Miolite Caves/Guide: Difference between revisions

From Melvor Idle
mNo edit summary
(→‎Miolite Caves (Level 45): added equipment)
Line 8: Line 8:
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''45''', and the guide will assume all non-combat skills are of a similar level.
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''45''', and the guide will assume all non-combat skills are of a similar level.


Regardless of combat style or game mode, the following {{Skill|Hitpoints}} amounts are the maximum amount needed to idle the {{ZoneIcon|Miolite Caves}}, but these numbers will go down dramatically with [[Damage Reduction]].
If you're playing {{Icon|Ancient Relics}} you will need to manual eat this dungeon just like almost every other dungeon.
* {{Skill|Hitpoints|1200}} with {{Icon|Auto Eat - Tier I|type=upgrade}}
The idle requirements are technically possible but very impractical.
* {{Skill|Hitpoints|800}} with {{Icon|Auto Eat - Tier II|type=upgrade}}.
 
* {{Skill|Hitpoints|600}} with {{Icon|Auto Eat - Tier III|type=upgrade}}.


==Equipment==
==Equipment==
===Magic===
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
{{Equipment/Recommended
|style = Magic
|helm1 = Earth Expert Wizard Hat
|body1 = Earth Adept Wizard Robes
|legs1 = Earth Adept Wizard Bottoms
|boots1 = Earth Adept Wizard Boots
|weapon1 = Earth Battlestaff
|neck1=Silver Sapphire Necklace
|ring1=Gold Sapphire Ring
|familiar11 = Golbin Thief
|familiar21 = Occultist
}}
* {{SpellIcon|Earth Blast}} or {{SpellIcon|Wind Wave}}
* Prayers: {{PrayerIcon|Mystic Will}}  & {{PrayerIcon|Mystic Lore}}  (Optional)
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Blast|notext=true}}{{SpellIcon|Water Blast|notext=true}}{{SpellIcon|Earth Blast|notext=true}}{{SpellIcon|Fire Blast|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
* {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Air Acolyte Wizard Robes|notext=true}}{{ItemIcon|Air Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Air Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Air Battlestaff}} are all made in {{Skill|Runecrafting}}.
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}
===Melee===
This fight with take longer with [[Melee]] than [[Magic]] as you're fighting against the [[Combat Triangle]] for half the fight.
{{Equipment/Recommended
|style=Melee
|showDR=false
|helm1=(G) Adamant Helmet
|body1=(G) Adamant Platebody
|legs1=(G) Adamant Platelegs
|boots1=(G) Adamant Boots
|gloves1=
|shield1=(G) Adamant Shield
|weapon1=Adamant Scimitar
|neck1=Silver Ruby Necklace
|ring1=Silver Topaz Ring
}}
* {{ItemIcon|(G) Adamant Helmet|(G) Adamant Armor}} is created with the items obtained from {{MonsterIcon|Adamant Knight}} and {{ItemIcon|Silver Bar|Silver}} and {{ItemIcon|Gold Bar|Gold}} found with either {{MonsterIcon|Statue|Statues}} or {{Skill|Smithing}}.
** ''{{MonsterIcon|Adamant Knight}}, unlilke its predecessor the {{MonsterIcon|Mithril Knight}}, is not as difficult, and is MUCH more generous with handing out the required equipment.''
** {{ItemIcon|Adamant Scimitar}} can also be acquired from {{Skill|Township}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.
===Ranged===
{{Equipment/Recommended
|style = Ranged
|helm1 = Hard Leather Cowl
|body1 = (U) Green D-hide Body
|legs1 = (U) Green D-hide Chaps
|boots1 = Hard Leather Boots
|gloves1 = (U) Green D-hide Vambraces
|weapon1 = Yew Longbow
|shield1 = Yew Longbow
|ammo1 = Mithril Arrows
|familiar11 = Golbin Thief
|familiar21 = Occultist
}}
* Green D-Hide can be obtained from {{ItemIcon|Spider Chest}} dropped from {{ZoneIcon|Spider Forest}} and will take quite some time to obtain.
* {{ItemIcon|Yew Longbow}} can be obtained from {{MonsterIcon|Holy Archer}}
** {{ItemIcon|Mithril Arrows}} or {{ItemIcon|Adamant Arrows}} from [[Slayer Resupplies]], {{Icon|Marauder|type=thieving}} or {{MonsterIcon|Bandit}}


{{CombatNav|Guide}}
{{CombatNav|Guide}}
{{Menu}}[[Category:Guides]]
{{Menu}}[[Category:Guides]]

Revision as of 14:14, 30 May 2024

This page was last updated for (v1.2.2).

Miolite Caves (Level 45)

This guide is written around the restrictions of the AoD.png Ancient Relics game mode, but intended to serve for players playing in Standard Mode.

The Ancient Relics game mode restricts the players maximum Levels for Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 45, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.


Equipment

Magic

Magic is suggested for this dungeon due to Combat Triangle advantage.


Melee

This fight with take longer with Melee than Magic as you're fighting against the Combat Triangle for half the fight.


Ranged