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| * {{ItemIcon|Silver Ruby Necklace}} from {{MonsterIcon|Mummy}} or {{Skill|Crafting}}. | | * {{ItemIcon|Silver Ruby Necklace}} from {{MonsterIcon|Mummy}} or {{Skill|Crafting}}. |
| * {{ItemIcon|Silver Topaz Ring}} from {{Skill|Crafting}}. | | * {{ItemIcon|Silver Topaz Ring}} from {{Skill|Crafting}}. |
| * {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying Castle of Kings. | | * {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}. |
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| {{Equipment/Recommended | | {{Equipment/Recommended |
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| ** {{ItemIcon|Willow Longbow}} from {{Icon|Bandit Thug|type=thieving}} | | ** {{ItemIcon|Willow Longbow}} from {{Icon|Bandit Thug|type=thieving}} |
| ** Hard Leather items from {{Skill|Crafting}} | | ** Hard Leather items from {{Skill|Crafting}} |
| * {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying Castle of Kings. | | * {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}. |
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This article is a strategy guide for Hall of Wizards.
Information on equipment, mechanics and strategies are on this page.
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Hall of Wizards (Level 40)
This guide is written around the restrictions of the
Ancient Relics game mode, but intended to serve for players playing in
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Standard Mode.
The
Ancient Relics game mode restricts the players maximum Levels for
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Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of
40, and the guide will assume all non-combat skills are of a similar level.
If you're playing
Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon.
The idle requirements are technically possible but very impractical.
Equipment
Magic
You can use the Earth Acolyte Wizard Gear setup just fine, if you can craft the gear listed below, it will be slightly better than Earth Acolyte Wizard Gear. When using Earth Acolyte Wizard gear, keep using
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Earth Bolt.
- Spell:
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Water Bolt
- Prayers:
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Mystic Will & Error creating thumbnail: File missing
Mystic Lore (Optional)
- alternatively, the highest level combination of matching
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Spell (Error creating thumbnail: File missing
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) and ![](/images/thumb/e/ed/Air_Acolyte_Wizard_Hat_%28item%29.png/23px-Air_Acolyte_Wizard_Hat_%28item%29.png)
![](/images/thumb/2/29/Water_Acolyte_Wizard_Hat_%28item%29.png/23px-Water_Acolyte_Wizard_Hat_%28item%29.png)
![](/images/thumb/9/90/Earth_Acolyte_Wizard_Hat_%28item%29.png/23px-Earth_Acolyte_Wizard_Hat_%28item%29.png)
Wizard Robes available to you
![](/images/thumb/3/36/Fire_Acolyte_Wizard_Hat_%28item%29.png/23px-Fire_Acolyte_Wizard_Hat_%28item%29.png)
![](/images/thumb/d/dd/Fire_Acolyte_Wizard_Robes_%28item%29.png/23px-Fire_Acolyte_Wizard_Robes_%28item%29.png)
![](/images/thumb/1/10/Fire_Acolyte_Wizard_Bottoms_%28item%29.png/23px-Fire_Acolyte_Wizard_Bottoms_%28item%29.png)
Acolyte Wizard Robes and
Staff of Fire are all made in Error creating thumbnail: File missing
Runecrafting.
Knight's_Cape gives 1% DR and a small defence bonus from Error creating thumbnail: File missing
Cartography
(required level 20) after surveying Castle of Kings.
Melee
Ranged