Frozen Cove/Guide: Difference between revisions

From Melvor Idle
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{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.


* {{SpellIcon|Fire Bolt}} or {{SpellIcon|Earth Bolt}}
* {{SpellIcon|Fire Bolt}} or {{SpellIcon|Fire Strike}}
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Bolt|notext=true}}{{SpellIcon|Water Bolt|notext=true}}{{SpellIcon|Earth Bolt|notext=true}}{{SpellIcon|Fire Bolt|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Water Bolt|notext=true}}{{SpellIcon|Earth Bolt|notext=true}}{{SpellIcon|Fire Bolt|notext=true}}) and {{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
* {{ItemIcon|Fire Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Robes|notext=true}}{{ItemIcon|Fire Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Fire Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Staff of Fire}} are all made in {{Skill|Runecrafting}}
* {{ItemIcon|Fire Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Robes|notext=true}}{{ItemIcon|Fire Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Fire Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Staff of Fire}} are all made in {{Skill|Runecrafting}}
* Prayers: {{PrayerIcon|Mystic Will}}  & {{PrayerIcon|Mystic Lore}}  (Optional)
* Prayers: {{PrayerIcon|Mystic Will}}  & {{PrayerIcon|Mystic Lore}}  (Optional)
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* [[Mithril Equipment]] from {{MonsterIcon|Mithril Knight}}
* [[Mithril Equipment]] from {{MonsterIcon|Mithril Knight}}
** ''{{MonsterIcon|Mithril Knight}} is a difficult enemy, and the player needs to kill an average of 536 of them to obtain the required {{ItemIcon|Mithril Platebody}} to complete the {{Skill|Township}} task''
** ''{{MonsterIcon|Mithril Knight}} is a difficult enemy, and the player needs to kill an average of 536 of them to obtain the required {{ItemIcon|Mithril Platebody}} to complete the {{Skill|Township}} task''
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Topaz Ring}} from {{Skill|Crafting}}
** {{ItemIcon|Amulet of Strength}} is an alternative which provides +10 strength bonus if you do not have the crafting level. It is a 9.43% chance from {{MonsterIcon|Mummy}} which can still kill you, though they shouldn't be too hard
** {{ItemIcon|Amulet of Strength}} is an alternative which provides +10 strength bonus if you do not have the crafting level. It is a 9.43% chance from {{MonsterIcon|Mummy}} which can still kill you, though they shouldn't be too hard
** {{ItemIcon|Amulet of Defence}} is an alternative to provide at least some bonus (+7 melee defence) if you do not have the crafting level. It is not trivial to obtain as it's a 1.14% drop rate from {{MonsterIcon|Wet Monster}} which can easily kill you (though you might have enough hitpoints/auto-eat level to survive their attacks with food)
** {{ItemIcon|Amulet of Defence}} is an alternative to provide at least some bonus (+7 melee defence) if you do not have the crafting level. It is not trivial to obtain as it's a 1.14% drop rate from {{MonsterIcon|Wet Monster}} which can easily kill you (though you might have enough hitpoints/auto-eat level to survive their attacks with food)
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}}
}}


{{CombatNav|Dungeon}}
{{CombatNav|Guide}}
{{Menu}}
{{Menu}}

Latest revision as of 22:52, 4 December 2024

Standard

This guide assumes
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Auto Eat - Tier III
has been unlocked.

Magic

Magic is recommended for this dungeon due to the Combat Triangle Bonus.

This setup will need 350
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Hitpoints
and 16% Damage Reduction. And can expect roughly 18 clears per hour.
  • Spell:
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    Wind Blast
  • Prayers:
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    Mystic Lore
    &
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    Mystic Will

Ranged

This setup will need 400
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Hitpoints
and 7% Damage Reduction. And can expect roughly 7 clears per hour.
  • Prayers:
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    Hawk Eye
    &
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    Sharp Eye

Melee

This setup will need 340
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Hitpoints
and 21% Damage Reduction. And can expect roughly 5 clears per hour.

Ancient Relics

The Ancient Relics game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of 25, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.

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    Golbin Thief
    , and
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    Wolf
    , and the appropriate one of
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    Minotaur
    ,
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    Centaur
    , or
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    Witch
    made in
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    Summoning
    are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.

Magic

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Magic
is suggested for this dungeon due to Combat Triangle advantage.
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    Fire Bolt
    or
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    Fire Strike
    • alternatively, the highest level combination of matching
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      Spell
      (
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
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      ) and Wizard Robes available to you
  • Acolyte Wizard Robes and Staff of Fire are all made in
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    Runecrafting
  • Prayers:
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    Mystic Will
    &
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    Mystic Lore
    (Optional)
  • Gold Sapphire Ring and Silver Sapphire Necklace are made in
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    Crafting
    at level 20
    • Amulet of Defence is an alternative to provide at least some bonus (+7 melee defence) if you do not have the crafting level. It is not trivial to obtain as it's a 1.14% drop rate from Wet Monster which can kill you if you do not have enough food/health/auto eat level

Melee