With combat skills still being very low, the player's options haven't changed too much from the previous dungeons, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.

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    Golbin Thief
    , and
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    Wolf
    ,
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    Minotaur
    made in
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    Summoning
    are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.


Magic

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Magic
is suggested for this dungeon due to Combat Triangle advantage.
  • Error creating thumbnail: File missing
    Earth Bolt
    or
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    Fire Bolt
    • alternatively, the highest level combination of matching
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      Spell
      (
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      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
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      ) and Wizard Robes available to you
  • Acolyte Wizard Robes and Staff of Earth are all made in
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    Runecrafting
    .
  • Gold Sapphire Ring and Silver Sapphire Necklace are made in
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    Crafting
  • Knight's_Cape gives 1% DR and a small defence bonus from
    Error creating thumbnail: File missing
    Cartography
    (required level 20) after surveying Castle of Kings at (21, 16).

Melee