Underwater City/Guide: Difference between revisions
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Clearing the Underwater City dungeon provides 1 {{ItemIcon|Barrier God Shard}} every time it is cleared. These can be used to upgrade (B) god armours into their respective (C) armours. These can then be used to very effectively clear {{ZoneIcon|Crystal Depths}} for {{ItemIcon|Crystal Binding Dust}} if the player hasn't already done this. | Clearing the Underwater City dungeon provides 1 {{ItemIcon|Barrier God Shard}} every time it is cleared. These can be used to upgrade (B) god armours into their respective (C) armours. These can then be used to very effectively clear {{ZoneIcon|Crystal Depths}} for {{ItemIcon|Crystal Binding Dust}} if the player hasn't already done this. | ||
Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after | Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after {{ZoneIcon|Impending Darkness Event}}. <br> | ||
Set 1 requires {{SkillReq|Hitpoints|120}}. <br> | Set 1 requires {{SkillReq|Hitpoints|120}}. <br> | ||
Set 2 requires a minimum of {{SkillReq|Hitpoints| | Set 2 requires a minimum of {{SkillReq|Hitpoints|99}}. Calculated at all combat skills level 99 in the [[Combat Simulator]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
! Hands | ! Hands | ||
| {{ItemIcon|Gloves of Greater Shade Summon}} || {{ItemIcon| | | {{ItemIcon|Gloves of Greater Shade Summon}} || {{ItemIcon|Terran God Gloves}} | ||
|- | |- | ||
! Cape | ! Cape | ||
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|- | |- | ||
! Shield | ! Shield | ||
| {{ItemIcon|Earth Layered Shield}}/{{ItemIcon|Devouring Barrier Shield}} || {{ItemIcon| | | {{ItemIcon|Earth Layered Shield}} / {{ItemIcon|Devouring Barrier Shield}} || {{ItemIcon|Earth Layered Shield}} / {{ItemIcon|Devouring Barrier Shield}} | ||
|- | |- | ||
! Consumable | ! Consumable | ||
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|} | |} | ||
Prayers: {{Icon|Battleheart|type=prayer}} and {{Icon| | Prayers: {{Icon|Battleheart|type=prayer}} and {{Icon|Battleborn|type=prayer}}. Swap to {{Icon|Battleheart|type=prayer}} and {{Icon|Valor|type=prayer}} for Set 2. | ||
Potion: {{ItemIcon|Damage Reduction Potion IV}} | Potion: {{ItemIcon|Damage Reduction Potion IV}} | ||
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Point of Interest: {{POIIcon|Dark Waters}} | Point of Interest: {{POIIcon|Dark Waters}} | ||
The Agility obstacles 11 | The Agility obstacles 11 or higher are not required, 10 and below are highly suggested (and simulations were done with those active). <br> | ||
Swap {{Skill|Agility}}Obstacle 15 from {{Skill|Agility|Freezing Rafting}} to {{Skill|Agility|Waterfall Crossing}} if using Set 1. | Swap {{Skill|Agility}}Obstacle 15 from {{Skill|Agility|Freezing Rafting}} to {{Skill|Agility|Waterfall Crossing}} if using Set 1. | ||
{{AgilityCourseTable | {{AgilityCourseTable | ||
|Cargo Net | |Cargo Net | ||
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|Ice Jump | |Ice Jump | ||
|Dragon Fight | |Dragon Fight | ||
| | |Frozen Maze | ||
|Boulder Balance | |Boulder Balance | ||
|Balance Trap | |Balance Trap |
Revision as of 22:57, 27 May 2024
This page was last updated for (v1.2.2). |
This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.
Requirements
- Complete Cult Grounds
- Discover Melantis
- Damage Reduction Potion IV
Recommended
- Level 99 for the Relic Shield for Set 2
- Valor
- Battleheart
- Level 100, Level 100
The enemies, and especially the Nagaia hit very hard in this dungeon. A lot of damage reduction is required in order to idle this dungeon without dying. Alternatively, the player can return after having progressed through the Throne of the Herald expansion. Having more hitpoints or other damage reducing and damage inflicting bonusses can greatly speed up the clear times of this dungeon. Set 1 clears the dungeon roughly 23 times per hour. Set 2 clears it roughly 6 times per hour. (You can swap the weapon & summons in Set 2).
The Relic Shield is preferred over the Earth Layered Shield, because it offers 4% more damage reduction at Level 90 and above. Alternatively the Devouring Barrier Shield can be used, once the upgrade item has been obtained from this dungeon. However, the player should check if the 4% reduction in DR doesn't result in death. The Eradicating Gloves (m) should be equipped immediately when obtained from this dungeon.
Clearing the Underwater City dungeon provides 1 Barrier God Shard every time it is cleared. These can be used to upgrade (B) god armours into their respective (C) armours. These can then be used to very effectively clear Crystal Depths for Crystal Binding Dust if the player hasn't already done this.
Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after Impending Darkness Event.
Set 1 requires Level 120.
Set 2 requires a minimum of Level 99. Calculated at all combat skills level 99 in the Combat Simulator.
Prayers: Battleheart and Battleborn. Swap to Battleheart and Valor for Set 2.
Potion: Damage Reduction Potion IV
Point of Interest: Dark Waters
The Agility obstacles 11 or higher are not required, 10 and below are highly suggested (and simulations were done with those active).
Swap AgilityObstacle 15 from Freezing Rafting to Waterfall Crossing if using Set 1.
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Monkey Bars | -4% Firemaking Interval |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Cave Climb | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Spike Jump | +5% Damage to Monsters in Dungeons +5% Chance To Double Loot in Combat |
9 | Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
10 | Dragon Fight | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer |
11 | Frozen Maze | +1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation |
12 | Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility |
14 | Freezing Climb | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons |
15 | Freezing Rafting | -10% Cooking Interval +3% Auto Eat Threshold +15% Auto Eat Efficiency -20% base primary resource quantity gained in Farming |
Pillar | Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Elite Pillar | Elite Pillar of Conflict | +10% Lifesteal +35% Flat Slayer Area Effect Negation +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers +50% Hitpoint Regeneration +350% GP from Combat |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |