Underground Lava Lake/Guide: Difference between revisions

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{{Otheruses|the suggested way to complete Underground Lava Lake|the dungeon itself|Underground Lava Lake}}
{{Otheruses|the suggested way to complete Underground Lava Lake|the dungeon itself|Underground Lava Lake}}


==Dungeon Mechanics==
=Dungeon Mechanics=
Similar to the last dungeon, the {{ZoneIcon|Underground Lava Lake}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
Similar to the last dungeon, the {{ZoneIcon|Underground Lava Lake}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
   
   
===Intimidation===
=Intimidation=
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Underground Lava Lake}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Trogark}}, the player's '''base''' damage reduction is reduced by 20%, before any modifiers from the [[Combat Triangle]].
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Underground Lava Lake}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Trogark}}, the player's '''base''' damage reduction is reduced by 20%, before any modifiers from the [[Combat Triangle]].


===Manual Clear===
=Manual Clear=
Manually clearing the {{ZoneIcon|Underground Lava Lake}} is a good way to get to the next dungeon, {{ZoneIcon|Lightning Region}}, as soon as possible.
Manually clearing the {{ZoneIcon|Underground Lava Lake}} is a good way to get to the next dungeon, {{ZoneIcon|Lightning Region}}, as soon as possible.


Changing equipment sets to be able to fight each monster with Combat Triangle advantage can lower the required levels, especially {{Skill|Hitpoints}} required to clear the dungeon efficiently. The player should already have setups available from clearing each monster in the {{ZoneIcon|Lava Lake}}, but they will look similar to the following {{Skill|Magic}} build.
Changing equipment sets to be able to fight each monster with Combat Triangle advantage can lower the required levels, especially {{Skill|Hitpoints}} required to clear the dungeon efficiently. The player should already have setups available from clearing each monster in the {{ZoneIcon|Lava Lake}}, but they will look similar to the following {{Skill|Magic}} build.


==Rewards==
=Rewards=
Completing this dungeon unlocks the {{ZoneIcon|Lightning Region}} dungeon.
Completing this dungeon unlocks the {{ZoneIcon|Lightning Region}} dungeon.


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You'll need at least {{Skill|Hitpoints|HP|qty=1110}} and 67% [[Damage Reduction]] to safely idle this dungeon.
You'll need at least {{Skill|Hitpoints|HP|qty=1110}} and 67% [[Damage Reduction]] to safely idle this dungeon.


=Standard Guide=
===Stats===
===Stats===
Used for this guide: <br>
Used for this guide: <br>
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===Buffs===
==Buffs==
* Prayer: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Augury}}
* Prayer: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Augury}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|The Academia Arcanum}}
* Point of Interest: {{POIIcon|The Academia Arcanum}}


===Summoning===
==Summoning==
* {{ItemIcon|Yak}} and {{ItemIcon|Dragon}} - Avoids damage from burns inflicted by enemies, particularly useful for {{MonsterIcon|Trogark}} as it nullifies their burn lifesteal passive effect and reduces the maximum damage possible from the Unleashed Power special attack.
* {{ItemIcon|Yak}} and {{ItemIcon|Dragon}} - Avoids damage from burns inflicted by enemies, particularly useful for {{MonsterIcon|Trogark}} as it nullifies their burn lifesteal passive effect and reduces the maximum damage possible from the Unleashed Power special attack.


===Spells===
==Spells==
There are three Archaic Spells unlocked by completing {{ZoneIcon|Ancient Sanctuary}}. With {{SkillReq|Magic|100}} we can only use {{SpellIcon|Poison Pods}} for now. This will require you to have {{SkillReq|Runecrafting|112}} though. If this has not yet been obtained, just use {{SpellIcon|Fire Surge}} for now.
There are three Archaic Spells unlocked by completing {{ZoneIcon|Ancient Sanctuary}}. With {{SkillReq|Magic|100}} we can only use {{SpellIcon|Poison Pods}} for now. This will require you to have {{SkillReq|Runecrafting|112}} though. If this has not yet been obtained, just use {{SpellIcon|Fire Surge}} for now.
* {{SpellIcon|Poison Pods}} or {{SpellIcon|Fire Surge}}
* {{SpellIcon|Poison Pods}} or {{SpellIcon|Fire Surge}}
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* {{SpellIcon|Surge II}}
* {{SpellIcon|Surge II}}


==Equipment & Agility==
==Equipment==
'''Disclaimer:''' Gem slot is not required but recommended.
'''Disclaimer:''' Gem slot is not required but recommended.
{{Equipment/Recommended
{{Equipment/Recommended
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}}
}}


===Agility==
Much like other {{Skill|Agility|Agility}} tables, follow this list along until you can't build the next obstacle. <br>
Much like other {{Skill|Agility|Agility}} tables, follow this list along until you can't build the next obstacle. <br>
Building {{AgilityIcon|Waterfall Crossing}} will require at least {{SkillReq|Hitpoints|104}}. Otherwise use {{AgilityIcon|Freezing Rafting}}
Building {{AgilityIcon|Waterfall Crossing}} will require at least {{SkillReq|Hitpoints|104}}. Otherwise use {{AgilityIcon|Freezing Rafting}}
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}}
}}


=[[Ancient Relics]] Guide=


Tested with [[Relics]]:
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Agility|notext=true}} - 3
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master
With listed [[Relics]] there is no death chance using the [[Underground_Lava_Lake/Guide#Standard_Guide|Standard Guide]] setup with {{SkillReq|Astrology|99}}, {{SkillReq|Agility|99}}, {{SkillReq|Hitpoints|99}}. Fully idle-able.
You can also use {{ItemIcon|Cloudburst Staff}} instead of {{ItemIcon|Ocean Song}}/{{ItemIcon|Shield of Magic Power}} combo. This results in 0.05 deaths per hour, which is completely negligible.


<br> <br>
<br> <br>

Revision as of 20:51, 3 June 2024

This page was last updated for (v1.2.2).
This article is about the suggested way to complete Underground Lava Lake. For the dungeon itself, see Underground Lava Lake.

Dungeon Mechanics

Similar to the last dungeon, the Underground Lava Lake harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated Slayer Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.

Intimidation

Just like every other monster in the TotH.svg, each enemy in the Underground Lava Lake has a passive effect that reduces the player's Damage Reduction. When in combat with Trogark, the player's base damage reduction is reduced by 20%, before any modifiers from the Combat Triangle.

Manual Clear

Manually clearing the Underground Lava Lake is a good way to get to the next dungeon, Lightning Region, as soon as possible.

Changing equipment sets to be able to fight each monster with Combat Triangle advantage can lower the required levels, especially Hitpoints required to clear the dungeon efficiently. The player should already have setups available from clearing each monster in the Lava Lake, but they will look similar to the following Magic build.

Rewards

Completing this dungeon unlocks the Lightning Region dungeon.

Stats and Buffs

This guide was written up to make the dungeon easily clearable fresh into TotH.svgThrone of the Herald Expansion. It is idleable with the stats and gear provided.
You'll need at least 1,110 HP and 67% Damage Reduction to safely idle this dungeon.

Standard Guide

Stats

Used for this guide:
Magic (skill).svg Level 100
Defence (skill).svg Level 100
Hitpoints (skill).svg Level 100
Prayer (skill).svg Level 100
Agility (skill).svg Level 80 (higher makes the clears somewhat faster)


Buffs

Summoning

  • Yak and Dragon - Avoids damage from burns inflicted by enemies, particularly useful for Trogark as it nullifies their burn lifesteal passive effect and reduces the maximum damage possible from the Unleashed Power special attack.

Spells

There are three Archaic Spells unlocked by completing Ancient Sanctuary. With Magic (skill).svg Level 100 we can only use Poison Pods for now. This will require you to have Runecrafting (skill).svg Level 112 though. If this has not yet been obtained, just use Fire Surge for now.

Using curses and auroras, unsurprisingly, increases your damage done:

Equipment

Disclaimer: Gem slot is not required but recommended.

=Agility

Much like other Agility tables, follow this list along until you can't build the next obstacle.
Building Waterfall Crossing will require at least Hitpoints (skill).svg Level 104. Otherwise use Freezing Rafting

Ancient Relics Guide

Tested with Relics:

  • - 1,2,3,4,5,Master
  • - 1,2,3,4,5,Master
  • - 1,2,3,4,5,Master
  • - 1,2,3,4,5,Master
  • - 3
  • - 1,2,3,4,5,Master

With listed Relics there is no death chance using the Standard Guide setup with Astrology (skill).svg Level 99, Agility (skill).svg Level 99, Hitpoints (skill).svg Level 99. Fully idle-able.

You can also use Cloudburst Staff instead of Ocean Song/ Shield of Magic Power combo. This results in 0.05 deaths per hour, which is completely negligible.