Into the Mist: Difference between revisions

From Melvor Idle
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(Added some notes about the Afflicted Monsters and Affliction)
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== Monsters ==
'''{{PAGENAME}}''' is the current hardest [[Dungeon]] in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear.
 
== Afflicted Monsters ==
{{AreaMonsters}}
{{AreaMonsters}}
The first twenty monsters in the dungeon are Afflicted version of randomly chosen monsters between [[Combat Level]] 165 and 677. Aside from monsters from {{ZoneIcon|Dark Waters}}, any monster in that range can be chosen including boss monsters from other dungeons.
These monsters have all their normal stats and special attacks, but are stronger in two ways: They gain +20% Damage Reduction, and they become Afflicted, causing their attacks to apply a special status effect on the player.
If the monster is originally from a [[Slayer Area]] with an Area Effect, that effect will not apply as combat is not happening in that area.
== Affliction ==
Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they hit the player. For each attack or special attack that hits the player, there is a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.
For each stack of affliction, the player's max HP is reduced by 1%. When the cap of 50 stacks is reached, this will leave the player at only half max HP. Critically, this will also impact the player's [[Auto-Eat]] threshold, potentially causing them to be in danger while fighting monsters they could normally safely idle.
Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.
[[Category:Dungeons]]
[[Category:Dungeons]]
{{CombatNav|Dungeon}}{{Menu}}
{{CombatNav|Dungeon}}{{Menu}}

Revision as of 18:00, 22 December 2020

This page is up to date (v1.3.1).

Template:Dungeon

Into the Mist is the current hardest Dungeon in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear.

Afflicted Monsters

Name Combat Lvl HP Max Hit Style Count
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Afflicted Monster
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20
Mysterious Figure - Phase 1 925 10,000
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600
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1
Mysterious Figure - Phase 2 925 10,000
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450
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1
Ahrenia 925 10,000
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800
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1


The first twenty monsters in the dungeon are Afflicted version of randomly chosen monsters between Combat Level 165 and 677. Aside from monsters from

Error creating thumbnail: File missing
Dark Waters

, any monster in that range can be chosen including boss monsters from other dungeons.

These monsters have all their normal stats and special attacks, but are stronger in two ways: They gain +20% Damage Reduction, and they become Afflicted, causing their attacks to apply a special status effect on the player.

If the monster is originally from a Slayer Area with an Area Effect, that effect will not apply as combat is not happening in that area.

Affliction

Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they hit the player. For each attack or special attack that hits the player, there is a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.

For each stack of affliction, the player's max HP is reduced by 1%. When the cap of 50 stacks is reached, this will leave the player at only half max HP. Critically, this will also impact the player's Auto-Eat threshold, potentially causing them to be in danger while fighting monsters they could normally safely idle.

Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.