Deep Sea Ship/Guide: Difference between revisions

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This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode.
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode.


The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''30''', and the guide will assume all non-combat skills are of a similar level.
The {{Icon|Ancient Relics}} game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of '''30''', and the guide will assume all non-combat skills are of a similar level.


If you're playing {{Icon|Ancient Relics}} you will need to manual eat this dungeon just like almost every other dungeon.
If you're playing {{Icon|Ancient Relics}} you will need to manual eat this dungeon just like almost every other dungeon.

Latest revision as of 19:38, 11 November 2024


Standard

This guide assumes
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Auto Eat - Tier III
has been unlocked.

Magic

This setup will need 370
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Hitpoints
and 22% Damage Reduction. And can expect roughly 13.5 clears per hour.


  • Spell:
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    Wind Blast
  • Prayers:
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    Mystic Lore
    &
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    Safeguard

Ranged

This setup will need 460
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Hitpoints
and 10% Damage Reduction. And can expect roughly 5.5 clears per hour.


Melee

This setup will need 380
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Hitpoints
and 25% Damage Reduction. And can expect roughly 2.5 clears per hour.



Ancient Relics

Deep Sea Ship (Level 30)

This guide is written around the restrictions of the Ancient Relics game mode.

The Ancient Relics game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of 30, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.

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    Golbin Thief
    , and
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    Wolf
    , and the appropriate one of
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    Minotaur
    ,
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    Centaur
    , or
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    Witch
    made in
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    Summoning
    are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.


Magic

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Magic
is suggested for this dungeon due to Combat Triangle advantage.
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    Wind Blast
    or
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    Fire Bolt
  • Prayers:
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    Mystic Will
    &
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    Mystic Lore
    (Optional)
    • alternatively, the highest level combination of matching
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      Spell
      (
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      Error creating thumbnail: File missing
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      ) and Wizard Robes available to you
  • Acolyte Wizard Robes and Air Battlestaff are all made in
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    Runecrafting
    .
  • Gold Sapphire Ring and Silver Sapphire Necklace are made in
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    Crafting
  • Knight's_Cape gives 1% DR and a small defence bonus from
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    Cartography
    (required level 20) after surveying Castle of Kings at (21, 16).

Melee