Water Monster: Difference between revisions

From Melvor Idle
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{{V0.16.3}}{{Monster|name=Water Monster|monsterID=92|combatLevel=266|hitpoints=2400|attackspeed=2.6|attacks=* 50% [[File:Combat.svg|25px|middle]] 1-464 Melee Damage
{{V0.16.3}}{{MonsterBox}}
* 10% [[File:Combat.svg|25px|middle]] Icy Chill
==Combat==
** An unavoidable attack that freezes you for two attack turns. Deals no damage.
{{MonsterStats}}
* 40% [[File:Combat.svg|25px|middle]] Ice Break
==Drops==
** Unavoidable attack that deals 325 dmg. Damage is doubled if you are frozen/stunned.
{{MonsterDrops}}[[Category:Monsters]]{{CombatNav}}{{Menu}}
|accuracyRating=13376|meleeEvasionRating=13376|rangedEvasionRating=19646|magicEvasionRating=8896|attackLevel=200|strengthLevel=280|defenceLevel=200|rangedLevel=100|magicLevel=100|zones=[[File:Water God Dungeon (dungeon).svg|25px|middle|link=Water God Dungeon]] [[Water God Dungeon]]|drops={{Water Monster Drops}}}}[[Category:Monsters]]{{CombatNav}}{{Menu}}

Revision as of 19:55, 24 September 2020

Template:V0.16.3

Water Monster
Water Monster
Monster ID: melvorF:WaterMonster
Zones:
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Water God Dungeon
Monster Types: Dungeon
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Slayer
Tier:
N/A

Combat

Combat Stats
Damage Type:
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Normal Damage
Combat Level: 266
Hitpoints:
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2,400
Attack Speed: 2.6s
Max Hit:
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385
Accuracy Rating: 13,376
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Damage Reduction
:
10%
Evasion Ratings: Defence (skill).svg Ranged (skill).svg Magic (skill).svg
13,376 19,646 8,896
Skill Levels: Attack (skill).svg Strength (skill).svg Defence (skill).svg Ranged (skill).svg Magic (skill).svg
200 280 200 100 100

Attacks

  • 55%
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    Normal Attack
    • 1 - 385 Melee Damage
  • 5%
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    Icy Chill
    • An unavoidable attack that applies freeze for 2 turns on a hit. Deals no damage. If you are frozen, perform a regular attack instead.
  • 40%
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    Ice Break
    • An unavoidable attack that deals 360 damage.


Drops

Always Drops:

Item Qty
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Water Shard
4