Hall of Wizards/Guide: Difference between revisions

From Melvor Idle
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(Add suggestion to survey Knights castle at level 20 Cartography to get the Knights cape and as an alternative source for Mithril platebody (G))
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**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Bolt|notext=true}}{{SpellIcon|Water Bolt|notext=true}}{{SpellIcon|Earth Bolt|notext=true}}{{SpellIcon|Fire Bolt|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Bolt|notext=true}}{{SpellIcon|Water Bolt|notext=true}}{{SpellIcon|Earth Bolt|notext=true}}{{SpellIcon|Fire Bolt|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
* {{ItemIcon|Fire Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Robes|notext=true}}{{ItemIcon|Fire Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Fire Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Staff of Fire}} are all made in {{Skill|Runecrafting}}.
* {{ItemIcon|Fire Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Robes|notext=true}}{{ItemIcon|Fire Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Fire Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Staff of Fire}} are all made in {{Skill|Runecrafting}}.
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying Castle of Kings.


{{Equipment/Recommended
{{Equipment/Recommended
|style = Magic
|style = Magic
|showDR=true
|helm1 = Water Adept Wizard Hat
|helm1 = Water Adept Wizard Hat
|body1 = Water Adept Wizard Robes
|body1 = Water Adept Wizard Robes
|legs1 = Water Adept Wizard Bottoms
|legs1 = Water Adept Wizard Bottoms
|boots1 = Water Adept Wizard Boots
|boots1 = Water Adept Wizard Boots
|cape1=Knight's Cape
|neck1 = Amulet of Magic
|neck1 = Amulet of Magic
|weapon1 = Water Battlestaff
|weapon1 = Water Battlestaff
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* {{ItemIcon|Silver Ruby Necklace}} from  {{MonsterIcon|Mummy}} or {{Skill|Crafting}}.
* {{ItemIcon|Silver Ruby Necklace}} from  {{MonsterIcon|Mummy}} or {{Skill|Crafting}}.
* {{ItemIcon|Silver Topaz Ring}} from {{Skill|Crafting}}.
* {{ItemIcon|Silver Topaz Ring}} from {{Skill|Crafting}}.
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying Castle of Kings.


{{Equipment/Recommended
{{Equipment/Recommended
|style = Melee
|style = Melee
|showDR=true
|helm1 = (G) Mithril Helmet
|helm1 = (G) Mithril Helmet
|body1 = (G) Mithril Platebody
|body1 = (G) Mithril Platebody
|legs1 = (G) Mithril Platelegs
|legs1 = (G) Mithril Platelegs
|boots1 = (G) Mithril Boots
|boots1 = (G) Mithril Boots
|cape1=Knight's Cape
|neck1 = Amulet of Glory
|neck1 = Amulet of Glory
|weapon1 = Mithril Scimitar
|weapon1 = Mithril Scimitar
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** {{ItemIcon|Willow Longbow}} from {{Icon|Bandit Thug|type=thieving}}
** {{ItemIcon|Willow Longbow}} from {{Icon|Bandit Thug|type=thieving}}
** Hard Leather items from {{Skill|Crafting}}
** Hard Leather items from {{Skill|Crafting}}
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying Castle of Kings.




{{Equipment/Recommended
{{Equipment/Recommended
|style = Ranged
|style = Ranged
|showDR=true
|helm1 = Hard Leather Cowl
|helm1 = Hard Leather Cowl
|body1 = Hard Leather Body
|body1 = Hard Leather Body
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|boots1 = Hard Leather Boots
|boots1 = Hard Leather Boots
|weapon1 = Willow Longbow
|weapon1 = Willow Longbow
|cape1=Knight's Cape
|ammo1 = Mithril Arrows
|ammo1 = Mithril Arrows
|familiar11 = Golbin Thief
|familiar11 = Golbin Thief

Revision as of 12:19, 12 July 2024

Hall of Wizards (Level 40)

This guide is written around the restrictions of the AoD.png Ancient Relics game mode, but intended to serve for players playing in Standard Mode.

The Ancient Relics game mode restricts the players maximum Levels for Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 40, and the guide will assume all non-combat skills are of a similar level.


If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

Magic

You can use the Earth Acolyte Wizard Gear setup just fine, if you can craft the gear listed below, it will be slightly better than Earth Acolyte Wizard Gear. When using Earth Acolyte Wizard gear, keep using Earth Bolt.



Melee

Ranged