Volcanic Cave/Guide: Difference between revisions

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* Clear 1 time:
* Clear 1 time:
** To unlock {{ZoneIcon|Volcanic Cave}} and {{ZoneIcon|Infernal Stronghold}}
** To unlock {{ZoneIcon|Air God Dungeon}} and {{ZoneIcon|Infernal Stronghold}}
** To get the {{ItemIcon|Fire Cape}} which grants 2% DR
** To get the {{ItemIcon|Fire Cape}} which grants 2% DR
* Clear 50 times:
* Clear 50 times:
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** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details.
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details.


As an indication, to get the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set it will likely take:
According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set it will likely take:
* 640 clears with a 50% probability
* 640 clears with a 50% probability
* 817 clears with a 75% probability
* 817 clears with a 75% probability
* 1377 clears with a 95% probability
* 1377 clears with a 95% probability
According to a [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations].
 
===When to Clear Volcanic Cave?===
 
There are no downsides to attempting Volcanic Cave early, however, it will be a significant challenge to complete if you attempt this dungeon if under-levelled. In general, you will want to be at least {{SkillReq|Hitpoints|80}} and you should be able to complete {{ZoneIcon|Dragons Den}} relatively easily before attempting this dungeon. Ideally, you will want to have sufficient {{UpgradeIcon|Auto Eat}} to survive the dungeon without resorting to manual eating.


=== Ancient Magick ===
=== Ancient Magick ===

Revision as of 17:30, 27 April 2024

This page was last updated for (v1.2.2).

The Volcanic Cave is the first of the Master dungeons. The guide covers first run through to idling of the dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.

Why Clear Volcanic Cave?

According to simulations, to get the full ancient armour set it will likely take:

  • 640 clears with a 50% probability
  • 817 clears with a 75% probability
  • 1377 clears with a 95% probability

When to Clear Volcanic Cave?

There are no downsides to attempting Volcanic Cave early, however, it will be a significant challenge to complete if you attempt this dungeon if under-levelled. In general, you will want to be at least

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Level 80

and you should be able to complete

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Dragons Den

relatively easily before attempting this dungeon. Ideally, you will want to have sufficient

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Auto Eat

to survive the dungeon without resorting to manual eating.

Ancient Magick

After you clear the Volcanic Cave 100 times you gain access to Ancient Magick spells which are a more power form of magic. When you have Ancient Magick equipped, there are no curses available, but you can still use Auroras.

In general, the spells you receive are very powerful:

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    Winds
    is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
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    Ignite
    is a more powerful spell and has a good chance of killing monsters in one-shot.
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    Icicle Volley
    is a good all rounder, and can be used in all other cases.

Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the Combat Triangle in the normal way. Typically, when you first obtain Ancient Magick it is more powerful than the regular magic and so should used in preference. However, late-game these spells will not scale with gear and so will become less powerful over time.

Gear To Idle

The boss of

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Volcanic Cave

uses the

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Melee

style and so it is not recommended that you attempt this dungeon with

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Ranged

due to the Combat Triangle penalties. It is also recommended that you have

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Auto Eat - Tier III

. This calculations in this guide are against the

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Hardcore

/ Adventure modes, and so should work for most play styles, however if you have lower HP or DR than the guide recommends then check out Can I Idle or the Combat Simulator to see if you build will survive.

Melee

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Volcanic Cave

is usually done with

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Melee

because the dragon armor set requires only

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Level 99

to produce. It then can be trimmed to provide 30% DR. Below is the melee build that requires

820
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Hitpoints

to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of Malcs. Check with Can I Idle or Combat Simulator to see if you can idle with your build. Also, the Sandstorm Ring is very important for your clear time. Lower tiers of armor may be used if HP/DR is increased through other sources such as

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Agility

,

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Summoning

, or more

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Hitpoints

levels.

Pre-Volcanic Magic

The other possible option is

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Magic

. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower and more complicated to set up than the available melee builds.

Fire Robes have the exact same stats as Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells, therefore, use the highest level spell and robe combination available to you.

If available to you, use the Ring of Spirit Power instead of the Aorpheat's Signet Ring

To idle the dungeon with the build below, you need

780
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Hitpoints

and

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Weakening III

active.

100+ Volcanoes Magic

After clearing the

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Volcanic Cave

100 times, you will unlock Ancient Magicks. Your first goal with this build is to reach 20k accuracy for

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Slicing Winds

, which means the spell won't miss at all. Therefore, while the build only requires

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Level 72

at minimum, you will need at most level

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Level 93

or multiple Accuracy bonuses from various other skills to achieve 20k Accuracy Rating, including:

It's possible to farm the Volcanic Cave with the 20k-accuracy

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Slicing Winds

on the following build if you have

880
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HP

and a

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Stone Skin

prayer active. To farm the dungeon with 33% DR and without the prayer or potions, you need

910
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HP

. Your biggest threat is Prat, the Protector of Secrets with the monsters Max Hit being inches above your Auto-Eat threshhold Check if you can fulfil the accuracy quota with the gear available to you either with the Combat Simulator or by checking your out of combat stats. 20k accuracy is important because after that number

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Slicing Winds

cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.

With sufficient accuracy rating, Miolite Shield may be swapped out for a ranged or melee shield with more DR such as (G) Dragon Shield to lower other HP/DR requirements.

Weapon Choice

This table plots some Combat Simulator results adjusted by the time it takes to produce all of the required consumables with some assumptions made about the exact bonuses available for each skill.

You can view the spreadsheet here. Make a copy to tailor the resource values to match your own, there is also a column on each table that allows you to input your own Sim results. (link)

Weapon Adjusted Chests per Hour Potential Chests per Hour Buff compared to previous
Pre-Volcanic 3.8 20+ 0%
Dragon Sword 7.6 24+ 20%
Dragon Claw 8 26.3+ 9%
Ancient Sword 8.16 26.2+ 0%
Sunset Rapier 9.6 31.4+ 19%
Ancient Claw 10 34.7+ 10%
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Slicing Winds
23.5 25.8 0%
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Icicle Volley
18.1 28.3+ 0%

Magic builds using Ancient Magicks are generally better than their Melee counterparts when not using all buffs available to the player. Due to the large amount of runes required to cast, and the non-scaling nature of Ancient Magicks, eventually they fall behind Melee builds for adjusted clear times.

The usual food expenditure is approximately

200,000
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HP

to

250,000
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HP

per hour.

Gear Options

Gloves
Item DR Requirements
Paladin Gloves 4% none
(U) Red D-hide Vambraces 4%
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Level 60
(U) Black D-hide Vambraces 5%
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Level 70
(U) Ancient D-hide Vambraces 6%
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Level 80

The Ancient vambraces drop from the

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Dragons Den

. You will very likely need them to idle the

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Air God Dungeon

, so might as well get them now.
The Red and Black vambraces can be either crafted with

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Crafting

or dropped from the

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Spider Forest

.

Or you might just farm some Paladins for their Gloves.

Cape
Item Upside Downside
Knight's Cape 1% DR
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Level 66
area unique drop
Skull Cape 3% DR Screws up
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Melee
accuracy
Firemaking Skillcape XP boost
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Level 99
, no DR increase
Obsidian Cape Spend less food Rare drop, no DR increase
Fire Cape 2% DR You need to clear
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Volcanic Cave
once
Boots

The choice of boots is small because we don't want to drop in DR too much.

Item DR% Requirements
(G) Dragon Boots 6%
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Level 60
(G) Rune Boots 5%
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Level 40
Ring
Item Benefit
Sandstorm Ring Solid DPS increase for Melee, falls off in power if using enough buffs from other skills.
Silver Diamond Ring 1% DR
Aorpheat's Signet Ring 5% chance to double Elite Chest and 100% more money.
Ring of Wealth 7% chance to double Elite Chest.
Ring of Blade Echoes Powerful melee dps increase, costs more prayer/potions per hit.
Ring of Spirit Power Powerful magic dps increase, does not affect Ancient Magicks.

TLDR

In summary, the suggested order of equipment is:

  1. Obtain the Sunset Rapier and the Sandstorm Ring
  2. Perform 100
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    Volcanic Cave
    clears as Melee to unclock
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    Slicing Winds
  3. Do the remainder of
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    Volcanic Cave
    clears with
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    Slicing Winds
    with the Surge aurora.