Undead Graveyard/Guide: Difference between revisions

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{{UserContentVersion|1.3.1}}
{{UserContentVersion|1.3.1}}


=Standard=
= Standard =


This guide assumes {{UpgradeIcon|Auto Eat - Tier I}} has been unlocked.
This guide assumes {{UpgradeIcon|Auto Eat - Tier I}} has been unlocked.
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|shield1 = (G) Mithril Shield
|shield1 = (G) Mithril Shield
}}
}}


== Melee ==
== Melee ==
Line 40: Line 39:
|shield1 = (G) Mithril Shield
|shield1 = (G) Mithril Shield
}}
}}


== Ranged ==
== Ranged ==
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}}
}}


 
= Ancient Relics =
=Ancient Relics=
==Undead Graveyard (Level 15)==
 
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode.
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode.


The {{Icon|Ancient Relics}} game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of '''15''', and the guide will assume all non-combat skills are of a similar level.
The {{Icon|Ancient Relics}} game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of '''15''', and the guide will assume all non-combat skills are of a similar level.


Regardless of combat style or game mode, {{ZoneIcon|Undead Graveyard}} can be idled with {{SkillReq|Hitpoints|53}} after purchasing the {{Icon|Auto Eat - Tier I|type=upgrade}} upgrade in the {{Icon|Shop}}, or at {{SkillReq|Hitpoints|36}} with {{Icon|Auto Eat - Tier II|type=upgrade}}.
Regardless of combat style or game mode, {{ZoneIcon|Undead Graveyard}} can be idled with {{SkillReq|Hitpoints|53}} after purchasing the {{UpgradeIcon|Auto Eat - Tier I}} upgrade in the {{Icon|Shop}}, or at {{SkillReq|Hitpoints|36}} with {{UpgradeIcon|Auto Eat - Tier II}}.


===Equipment===
== Equipment ==
With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.
With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.


* {{ItemIcon|Golbin Thief}} and {{ItemIcon|Wolf}}, made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can especially help with taking down the dungeon's boss.
* {{ItemIcon|Golbin Thief}} and {{ItemIcon|Wolf}}, made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can especially help with taking down the dungeon's boss


====Magic====
=== Magic ===
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.


 
* {{SpellIcon|Fire Strike}} or {{SpellIcon|Earth Strike}}
* {{SpellIcon|Fire Strike}} or {{SpellIcon|Wind Bolt}}
* {{ItemIcon|Fire Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Robes|notext=true}}{{ItemIcon|Fire Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Fire Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Staff of Fire}} are all made in {{Skill|Runecrafting}}
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Bolt|notext=true}}{{SpellIcon|Water Bolt|notext=true}}{{SpellIcon|Earth Bolt|notext=true}}{{SpellIcon|Fire Bolt|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
* {{ItemIcon|Fire Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Robes|notext=true}}{{ItemIcon|Fire Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Fire Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Staff of Fire}} are all made in {{Skill|Runecrafting}}.


{{Equipment/Recommended
{{Equipment/Recommended
|style=Magic
|style = Magic
|showDR=false
|showDR = false
|helm1=Fire Acolyte Wizard Hat
|helm1 = Fire Acolyte Wizard Hat
|body1=Fire Acolyte Wizard Robes
|helm2 = Earth Acolyte Wizard Hat
|legs1=Fire Acolyte Wizard Bottoms
|body1 = Earth Acolyte Wizard Robes
|boots1=Fire Acolyte Wizard Boots
|body2 = Earth Acolyte Wizard Robes
|gloves1=
|legs1 = Fire Acolyte Wizard Bottoms
|shield1=
|legs2 = Earth Acolyte Wizard Bottoms
|weapon1=Staff of Earth
|boots1 = Fire Acolyte Wizard Boots
|neck1=
|boots2 = Earth Acolyte Wizard Boots
|ring1=
|weapon1 = Staff of Fire
|weapon2 = Staff of Earth
|ring1 = Gold Topaz Ring
}}
}}


=== Melee ===


 
* {{ItemIcon|(G) Steel Platebody}} from a {{Skill|Township}} '''[[Township/Tasks|Task]]''' for killing 25 {{MonsterIcon|Golbin}}
====Melee====
* {{ItemIcon|Steel Helmet|notext=true}}{{ItemIcon|Steel Platelegs|notext=true}}{{ItemIcon|Steel Boots|notext=true}} Steel Armor from {{MonsterIcon|Steel Knight}} or {{MonsterIcon|Zombie}}
 
** ''{{MonsterIcon|Steel Knight}} is a modestly difficult enemy, but only a few need to be killed in order to get everything that isn't a {{ItemIcon|Steel Platebody}}, which isn't helpful anyway with the free {{ItemIcon|(G) Steel Platebody|(G) version}} from {{Skill|Township}}''
* {{ItemIcon|(G) Steel Platebody}} from a {{Skill|Township}} '''[[Township/Tasks|Task]]''' for killing 25 {{MonsterIcon|Golbin}},
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Gold Topaz Ring}} from {{MonsterIcon|Mummy}} or {{Skill|Crafting}}
* {{ItemIcon|Steel Helmet|notext=true}}{{ItemIcon|Steel Platebody|notext=true}}{{ItemIcon|Steel Platelegs|notext=true}}{{ItemIcon|Steel Boots|notext=true}} Steel Armor from {{MonsterIcon|Steel Knight}} or {{MonsterIcon|Zombie}}.
** ''{{MonsterIcon|Steel Knight}} is a modestly difficult enemy, but only a few need to be killed in order to get everything that isn't a {{ItemIcon|Steel Platebody}}, which isn't helpful anyway with the free {{ItemIcon|(G) Steel Platebody|(G) version}} from {{Skill|Township}}.''
* {{ItemIcon|Black Scimitar}} from {{MonsterIcon|Confused Pirate}}.
* {{ItemIcon|Silver Ruby Necklace}} from {{MonsterIcon|Mummy}} or {{Skill|Crafting}}.
* {{ItemIcon|Silver Topaz Ring}} from {{Skill|Crafting}}.


{{Equipment/Recommended
{{Equipment/Recommended
|style=Melee
|style = Melee
|showDR=false
|showDR = false
|helm1=Steel Helmet
|helm1 = Steel Helmet
|body1=(G) Steel Platebody
|body1 = (G) Steel Platebody
|legs1=Steel Platelegs
|legs1 = Steel Platelegs
|boots1=Steel Boots
|boots1 = Steel Boots
|gloves1=
|shield1 = Steel Shield
|shield1=Steel Shield
|weapon1 = Steel Scimitar
|weapon1=Black Scimitar
|neck1 = Silver Ruby Necklace
|neck1=Silver Ruby Necklace
|ring1 = Gold Topaz Ring
|ring1=Silver Topaz Ring
}}
}}


 
{{CombatNav|Guide}}
 
<br> <br>
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Latest revision as of 22:50, 4 December 2024

Standard

This guide assumes
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Auto Eat - Tier I
has been unlocked.

Magic

This setup will need 340
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Hitpoints
and 3% Damage Reduction. And can expect roughly 28 clears per hour.
  • Spell:
    Error creating thumbnail: File missing
    Fire Bolt
  • Prayer:
    Error creating thumbnail: File missing
    Mystic Will

Melee

This setup will need 300
Error creating thumbnail: File missing
Hitpoints
and 15% Damage Reduction. And can expect roughly 12.5 clears per hour.

Ranged

This setup will need 310
Error creating thumbnail: File missing
Hitpoints
and 12% Damage Reduction. And can expect roughly 9 clears per hour.
  • Prayer:
    Error creating thumbnail: File missing
    Sharp Eye

Ancient Relics

This guide is written around the restrictions of the Ancient Relics game mode.

The Ancient Relics game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of 15, and the guide will assume all non-combat skills are of a similar level.

Regardless of combat style or game mode,
Error creating thumbnail: File missing
Undead Graveyard
can be idled with
Error creating thumbnail: File missing
Level 53
after purchasing the
Error creating thumbnail: File missing
Auto Eat - Tier I
upgrade in the
Error creating thumbnail: File missing
Shop
, or at
Error creating thumbnail: File missing
Level 36
with
Error creating thumbnail: File missing
Auto Eat - Tier II
.

Equipment

With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.

  • Error creating thumbnail: File missing
    Golbin Thief
    and
    Error creating thumbnail: File missing
    Wolf
    , made in
    Error creating thumbnail: File missing
    Summoning
    are large boosts to damage for any combat style, which can especially help with taking down the dungeon's boss

Magic

Error creating thumbnail: File missing
Magic
is suggested for this dungeon due to Combat Triangle advantage.

Melee