Volcanic Cave/Guide: Difference between revisions
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Check if you can fulfil the accuracy quota with the gear available to you either with the [[Combat Simulator]] or by checking your out of combat stats. 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression. | Check if you can fulfil the accuracy quota with the gear available to you either with the [[Combat Simulator]] or by checking your out of combat stats. 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression. | ||
With sufficient accuracy rating, {{ItemIcon|Miolite Shield}} may be swapped out for a ranged or melee shield with more DR such as {{ItemIcon|(G) Dragon Shield}} to lower other HP/DR requirements. | |||
{{Equipment/Recommended | {{Equipment/Recommended |
Revision as of 04:25, 10 November 2023
This page was last updated for (v1.0.4). |
The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.
Summary
- Get the Sunset Rapier,
- Get the Sandstorm Ring,
- Do 100 Error creating thumbnail: File missingVolcanic Cave clears as Melee,
- Do the rest of Error creating thumbnail: File missingVolcanic Cave clears withError creating thumbnail: File missingSlicing Winds. Don't forget to enable the Surge aurora.
Why Clear Volcanic Cave?
On each clear, you get the Fire Cape that gives 2% DR.
is the place where you gear up in preparation for the
. According to the simulation - the average amount of clears it will take to get the full ancient set, is 640 clears. It takes 817 clears to get the full ancient set with 75% probability and 1377 clears to get it with 95% probability.
It is also a place to farm 10 Amulets of Fury for FEZ. Check the FEZ/Guide to see if it's the best option for you.
After you clear the Volcanic Cave 100 times, you will unlock Ancient Magicks -
,
, and
.
are used when the hit chance of everything else is not high. They don't miss if you have more than 20k accuracy;
is used to one-shot;
is used for everything else.
Ancient Magicks are not affected by damage amplification in any way except the Combat Triangle. No curses, no debuffs, no gear buffs. Following normal progression, it is generally stronger than the basic magic at this stage. However, due to the non-scaling nature of Ancient Magicks, it is very easy to outgear them and render them obsolete, generally this happens when the player obtains the Cloudburst Staff, but many new items and buffs - most notably the Ring of Spirit Power now exist that make it possible for normal magics to be more powerful than Ancients.
Gear To Idle
The main heavy-hitter of the
uses the
style. Therefore, clearing it with pre-Volcanic
build is unfeasible due to the Combat Triangle penalties. It is assumed that you have
. All calculations are done for the
/ Adventure.
If you play
Standard and have lower HP or DR, use Can I Idle or Combat Simulator to check if you can survive with your build.
Melee
is usually done with
because the dragon armor set requires only
to produce. It then can be trimmed to provide 30% DR. Below is the melee build that requires
820to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of Malcs. Check with Can I Idle or Combat Simulator to see if you can idle with your build. Also, the Sandstorm Ring is very important for your clear time. Lower tiers of armor may be used if HP/DR is increased through other sources such as
,
, or more HP levels.
Slot | Item | DR% |
---|---|---|
(G) Dragon Helmet | 6% | |
(G) Dragon Platebody | 6% | |
(G) Dragon Platelegs | 6% | |
(G) Dragon Boots | 6% | |
Paladin Gloves | 4% | |
Knight's Cape | 1% | |
Elite Amulet of Defence | 2% | |
Sandstorm Ring | 0% | |
Sunset Rapier | 0% | |
(G) Dragon Shield | 6% | |
Total | 37% |
Pre-Volcanic Magic
The other possible option is
. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower and more complicated to set up than the available melee builds.
Fire Robes have the exact same stats as Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells, therefore, use the highest level spell and robe combination available to you.
If available to you, use the Ring of Spirit Power instead of the Aorpheat's Signet Ring
To idle the dungeon with the build below, you need
780and
active.
Slot | Item | DR% |
---|---|---|
Air Expert Wizard Hat | 5% | |
Air Expert Wizard Robes | 5% | |
Air Expert Wizard Bottoms | 5% | |
Air Expert Wizard Boots | 5% | |
(U) Ancient D-hide Vambraces | 6% | |
Skull Cape | 3% | |
Elite Amulet of Magic | 2% | |
Aorpheat's Signet Ring | 0% | |
Any Error creating thumbnail: File missing Magic | 0% | |
(G) Dragon Shield | 6% | |
Total | 37% |
100-Volcanoes Magic
After clearing the
100 times, you will unlock Ancient Magicks. Your first goal with this build is to reach 20k accuracy for
, which means the spell won't miss at all. Therefore, while the build only requires
at minimum, you will need at most level
or multiple Accuracy bonuses from various other skills to achieve 20k Accuracy Rating, including:
- Magic Assistance Potions
- Error creating thumbnail: File missingAstrology
- Error creating thumbnail: File missingPrayer
- Error creating thumbnail: File missingAgility
It's possible to farm the Volcanic Cave with the 20k-accuracy
on the following build if you have
880and a
prayer active. To farm the dungeon with 33% DR and without the prayer or potions, you need
910. Your biggest threat is Prat, the Protector of Secrets with the monsters Max Hit being inches above your Auto-Eat threshhold Check if you can fulfil the accuracy quota with the gear available to you either with the Combat Simulator or by checking your out of combat stats. 20k accuracy is important because after that number
cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.
With sufficient accuracy rating, Miolite Shield may be swapped out for a ranged or melee shield with more DR such as (G) Dragon Shield to lower other HP/DR requirements.
Slot | Item | DR% |
---|---|---|
Ancient Wizard Hat | 5% | |
Ancient Wizard Robes | 5% | |
Ancient Wizard Bottoms | 5% | |
Ancient Wizard Boots | 5% | |
(U) Ancient D-hide Vambraces | 6% | |
Skull Cape | 3% | |
Elite Amulet of Magic | 2% | |
Aorpheat's Signet Ring | 0% | |
Magic Wand (Powerful) | 0% | |
Miolite Shield | 2% | |
Total | 33% |
Weapon Choice
This table plots some Combat Simulator results adjusted by the time it takes to produce all of the required consumables with some assumptions made about the exact bonuses available for each skill.
You can view the spreadsheet here. Make a copy to tailor the resource values to match your own, there is also a column on each table that allows you to input your own Sim results. (link)
Weapon | Adjusted Chests per Hour | Potential Chests per Hour | Buff compared to previous |
---|---|---|---|
Pre-Volcanic | 3.8 | 20+ | 0% |
Dragon Sword | 7.6 | 24+ | 20% |
Dragon Claw | 8 | 26.3+ | 9% |
Ancient Sword | 8.16 | 26.2+ | 0% |
Sunset Rapier | 9.6 | 31.4+ | 19% |
Ancient Claw | 10 | 34.7+ | 10% |
Error creating thumbnail: File missing Slicing Winds
|
23.5 | 25.8 | 0% |
Error creating thumbnail: File missing Icicle Volley
|
18.1 | 28.3+ | 0% |
Magic builds using Ancient Magicks are generally better than their Melee counterparts when not using all buffs available to the player. Due to the large amount of runes required to cast, and the non-scaling nature of Ancient Magicks, eventually they fall behind Melee builds for adjusted clear times.
The usual food expenditure is approximately
200,000to
250,000per hour.
Gear Options
Gloves
Item | DR | Requirements |
---|---|---|
Paladin Gloves | 4% | none |
(U) Red D-hide Vambraces | 4% | Error creating thumbnail: File missing Level 60
|
(U) Black D-hide Vambraces | 5% | Error creating thumbnail: File missing Level 70
|
(U) Ancient D-hide Vambraces | 6% | Error creating thumbnail: File missing Level 80
|
The Ancient vambraces drop from the
. You will very likely need them to idle the
, so might as well get them now.
The Red and Black vambraces can be either crafted with
or dropped from the
.
Or you might just farm some Paladins for their Gloves.
Cape
Item | Upside | Downside |
---|---|---|
Knight's Cape | 1% DR | Error creating thumbnail: File missing Level 66 area unique drop
|
Skull Cape | 3% DR | Screws up Error creating thumbnail: File missing Melee accuracy
|
Firemaking Skillcape | XP boost | Error creating thumbnail: File missing Level 99, no DR increase
|
Obsidian Cape | Spend less food | Rare drop, no DR increase |
Fire Cape | 2% DR | You need to clear Error creating thumbnail: File missing Volcanic Cave once
|
Boots
The choice of boots is small because we don't want to drop in DR too much.
Item | DR% | Requirements |
---|---|---|
(G) Dragon Boots | 6% | Error creating thumbnail: File missing Level 60
|
(G) Rune Boots | 5% | Error creating thumbnail: File missing Level 40
|
Ring
Item | Benefit |
---|---|
Sandstorm Ring | Solid DPS increase for Melee, falls off in power if using enough buffs from other skills. |
Silver Diamond Ring | 1% DR |
Aorpheat's Signet Ring | 5% chance to double Elite Chest and 100% more money. |
Ring of Wealth | 7% chance to double Elite Chest. |
Ring of Blade Echoes | Powerful melee dps increase, costs more prayer/potions per hit. |
Ring of Spirit Power | Powerful magic dps increase, does not affect Ancient Magicks. |
Conclusion
The suggested order of actions with the LEAST effort put into support skills is as follows:
- Get the Sunset Rapier,
- Get the Sandstorm Ring,
- Do 100 Error creating thumbnail: File missingVolcanic Cave clears as Melee,
- Do the rest of Error creating thumbnail: File missingVolcanic Cave clears withError creating thumbnail: File missingSlicing Winds.
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Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |