Underground Lava Lake/Guide: Difference between revisions
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=Dungeon Mechanics= | =Dungeon Mechanics= |
Revision as of 13:03, 4 June 2024
This page was last updated for (v1.2.2). |
Dungeon Mechanics
Similar to the last dungeon, the Underground Lava Lake harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated Slayer Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
Intimidation
Just like every other monster in the , each enemy in the Underground Lava Lake has a passive effect that reduces the player's Damage Reduction. When in combat with Trogark, the player's base damage reduction is reduced by 20%, before any modifiers from the Combat Triangle.
Manual Clear
Manually clearing the Underground Lava Lake is a good way to get to the next dungeon, Lightning Region, as soon as possible.
Changing equipment sets to be able to fight each monster with Combat Triangle advantage can lower the required levels, especially Hitpoints required to clear the dungeon efficiently. The player should already have setups available from clearing each monster in the Lava Lake, but they will look similar to the following Magic build.
Rewards
Completing this dungeon unlocks the Lightning Region dungeon.
Standard Guide
This guide was written up to make the dungeon easily clearable fresh into Throne of the Herald Expansion.
It is idleable with the stats and gear provided.
You'll need at least 1,110 HP and 67% Damage Reduction to safely idle this dungeon.
Stats
Used for this guide:
Level 100
Level 100
Level 100
Level 100
Level 80 (higher makes the clears somewhat faster)
Buffs
- Prayer: Battleheart & Augury
- Potion: Damage Reduction Potion IV
- Point of Interest: The Academia Arcanum
Summoning
- Yak and Dragon - Avoids damage from burns inflicted by enemies, particularly useful for Trogark as it nullifies their burn lifesteal passive effect and reduces the maximum damage possible from the Unleashed Power special attack.
Spells
There are three Archaic Spells unlocked by completing Ancient Sanctuary. With Level 100 we can only use Poison Pods for now. This will require you to have Level 112 though. If this has not yet been obtained, just use Fire Surge for now.
Using curses and auroras, unsurprisingly, increases your damage done:
Equipment
Disclaimer: Gem slot is not required but recommended.
=Agility
Much like other Agility tables, follow this list along until you can't build the next obstacle.
Building Waterfall Crossing will require at least Level 104. Otherwise use Freezing Rafting
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Monkey Bars | -4% Firemaking Interval |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Coal Stones | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Rocky Waters | +50 Maximum Hitpoints |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
9 | Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
10 | Ocean Rafting | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency |
11 | Frozen Maze | +1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation |
12 | Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility |
14 | Freezing Climb | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons |
15 | Freezing Rafting | -10% Cooking Interval +3% Auto Eat Threshold +15% Auto Eat Efficiency -20% base primary resource quantity gained in Farming |
Pillar | Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Elite Pillar | Elite Pillar of Expertise | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Ancient Relics Guide
Tested with Relics:
With listed Relics there is no death chance using the Standard Guide setup with Level 99, Level 99, Level 99. Fully idle-able.
You can also use Cloudburst Staff instead of Ocean Song/ Shield of Magic Power combo. This results in 0.05 deaths per hour, which is completely negligible.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |