Underwater City/Guide: Difference between revisions
m (→Magic) |
(→Ancient Relics Guide: Reorganize Guidance) Tag: visualeditor-switched |
||
Line 116: | Line 116: | ||
=Ancient Relics Guide= | =Ancient Relics Guide= | ||
There are two different ways of approaching this Dungeon | There are two different ways of approaching this Dungeon: | ||
# Just get the Dungeon first clear over with as soon as possible to get your Skill Cap Increases and gain access to {{ZoneIcon|Impending Darkness Event}}. This would include not grinding out {{ZoneIcon|Underwater Ruins}} for it's weapons. | |||
# The second would be to grind (B) God armor pieces and one or more weapons from {{ZoneIcon|Underwater Ruins}}. | |||
==General Guidance== | |||
Contrary to all previous [[Dungeons]], some minor {{Skill|Astrology}} investment is highly recommended. Specifically obtaining the 8% [[Accuracy]] stars in the [[Constellations]] {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{ConstellationIcon|Vale}}, {{ConstellationIcon|Syllia}} and {{ConstellationIcon|Arachi}}. The [[Relics|Master Relic]] will not be required, nor will any other Stars. | |||
Due to the regen mechanics of both the {{Icon|Barrier}} and Health of the boss, it would be advised to Manual Eat as little as possible, for this reason as much [[Damage Reduction]] as possible will be packed on for this Dungeons Boss {{MonsterIcon|Nagaia}}. <br> | |||
Additionally, because of the high regen capabilities of the Monsters {{Icon|Barrier}} it is highly recommended to follow the [[Combat Triangle]], this means a {{Skill|Ranged}} setup for waves 1 and 2, [[Melee]] for waves 3 and 4, {{Skill|Magic}} setup for waves 5 and 6, {{Skill|Ranged}} for waves 7 and 8, and finally [[Melee]] for the 9th and final wave. Active switching styles is highly recommended as the Dungeon will go much faster this way. A setup for each combat style is included in this guide. <br> | |||
While it is entirely possible to do this Dungeon completely [[Idle]] at this point, it however depends greatly on which [[Relics]] have been obtained. <br> | |||
Following the instructions and suggested setups from this guide will not require Manual Eating at all. However it will require switching between Combat Styles to the suggested Style listed in the above paragraph. | |||
{{ItemIcon|Eradicating Gloves (m)}} are the Best in Slot gloves for the rest of the game, they however have a very low drop chance. It most likely isn't worth farming for these gloves until you have both a few (B) [[Terran God Armour]] set pieces and {{Skill|Summoning}} Relic #4. | {{ItemIcon|Eradicating Gloves (m)}} are the Best in Slot gloves for the rest of the game, they however have a very low drop chance. It most likely isn't worth farming for these gloves until you have both a few (B) [[Terran God Armour]] set pieces and {{Skill|Summoning}} Relic #4. | ||
==Option 1: Rush First Clear== | |||
These setups notably do '''not''' need: | |||
* Any Weapons from {{ZoneIcon|Underwater Ruins}} | |||
* Any (B) God Armors | |||
* {{SkillReq|Smithing|99}} (for {{ItemIcon|Imbued Dragonite Bars}} | |||
* {{SkillReq|Crafting|99}} (for {{ItemIcon|Imbued Ancient Dragonhide}} | |||
* {{SkillReq|Agility|70}} Agility Obstacle 6 is good enough. | |||
See the specific sections for advice per style. | |||
===Agility=== | |||
This guide assumes that {{Skill|Agility}} has not been progressed beyond obstacle 6, as it is very slow to level before beating {{ZoneIcon|Impending Darkness Event}}. | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Coal Stones | |||
|Cliff Balance | |||
|Lake Swim | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
---- | |||
==Melee== | ===Melee=== | ||
Used for waves: 3,4,9 | Used for waves: 3,4,9 | ||
Line 156: | Line 175: | ||
===Gear=== | ====Gear==== | ||
{{ItemIcon|Sunset Rapier}} or {{ItemIcon|Ancient Claw}} can be used instead of {{ItemIcon|Infernal Claw}} for slightly lower clear speed. | {{ItemIcon|Sunset Rapier}} or {{ItemIcon|Ancient Claw}} can be used instead of {{ItemIcon|Infernal Claw}} for slightly lower clear speed. | ||
Line 184: | Line 203: | ||
}} | }} | ||
====[[Combat Simulator]] Export==== | |||
= | |||
===[[Combat Simulator]] Export=== | |||
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window. | To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window. | ||
[https://pastebin.com/hCeXLPKN Combat Simulator Export] | [https://pastebin.com/hCeXLPKN Combat Simulator Export] | ||
---- | |||
==Ranged== | ===Ranged=== | ||
Used for waves: 1,2,7,8 | Used for waves: 1,2,7,8 | ||
Line 215: | Line 220: | ||
{{ItemIcon|Ancient Crossbow}} has about 50% faster Clear Times than {{ItemIcon|Dragon Crossbow}}. | {{ItemIcon|Ancient Crossbow}} has about 50% faster Clear Times than {{ItemIcon|Dragon Crossbow}}. | ||
====Gear==== | |||
===Gear=== | |||
Potion: {{ItemIcon|Damage Reduction Potion IV}} | Potion: {{ItemIcon|Damage Reduction Potion IV}} | ||
Line 243: | Line 246: | ||
|familiar11 = !{{Synergy|Tortoise|Dragon}} | |familiar11 = !{{Synergy|Tortoise|Dragon}} | ||
}} | }} | ||
===[[Combat Simulator]] Export=== | ===[[Combat Simulator]] Export=== | ||
Line 265: | Line 252: | ||
[https://pastebin.com/S9nBRw7D Combat Simulator Export] | [https://pastebin.com/S9nBRw7D Combat Simulator Export] | ||
---- | |||
==Magic== | ===Magic=== | ||
Used for waves: 5, 6 | Used for waves: 5, 6 | ||
Line 276: | Line 264: | ||
{{ItemIcon|Cloudburst Staff}} has about 50% faster Clear Times than {{ItemIcon|Magic Wand (Elite)}}{{ItemIcon|(G) Rune Shield}}. | {{ItemIcon|Cloudburst Staff}} has about 50% faster Clear Times than {{ItemIcon|Magic Wand (Elite)}}{{ItemIcon|(G) Rune Shield}}. | ||
===Gear=== | {{MonsterIcon|Merman Guard}} is not that difficult and you can consider using [[Melee]] instead, which will be slower but one less combat set to set up. | ||
====Gear==== | |||
Spell: {{Icon|Fire Surge|type=spell}} or {{Icon|Water Surge|type=spell}} with {{ItemIcon|Cloudburst Staff}} | Spell: {{Icon|Fire Surge|type=spell}} or {{Icon|Water Surge|type=spell}} with {{ItemIcon|Cloudburst Staff}} | ||
Line 309: | Line 299: | ||
}} | }} | ||
====[[Combat Simulator]] Export==== | |||
===[[Combat Simulator]] Export=== | |||
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window. | To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window. | ||
[https://pastebin.com/QYD9NQS2 Combat Simulator Export] | [https://pastebin.com/QYD9NQS2 Combat Simulator Export] | ||
==Option 2: Take it slow and grind== | |||
This is a list of the most effective things to do (assuming you are not blocked by level caps) to make Option 1 faster and safer. | |||
Key upgrades over Option 1:<br /> | |||
#Unlock {{ZoneIcon|Underwater Ruins}} for better weapons. Requires {{SkillReq|Archaeology|90}}, {{SkillReq|Runecrafting|81}}, and having cleared {{ZoneIcon|Infernal Stronghold}}. | |||
#*{{ItemIcon|Engulfing Vortex Longbow}}, from {{MonsterIcon|Mermaid Archer}}. | |||
#**This will be your best weapon anyway all the way until {{SkillReq|Ranged|120}}... | |||
#**... with the possible exception of {{ItemIcon|Divine Crossbow}} and {{ItemIcon|Divine Javelin}}, which require {{SkillReq|Fletching|111}}, {{SkillReq|Woodcutting|112}}, and {{SkillReq|Smithing|119}} for both. | |||
#*{{ItemIcon|Water Pulse Staff}} is also a very good weapon which will last until {{SkillReq|Magic|120}} | |||
#**It is slightly worse than {{Skill|Runecrafting}} alternatives but would not require you to level {{Skill|Runecrafting}} above around Level 85. | |||
#**However, you may want to level to {{SkillReq|Runecrafting|112}} anyway to unlock Archaic spells. | |||
#*These enemies also drop {{ItemIcon|Devouring Barrier Gem}}. | |||
#*If you choose to use a [[Magic]] Set, you can also get {{ItemIcon|Malevolent Ward Shield}} from {{Icon|type=poi|Lost Temple}} (since you needed to unlock it anyway). | |||
# Craft (B) versions of [[God Equipment|God Armour]], e.g. {{ItemIcon|Terran God Platebody (B)}} | |||
#*This requires {{SkillReq|Smithing|99}} and a lot of {{ItemIcon|Barrier Dust}} for {{ItemIcon|Imbued Dragonite Bar}} - which fortunately you will get a lot of while farming {{ItemIcon|Engulfing Vortex Longbow}} above. | |||
#**When crafting {{ItemIcon|Imbued Dragonite Bar}} it is highly advised to get as much +1 additional resource chance as possible (Relic #3 50%, {{ItemIcon|Mining Lantern}} 30%, {{POIIcon|Ragnar Dungeon Ruins}} 10/20%, {{UpgradeIcon|Magic Anvil}} 10%), as well as getting the stacking/separate extra resource modifier from the {{Synergy|Ent|Salamander}} Synergy. <br> | |||
#**When all these buffs are obtained, it should lower the amount of {{ItemIcon|Barrier Dust}} needed for a complete set from 96,000 to roughly 43,600. | |||
#**You can also get some {{ItemIcon|Imbued Dragonite Bar}} from {{ZoneIcon|Cult Grounds}}, but expect it to take over 200 clears for one piece. It is reasonable to get one piece this way if you want to finish the 100 {{MonsterIcon|Soul Taker Witch}} [[Township/Tasks|task]] for {{ItemIcon|Cursed Logs}} for the {{Skill|Cartography}} {{Icon|Shop}} upgrade. | |||
#*It is advised to upgrade [[Terran God Armour]] first, particularly the {{ItemIcon|Terran God Boots (B)|Boots}}, {{ItemIcon|Terran God Platelegs (B)|Platelegs}} and {{ItemIcon|Terran God Platebody (B)|Platebody}}. The Helm and Gloves will be replaced at a later point with the {{ItemIcon|Hood of Shade Summon|Necromancers Palace Summon Set}} and thus have a lower priority to be upgraded at this point. | |||
# Craft {{ItemIcon|(B) Ancient D-hide Vambraces}} | |||
#*Requires {{SkillReq|Crafting|99}} | |||
#*In most cases this item is the Best in Slot for Barrier Combat for all styles for the entire game, but can be a slog to level Crafting past 90. The exception is when you are wearing {{ItemIcon|Gloves of Greater Shade Summon}} as part of the {{ZoneIcon|Necromancers Palace}} set. | |||
When going for this option, making the choice to do the {{ZoneIcon|Underwater Ruins}} grinding before {{ZoneIcon|Underwater City}} can be worth it as you also gain (B) [[God Equipment|God Armour]] from doing this, making the clear speed on {{ZoneIcon|Underwater City}} faster. | |||
<br> <br> | <br> <br> | ||
{{CombatNav|Dungeon}} | {{CombatNav|Dungeon}} | ||
{{Menu}} | {{Menu}} |
Revision as of 20:02, 7 June 2024
This page was last updated for (v1.2.2). |
Standard Guide
Introduction
This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten
to clear the dungeon effectively.
Requirements
- Complete Cult Grounds
- Discover Melantis
- Damage Reduction Potion IV
Recommended
- Error creating thumbnail: File missingLevel 99,Error creating thumbnail: File missingLevel 95,Error creating thumbnail: File missingLevel 75,Error creating thumbnail: File missingLevel 99.
The enemies, and especially the
hit very hard in this dungeon. A lot of damage reduction is required in order to idle this dungeon without dying. Alternatively, the player can return after having progressed through the Throne of the Herald expansion. Having more hitpoints or other damage reducing and damage inflicting bonusses can greatly speed up the clear times of this dungeon. Set 1 clears the dungeon roughly 27 times per hour. Set 2 clears it roughly 8.5 times per hour. (You can swap the weapon & summons in Set 2).
The Preferred Shield is Earth Layered Shield, however Devouring Barrier Shield can be used, once the upgrade item has been obtained from this dungeon.
Clearing the Underwater City dungeon provides 1 Barrier God Shard every time it is cleared. These can be used to upgrade (B) god armours into their respective (C) armours. These can then be used to very effectively clear
for Crystal Binding Dust if the player hasn't already done this.
Equipment
Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after
.
Set 1 requires
.
Set 2 requires a minimum of
. Calculated at all combat skills level 99 in the Combat Simulator.
Set 2 can be all non-B upgraded Terran God Armour and it will only lower the Kills Per Hour by about 2 (from 8.5 to 6.5).
Prayers:
and
. Swap to
and
for Set 2.
Potion: Damage Reduction Potion IV
Point of Interest: Dark Waters
Agility
The Agility obstacles 9 or higher are not required, 8 and below are highly suggested (and simulations were done with those active).
Slot | Obstacle | Bonuses |
---|---|---|
1 | Error creating thumbnail: File missing Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Error creating thumbnail: File missing Monkey Bars | -4% Firemaking Interval |
3 | Error creating thumbnail: File missing Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Error creating thumbnail: File missing Cave Climb | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit |
5 | Error creating thumbnail: File missing Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Error creating thumbnail: File missing Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
7 | Error creating thumbnail: File missing Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Error creating thumbnail: File missing Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
9 | Error creating thumbnail: File missing Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
10 | Error creating thumbnail: File missing Dragon Fight | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer |
11 | Error creating thumbnail: File missing Frozen Maze | +1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation |
12 | Error creating thumbnail: File missing Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Error creating thumbnail: File missing Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility |
14 | Error creating thumbnail: File missing Freezing Climb | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons |
15 | Error creating thumbnail: File missing Waterfall Crossing | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) |
Pillar | Error creating thumbnail: File missing Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Elite Pillar | Error creating thumbnail: File missing Elite Pillar of Expertise | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Ancient Relics Guide
There are two different ways of approaching this Dungeon:
- Just get the Dungeon first clear over with as soon as possible to get your Skill Cap Increases and gain access to Error creating thumbnail: File missingImpending Darkness Event. This would include not grinding out Underwater Ruins for it's weapons.
- The second would be to grind (B) God armor pieces and one or more weapons from Underwater Ruins.
General Guidance
Contrary to all previous Dungeons, some minor
investment is highly recommended. Specifically obtaining the 8% Accuracy stars in the Constellations
,
,
,
and
. The Master Relic will not be required, nor will any other Stars. Due to the regen mechanics of both the Barrier and Health of the boss, it would be advised to Manual Eat as little as possible, for this reason as much Damage Reduction as possible will be packed on for this Dungeons Boss
.
Additionally, because of the high regen capabilities of the Monsters Barrier it is highly recommended to follow the Combat Triangle, this means a
setup for waves 1 and 2, Melee for waves 3 and 4,
setup for waves 5 and 6,
for waves 7 and 8, and finally Melee for the 9th and final wave. Active switching styles is highly recommended as the Dungeon will go much faster this way. A setup for each combat style is included in this guide.
While it is entirely possible to do this Dungeon completely Idle at this point, it however depends greatly on which Relics have been obtained.
Following the instructions and suggested setups from this guide will not require Manual Eating at all. However it will require switching between Combat Styles to the suggested Style listed in the above paragraph.
Eradicating Gloves (m) are the Best in Slot gloves for the rest of the game, they however have a very low drop chance. It most likely isn't worth farming for these gloves until you have both a few (B) Terran God Armour set pieces and
Relic #4.
Option 1: Rush First Clear
These setups notably do not need:
- Any Weapons from Underwater Ruins
- Any (B) God Armors
- Error creating thumbnail: File missingLevel 99 (for File:Imbued Dragonite Bars (item).png Imbued Dragonite Bars
- Error creating thumbnail: File missingLevel 99 (for File:Imbued Ancient Dragonhide (item).png Imbued Ancient Dragonhide
- Error creating thumbnail: File missingLevel 70 Agility Obstacle 6 is good enough.
See the specific sections for advice per style.
Agility
This guide assumes that
has not been progressed beyond obstacle 6, as it is very slow to level before beating
.
Slot | Obstacle | Bonuses |
---|---|---|
1 | Error creating thumbnail: File missing Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Error creating thumbnail: File missing Rope Jump | +3% Smithing Mastery XP |
3 | Error creating thumbnail: File missing Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Error creating thumbnail: File missing Coal Stones | -4% Skill XP for all Skills +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills |
5 | Error creating thumbnail: File missing Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Error creating thumbnail: File missing Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
Melee
Used for waves: 3,4,9
This is the setup that will be used for the boss, attempting any other style will result in Death at this stage.
It will require at least 70% Damage Reduction and 1010
or 71% if you're want to be 100% safe. (70% has roughly 0.004 Deaths per hour, 71% eliminates the Death Chance entirely)
You can replace Fury of the Elemental Zodiacs and Tormented Ring with any combination of Amulet and Ring of choice as long as 2/3% Damage Reduction is gained from those 2 Item Slots combined.
Relic #5 provides a bite more wiggle room replacing the need for Damage Reduction from either Amulet or Ring, if this Relic is obtained it Adaptive Summoning Amulet and Tormented Ring would be the best options.
Gear
Sunset Rapier or Ancient Claw can be used instead of Infernal Claw for slightly lower clear speed.
Potion: Damage Reduction Potion IV
Prayers:
&
Point of Interest: Dark Waters
Combat Simulator Export
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.
Ranged
Used for waves: 1,2,7,8
The
requirements are much lower than Melee and require much less in terms of investment.
Siphoning Barrier Gem can be replaced with either Draining Barrier Gem or Eroding Barrier Gem with little impact on Clear Speed.
has about 50% faster Clear Times than Dragon Crossbow.
Gear
Potion: Damage Reduction Potion IV
Prayers:
&
Point of Interest: Bandit Hideout (not required to switch from Dark Waters, the benefits on these Monsters is very small)
Slot | Item |
---|---|
Aeris God Helmet | |
Aeris God Platebody | |
Aeris God Platelegs | |
Aeris God Boots | |
Aeris God Gloves | |
Ancient Infernal Cape | |
Lesser Summoning Amulet | |
Deadeye Ring | |
Eroding Barrier Gem | |
Dragon Crossbow | |
Scaled Shield | |
Emerald Bolts | |
Elder Crown | |
Ranged Hinder Scroll | |
Tortoise Error creating thumbnail: File missing Dragon |
Combat Simulator Export
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.
Magic
Used for waves: 5, 6
The
requirements are much lower than Melee and require much less in terms of investment.
Siphoning Barrier Gem can be replaced with either Draining Barrier Gem or Eroding Barrier Gem with little impact on Clear Speed.
Cloudburst Staff has about 50% faster Clear Times than Magic Wand (Elite) (G) Rune Shield.
is not that difficult and you can consider using Melee instead, which will be slower but one less combat set to set up.
Gear
Spell:
or
with Cloudburst Staff
Potion: Damage Reduction Potion IV
Curse:
Aurora:
(Optional) Prayers:
&
Point of Interest: Dark Waters
Combat Simulator Export
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.
Option 2: Take it slow and grind
This is a list of the most effective things to do (assuming you are not blocked by level caps) to make Option 1 faster and safer.
Key upgrades over Option 1:
- Unlock Underwater Ruins for better weapons. Requires Error creating thumbnail: File missingLevel 90,Error creating thumbnail: File missingLevel 81, and having clearedError creating thumbnail: File missingInfernal Stronghold.
- Engulfing Vortex Longbow, from Error creating thumbnail: File missingMermaid Archer.
- This will be your best weapon anyway all the way until Error creating thumbnail: File missingLevel 120...
- ... with the possible exception of Divine Crossbow and Divine Javelin, which require Error creating thumbnail: File missingLevel 111,Error creating thumbnail: File missingLevel 112, andError creating thumbnail: File missingLevel 119 for both.
- This will be your best weapon anyway all the way until
- Water Pulse Staff is also a very good weapon which will last until Error creating thumbnail: File missingLevel 120
- It is slightly worse than Error creating thumbnail: File missingRunecrafting alternatives but would not require you to levelError creating thumbnail: File missingRunecrafting above around Level 85.
- However, you may want to level to Error creating thumbnail: File missingLevel 112 anyway to unlock Archaic spells.
- It is slightly worse than
- These enemies also drop Devouring Barrier Gem.
- If you choose to use a Magic Set, you can also get Malevolent Ward Shield from Lost Temple (since you needed to unlock it anyway).
- Engulfing Vortex Longbow, from
- Craft (B) versions of God Armour, e.g. Terran God Platebody (B)
- This requires Error creating thumbnail: File missingLevel 99 and a lot of Barrier Dust for Imbued Dragonite Bar - which fortunately you will get a lot of while farming Engulfing Vortex Longbow above.
- When crafting Imbued Dragonite Bar it is highly advised to get as much +1 additional resource chance as possible (Relic #3 50%, Mining Lantern 30%, Ragnar Dungeon Ruins 10/20%, Magic Anvil 10%), as well as getting the stacking/separate extra resource modifier from the Error creating thumbnail: File missingEntError creating thumbnail: File missingSalamander Synergy.
- When all these buffs are obtained, it should lower the amount of Barrier Dust needed for a complete set from 96,000 to roughly 43,600.
- You can also get some Imbued Dragonite Bar from Cult Grounds, but expect it to take over 200 clears for one piece. It is reasonable to get one piece this way if you want to finish the 100 Error creating thumbnail: File missingSoul Taker Witch task for Cursed Logs for theError creating thumbnail: File missingCartographyError creating thumbnail: File missingShop upgrade.
- When crafting Imbued Dragonite Bar it is highly advised to get as much +1 additional resource chance as possible (Relic #3 50%, Mining Lantern 30%, Ragnar Dungeon Ruins 10/20%, Magic Anvil 10%), as well as getting the stacking/separate extra resource modifier from the
- It is advised to upgrade Terran God Armour first, particularly the Boots, Platelegs and Platebody. The Helm and Gloves will be replaced at a later point with the Necromancers Palace Summon Set and thus have a lower priority to be upgraded at this point.
- This requires
- Craft (B) Ancient D-hide Vambraces
- Requires Error creating thumbnail: File missingLevel 99
- In most cases this item is the Best in Slot for Barrier Combat for all styles for the entire game, but can be a slog to level Crafting past 90. The exception is when you are wearing Gloves of Greater Shade Summon as part of the Error creating thumbnail: File missingNecromancers Palace set.
- Requires
When going for this option, making the choice to do the Underwater Ruins grinding before Underwater City can be worth it as you also gain (B) God Armour from doing this, making the clear speed on Underwater City faster.
Monsters & Combat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
---|
Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
|
Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
|
Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
|
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |