Lightning Region/Guide: Difference between revisions
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{{Otheruses|the suggested way to complete Lightning Region|the dungeon itself|Lightning Region}} | {{Otheruses|the suggested way to complete Lightning Region|the dungeon itself|Lightning Region}} | ||
=Dungeon Mechanics= | |||
Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before. | Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before. | ||
=Intimidation= | |||
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]]. | Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]]. | ||
=Shocked= | |||
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value. | Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value. | ||
=Rewards= | |||
Completing this dungeon unlocks the {{ZoneIcon|Foggy Lake}} slayer area that contains key mid-game equipment. | Completing this dungeon unlocks the {{ZoneIcon|Foggy Lake}} slayer area that contains key mid-game equipment. | ||
=Standard Guide= | |||
==Stats and Buffs== | ==Stats and Buffs== | ||
===Prayer=== | ===Prayer=== | ||
Line 98: | Line 99: | ||
This dungeon has a higher damage reduction requirement than the previous few, the player may need to make adjustments if they witness the enemies' max hits being too high. | This dungeon has a higher damage reduction requirement than the previous few, the player may need to make adjustments if they witness the enemies' max hits being too high. | ||
=[[Ancient Relics]] Guide= | |||
Standard Portion of this guide is current out of date. Please follow this section for [[Ancient Relics]]. | |||
This setup should be fully idle-able. There is a negligible death rate of 0.008 per hour. | |||
Tested with [[Relics]]: | |||
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master | |||
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master | |||
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master | |||
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master | |||
* {{Skill|Agility|notext=true}} - 3 | |||
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master | |||
==Skills== | |||
* {{SkillReq|Agility|99}} | |||
* {{SkillReq|Astrology|99}} | |||
* {{SkillReq|Defence|99}} | |||
* {{SkillReq|Hitpoints|99}} | |||
* {{SkillReq|Ranged|99}} | |||
==Gear== | |||
Prayers: {{Icon|Stone Skin|type=prayer}} and {{Icon|Battleheart|type=prayer}} | |||
Potion: {{ItemIcon|Damage Reduction Potion IV}} | |||
Point of Interest: {{POIIcon|Bandit Hideout}} | |||
{{Equipment/Recommended | |||
|style = Ranged | |||
|helm1 = Aeris God Helmet | |||
|body1 = Aeris God Platebody | |||
|legs1 = Aeris God Platelegs | |||
|boots1 = Aeris God Boots | |||
|gloves1 = Aeris God Gloves | |||
|cape1 = Ancient Infernal Cape | |||
|neck1 = Fury of the Elemental Zodiacs | |||
|ring1 = Ring of Power | |||
|gem1 = Agile Gem | |||
|weapon1 = Shockwave | |||
|shield1 = Earth Layered Shield | |||
|ammo1 = Jadestone Bolts | |||
|passive1 = Wasteful Ring | |||
|consumable1 = Fervor Scroll | |||
|familiar11 = !{{Synergy|Witch|Yak}} | |||
}} | |||
==Agility== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Monkey Bars | |||
|Pipe Climb | |||
|Coal Stones | |||
|Cliff Balance | |||
|Lake Swim | |||
|Boulder Trap | |||
|Raft Building | |||
|Ice Jump | |||
|Ocean Rafting | |||
|Pillar of Combat | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
Revision as of 21:09, 3 June 2024
This page was last updated for (v1.2.2). |
Dungeon Mechanics
Similar to the last two dungeons, the
harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
Intimidation
Just like every other monster in the , each enemy in the
has a passive effect that reduces the player's Damage Reduction. When in combat with the boss RaZu, Lord of the Skies, the player's base damage reduction is reduced by 13%, before any modifiers from the Combat Triangle.
Shocked
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.
Rewards
Completing this dungeon unlocks the
slayer area that contains key mid-game equipment.
Standard Guide
Stats and Buffs
Prayer
- Error creating thumbnail: File missingBattleborn >Error creating thumbnail: File missingBattleheart
- Error creating thumbnail: File missingAvidity >Error creating thumbnail: File missingRigour
Potions
If the
obstacle is active use Damage Reduction Potion IV or
Ranged Strength Potion IV, otherwise use
Diamond Luck Potion IV.
Summoning
Fox and
Error creating thumbnail: File missingDragonSiren and
Error creating thumbnail: File missingDragon- Error creating thumbnail: File missingCentaur andError creating thumbnail: File missingDragon
- Error creating thumbnail: File missingCentaur and
Siren
Equipment
Thorned Power Bow when used with
Divine Arrows will typically clear slower than crossbows, and has less damage reduction than the available shields, but can be used for the greater ease at which arrows can be obtained.
This dungeon has a higher damage reduction requirement than the previous few, the player may need to make adjustments if they witness the enemies' max hits being too high.
Ancient Relics Guide
Standard Portion of this guide is current out of date. Please follow this section for Ancient Relics.
This setup should be fully idle-able. There is a negligible death rate of 0.008 per hour.
Tested with Relics:
- Error creating thumbnail: File missing- 1,2,3,4,5,Master
- Error creating thumbnail: File missing- 1,2,3,4,5,Master
- Error creating thumbnail: File missing- 1,2,3,4,5,Master
- Error creating thumbnail: File missing- 1,2,3,4,5,Master
- Error creating thumbnail: File missing- 3
- Error creating thumbnail: File missing- 1,2,3,4,5,Master
Skills
- Error creating thumbnail: File missingLevel 99
- Error creating thumbnail: File missingLevel 99
- Error creating thumbnail: File missingLevel 99
- Error creating thumbnail: File missingLevel 99
- Error creating thumbnail: File missingLevel 99
Gear
Prayers:
and
Potion: Damage Reduction Potion IV
Point of Interest: Bandit Hideout
Slot | Item |
---|---|
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![]() | ![]() |
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![]() | ![]() |
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![]() | Error creating thumbnail: File missing Shockwave |
![]() | ![]() |
![]() | ![]() |
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![]() | ![]() |
![]() | Error creating thumbnail: File missing Witch ![]() Error creating thumbnail: File missing Yak |
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Error creating thumbnail: File missing Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Error creating thumbnail: File missing Monkey Bars | -4% Firemaking Interval |
3 | Error creating thumbnail: File missing Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Error creating thumbnail: File missing Coal Stones | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills |
5 | Error creating thumbnail: File missing Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Error creating thumbnail: File missing Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
7 | Error creating thumbnail: File missing Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Error creating thumbnail: File missing Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
9 | Error creating thumbnail: File missing Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
10 | Error creating thumbnail: File missing Ocean Rafting | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency |
Pillar | Error creating thumbnail: File missing Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |