The Herald Phase 2: Difference between revisions
From Melvor Idle
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Latest revision as of 19:31, 22 November 2022
This page is up to date (v1.3). |
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Monster ID: melvorTotH:TheHeraldPhase2 |
Zones: |
Monster Types: Boss, Dungeon |
Combat
Attacks
Normal Attack
- 1 - 1,246 Ranged Damage (Instead of repeating Chrono Curse or Deja-Vu while the effect is already active)
- 20%
Chrono Curse
- On use, gives you +30% Attack Interval for 3 of your turns. Deals no damage. Unavoidable. If you are already Slowed, the Herald performs a Normal Attack instead.
- 25%
Shards of Millennia
- The Herald rips a chunk of stone from the tower and thrusts it towards you, dealing 1250 damage 4 times over 0.6s. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable.
- 30%
Deja-Vu
- On use, gives the Herald Immunity to all attack types other than their own for 4 of their turns. Deals no damage. If the buff is already active, the Herald performs a Normal Attack instead.
- 25%
Power of the Mist
- The Herald conjures a shroud of mist and pushes it towards you, dealing damage equal to 20% of the enemy's max hit 8 times over 2.8s. This attack has +30% chance to apply affliction. On a hit, applies sleep for 2 turns if your hitpoints are below 50%. Avoidable.
Passives
- Intimidation
- Gives you: -44% Damage Reduction
- Afflicted Resilience
- Immune to Stun and Freeze. +50% chance to avoid Burn, Bleed, Slow and Frostburn.
- Moment in Time
- For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit, +2% Global Accuracy (Stacks 25 times)
- Heal
- Heal 2% of max hitpoints every 2 turns
Drops
None
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |