Volcanic Cave/Guide: Difference between revisions
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=[[Ancient Relics]] Guide= | =[[Ancient Relics]] Guide= | ||
Just like all the previous [[Dungeons]] this will require you to Manual Eat again. <br> | |||
This Dungeon should take roughly 7.5-8,5 minutes with the provided setup and require roughly {{ItemIcon|Lobster|qty=500}}. | |||
It is suggested you get a {{ItemIcon|(G) Rune Helmet|Rune Armour}} at this point as you will need it for the next Dungeon anyhow. <br> | |||
If you wish to continue with {{Skill|Magic}} that is possible to, you will need a {{ItemIcon|Fire Adept Wizard Hat|Fire Adept Wizard Gear Set}} as well as skill cap {{Skill|Runecrafting|70}} unlocked. | |||
Make sure you spam [[Eat]] through {{MonsterIcon|Prat, the Protector of Secrets}}s Volley Attack, this attack hits 3 times. <br> | |||
Also be mindful of {{MonsterIcon|Malcs, the Guardian of Melvor}}s Double-Claw attack, this hits twice for a large amount of damage. | |||
==Melee== | |||
[[Melee]] is the slightly slower version of the 2, however it does not have a [[Rune]] cost, the [[Food]] cost is about the same. | |||
===Gear=== | |||
{{Equipment/Recommended | |||
|style = Melee | |||
|helm1 = (G) Rune Helmet | |||
|body1 = (G) Rune Platebody | |||
|legs1 = (G) Rune Platelegs | |||
|boots1 = (G) Rune Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = Knight's Cape | |||
|neck1 = Elite Amulet of Defence | |||
|ring1 = Silver Diamond Ring | |||
|weapon1 = Rune Claw | |||
|shield1 = (G) Rune Shield | |||
}} | |||
===[[Combat Simulator]] Export=== | |||
[https://pastebin.com/CDhDPyZW Combat Simulator Export] | |||
==Magic== | |||
{{Skill|Magic}} is slightly faster at a clear time of roughly 7.5 minutes with the provided setup. | |||
This will require {{Skill|Hitpoints}} to be maxed out at 55. | |||
===Gear=== | |||
Spell: {{Icon|Fire Wave|type=spell}} <br> | |||
Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)''' <br> | |||
Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Mystic Lore}} | |||
{{Equipment/Recommended | |||
|style = Magic | |||
|helm1 = Fire Adept Wizard Hat | |||
|body1 = Fire Adept Wizard Robes | |||
|legs1 = Fire Adept Wizard Bottoms | |||
|boots1 = Fire Adept Wizard Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = Skull Cape | |||
|neck1 = Elite Amulet of Magic | |||
|ring1 = Silver Diamond Ring | |||
|weapon1 = Magic Wand (Powerful) | |||
|shield1 = (G) Rune Shield | |||
}} | |||
===[[Combat Simulator]] Export=== | |||
[https://pastebin.com/1JTRDmHr Combat Simulator Export] | |||
<br> <br> | <br> <br> | ||
{{CombatNav|Dungeon}} | {{CombatNav|Dungeon}} | ||
{{Menu}} | {{Menu}} |
Revision as of 13:31, 5 June 2024
This page was last updated for (v1.2.2). |
The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.
Why Clear Volcanic Cave?
- Clear 1 time:
- To unlock Air God Dungeon and Infernal Stronghold
- To get the Fire Cape which grants 2% DR
- To get the Elite Chest
- Clear 50 times:
- For a Township Task that gives Dragon Bones, and
- To start obtaining Ancient Armour in preparation for the Air God Dungeon
- Clear 100 times:
- To unlock Ancient Magicks which gives you powerful spells such as Slicing Winds, Icicle Volley, and Ignite.
- Clear 100+ times:
- To farm for the full ancient armour set and Ancient Crossbow
- To farm for the 10 Amulets of Fury needed for the Fury of the Elemental Zodiacs (FEZ). Check the FEZ/Guide for more details.
Ancient Armour is not required for Air God Dungeon if you're willing to Manual Eat that dungeon 2-5 times.
It is hotly debated what the correct course of action would be in many circumstances. This guide will not recommend either way and will merely present the options to the Player.
- Ancient Armour is required for a 100% safe idle setup for Air God Dungeon, but will take an estimated 35+ hours to obtain.
- When using a Manual Eat for a couple of clears Rune Armour or Dragon Armour will suffice.
According to simulations, to get the full Ancient Armour set it will likely take:
- 640 clears with a 50% chance
- 817 clears with a 75% chance
- 1377 clears with a 95% chance
When to Clear Volcanic Cave?
There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.
In general, you will want at least Level 70 so that you can equip the Ancient Armor and you should be able to complete Dragons Den relatively easily before attempting this dungeon. Ideally, you will want sufficient Auto Eat to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way.
Ancient Magicks
After you clear the Volcanic Cave 100 times you gain access to Ancient Magicks which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.
The spells you receive are:
- Winds is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
- Ignite is a more powerful spell and has a good chance of killing monsters in one-shot.
- Icicle Volley is a good all rounder, and can be used in all other cases.
Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the Combat Triangle in the normal way. Typically, when you first obtain Ancient Magicks it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.
Standard Guide
The following Setups were calculated without any Pets, Astrology or Potions.
These Guides will only assume the required Hitpoints and Agility based on not having any of those, if you do have Pets like Leonardo or Finn, the Cat, you may be able to get away with slightly less.
Melee
The following table shows a Rune Armour setup. Both sets have roughly the same 13 clears per hour.
- Rune Armour will require:
- Dragon Armour you will require:
Gear
You can equip a Sandstorm Ring for around 3.5-4 more clears per hour. You will need 1 more level in Hitpoints.
Prayers: Incredible Reflexes & Chivalry
Slot | Item | DR% |
---|---|---|
(G) Rune Helmet | 5% | |
(G) Rune Platebody | 5% | |
(G) Rune Platelegs | 5% | |
(G) Rune Boots | 5% | |
Paladin Gloves | 4% | |
Knight's Cape | 1% | |
Elite Amulet of Defence | 2% | |
Silver Diamond Ring | 1% | |
Sunset Rapier | 0% | |
(G) Rune Shield | 5% | |
Total | 33% |
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Rope Jump | +3% Smithing Mastery XP |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Coal Stones | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Rocky Waters | +50 Maximum Hitpoints |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
Combat Simulator Export
Pre 100 Clear Volcanic Magic
Magic is slightly higher than Melee at this point at roughly 15 clears per hour. Yet they are lower if Melee uses Sandstorm Ring. The requirements are however lower. You will only need either Level 72 and Level 50 or Level 78 and no Agility. Either Skill combination will still require you to use Weakening III.
Gear
Spell: Fire Surge
Curse: Weakening III
Prayers: Mystic Lore & Mystic Might
Slot | Item | DR% |
---|---|---|
Fire Expert Wizard Hat | 5% | |
Fire Expert Wizard Robes | 5% | |
Fire Expert Wizard Bottoms | 5% | |
Fire Expert Wizard Boots | 5% | |
Paladin Gloves | 4% | |
Skull Cape | 3% | |
Elite Amulet of Magic | 2% | |
Silver Diamond Ring | 1% | |
Magic Wand (Powerful) | 0% | |
(G) Rune Shield | 5% | |
Total | 35% |
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Rope Jump | +3% Smithing Mastery XP |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Coal Stones | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Rocky Waters | +50 Maximum Hitpoints |
Fire Robes have the exact same stats as Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.
Combat Simulator Export
100+ Volcanoes Magic
After clearing the Volcanic Cave 100 times you will unlock Ancient Magicks which require a minimum of Level 70.
We will however be using Icicle Volley which requires Level 74.
You will also require Level 77, Level 80 and Level 80.
You can play around in the Combat Simulator to find your optimal skill and prayer combination.
This has an average clear speed of 32 per hour.
Gear
Spell: Icicle Volley
Aurora: Surge II (Optional)
Prayers: Mystic Might & File:Stoneskin (prayer).svg Stoneskin
Slot | Item | DR% |
---|---|---|
Fire Expert Wizard Hat | 5% | |
Fire Expert Wizard Robes | 5% | |
Fire Expert Wizard Bottoms | 5% | |
Fire Expert Wizard Boots | 5% | |
Paladin Gloves | 4% | |
Skull Cape | 3% | |
Elite Amulet of Magic | 2% | |
Silver Diamond Ring | 1% | |
Magic Wand (Powerful) | 0% | |
(G) Rune Shield | 5% | |
Total | 35% |
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Rope Jump | +3% Smithing Mastery XP |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Coal Stones | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Rocky Waters | +50 Maximum Hitpoints |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
9 | Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
Magic builds using Ancient Magicks generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of Ancient Magicks, as you progress Melee builds will eventually give faster clear times.
Combat Simulator Export
Manual eating
The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.
In general, if you are considering a manual run it is recommended that:
- You have Level 70 so that you can equip the Ancient armor as soon as it becomes available.
- You have the highest Auto Eat tier possible to avoid accidental deaths
- You use a Melee build with a fast weapon, such as Sunset Rapier, so that you can recover quickly after eating.
- You start with the highest DR and HP so that you have an easier time.
For example, in theory, this build could work with a hard cap of 40 for all skills (i.e. Level 40):
Slot | Item | DR% |
---|---|---|
(G) Adamant Helmet | 4% | |
(G) Adamant Platebody | 4% | |
(G) Adamant Platelegs | 4% | |
(G) Adamant Boots | 4% | |
Adamant Gloves | 0% | |
Knight's Cape | 1% | |
Silver Topaz Necklace | 0% | |
Silver Diamond Ring | 1% | |
Adamant Sword | 0% | |
(G) Adamant Shield | 4% | |
Total | 22% |
In addition:
- Optionally, equip Ultimate Strength and Safeguard
- Optionally, equip Wolf and Yak
However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around 13 minutes.
Manual eating has a significantly lower requirement, but requires skill to not die.
Ancient Relics Guide
Just like all the previous Dungeons this will require you to Manual Eat again.
This Dungeon should take roughly 7.5-8,5 minutes with the provided setup and require roughly 500 Lobster.
It is suggested you get a Rune Armour at this point as you will need it for the next Dungeon anyhow.
If you wish to continue with Magic that is possible to, you will need a Fire Adept Wizard Gear Set as well as skill cap 70 unlocked.
Make sure you spam Eat through Prat, the Protector of Secretss Volley Attack, this attack hits 3 times.
Also be mindful of Malcs, the Guardian of Melvors Double-Claw attack, this hits twice for a large amount of damage.
Melee
Melee is the slightly slower version of the 2, however it does not have a Rune cost, the Food cost is about the same.
Gear
Slot | Item |
---|---|
(G) Rune Helmet | |
(G) Rune Platebody | |
(G) Rune Platelegs | |
(G) Rune Boots | |
Paladin Gloves | |
Knight's Cape | |
Elite Amulet of Defence | |
Silver Diamond Ring | |
Rune Claw | |
(G) Rune Shield |
Combat Simulator Export
Magic
Magic is slightly faster at a clear time of roughly 7.5 minutes with the provided setup. This will require Hitpoints to be maxed out at 55.
Gear
Spell: Fire Wave
Aurora: Surge II (Optional)
Prayers: Mystic Will & Mystic Lore
Combat Simulator Export
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |