Underground Lava Lake/Guide: Difference between revisions
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{{Otheruses|the suggested way to complete Underground Lava Lake|the dungeon itself|Underground Lava Lake}} | {{Otheruses|the suggested way to complete Underground Lava Lake|the dungeon itself|Underground Lava Lake}} | ||
=Dungeon Mechanics= | |||
Similar to the last dungeon, the {{ZoneIcon|Underground Lava Lake}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers. | Similar to the last dungeon, the {{ZoneIcon|Underground Lava Lake}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers. | ||
=Intimidation= | |||
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Underground Lava Lake}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Trogark}}, the player's '''base''' damage reduction is reduced by 20%, before any modifiers from the [[Combat Triangle]]. | Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Underground Lava Lake}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Trogark}}, the player's '''base''' damage reduction is reduced by 20%, before any modifiers from the [[Combat Triangle]]. | ||
=Manual Clear= | |||
Manually clearing the {{ZoneIcon|Underground Lava Lake}} is a good way to get to the next dungeon, {{ZoneIcon|Lightning Region}}, as soon as possible. | Manually clearing the {{ZoneIcon|Underground Lava Lake}} is a good way to get to the next dungeon, {{ZoneIcon|Lightning Region}}, as soon as possible. | ||
Changing equipment sets to be able to fight each monster with Combat Triangle advantage can lower the required levels, especially {{Skill|Hitpoints}} required to clear the dungeon efficiently. The player should already have setups available from clearing each monster in the {{ZoneIcon|Lava Lake}}, but they will look similar to the following {{Skill|Magic}} build. | Changing equipment sets to be able to fight each monster with Combat Triangle advantage can lower the required levels, especially {{Skill|Hitpoints}} required to clear the dungeon efficiently. The player should already have setups available from clearing each monster in the {{ZoneIcon|Lava Lake}}, but they will look similar to the following {{Skill|Magic}} build. | ||
=Rewards= | |||
Completing this dungeon unlocks the {{ZoneIcon|Lightning Region}} dungeon. | Completing this dungeon unlocks the {{ZoneIcon|Lightning Region}} dungeon. | ||
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You'll need at least {{Skill|Hitpoints|HP|qty=1110}} and 67% [[Damage Reduction]] to safely idle this dungeon. | You'll need at least {{Skill|Hitpoints|HP|qty=1110}} and 67% [[Damage Reduction]] to safely idle this dungeon. | ||
=Standard Guide= | |||
===Stats=== | ===Stats=== | ||
Used for this guide: <br> | Used for this guide: <br> | ||
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==Buffs== | |||
* Prayer: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Augury}} | * Prayer: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Augury}} | ||
* Potion: {{ItemIcon|Damage Reduction Potion IV}} | * Potion: {{ItemIcon|Damage Reduction Potion IV}} | ||
* Point of Interest: {{POIIcon|The Academia Arcanum}} | * Point of Interest: {{POIIcon|The Academia Arcanum}} | ||
==Summoning== | |||
* {{ItemIcon|Yak}} and {{ItemIcon|Dragon}} - Avoids damage from burns inflicted by enemies, particularly useful for {{MonsterIcon|Trogark}} as it nullifies their burn lifesteal passive effect and reduces the maximum damage possible from the Unleashed Power special attack. | * {{ItemIcon|Yak}} and {{ItemIcon|Dragon}} - Avoids damage from burns inflicted by enemies, particularly useful for {{MonsterIcon|Trogark}} as it nullifies their burn lifesteal passive effect and reduces the maximum damage possible from the Unleashed Power special attack. | ||
==Spells== | |||
There are three Archaic Spells unlocked by completing {{ZoneIcon|Ancient Sanctuary}}. With {{SkillReq|Magic|100}} we can only use {{SpellIcon|Poison Pods}} for now. This will require you to have {{SkillReq|Runecrafting|112}} though. If this has not yet been obtained, just use {{SpellIcon|Fire Surge}} for now. | There are three Archaic Spells unlocked by completing {{ZoneIcon|Ancient Sanctuary}}. With {{SkillReq|Magic|100}} we can only use {{SpellIcon|Poison Pods}} for now. This will require you to have {{SkillReq|Runecrafting|112}} though. If this has not yet been obtained, just use {{SpellIcon|Fire Surge}} for now. | ||
* {{SpellIcon|Poison Pods}} or {{SpellIcon|Fire Surge}} | * {{SpellIcon|Poison Pods}} or {{SpellIcon|Fire Surge}} | ||
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* {{SpellIcon|Surge II}} | * {{SpellIcon|Surge II}} | ||
==Equipment | ==Equipment== | ||
'''Disclaimer:''' Gem slot is not required but recommended. | '''Disclaimer:''' Gem slot is not required but recommended. | ||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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}} | }} | ||
===Agility== | |||
Much like other {{Skill|Agility|Agility}} tables, follow this list along until you can't build the next obstacle. <br> | Much like other {{Skill|Agility|Agility}} tables, follow this list along until you can't build the next obstacle. <br> | ||
Building {{AgilityIcon|Waterfall Crossing}} will require at least {{SkillReq|Hitpoints|104}}. Otherwise use {{AgilityIcon|Freezing Rafting}} | Building {{AgilityIcon|Waterfall Crossing}} will require at least {{SkillReq|Hitpoints|104}}. Otherwise use {{AgilityIcon|Freezing Rafting}} | ||
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}} | }} | ||
=[[Ancient Relics]] Guide= | |||
Tested with [[Relics]]: | |||
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master | |||
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master | |||
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master | |||
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master | |||
* {{Skill|Agility|notext=true}} - 3 | |||
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master | |||
With listed [[Relics]] there is no death chance using the [[Underground_Lava_Lake/Guide#Standard_Guide|Standard Guide]] setup with {{SkillReq|Astrology|99}}, {{SkillReq|Agility|99}}, {{SkillReq|Hitpoints|99}}. Fully idle-able. | |||
You can also use {{ItemIcon|Cloudburst Staff}} instead of {{ItemIcon|Ocean Song}}/{{ItemIcon|Shield of Magic Power}} combo. This results in 0.05 deaths per hour, which is completely negligible. | |||
<br> <br> | <br> <br> |
Revision as of 20:51, 3 June 2024
This page was last updated for (v1.2.2). |
Dungeon Mechanics
Similar to the last dungeon, the Underground Lava Lake harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated
Slayer Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
Intimidation
Just like every other monster in the , each enemy in the
Underground Lava Lake has a passive effect that reduces the player's Damage Reduction. When in combat with
Trogark, the player's base damage reduction is reduced by 20%, before any modifiers from the Combat Triangle.
Manual Clear
Manually clearing the Underground Lava Lake is a good way to get to the next dungeon,
Lightning Region, as soon as possible.
Changing equipment sets to be able to fight each monster with Combat Triangle advantage can lower the required levels, especially Hitpoints required to clear the dungeon efficiently. The player should already have setups available from clearing each monster in the
Lava Lake, but they will look similar to the following
Magic build.
Rewards
Completing this dungeon unlocks the Lightning Region dungeon.
Stats and Buffs
This guide was written up to make the dungeon easily clearable fresh into Throne of the Herald Expansion.
It is idleable with the stats and gear provided.
You'll need at least 1,110 HP and 67% Damage Reduction to safely idle this dungeon.
Standard Guide
Stats
Used for this guide:
Level 100
Level 100
Level 100
Level 100
Level 80 (higher makes the clears somewhat faster)
Buffs
- Prayer:
Battleheart &
Augury
- Potion:
Damage Reduction Potion IV
- Point of Interest:
The Academia Arcanum
Summoning
Yak and
Dragon - Avoids damage from burns inflicted by enemies, particularly useful for
Trogark as it nullifies their burn lifesteal passive effect and reduces the maximum damage possible from the Unleashed Power special attack.
Spells
There are three Archaic Spells unlocked by completing Ancient Sanctuary. With
Level 100 we can only use
Poison Pods for now. This will require you to have
Level 112 though. If this has not yet been obtained, just use
Fire Surge for now.
Using curses and auroras, unsurprisingly, increases your damage done:
Equipment
Disclaimer: Gem slot is not required but recommended.
=Agility
Much like other Agility tables, follow this list along until you can't build the next obstacle.
Building Waterfall Crossing will require at least
Level 104. Otherwise use
Freezing Rafting
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +50 Maximum Hitpoints | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction | |
9 | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | |
10 | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency | |
11 | +1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation | |
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | |
13 | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility | |
14 | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons | |
15 | -10% Cooking Interval +3% Auto Eat Threshold +15% Auto Eat Efficiency -20% base primary resource quantity gained in Farming | |
Pillar | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen | |
Elite Pillar | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Ancient Relics Guide
Tested with Relics:
With listed Relics there is no death chance using the Standard Guide setup with Level 99,
Level 99,
Level 99. Fully idle-able.
You can also use Cloudburst Staff instead of
Ocean Song/
Shield of Magic Power combo. This results in 0.05 deaths per hour, which is completely negligible.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |