Hall of Wizards/Guide: Difference between revisions

From Melvor Idle
(→‎Melee: Scimitar slightly better)
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|boots1 = (G) Mithril Boots
|boots1 = (G) Mithril Boots
|neck1 = Amulet of Glory
|neck1 = Amulet of Glory
|weapon1 = Mithril Sword
|weapon1 = Mithril Scimitar
|shield1 = (G) Mithril Shield
|shield1 = (G) Mithril Shield
|familiar11 = Golbin Thief
|familiar11 = Golbin Thief
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* {{ItemIcon|Silver Ruby Necklace}} from  {{MonsterIcon|Mummy}} or {{Skill|Crafting}}.
* {{ItemIcon|Silver Ruby Necklace}} from  {{MonsterIcon|Mummy}} or {{Skill|Crafting}}.
* {{ItemIcon|Silver Topaz Ring}} from {{Skill|Crafting}}.
* {{ItemIcon|Silver Topaz Ring}} from {{Skill|Crafting}}.


===Ranged===
===Ranged===

Revision as of 13:51, 30 May 2024

This page was last updated for (v1.2.2).

Hall of Wizards (Level 40)

This guide is written around the restrictions of the AoD.png Ancient Relics game mode, but intended to serve for players playing in Standard Mode.

The Ancient Relics game mode restricts the players maximum Levels for Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 40, and the guide will assume all non-combat skills are of a similar level.


If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

Magic

You can use the Earth Acolyte Wizard Gear setup just fine, if you can craft the gear listed below, it will be slightly better than Earth Acolyte Wizard Gear. When using Earth Acolyte Wizard gear, keep using Earth Bolt.


Melee

Ranged