Hall of Wizards/Guide: Difference between revisions

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{{StrategyGuide}}
{{StrategyGuide}}
{{UserContentVersion|1.3}}
{{UserContentVersion|1.3.1}}


=Hall of Wizards (Level 40)=
=Standard=


This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode.  
This guide assumes {{UpgradeIcon|Auto Eat - Tier III}} has been unlocked.
 
== Magic ==
 
This setup will need 420 {{Skill|Hitpoints|Hitpoints}} and 21% [[Damage Reduction]]. And can expect roughly 5.5 clears per hour.
 
* Spell: {{SpellIcon|Wind Blast}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Will}}
{{Equipment/Recommended
|helm1 = Air Adept Wizard Hat
|body1 = Air Adept Wizard Robes
|legs1 = Air Adept Wizard Bottoms
|boots1 = Air Adept Wizard Boots
|neck1 = Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Adamant Shield
}}
 
 
== Melee ==
 
This setup will need 440 {{Skill|Hitpoints|Hitpoints}} and 21% [[Damage Reduction]]. And can expect roughly 7.5 clears per hour.
 
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Superhuman Strength}}
{{Equipment/Recommended
|helm1 = (G) Adamant Helmet
|body1 = (G) Adamant Platebody
|legs1 = (G) Adamant Platelegs
|boots1 = (G) Adamant Boots
|gloves1 = Adamant Gloves
|neck1 = Amulet of Glory
|ring1 = Silver Diamond Ring
|weapon1 = Adamant Scimitar
|shield1 = (G) Adamant Shield
}}
 
 
== Ranged ==
 
This setup will need 430 {{Skill|Hitpoints|Hitpoints}} and 15% [[Damage Reduction]]. And can expect roughly 11 clears per hour.
 
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Sharp Eye}}
{{Equipment/Recommended
|helm1 = (G) Adamant Helmet
|body1 = (U) Green D-hide Body
|legs1 = (U) Green D-hide Chaps
|boots1 = (G) Adamant Boots
|gloves1 = (U) Green D-hide Vambraces
|neck1 = Amulet of Ranged
|ring1 = Silver Diamond Ring
|weapon1 = Yew Shortbow
|ammo1 = Adamant Arrows
}}
 
 
=Ancient Relics=
==Hall of Wizards (Level 40)==
 
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode.


The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''40''', and the guide will assume all non-combat skills are of a similar level.
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''40''', and the guide will assume all non-combat skills are of a similar level.
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The idle requirements are technically possible but very impractical.
The idle requirements are technically possible but very impractical.


==Equipment==


===Magic===
===Magic===
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===Melee===
====Melee====


* A township tasks let you obtain {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}.
* A township tasks let you obtain {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}.
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}}
}}


===Ranged===
====Ranged====


* Use the rapid ranged attack on the boss:
* Use the rapid ranged attack on the boss:

Revision as of 19:07, 1 November 2024

Standard

This guide assumes
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Auto Eat - Tier III
has been unlocked.

Magic

This setup will need 420
Error creating thumbnail: File missing
Hitpoints
and 21% Damage Reduction. And can expect roughly 5.5 clears per hour.
  • Spell:
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    Wind Blast
  • Prayers:
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    Mystic Lore
    &
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    Mystic Will


Melee

This setup will need 440
Error creating thumbnail: File missing
Hitpoints
and 21% Damage Reduction. And can expect roughly 7.5 clears per hour.


Ranged

This setup will need 430
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Hitpoints
and 15% Damage Reduction. And can expect roughly 11 clears per hour.
  • Prayers:
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    Hawk Eye
    &
    Error creating thumbnail: File missing
    Sharp Eye


Ancient Relics

Hall of Wizards (Level 40)

This guide is written around the restrictions of the AoD.png Ancient Relics game mode.

The Ancient Relics game mode restricts the players maximum Levels for
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Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 40, and the guide will assume all non-combat skills are of a similar level.


If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.


Magic

You can use the Earth Acolyte Wizard Gear setup just fine, if you can craft the gear listed below, it will be slightly better than Earth Acolyte Wizard Gear. When using Earth Acolyte Wizard gear, keep using
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Earth Bolt
.


  • Spell:
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    Water Bolt

  • Prayers:
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    Mystic Will
    &
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    Mystic Lore
    (Optional)
    • alternatively, the highest level combination of matching
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      Spell
      (
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      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
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      ) and Wizard Robes available to you
  • Acolyte Wizard Robes and Staff of Fire are all made in
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    Runecrafting
    .
  • Knight's_Cape gives 1% DR and a small defence bonus from
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    Cartography
    AoD.png (required level 20) after surveying Castle of Kings.


Melee

Ranged