Underground Lava Lake/Guide: Difference between revisions
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Completing this dungeon unlocks the {{ZoneIcon|Lightning Region}} dungeon. | Completing this dungeon unlocks the {{ZoneIcon|Lightning Region}} dungeon. | ||
== | =Standard Guide= | ||
This guide was written up to make the dungeon easily clearable fresh into {{TotH}}[[Throne of the Herald Expansion]]. | This guide was written up to make the dungeon easily clearable fresh into {{TotH}}[[Throne of the Herald Expansion]]. | ||
It is idleable with the stats and gear provided. <br> | It is idleable with the stats and gear provided. <br> | ||
You'll need at least {{Skill|Hitpoints|HP|qty=1110}} and 67% [[Damage Reduction]] to safely idle this dungeon. | You'll need at least {{Skill|Hitpoints|HP|qty=1110}} and 67% [[Damage Reduction]] to safely idle this dungeon. | ||
===Stats=== | ===Stats=== | ||
Used for this guide: <br> | Used for this guide: <br> |
Revision as of 20:53, 3 June 2024
This page was last updated for (v1.2.2). |
Dungeon Mechanics
Similar to the last dungeon, the
harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated
Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
Intimidation
Just like every other monster in the , each enemy in the
has a passive effect that reduces the player's Damage Reduction. When in combat with Trogark, the player's base damage reduction is reduced by 20%, before any modifiers from the Combat Triangle.
Manual Clear
Manually clearing the
is a good way to get to the next dungeon,
, as soon as possible. Changing equipment sets to be able to fight each monster with Combat Triangle advantage can lower the required levels, especially
required to clear the dungeon efficiently. The player should already have setups available from clearing each monster in the
, but they will look similar to the following
build.
Rewards
Completing this dungeon unlocks the
dungeon.
Standard Guide
This guide was written up to make the dungeon easily clearable fresh into Throne of the Herald Expansion.
It is idleable with the stats and gear provided.
You'll need at least
1,110and 67% Damage Reduction to safely idle this dungeon.
Stats
Used for this guide:
(higher makes the clears somewhat faster)
Buffs
- Prayer: Error creating thumbnail: File missingBattleheart &Error creating thumbnail: File missingAugury
- Potion:
Damage Reduction Potion IV
- Point of Interest:
The Academia Arcanum
Summoning
- Error creating thumbnail: File missingYak andError creating thumbnail: File missingDragon - Avoids damage from burns inflicted by enemies, particularly useful for
Trogark as it nullifies their burn lifesteal passive effect and reduces the maximum damage possible from the Unleashed Power special attack.
Spells
There are three Archaic Spells unlocked by completing
. With
we can only use
for now. This will require you to have
though. If this has not yet been obtained, just use
for now.
- Error creating thumbnail: File missingPoison Pods orError creating thumbnail: File missingFire Surge
Using curses and auroras, unsurprisingly, increases your damage done:
- Error creating thumbnail: File missingAnguish III
- Error creating thumbnail: File missingSurge II
Equipment
Disclaimer: Gem slot is not required but recommended.
Slot | Item |
---|---|
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![]() | Error creating thumbnail: File missing Yak ![]() Error creating thumbnail: File missing Dragon |
=Agility
Much like other
tables, follow this list along until you can't build the next obstacle.
Building
will require at least
. Otherwise use
Slot | Obstacle | Bonuses |
---|---|---|
1 | Error creating thumbnail: File missing Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Error creating thumbnail: File missing Monkey Bars | -4% Firemaking Interval |
3 | Error creating thumbnail: File missing Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Error creating thumbnail: File missing Coal Stones | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills |
5 | Error creating thumbnail: File missing Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Error creating thumbnail: File missing Rocky Waters | +50 Maximum Hitpoints |
7 | Error creating thumbnail: File missing Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Error creating thumbnail: File missing Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
9 | Error creating thumbnail: File missing Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
10 | Error creating thumbnail: File missing Ocean Rafting | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency |
11 | Error creating thumbnail: File missing Frozen Maze | +1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation |
12 | Error creating thumbnail: File missing Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Error creating thumbnail: File missing Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility |
14 | Error creating thumbnail: File missing Freezing Climb | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons |
15 | Error creating thumbnail: File missing Freezing Rafting | -10% Cooking Interval +3% Auto Eat Threshold +15% Auto Eat Efficiency -20% base primary resource quantity gained in Farming |
Pillar | Error creating thumbnail: File missing Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Elite Pillar | Error creating thumbnail: File missing Elite Pillar of Expertise | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Ancient Relics Guide
Tested with Relics:
- Error creating thumbnail: File missing- 1,2,3,4,5,Master
- Error creating thumbnail: File missing- 1,2,3,4,5,Master
- Error creating thumbnail: File missing- 1,2,3,4,5,Master
- Error creating thumbnail: File missing- 1,2,3,4,5,Master
- Error creating thumbnail: File missing- 3
- Error creating thumbnail: File missing- 1,2,3,4,5,Master
With listed Relics there is no death chance using the Standard Guide setup with
,
,
. Fully idle-able.
You can also use Cloudburst Staff instead of
Ocean Song/
Shield of Magic Power combo. This results in 0.05 deaths per hour, which is completely negligible.
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |